Task Progress Accounting

Record achievement history for players executing a task. Only show
progress when there is progress to report. Only score progress when
there is progress for a player, not for other groups.
This commit is contained in:
FlightControl 2017-06-24 15:05:33 +02:00
parent 50094fde6c
commit aed71ca9e2
5 changed files with 102 additions and 37 deletions

View File

@ -70,18 +70,20 @@ do -- ACT_ACCOUNT
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_PROCESS:New() ) -- Core.Fsm#FSM_PROCESS
self:AddTransition( "Assigned", "Start", "Waiting")
self:AddTransition( "*", "Wait", "Waiting")
self:AddTransition( "*", "Report", "Report")
self:AddTransition( "*", "Event", "Account")
self:AddTransition( "Account", "More", "Wait")
self:AddTransition( "Account", "NoMore", "Accounted")
self:AddTransition( "*", "Fail", "Failed")
self:AddTransition( "Assigned", "Start", "Waiting" )
self:AddTransition( "*", "Wait", "Waiting" )
self:AddTransition( "*", "Report", "Report" )
self:AddTransition( "*", "Event", "Account" )
self:AddTransition( "Account", "Player", "AccountForPlayer" )
self:AddTransition( "Account", "Other", "AccountForOther" )
self:AddTransition( { "Account", "AccountForPlayer", "AccountForOther" }, "More", "Wait" )
self:AddTransition( { "Account", "AccountForPlayer", "AccountForOther" }, "NoMore", "Accounted" )
self:AddTransition( "*", "Fail", "Failed" )
self:AddEndState( "Failed" )
self:SetStartState( "Assigned" )
return self
end
@ -97,6 +99,7 @@ do -- ACT_ACCOUNT
self:HandleEvent( EVENTS.Dead, self.onfuncEventDead )
self:HandleEvent( EVENTS.Crash, self.onfuncEventCrash )
self:HandleEvent( EVENTS.Hit )
self:__Wait( 1 )
end
@ -199,44 +202,88 @@ do -- ACT_ACCOUNT_DEADS
--- StateMachine callback function
-- @param #ACT_ACCOUNT_DEADS self
-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
-- @param #string Event
-- @param Wrapper.Client#CLIENT ProcessClient
-- @param Tasking.Task#TASK Task
-- @param #string From
-- @param #string Event
-- @param #string To
function ACT_ACCOUNT_DEADS:onenterAccount( ProcessUnit, Task, From, Event, To, EventData )
self:T( { ProcessUnit, EventData, From, Event, To } )
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onafterEvent( ProcessClient, Task, From, Event, To, EventData )
self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
self:T( { self.Controllable } )
self.TargetSetUnit:Flush()
self:T( { "Before sending Message", EventData.IniUnitName, self.TargetSetUnit:FindUnit( EventData.IniUnitName ) } )
if self.TargetSetUnit:FindUnit( EventData.IniUnitName ) then
self:T( "Sending Message" )
local TaskGroup = ProcessUnit:GetGroup()
self.TargetSetUnit:Remove( EventData.IniUnitName )
self:Message( "Target destroyed. Your group with assigned " .. self.TaskName .. " task has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
local PlayerName = ProcessClient:GetPlayerName()
local PlayerHit = self.PlayerHits and self.PlayerHits[EventData.IniUnitName]
if PlayerHit == PlayerName then
self:Player()
else
self:Other()
end
end
self:T( { "After sending Message" } )
end
--- StateMachine callback function
-- @param #ACT_ACCOUNT_DEADS self
-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
-- @param #string Event
-- @param Wrapper.Client#CLIENT ProcessClient
-- @param Tasking.Task#TASK Task
-- @param #string From
-- @param #string Event
-- @param #string To
function ACT_ACCOUNT_DEADS:onafterEvent( ProcessUnit, Task, From, Event, To )
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onenterAccountForPlayer( ProcessClient, Task, From, Event, To, EventData )
self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
local TaskGroup = ProcessClient:GetGroup()
self.TargetSetUnit:Remove( EventData.IniUnitName )
self:Message( "You have destroyed a target. Your group assigned with task " .. self.TaskName .. " has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
local PlayerName = ProcessClient:GetPlayerName()
Task:AddProgress( PlayerName, "Destroyed " .. EventData.IniTypeName, timer.getTime(), 1 )
if self.TargetSetUnit:Count() > 0 then
self:__More( 1 )
else
self:__NoMore( 1 )
end
end
--- StateMachine callback function
-- @param #ACT_ACCOUNT_DEADS self
-- @param Wrapper.Client#CLIENT ProcessClient
-- @param Tasking.Task#TASK Task
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onenterAccountForOther( ProcessClient, Task, From, Event, To, EventData )
self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
local TaskGroup = ProcessClient:GetGroup()
self.TargetSetUnit:Remove( EventData.IniUnitName )
self:Message( "One of the task targets has been destroyed. Your group assigned with task " .. self.TaskName .. " has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
if self.TargetSetUnit:Count() > 0 then
self:__More( 1 )
else
self:__NoMore( 1 )
end
end
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniPlayerName and EventData.TgtDCSUnitName then
self.PlayerHits = self.PlayerHits or {}
self.PlayerHits[EventData.TgtDCSUnitName] = EventData.IniPlayerName
end
end
--- @param #ACT_ACCOUNT_DEADS self
-- @param Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )

View File

@ -226,6 +226,8 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
self.TaskInfo = {}
self.TaskProgress = {}
return self
end
@ -1468,9 +1470,25 @@ end
end -- Reporting
do -- Additional Scoring
do -- Additional Task Scoring and Task Progress
--- Set a score when a target in scope of the A2A attack, has been destroyed .
--- Add Task Progress for a Player Name
-- @param #TASK self
-- @param #string PlayerName The name of the player.
-- @param #string ProgressText The text that explains the Progress achieved.
-- @param #number ProgressTime The time the progress was achieved.
-- @oaram #number ProgressPoints The amount of points of magnitude granted. This will determine the shared Mission Success scoring.
-- @return #TASK
function TASK:AddProgress( PlayerName, ProgressText, ProgressTime, ProgressPoints )
self.TaskProgress = self.TaskProgress or {}
self.TaskProgress[ProgressTime] = self.TaskProgress[ProgressTime] or {}
self.TaskProgress[ProgressTime].PlayerName = PlayerName
self.TaskProgress[ProgressTime].ProgressText = ProgressText
self.TaskProgress[ProgressTime].ProgressPoints = ProgressPoints
return self
end
--- Set a score when progress has been made by the player.
-- @param #TASK self
-- @param #string PlayerName The name of the player.
-- @param #number Score The score in points to be granted when task process has been achieved.
@ -1481,7 +1499,7 @@ do -- Additional Scoring
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has achieved progress.", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountPlayer", "Player " .. PlayerName .. " has achieved progress.", Score )
return self
end

View File

@ -350,7 +350,7 @@ do -- TASK_A2A_INTERCEPT
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has intercepted a target.", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has intercepted a target.", Score )
return self
end
@ -473,7 +473,7 @@ do -- TASK_A2A_SWEEP
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has sweeped a target.", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has sweeped a target.", Score )
return self
end
@ -592,7 +592,7 @@ do -- TASK_A2A_ENGAGE
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has engaged and destroyed a target.", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has engaged and destroyed a target.", Score )
return self
end

View File

@ -342,7 +342,7 @@ do -- TASK_A2G_SEAD
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has SEADed a target.", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has SEADed a target.", Score )
return self
end
@ -455,7 +455,7 @@ do -- TASK_A2G_BAI
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has destroyed a target in Battlefield Air Interdiction (BAI).", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has destroyed a target in Battlefield Air Interdiction (BAI).", Score )
return self
end
@ -568,7 +568,7 @@ do -- TASK_A2G_CAS
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "Account", "Player " .. PlayerName .. " has destroyed a target in Close Air Support (CAS).", Score )
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has destroyed a target in Close Air Support (CAS).", Score )
return self
end

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170620_2133' )
env.info( 'Moose Generation Timestamp: 20170624_1201' )
local base = _G