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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/develop' into branch
# Conflicts: # Moose Development/Moose/Functional/Tiresias.lua
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commit
a5a0d8ab8a
@ -310,8 +310,8 @@ function TIRESIAS:_InitGroups()
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AIOff = SwitchAAA,
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}
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end
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if grp.Tiresias and (grp.Tiresias.exception == false) then
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if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
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if grp.Tiresias and (not grp.Tiresias.exception == true) then
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if grp.Tiresias.invisible == false then
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grp:SetCommandInvisible(true)
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grp.Tiresias.invisible = true
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if SwitchAAA then
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@ -338,10 +338,11 @@ function TIRESIAS:_InitGroups()
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}
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end
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if grp.Tiresias and (not grp.Tiresias.exception == true) then
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if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
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if grp.Tiresias and grp.Tiresias.invisible == false then
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grp:SetCommandInvisible(true)
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grp:SetAIOff()
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grp.Tiresias.invisible = true
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grp.Tiresias.AIOff = true
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end
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end
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--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
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@ -359,8 +360,8 @@ function TIRESIAS:_InitGroups()
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AIOff = SwitchSAM,
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}
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end
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if grp.Tiresias and (grp.Tiresias.exception == false) then
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if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
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if grp.Tiresias and (not grp.Tiresias.exception == true) then
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if grp.Tiresias and grp.Tiresias.invisible == false then
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grp:SetCommandInvisible(true)
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grp.Tiresias.invisible = true
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grp:SetAIOnOff(SwitchSAM)
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@ -421,7 +422,8 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
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ground:ForEachGroupAlive(
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function(grp)
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local name = grp:GetName()
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if grp.Tiresias and grp.Tiresias.exception and (grp.Tiresias.exception == false ) then
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if grp:GetCoalition() ~= group:GetCoalition()
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and grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
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if grp.Tiresias.invisible == true then
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grp:SetCommandInvisible(false)
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grp.Tiresias.invisible = false
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@ -1773,7 +1773,7 @@ function AWACS:_EventHandler(EventData)
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end
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end
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if Event.id == EVENTS.PlayerLeaveUnit then --player left unit
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if Event.id == EVENTS.PlayerLeaveUnit and Event.IniGroupName then --player left unit
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-- check known player?
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self:T("Player group left unit: " .. Event.IniGroupName)
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self:T("Player name left: " .. Event.IniPlayerName)
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