Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2021-07-06 21:56:53 +02:00
commit af3dbe2f86
7 changed files with 483 additions and 85 deletions

View File

@ -59,7 +59,13 @@ function ATC_GROUND:New( Airbases, AirbaseList )
for AirbaseID, Airbase in pairs( self.Airbases ) do
Airbase.ZoneBoundary = _DATABASE:FindAirbase( AirbaseID ):GetZone()
-- Specified ZoneBoundary is used if setted or Airbase radius by default
if Airbase.ZoneBoundary then
Airbase.ZoneBoundary = ZONE_POLYGON_BASE:New( "Boundary " .. AirbaseID, Airbase.ZoneBoundary )
else
Airbase.ZoneBoundary = _DATABASE:FindAirbase( AirbaseID ):GetZone()
end
Airbase.ZoneRunways = {}
for PointsRunwayID, PointsRunway in pairs( Airbase.PointsRunways ) do
Airbase.ZoneRunways[PointsRunwayID] = ZONE_POLYGON_BASE:New( "Runway " .. PointsRunwayID, PointsRunway )
@ -3263,5 +3269,310 @@ function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
end
--- @type ATC_GROUND_MARIANAISLANDS
-- @extends #ATC_GROUND
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
--
-- The ATC\_GROUND\_MARIANA class monitors the speed of the airplanes at the airbase during taxi.
-- The pilots may not drive faster than the maximum speed for the airbase, or they will be despawned.
--
-- ---
--
-- ![Banner Image](..\Presentations\ATC_GROUND\Dia1.JPG)
--
-- ---
--
-- The default maximum speed for the airbases at Persian Gulf is **50 km/h**. Warnings are given if this speed limit is trespassed.
-- Players will be immediately kicked when driving faster than **150 km/h** on the taxi way.
--
-- The ATC\_GROUND\_MARIANA class monitors the speed of the airplanes at the airbase during taxi.
-- The pilots may not drive faster than the maximum speed for the airbase, or they will be despawned.
--
-- The pilot will receive 3 times a warning during speeding. After the 3rd warning, if the pilot is still driving
-- faster than the maximum allowed speed, the pilot will be kicked.
--
-- Different airbases have different maximum speeds, according safety regulations.
--
-- # Airbases monitored
--
-- The following airbases are monitored at the Mariana Island region.
-- Use the @{Wrapper.Airbase#AIRBASE.MarianaIslands} enumeration to select the airbases to be monitored.
--
-- * AIRBASE.MarianaIslands.Rota_Intl
-- * AIRBASE.MarianaIslands.Andersen_AFB
-- * AIRBASE.MarianaIslands.Antonio_B_Won_Pat_Intl
-- * AIRBASE.MarianaIslands.Saipan_Intl
-- * AIRBASE.MarianaIslands.Tinian_Intl
-- * AIRBASE.MarianaIslands.Olf_Orote
--
-- # Installation
--
-- ## In Single Player Missions
--
-- ATC\_GROUND is fully functional in single player.
--
-- ## In Multi Player Missions
--
-- ATC\_GROUND is functional in multi player, however ...
--
-- Due to a bug in DCS since release 1.5, the despawning of clients are not anymore working in multi player.
-- To **work around this problem**, a much better solution has been made, using the **slot blocker** script designed
-- by Ciribob.
--
-- With the help of __Ciribob__, this script has been extended to also kick client players while in flight.
-- ATC\_GROUND is communicating with this modified script to kick players!
--
-- Install the file **SimpleSlotBlockGameGUI.lua** on the server, following the installation instructions described by Ciribob.
--
-- [Simple Slot Blocker from Ciribob & FlightControl](https://github.com/ciribob/DCS-SimpleSlotBlock)
--
-- # Script it!
--
-- ## 1. ATC_GROUND_MARIANAISLANDS Constructor
--
-- Creates a new ATC_GROUND_MARIANAISLANDS object that will monitor pilots taxiing behaviour.
--
-- -- This creates a new ATC_GROUND_MARIANAISLANDS object.
--
-- -- Monitor for these clients the airbases.
-- AirbasePoliceCaucasus = ATC_GROUND_MARIANAISLANDS:New()
--
-- ATC_Ground = ATC_GROUND_MARIANAISLANDS:New(
-- { AIRBASE.MarianaIslands.Andersen_AFB,
-- AIRBASE.MarianaIslands.Saipan_Intl
-- }
-- )
--
--
-- ## 2. Set various options
--
-- There are various methods that you can use to tweak the behaviour of the ATC\_GROUND classes.
--
-- ### 2.1 Speed limit at an airbase.
--
-- * @{#ATC_GROUND.SetKickSpeed}(): Set the speed limit allowed at an airbase in meters per second.
-- * @{#ATC_GROUND.SetKickSpeedKmph}(): Set the speed limit allowed at an airbase in kilometers per hour.
-- * @{#ATC_GROUND.SetKickSpeedMiph}(): Set the speed limit allowed at an airbase in miles per hour.
--
-- ### 2.2 Prevent Takeoff at an airbase. Players will be kicked immediately.
--
-- * @{#ATC_GROUND.SetMaximumKickSpeed}(): Set the maximum speed allowed at an airbase in meters per second.
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
--
---- @field #ATC_GROUND_MARIANAISLANDS
ATC_GROUND_MARIANAISLANDS = {
ClassName = "ATC_GROUND_MARIANAISLANDS",
Airbases = {
[AIRBASE.MarianaIslands.Andersen_AFB] = {
ZoneBoundary = {
[1]={["y"]=16534.138036037,["x"]=11357.42159178,},
[2]={["y"]=16193.406442738,["x"]=12080.012957533,},
[3]={["y"]=13846.966851869,["x"]=12017.348398727,},
[4]={["y"]=13085.815989171,["x"]=11686.317876875,},
[5]={["y"]=13157.991797443,["x"]=11307.826209991,},
[6]={["y"]=12055.725179065,["x"]=10795.955695916,},
[7]={["y"]=12762.455491112,["x"]=8890.9830441032,},
[8]={["y"]=15955.829493693,["x"]=10333.527220132,},
[9]={["y"]=16537.500532414,["x"]=11302.009499603,},
},
PointsRunways = {
[1]={
[1]={["y"]=12586.683049611,["x"]=10224.374497932,},
[2]={["y"]=16191.720475696,["x"]=11791.299100017,},
[3]={["y"]=16126.93956642,["x"]=11938.855615591,},
[4]={["y"]=12520.758127164,["x"]=10385.177131701,},
[5]={["y"]=12584.654720512,["x"]=10227.416991581,},
},
[2]={
[1]={["y"]=12663.030391743,["x"]=9661.9623015306,},
[2]={["y"]=16478.347303358,["x"]=11328.665745976,},
[3]={["y"]=16405.4731048,["x"]=11479.11570429,},
[4]={["y"]=12597.277684174,["x"]=9817.9733769647,},
[5]={["y"]=12661.894752524,["x"]=9674.4462086962,},
},
},
},
[AIRBASE.MarianaIslands.Antonio_B_Won_Pat_Intl] = {
ZoneBoundary = {
[1]={["y"]=2288.5182403943,["x"]=1469.0170841716,},
[2]={["y"]=1126.2025877996,["x"]=1174.37135631,},
[3]={["y"]=-2015.6461924287,["x"]=-484.62000718931,},
[4]={["y"]=-2102.1292389114,["x"]=-988.03393750566,},
[5]={["y"]=476.03853524366,["x"]=-1220.1783269883,},
[6]={["y"]=2059.2220058047,["x"]=78.889693514402,},
[7]={["y"]=1898.1396965104,["x"]=705.67531284795,},
[8]={["y"]=2760.1768681934,["x"]=1026.0681119777,},
[9]={["y"]=2317.2278959994,["x"]=1460.8143254273,},
},
PointsRunways = {
[1]={
[1]={["y"]=-1872.6620108821,["x"]=-924.3572605835,},
[2]={["y"]=1763.4754603305,["x"]=735.35988877983,},
[3]={["y"]=1700.6941677961,["x"]=866.32615476157,},
[4]={["y"]=-1934.0078007732,["x"]=-779.8149298453,},
[5]={["y"]=-1875.0113982627,["x"]=-914.95971106094,},
},
[2]={
[1]={["y"]=-1512.9403660377,["x"]=-1005.5903386188,},
[2]={["y"]=1577.9055714735,["x"]=413.22750176368,},
[3]={["y"]=1523.1182807849,["x"]=543.89726442232,},
[4]={["y"]=-1572.5102998047,["x"]=-867.04004322806,},
[5]={["y"]=-1514.2790162347,["x"]=-1003.5823633233,},
},
},
},
[AIRBASE.MarianaIslands.Rota_Intl] = {
ZoneBoundary = {
[1]={["y"]=47237.615412849,["x"]=76048.890408862,},
[2]={["y"]=49938.030053628,["x"]=75921.721582932,},
[3]={["y"]=49931.24873272,["x"]=75735.184004851,},
[4]={["y"]=49295.999227075,["x"]=75754.716414519,},
[5]={["y"]=49286.963307515,["x"]=75510.037806569,},
[6]={["y"]=48774.280745707,["x"]=75513.331990155,},
[7]={["y"]=48785.021396773,["x"]=75795.691662161,},
[8]={["y"]=47232.749278491,["x"]=75839.239059146,},
[9]={["y"]=47236.687866223,["x"]=76042.706764692,},
},
PointsRunways = {
[1]={
[1]={["y"]=49741.295228062,["x"]=75901.50955922,},
[2]={["y"]=49739.033213305,["x"]=75768.333440425,},
[3]={["y"]=47448.460520408,["x"]=75857.400271466,},
[4]={["y"]=47452.270177742,["x"]=75999.965448133,},
[5]={["y"]=49738.502011054,["x"]=75905.338915708,},
},
},
},
[AIRBASE.MarianaIslands.Saipan_Intl] = {
ZoneBoundary = {
[1]={["y"]=100489.08491445,["x"]=179799.05158855,},
[2]={["y"]=100869.73415313,["x"]=179948.98719903,},
[3]={["y"]=101364.78967515,["x"]=180831.98517043,},
[4]={["y"]=101563.85713359,["x"]=180885.21496237,},
[5]={["y"]=101733.92591034,["x"]=180457.73296886,},
[6]={["y"]=103340.30228775,["x"]=180990.08362622,},
[7]={["y"]=103459.55080438,["x"]=180453.77747027,},
[8]={["y"]=100406.63048095,["x"]=179266.60983762,},
[9]={["y"]=100225.55027532,["x"]=179423.9380961,},
[10]={["y"]=100477.48558937,["x"]=179791.9827288,},
},
PointsRunways = {
[1]={
[1]={["y"]=103170.38882002,["x"]=180654.56630524,},
[2]={["y"]=103235.37868835,["x"]=180497.25368418,},
[3]={["y"]=100564.72969504,["x"]=179435.41443498,},
[4]={["y"]=100509.30718722,["x"]=179584.65394733,},
[5]={["y"]=103163.53918905,["x"]=180651.82645285,},
},
[2]={
[1]={["y"]=103048.83223261,["x"]=180819.94107128,},
[2]={["y"]=103087.60579257,["x"]=180720.06315265,},
[3]={["y"]=101037.52694966,["x"]=179899.50061624,},
[4]={["y"]=100994.61708907,["x"]=180009.33151758,},
[5]={["y"]=103043.26643227,["x"]=180820.40488798,},
},
},
},
[AIRBASE.MarianaIslands.Tinian_Intl] = {
ZoneBoundary = {
[1]={["y"]=88393.477575413,["x"]=166704.16076438,},
[2]={["y"]=91581.732441809,["x"]=167402.54409276,},
[3]={["y"]=91533.451647402,["x"]=166826.23670062,},
[4]={["y"]=90827.604136952,["x"]=166699.75590414,},
[5]={["y"]=90894.853975623,["x"]=166375.37836304,},
[6]={["y"]=89995.027922869,["x"]=166224.92495935,},
[7]={["y"]=88937.62899352,["x"]=166244.48573911,},
[8]={["y"]=88408.916178231,["x"]=166480.39896864,},
[9]={["y"]=88387.745481732,["x"]=166685.82715656,},
},
PointsRunways = {
[1]={
[1]={["y"]=91329.480937912,["x"]=167204.44064529,},
[2]={["y"]=91363.95475433,["x"]=167038.15603429,},
[3]={["y"]=88585.849307337,["x"]=166520.3807647,},
[4]={["y"]=88554.422227212,["x"]=166686.49505251,},
[5]={["y"]=91318.8152578,["x"]=167203.31794212,},
},
},
},
},
}
--- Creates a new ATC_GROUND_MARIANAISLANDS object.
-- @param #ATC_GROUND_MARIANAISLANDS self
-- @param AirbaseNames A list {} of airbase names (Use AIRBASE.MarianaIslands enumerator).
-- @return #ATC_GROUND_MARIANAISLANDS self
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
-- Inherits from BASE
local self = BASE:Inherit( self, ATC_GROUND:New( self.Airbases, AirbaseNames ) )
self:SetKickSpeedKmph( 50 )
self:SetMaximumKickSpeedKmph( 150 )
-- -- Andersen
-- local AndersenBoundary = GROUP:FindByName( "Andersen Boundary" )
-- self.Airbases[AIRBASE.MarianaIslands.Andersen_AFB].ZoneBoundary = ZONE_POLYGON:New( "Andersen Boundary", AndersenBoundary ):SmokeZone(SMOKECOLOR.White):Flush()
--
-- local AndersenRunway1 = GROUP:FindByName( "Andersen Runway 1" )
-- self.Airbases[AIRBASE.MarianaIslands.Andersen_AFB].ZoneRunways[1] = ZONE_POLYGON:New( "Andersen Runway 1", AndersenRunway1 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
-- local AndersenRunway2 = GROUP:FindByName( "Andersen Runway 2" )
-- self.Airbases[AIRBASE.MarianaIslands.Andersen_AFB].ZoneRunways[2] = ZONE_POLYGON:New( "Andersen Runway 2", AndersenRunway2 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
--
-- -- Antonio_B_Won_Pat_International_Airport
-- local AntonioBoundary = GROUP:FindByName( "Antonio Boundary" )
-- self.Airbases[AIRBASE.MarianaIslands.Antonio_B_Won_Pat_Intl].ZoneBoundary = ZONE_POLYGON:New( "Antonio Boundary", AntonioBoundary ):SmokeZone(SMOKECOLOR.White):Flush()
--
-- local AntonioRunway1 = GROUP:FindByName( "Antonio Runway 1" )
-- self.Airbases[AIRBASE.MarianaIslands.Antonio_B_Won_Pat_Intl].ZoneRunways[1] = ZONE_POLYGON:New( "Antonio Runway 1", AntonioRunway1 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
-- local AntonioRunway2 = GROUP:FindByName( "Antonio Runway 2" )
-- self.Airbases[AIRBASE.MarianaIslands.Antonio_B_Won_Pat_Intl].ZoneRunways[2] = ZONE_POLYGON:New( "Antonio Runway 2", AntonioRunway2 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
--
-- -- Rota_International_Airport
-- local RotaBoundary = GROUP:FindByName( "Rota Boundary" )
-- self.Airbases[AIRBASE.MarianaIslands.Rota_Intl].ZoneBoundary = ZONE_POLYGON:New( "Rota Boundary", RotaBoundary ):SmokeZone(SMOKECOLOR.White):Flush()
--
-- local RotaRunway1 = GROUP:FindByName( "Rota Runway 1" )
-- self.Airbases[AIRBASE.MarianaIslands.Rota_Intl].ZoneRunways[1] = ZONE_POLYGON:New( "Rota Runway 1", RotaRunway1 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
--
-- -- Saipan_International_Airport
-- local SaipanBoundary = GROUP:FindByName( "Saipan Boundary" )
-- self.Airbases[AIRBASE.MarianaIslands.Saipan_Intl].ZoneBoundary = ZONE_POLYGON:New( "Saipan Boundary", SaipanBoundary ):SmokeZone(SMOKECOLOR.White):Flush()
--
-- local SaipanRunway1 = GROUP:FindByName( "Saipan Runway 1" )
-- self.Airbases[AIRBASE.MarianaIslands.Saipan_Intl].ZoneRunways[1] = ZONE_POLYGON:New( "Saipan Runway 1", SaipanRunway1 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
-- local SaipanRunway2 = GROUP:FindByName( "Saipan Runway 2" )
-- self.Airbases[AIRBASE.MarianaIslands.Saipan_Intl].ZoneRunways[2] = ZONE_POLYGON:New( "Saipan Runway 2", SaipanRunway2 ):SmokeZone(SMOKECOLOR.Red):Flush()
--
--
-- -- Tinian_International_Airport
-- local TinianBoundary = GROUP:FindByName( "Tinian Boundary" )
-- self.Airbases[AIRBASE.MarianaIslands.Tinian_Intl].ZoneBoundary = ZONE_POLYGON:New( "Tinian Boundary", TinianBoundary ):SmokeZone(SMOKECOLOR.White):Flush()
--
-- local TinianRunway1 = GROUP:FindByName( "Tinian Runway 1" )
-- self.Airbases[AIRBASE.MarianaIslands.Tinian_Intl].ZoneRunways[1] = ZONE_POLYGON:New( "Tinian Runway 1", TinianRunway1 ):SmokeZone(SMOKECOLOR.Red):Flush()
return self
end
--- Start SCHEDULER for ATC_GROUND_MARIANAISLANDS object.
-- @param #ATC_GROUND_MARIANAISLANDS self
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
-- @return nothing
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end

View File

@ -667,8 +667,6 @@ function SCORING:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
self.Players[PlayerName].ThreatType = UnitThreatType
-- TODO: DCS bug concerning Units with skill level client don't get destroyed in multi player. This logic is deactivated until this bug gets fixed.
--[[
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
if self.Players[PlayerName].PenaltyWarning < 1 then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
@ -684,8 +682,6 @@ function SCORING:_AddPlayerFromUnit( UnitData )
):ToAll()
UnitData:GetGroup():Destroy()
end
--]]
end
end

View File

@ -1617,6 +1617,30 @@ function ATIS:onafterBroadcast(From, Event, To)
-- Scattered 4
clouddens=4
elseif cloudspreset:find("RainyPreset") then
-- Overcast + Rain
clouddens=9
if temperature>5 then
precepitation=1 -- rain
else
precepitation=3 -- snow
end
elseif cloudspreset:find("RainyPreset1") then
-- Overcast + Rain
clouddens=9
if temperature>5 then
precepitation=1 -- rain
else
precepitation=3 -- snow
end
elseif cloudspreset:find("RainyPreset2") then
-- Overcast + Rain
clouddens=9
if temperature>5 then
precepitation=1 -- rain
else
precepitation=3 -- snow
end
elseif cloudspreset:find("RainyPreset3") then
-- Overcast + Rain
clouddens=9
if temperature>5 then

View File

@ -18,11 +18,11 @@
--
-- ===
--
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original)
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing)
-- @module Ops.CSAR
-- @image OPS_CSAR.jpg
-- Date: June 2021
-- Date: July 2021
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@ -70,6 +70,7 @@
-- self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms.
-- self.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
-- self.autosmoke = false -- automatically smoke a downed pilot\'s location when a heli is near.
-- self.autosmokedistance = 1000 -- distance for autosmoke
-- self.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
-- self.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
-- self.enableForAI = false -- set to false to disable AI pilots from being rescued.
@ -240,7 +241,7 @@ CSAR.AircraftType["Mi-24V"] = 8
--- CSAR class version.
-- @field #string version
CSAR.version="0.1.5r3"
CSAR.version="0.1.7r2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@ -290,7 +291,7 @@ function CSAR:New(Coalition, Template, Alias)
self.alias="Red Cross"
if self.coalition then
if self.coalition==coalition.side.RED then
self.alias="Спасение"
self.alias="IFRC"
elseif self.coalition==coalition.side.BLUE then
self.alias="CSAR"
end
@ -356,15 +357,18 @@ function CSAR:New(Coalition, Template, Alias)
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
self.mash = SET_GROUP:New():FilterCoalitions(self.coalition):FilterPrefixes(self.mashprefix):FilterOnce() -- currently only GROUP objects, maybe support STATICs also?
self.autosmoke = false -- automatically smoke location when heli is near
self.autosmokedistance = 1000 -- distance for autosmoke
-- added 0.1.4
self.limitmaxdownedpilots = true
self.maxdownedpilots = 25
-- generate Frequencies
self:_GenerateVHFrequencies()
-- WARNING - here\'ll be dragons
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
-- needs SRS => 1.9.6 to work (works on the *server* side)
self.useSRS = false -- Use FF\'s SRS integration
self.SRSPath = "E:\\Program Files\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
self.SRSchannel = 300 -- radio channel
self.SRSModulation = radio.modulation.AM -- modulation
@ -527,15 +531,18 @@ end
-- @param #CSAR self
-- @param #number country Country for template.
-- @param Core.Point#COORDINATE point Coordinate to spawn at.
-- @param #number frequency Frequency of the pilot's beacon
-- @return Wrapper.Group#GROUP group The #GROUP object.
-- @return #string alias The alias name.
function CSAR:_SpawnPilotInField(country,point)
self:T({country,point})
function CSAR:_SpawnPilotInField(country,point,frequency)
self:T({country,point,frequency})
local freq = frequency or 1000
local freq = freq / 1000 -- kHz
for i=1,10 do
math.random(i,10000)
end
local template = self.template
local alias = string.format("Downed Pilot-%d",math.random(1,10000))
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
local coalition = self.coalition
local pilotcacontrol = self.allowDownedPilotCAcontrol -- Switch AI on/oof - is this really correct for CA?
local _spawnedGroup = SPAWN
@ -545,7 +552,7 @@ function CSAR:_SpawnPilotInField(country,point)
:InitAIOnOff(pilotcacontrol)
:InitDelayOff()
:SpawnFromCoordinate(point)
return _spawnedGroup, alias -- Wrapper.Group#GROUP object
end
@ -599,19 +606,21 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
self:T({_coalition , _country, _point, _typeName, _unitName, _playerName, _freq, noMessage, _description})
local template = self.template
local _spawnedGroup, _alias = self:_SpawnPilotInField(_country,_point)
if not _freq then
_freq = self:_GenerateADFFrequency()
if not _freq then _freq = 333000 end --noob catch
end
local _spawnedGroup, _alias = self:_SpawnPilotInField(_country,_point,_freq)
local _typeName = _typeName or "PoW"
if not noMessage then
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, 10)
--local m = MESSAGE:New("MAYDAY MAYDAY! " .. _typeName .. " is down. ",10,"INFO"):ToCoalition(self.coalition)
end
if not _freq then
_freq = self:_GenerateADFFrequency()
if not _freq then _freq = "333.25" end --noob catch
end
if _freq then
self:_AddBeaconToGroup(_spawnedGroup, _freq)
end
@ -654,7 +663,7 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
return
end
local _description = _description or "none"
local _description = _description or "Unknown"
local pos = {}
if _randomPoint then
@ -673,7 +682,7 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
_country = country.id.UN_PEACEKEEPERS
end
self:_AddCsar(_coalition, _country, pos, "PoW", "Unknown", nil, freq, _nomessage, _description)
self:_AddCsar(_coalition, _country, pos, "PoW", _description, nil, freq, _nomessage, _description)
return self
end
@ -813,7 +822,7 @@ function CSAR:_EventHandler(EventData)
-- all checks passed, get going.
local _freq = self:_GenerateADFFrequency()
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, 0)
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
return true
@ -980,7 +989,7 @@ function CSAR:_CheckWoundedGroupStatus(heliname,woundedgroupname)
_downedpilot.timestamp = timer.getAbsTime()
self:__Approach(-5,heliname,woundedgroupname)
end
else
elseif _distance >= 3000 and _distance < 5000 then
self.heliVisibleMessage[_lookupKeyHeli] = nil
--reschedule as units aren\'t dead yet , schedule for a bit slower though as we\'re far away
_downedpilot.timestamp = timer.getAbsTime()
@ -1096,7 +1105,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
local _reset = true
if (self.autosmoke == true) and (_distance < 500) then
if (self.autosmoke == true) and (_distance < self.autosmokedistance) then
self:_PopSmokeForGroup(_woundedGroupName, _woundedLeader)
end
@ -1631,7 +1640,7 @@ function CSAR:_AddMedevacMenuItem()
for _key, _group in pairs (_allHeliGroups) do
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
if _unit then
if _unit:IsAlive() then
if _unit:IsAlive() and _unit:IsPlayer() then
local unitName = _unit:GetName()
_UnitList[unitName] = unitName
end -- end isAlive
@ -1820,10 +1829,11 @@ function CSAR:_RefreshRadioBeacons()
if self:_CountActiveDownedPilots() > 0 then
local PilotTable = self.downedPilots
for _,_pilot in pairs (PilotTable) do
self:T({_pilot})
local pilot = _pilot -- #CSAR.DownedPilot
local group = pilot.group
local frequency = pilot.frequency or 0.0 -- thanks to @Thrud
if group:IsAlive() and frequency > 0.0 then
local frequency = pilot.frequency or 0 -- thanks to @Thrud
if group and group:IsAlive() and frequency > 0 then
self:_AddBeaconToGroup(group,frequency)
end
end
@ -1880,7 +1890,6 @@ function CSAR:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:_GenerateVHFrequencies()
if self.useprefix then
local prefixes = self.csarPrefix or {}
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterCategoryHelicopter():FilterStart()

View File

@ -18,7 +18,7 @@
--
-- ===
--
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original)
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing)
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
@ -55,10 +55,10 @@ CTLD_CARGO = {
-- @type CTLD_CARGO.Enum
-- @field #string Type Type of Cargo.
CTLD_CARGO.Enum = {
VEHICLE = "Vehicle", -- #string vehicles
TROOPS = "Troops", -- #string troops
FOB = "FOB", -- #string FOB
CRATE = "CRATE", -- #string crate
["VEHICLE"] = "Vehicle", -- #string vehicles
["TROOPS"] = "Troops", -- #string troops
["FOB"] = "FOB", -- #string FOB
["CRATE"] = "Crate", -- #string crate
}
--- Function to create new CTLD_CARGO object.
@ -260,7 +260,7 @@ do
--
-- The following options are available (with their defaults). Only set the ones you want changed:
--
-- my_ctld.useprefix = true -- Adjust *before* starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
-- my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
-- my_ctld.CrateDistance = 30 -- List and Load crates in this radius only.
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
-- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
@ -300,12 +300,12 @@ do
-- Activate a zone:
--
-- -- Activate zone called Name of type #CTLD.CargoZoneType ZoneType:
-- my_ctld:ActivateZone(Name,ZoneType)
-- my_ctld:ActivateZone(Name,CTLD.CargoZoneType.MOVE)
--
-- Deactivate a zone:
--
-- -- Deactivate zone called Name of type #CTLD.CargoZoneType ZoneType:
-- my_ctld:DeactivateZone(Name,ZoneType)
-- my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
--
-- ## 3. Events
--
@ -316,7 +316,7 @@ do
--
-- This function is called when a player has loaded Troops:
--
-- function CTLD:OnAfterTroopsPickedUp(From, Event, To, Group, Unit, Cargo)
-- function my_ctld:OnAfterTroopsPickedUp(From, Event, To, Group, Unit, Cargo)
-- ... your code here ...
-- end
--
@ -324,7 +324,7 @@ do
--
-- This function is called when a player has picked up crates:
--
-- function CTLD:OnAfterCratesPickedUp(From, Event, To, Group, Unit, Cargo)
-- function my_ctld:OnAfterCratesPickedUp(From, Event, To, Group, Unit, Cargo)
-- ... your code here ...
-- end
--
@ -332,7 +332,7 @@ do
--
-- This function is called when a player has deployed troops into the field:
--
-- function CTLD:OnAfterTroopsDeployed(From, Event, To, Group, Unit, Troops)
-- function my_ctld:OnAfterTroopsDeployed(From, Event, To, Group, Unit, Troops)
-- ... your code here ...
-- end
--
@ -340,7 +340,7 @@ do
--
-- This function is called when a player has deployed crates to a DROP zone:
--
-- function CTLD:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
-- function my_ctld:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
-- ... your code here ...
-- end
--
@ -348,9 +348,27 @@ do
--
-- This function is called when a player has build a vehicle or FOB:
--
-- function CTLD:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
-- function my_ctld:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
-- ... your code here ...
-- end
--
-- ## 3.6 A simple SCORING example:
--
-- To award player with points, using the SCORING Class (SCORING: my_Scoring, CTLD: CTLD_Cargotransport)
--
-- function CTLD_Cargotransport:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
-- local points = 10
-- local PlayerName = Unit:GetPlayerName()
-- my_scoring:_AddPlayerFromUnit( Unit )
-- my_scoring:AddGoalScore(Unit, "CTLD", string.format("Pilot %s has been awarded %d points for transporting cargo crates!", PlayerName, points), points)
-- end
--
-- function CTLD_Cargotransport:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
-- local points = 5
-- local PlayerName = Unit:GetPlayerName()
-- my_scoring:_AddPlayerFromUnit( Unit )
-- my_scoring:AddGoalScore(Unit, "CTLD", string.format("Pilot %s has been awarded %d points for the construction of Units!", PlayerName, points), points)
-- end
--
-- ## 4. F10 Menu structure
--
@ -395,7 +413,7 @@ do
--
-- Also, the following options need to be set to `true`:
--
-- my_ctld.useprefix = true -- this is true by default
-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
--
-- Standard transport capabilities as per the real Hercules are:
--
@ -513,7 +531,7 @@ CTLD.SkipFrequencies = {
--- CTLD class version.
-- @field #string version
CTLD.version="0.1.2b1"
CTLD.version="0.1.3r2"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -745,6 +763,28 @@ end
-- Helper and User Functions
-------------------------------------------------------------------
--- (Internal) Function to get capabilities of a chopper
-- @param #CTLD self
-- @param Wrapper.Unit#UNIT Unit The unit
-- @return #table Capabilities Table of caps
function CTLD:_GetUnitCapabilities(Unit)
self:T(self.lid .. " _GetUnitCapabilities")
local _unit = Unit -- Wrapper.Unit#UNIT
local unittype = _unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
if not capabilities or capabilities == {} then
-- e.g. ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
capabilities = {}
capabilities.troops = false
capabilities.crates = false
capabilities.cratelimit = 0
capabilities.trooplimit = 0
capabilities.type = "generic"
end
return capabilities
end
--- (Internal) Function to generate valid UHF Frequencies
-- @param #CTLD self
function CTLD:_GenerateUHFrequencies()
@ -904,6 +944,8 @@ function CTLD:_EventHandler(EventData)
local _unit = event.IniUnit
local _group = event.IniGroup
if _unit:IsHelicopter() or _group:IsHelicopter() then
local unitname = event.IniUnitName or "none"
self.Loaded_Cargo[unitname] = nil
self:_RefreshF10Menus()
end
-- Herc support
@ -916,6 +958,7 @@ function CTLD:_EventHandler(EventData)
-- remove from pilot table
local unitname = event.IniUnitName or "none"
self.CtldUnits[unitname] = nil
self.Loaded_Cargo[unitname] = nil
end
return self
end
@ -963,7 +1006,8 @@ function CTLD:_LoadTroops(Group, Unit, Cargotype)
--self:Tself.lid .. string.format("Troops %s requested", cratename))
-- see if this heli can load troops
local unittype = unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(Unit)
local cantroops = capabilities.troops -- #boolean
local trooplimit = capabilities.trooplimit -- #number
local troopsize = cargotype:GetCratesNeeded() -- #number
@ -984,8 +1028,11 @@ function CTLD:_LoadTroops(Group, Unit, Cargotype)
--local m = MESSAGE:New("Sorry, we\'re crammed already!",10,"CTLD",true):ToGroup(group)
return
else
self.CargoCounter = self.CargoCounter + 1
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, CTLD_CARGO.Enum.TROOPS, true, true, Cargotype.CratesNeeded)
self:T({cargotype=loadcargotype})
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
table.insert(loaded.Cargo,Cargotype)
table.insert(loaded.Cargo,loadcargotype)
self.Loaded_Cargo[unitname] = loaded
self:_SendMessage("Troops boarded!", 10, false, Group)
--local m = MESSAGE:New("Troops boarded!",10,"CTLD",true):ToGroup(group)
@ -1006,12 +1053,12 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local cgoname = Cargo:GetName()
--self:T{cgoname, number, drop})
-- check if we are in LOAD zone
local inzone = true
if drop then
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
local inzone = false
local drop = drop or false
if not drop then
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
else
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
end
if not inzone then
@ -1021,7 +1068,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
end
-- avoid crate spam
local capabilities = self.UnitTypes[Unit:GetTypeName()] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
--local capabilities = self.UnitTypes[Unit:GetTypeName()] -- #CTLD.UnitCapabilities
local canloadcratesno = capabilities.cratelimit
local loaddist = self.CrateDistance or 30
local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist)
@ -1046,11 +1094,14 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
-- loop crates needed
for i=1,number do
local cratealias = string.format("%s-%d", cratetemplate, math.random(1,100000))
local cratedistance = i*4 + 6
local cratedistance = i*4 + 8
if IsHerc then
-- wider radius
cratedistance = i*4 + 12
end
for i=1,50 do
math.random(90,270)
end
local rheading = math.floor(math.random(90,270) * heading + 1 / 360)
if not IsHerc then
rheading = rheading + 180 -- mirror for Helis
@ -1183,7 +1234,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
local unitname = unit:GetName()
-- see if this heli can load crates
local unittype = unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(Unit)
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local cancrates = capabilities.crates -- #boolean
local cratelimit = capabilities.cratelimit -- #number
local grounded = not self:IsUnitInAir(Unit)
@ -1284,9 +1336,10 @@ function CTLD:_ListCargo(Group, Unit)
self:T(self.lid .. " _ListCargo")
local unitname = Unit:GetName()
local unittype = Unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local trooplimit = capabilities.trooplimit -- #boolean
local cratelimit = capabilities.cratelimit -- #numbe
local cratelimit = capabilities.cratelimit -- #number
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
if self.Loaded_Cargo[unitname] then
local no_troops = loadedcargo.Troopsloaded or 0
@ -1545,13 +1598,13 @@ function CTLD:_BuildCrates(Group, Unit)
foundbuilds = true
else
buildables[name].Found = buildables[name].Found + 1
if buildables[name].Found >= buildables[name].Required then
buildables[name].CanBuild = true
canbuild = true
end
foundbuilds = true
end
--self:T{buildables = buildables})
if buildables[name].Found >= buildables[name].Required then
buildables[name].CanBuild = true
canbuild = true
end
self:T({buildables = buildables})
end -- end dropped
end -- end crate loop
-- ok let\'s list what we have
@ -1609,7 +1662,7 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build)
if type == CTLD_CARGO.Enum.VEHICLE then canmove = true end
local temptable = Build.Template or {}
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,100)
local randomcoord = zone:GetRandomCoordinate(20,50):GetVec2()
local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
for _,_template in pairs(temptable) do
self.TroopCounter = self.TroopCounter + 1
local alias = string.format("%s-%d", _template, math.random(1,100000))
@ -1715,11 +1768,13 @@ function CTLD:_RefreshF10Menus()
-- rebuild units table
local _UnitList = {}
for _key, _group in pairs (PlayerTable) do
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
if _unit then
if _unit:IsAlive() then
local unitName = _unit:GetName()
_UnitList[unitName] = unitName
if _unit:IsAlive() and _unit:IsPlayer() then
if _unit:IsHelicopter() or (_unit:GetTypeName() == "Hercules" and self.enableHercules) then --ensure no stupid unit entries here
local unitName = _unit:GetName()
_UnitList[unitName] = unitName
end
end -- end isAlive
end -- end if _unit
end -- end for
@ -1737,7 +1792,8 @@ function CTLD:_RefreshF10Menus()
if _group then
-- get chopper capabilities
local unittype = _unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitCapabilities
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local cantroops = capabilities.troops
local cancrates = capabilities.crates
-- top menu
@ -1790,8 +1846,8 @@ function CTLD:_RefreshF10Menus()
--- User function - Add *generic* troop type loadable as cargo. This type will load directly into the heli without crates.
-- @param #CTLD self
-- @param #Name Name Unique name of this type of troop. E.g. "Anti-Air Small".
-- @param #Table Templates Table of #string names of late activated Wrapper.Group#GROUP making up this troop.
-- @param #string Name Unique name of this type of troop. E.g. "Anti-Air Small".
-- @param #table Templates Table of #string names of late activated Wrapper.Group#GROUP making up this troop.
-- @param #CTLD_CARGO.Enum Type Type of cargo, here TROOPS - these will move to a nearby destination zone when dropped/build.
-- @param #number NoTroops Size of the group in number of Units across combined templates (for loading).
function CTLD:AddTroopsCargo(Name,Templates,Type,NoTroops)
@ -1805,8 +1861,8 @@ end
--- User function - Add *generic* crate-type loadable as cargo. This type will create crates that need to be loaded, moved, dropped and built.
-- @param #CTLD self
-- @param #Name Name Unique name of this type of cargo. E.g. "Humvee".
-- @param #Table Templates Table of #string names of late activated Wrapper.Group#GROUP building this cargo.
-- @param #string Name Unique name of this type of cargo. E.g. "Humvee".
-- @param #table Templates Table of #string names of late activated Wrapper.Group#GROUP building this cargo.
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
-- @param #number NoCrates Number of crates needed to build this cargo.
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates)
@ -2315,7 +2371,8 @@ end
local unittype = Unit:GetTypeName()
local unitname = Unit:GetName()
local Group = Unit:GetGroup()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
local cancrates = capabilities.crates -- #boolean
local cratelimit = capabilities.cratelimit -- #number
if cancrates then
@ -2360,7 +2417,7 @@ end
-- @return #CTLD self
function CTLD:onafterStart(From, Event, To)
self:T({From, Event, To})
if self.useprefix then
if self.useprefix or self.enableHercules then
local prefix = self.prefixes
--self:T{prefix=prefix})
if self.enableHercules then
@ -2368,11 +2425,11 @@ end
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterStart()
else
--self:T("CTLD with prefixes NO Hercules")
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterCategoryHelicopter():FilterStart()
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterCategories("helicopter"):FilterStart()
end
else
--self:T("CTLD NO prefixes NO Hercules")
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategories("helicopter"):FilterStart()
end
-- Events
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
@ -2529,4 +2586,4 @@ end
end -- end do
-------------------------------------------------------------------
-- End Ops.CTLD.lua
-------------------------------------------------------------------
-------------------------------------------------------------------

View File

@ -861,7 +861,7 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
-- Update position.
self:_UpdatePosition()
@ -1018,7 +1018,7 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
if self:IsAlive() and self.group:IsAirborne(true) then
local fuelmin=self:GetFuelMin()
self:I(self.lid..string.format("Fuel state=%d", fuelmin))
if fuelmin>=self.fuellowthresh then
@ -2233,7 +2233,7 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
allowed=false
Tsuspend=-20
local groupspeed = self.group:GetVelocityMPS()
if groupspeed<=1 and not self:IsParking() then
if groupspeed<=1 and not self:IsParking() then
self.RTBRecallCount = self.RTBRecallCount+1
end
if self.RTBRecallCount > 6 then
@ -2768,8 +2768,9 @@ function FLIGHTGROUP:onafterFuelLow(From, Event, To)
-- Get closest tanker from airwing that can refuel this flight.
local tanker=self.airwing:GetTankerForFlight(self)
if tanker then
if tanker and self.fuellowrefuel then
-- Debug message.
self:I(self.lid..string.format("Send to refuel at tanker %s", tanker.flightgroup:GetName()))
-- Get a coordinate towards the tanker.

View File

@ -646,7 +646,7 @@ function MARKER:OnEventMarkRemoved(EventData)
local MarkID=EventData.MarkID
self:T3(self.lid..string.format("Captured event MarkAdded for Mark ID=%s", tostring(MarkID)))
self:T3(self.lid..string.format("Captured event MarkRemoved for Mark ID=%s", tostring(MarkID)))
if MarkID==self.mid then
@ -673,9 +673,9 @@ function MARKER:OnEventMarkChange(EventData)
if MarkID==self.mid then
self:Changed(EventData)
self.text=tostring(EventData.MarkText)
self:TextChanged(tostring(EventData.MarkText))
self:Changed(EventData)
end