Updated Anapa Airbase

This commit is contained in:
Sven Van de Velde 2016-05-07 15:25:51 +02:00
parent 38244f10dd
commit aaa3ab07e3
2 changed files with 472 additions and 1 deletions

View File

@ -5,12 +5,13 @@ echo env.info( 'Moose Embedded' ) > Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Routines.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Base.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Event.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Menu.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Group.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Unit.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Zone.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Database.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Moose.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\TimeTrigger.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Scheduler.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Scoring.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Cargo.lua Moose_Embedded.lua
copy /b Moose_Embedded.lua + ..\Moose\Client.lua Moose_Embedded.lua

View File

@ -3559,6 +3559,377 @@ function EVENT:onEvent( Event )
end
end
--- Encapsulation of DCS World Menu system in a set of MENU classes.
-- @module Menu
Include.File( "Routines" )
Include.File( "Base" )
--- The MENU class
-- @type MENU
-- @extends Base#BASE
MENU = {
ClassName = "MENU",
MenuPath = nil,
MenuText = "",
MenuParentPath = nil
}
---
function MENU:New( MenuText, MenuParentPath )
-- Arrange meta tables
local Child = BASE:Inherit( self, BASE:New() )
Child.MenuPath = nil
Child.MenuText = MenuText
Child.MenuParentPath = MenuParentPath
return Child
end
--- The COMMANDMENU class
-- @type COMMANDMENU
-- @extends Menu#MENU
COMMANDMENU = {
ClassName = "COMMANDMENU",
CommandMenuFunction = nil,
CommandMenuArgument = nil
}
function COMMANDMENU:New( MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
-- Arrange meta tables
local MenuParentPath = nil
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local Child = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
Child.MenuPath = missionCommands.addCommand( MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
Child.CommandMenuFunction = CommandMenuFunction
Child.CommandMenuArgument = CommandMenuArgument
return Child
end
--- The SUBMENU class
-- @type SUBMENU
-- @extends Menu#MENU
SUBMENU = {
ClassName = "SUBMENU"
}
function SUBMENU:New( MenuText, ParentMenu )
-- Arrange meta tables
local MenuParentPath = nil
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local Child = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
Child.MenuPath = missionCommands.addSubMenu( MenuText, MenuParentPath )
return Child
end
-- This local variable is used to cache the menus registered under clients.
-- Menus don't dissapear when clients are destroyed and restarted.
-- So every menu for a client created must be tracked so that program logic accidentally does not create
-- the same menus twice during initialization logic.
-- These menu classes are handling this logic with this variable.
local _MENUCLIENTS = {}
--- The MENU_CLIENT class
-- @type MENU_CLIENT
-- @extends Menu#MENU
MENU_CLIENT = {
ClassName = "MENU_CLIENT"
}
--- Creates a new menu item for a group
-- @param self
-- @param Client#CLIENT MenuClient The Client owning the menu.
-- @param #string MenuText The text for the menu.
-- @param #table ParentMenu The parent menu.
-- @return #MENU_CLIENT self
function MENU_CLIENT:New( MenuClient, MenuText, ParentMenu )
-- Arrange meta tables
local MenuParentPath = {}
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
self:F( { MenuClient, MenuText, ParentMenu } )
self.MenuClient = MenuClient
self.MenuClientGroupID = MenuClient:GetClientGroupID()
self.MenuParentPath = MenuParentPath
self.MenuText = MenuText
self.ParentMenu = ParentMenu
self.Menus = {}
if not _MENUCLIENTS[self.MenuClientGroupID] then
_MENUCLIENTS[self.MenuClientGroupID] = {}
end
local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
self:T( { MenuClient:GetClientGroupName(), MenuPath[table.concat(MenuParentPath)], MenuParentPath, MenuText } )
local MenuPathID = table.concat(MenuParentPath) .. "/" .. MenuText
if MenuPath[MenuPathID] then
missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), MenuPath[MenuPathID] )
end
self.MenuPath = missionCommands.addSubMenuForGroup( self.MenuClient:GetClientGroupID(), MenuText, MenuParentPath )
MenuPath[MenuPathID] = self.MenuPath
self:T( { MenuClient:GetClientGroupName(), self.MenuPath } )
if ParentMenu and ParentMenu.Menus then
ParentMenu.Menus[self.MenuPath] = self
end
return self
end
--- Removes the sub menus recursively of this MENU_CLIENT.
-- @param #MENU_CLIENT self
-- @return #MENU_CLIENT self
function MENU_CLIENT:RemoveSubMenus()
self:F( self.MenuPath )
for MenuID, Menu in pairs( self.Menus ) do
Menu:Remove()
end
end
--- Removes the sub menus recursively of this MENU_CLIENT.
-- @param #MENU_CLIENT self
-- @return #MENU_CLIENT self
function MENU_CLIENT:Remove()
self:F( self.MenuPath )
self:RemoveSubMenus()
if not _MENUCLIENTS[self.MenuClientGroupID] then
_MENUCLIENTS[self.MenuClientGroupID] = {}
end
local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
if MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] then
MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] = nil
end
missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), self.MenuPath )
self.ParentMenu.Menus[self.MenuPath] = nil
return nil
end
--- The MENU_CLIENT_COMMAND class
-- @type MENU_CLIENT_COMMAND
-- @extends Menu#MENU
MENU_CLIENT_COMMAND = {
ClassName = "MENU_CLIENT_COMMAND"
}
--- Creates a new radio command item for a group
-- @param self
-- @param Client#CLIENT MenuClient The Client owning the menu.
-- @param MenuText The text for the menu.
-- @param ParentMenu The parent menu.
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
-- @param CommandMenuArgument An argument for the function.
-- @return Menu#MENU_CLIENT_COMMAND self
function MENU_CLIENT_COMMAND:New( MenuClient, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
-- Arrange meta tables
local MenuParentPath = {}
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
self.MenuClient = MenuClient
self.MenuClientGroupID = MenuClient:GetClientGroupID()
self.MenuParentPath = MenuParentPath
self.MenuText = MenuText
self.ParentMenu = ParentMenu
if not _MENUCLIENTS[self.MenuClientGroupID] then
_MENUCLIENTS[self.MenuClientGroupID] = {}
end
local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
self:T( { MenuClient:GetClientGroupName(), MenuPath[table.concat(MenuParentPath)], MenuParentPath, MenuText, CommandMenuFunction, CommandMenuArgument } )
local MenuPathID = table.concat(MenuParentPath) .. "/" .. MenuText
if MenuPath[MenuPathID] then
missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), MenuPath[MenuPathID] )
end
self.MenuPath = missionCommands.addCommandForGroup( self.MenuClient:GetClientGroupID(), MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
MenuPath[MenuPathID] = self.MenuPath
self.CommandMenuFunction = CommandMenuFunction
self.CommandMenuArgument = CommandMenuArgument
ParentMenu.Menus[self.MenuPath] = self
return self
end
function MENU_CLIENT_COMMAND:Remove()
self:F( self.MenuPath )
if not _MENUCLIENTS[self.MenuClientGroupID] then
_MENUCLIENTS[self.MenuClientGroupID] = {}
end
local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
if MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] then
MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] = nil
end
missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), self.MenuPath )
self.ParentMenu.Menus[self.MenuPath] = nil
return nil
end
--- The MENU_COALITION class
-- @type MENU_COALITION
-- @extends Menu#MENU
MENU_COALITION = {
ClassName = "MENU_COALITION"
}
--- Creates a new coalition menu item
-- @param #MENU_COALITION self
-- @param DCSCoalition#coalition.side MenuCoalition The coalition owning the menu.
-- @param #string MenuText The text for the menu.
-- @param #table ParentMenu The parent menu.
-- @return #MENU_COALITION self
function MENU_COALITION:New( MenuCoalition, MenuText, ParentMenu )
-- Arrange meta tables
local MenuParentPath = {}
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
self:F( { MenuCoalition, MenuText, ParentMenu } )
self.MenuCoalition = MenuCoalition
self.MenuParentPath = MenuParentPath
self.MenuText = MenuText
self.ParentMenu = ParentMenu
self.Menus = {}
self:T( { MenuParentPath, MenuText } )
self.MenuPath = missionCommands.addSubMenuForCoalition( self.MenuCoalition, MenuText, MenuParentPath )
self:T( { self.MenuPath } )
if ParentMenu and ParentMenu.Menus then
ParentMenu.Menus[self.MenuPath] = self
end
return self
end
--- Removes the sub menus recursively of this MENU_COALITION.
-- @param #MENU_COALITION self
-- @return #MENU_COALITION self
function MENU_COALITION:RemoveSubMenus()
self:F( self.MenuPath )
for MenuID, Menu in pairs( self.Menus ) do
Menu:Remove()
end
end
--- Removes the sub menus recursively of this MENU_COALITION.
-- @param #MENU_COALITION self
-- @return #MENU_COALITION self
function MENU_COALITION:Remove()
self:F( self.MenuPath )
self:RemoveSubMenus()
missionCommands.removeItemForCoalition( self.MenuCoalition, self.MenuPath )
self.ParentMenu.Menus[self.MenuPath] = nil
return nil
end
--- The MENU_COALITION_COMMAND class
-- @type MENU_COALITION_COMMAND
-- @extends Menu#MENU
MENU_COALITION_COMMAND = {
ClassName = "MENU_COALITION_COMMAND"
}
--- Creates a new radio command item for a group
-- @param #MENU_COALITION_COMMAND self
-- @param DCSCoalition#coalition.side MenuCoalition The coalition owning the menu.
-- @param MenuText The text for the menu.
-- @param ParentMenu The parent menu.
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
-- @param CommandMenuArgument An argument for the function.
-- @return #MENU_COALITION_COMMAND self
function MENU_COALITION_COMMAND:New( MenuCoalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
-- Arrange meta tables
local MenuParentPath = {}
if ParentMenu ~= nil then
MenuParentPath = ParentMenu.MenuPath
end
local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
self.MenuCoalition = MenuCoalition
self.MenuParentPath = MenuParentPath
self.MenuText = MenuText
self.ParentMenu = ParentMenu
self:T( { MenuParentPath, MenuText, CommandMenuFunction, CommandMenuArgument } )
self.MenuPath = missionCommands.addCommandForCoalition( self.MenuCoalition, MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
self.CommandMenuFunction = CommandMenuFunction
self.CommandMenuArgument = CommandMenuArgument
ParentMenu.Menus[self.MenuPath] = self
return self
end
--- Removes a radio command item for a coalition
-- @param #MENU_COALITION_COMMAND self
-- @return #MENU_COALITION_COMMAND self
function MENU_COALITION_COMMAND:Remove()
self:F( self.MenuPath )
missionCommands.removeItemForCoalition( self.MenuCoalition, self.MenuPath )
self.ParentMenu.Menus[self.MenuPath] = nil
return nil
end
--- A GROUP class abstraction of a DCSGroup class.
-- The GROUP class will take an abstraction of the DCSGroup class, providing more methods that can be done with a GROUP.
-- @module Group
@ -6000,6 +6371,105 @@ _EVENTDISPATCHER = EVENT:New() -- #EVENT
--- Declare the main database object, which is used internally by the MOOSE classes.
_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
--- Models time events calling event handing functions.
-- @module Scheduler
-- @author FlightControl
Include.File( "Routines" )
Include.File( "Base" )
Include.File( "Cargo" )
Include.File( "Message" )
--- The SCHEDULER class
-- @type SCHEDULER
-- @extends Base#BASE
SCHEDULER = {
ClassName = "SCHEDULER",
}
--- SCHEDULER constructor.
-- @param #SCHEDULER self
-- @param #function TimeEventFunction
-- @param #table TimeEventFunctionArguments
-- @param #number StartSeconds
-- @param #number RepeatSecondsInterval
-- @param #number RandomizationFactor
-- @param #number StopSeconds
-- @return #SCHEDULER
function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
local self = BASE:Inherit( self, BASE:New() )
self:F( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
self.TimeEventObject = TimeEventObject
self.TimeEventFunction = TimeEventFunction
self.TimeEventFunctionArguments = TimeEventFunctionArguments
self.StartSeconds = StartSeconds
if RepeatSecondsInterval then
self.RepeatSecondsInterval = RepeatSecondsInterval
else
self.RepeatSecondsInterval = 0
end
if RandomizationFactor then
self.RandomizationFactor = RandomizationFactor
else
self.RandomizationFactor = 0
end
if StopSeconds then
self.StopSeconds = StopSeconds
end
self.StartTime = timer.getTime()
self:T("Calling function " .. timer.getTime() + self.StartSeconds )
timer.scheduleFunction( self.Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
return self
end
function SCHEDULER:Scheduler()
self:F( self.TimeEventFunctionArguments )
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
env.info( debug.traceback() )
return errmsg
end
local Status, Result
if self.TimeEventObject then
Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
else
Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
end
self:T( { Status, Result } )
if Status and Status == true and Result and Result == true then
if not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) then
timer.scheduleFunction(
self.Scheduler,
self,
timer.getTime() + self.RepeatSecondsInterval * math.random( self.RandomizationFactor * self.RepeatSecondsInterval ) + 0.01
)
end
end
end
--- Scoring system for MOOSE.
-- This scoring class calculates the hits and kills that players make within a simulation session.
-- Scoring is calculated using a defined algorithm.