mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into release-2-2-pre
This commit is contained in:
commit
af61fc6c74
@ -954,6 +954,9 @@ do -- AI_A2A_DISPATCHER
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DefenderSquadron.Name = SquadronName
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DefenderSquadron.Airbase = AIRBASE:FindByName( AirbaseName )
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if not DefenderSquadron.Airbase then
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error( "Cannot find airbase with name:" .. AirbaseName )
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end
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DefenderSquadron.Spawn = {}
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if type( SpawnTemplates ) == "string" then
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@ -1718,6 +1721,7 @@ do -- AI_A2A_DISPATCHER
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for SquadronName, DefenderSquadron in pairs( self.DefenderSquadrons or {} ) do
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for InterceptID, Intercept in pairs( DefenderSquadron.Gci or {} ) do
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self:E( { DefenderSquadron } )
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local SpawnCoord = DefenderSquadron.Airbase:GetCoordinate() -- Core.Point#COORDINATE
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local TargetCoord = Target.Set:GetFirst():GetCoordinate()
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local Distance = SpawnCoord:Get2DDistance( TargetCoord )
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@ -2069,16 +2073,14 @@ end
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do
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--- AI_A2A_DISPATCHER_GCICAP class.
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-- @type AI_A2A_DISPATCHER_GCICAP
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--- @type AI_A2A_GCICAP
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-- @extends #AI_A2A_DISPATCHER
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--- # AI\_A2A\_DISPATCHER\_GCICAP class, extends @{AI#AI_A2A_DISPATCHER}
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--- # AI\_A2A\_GCICAP class, extends @{AI#AI_A2A_DISPATCHER}
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--
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-- 
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--
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-- The @{#AI_A2A_DISPATCHER} class is designed to create an automatic air defence system for a coalition.
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--
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-- The AI_A2A_GCICAP class is designed to create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
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--
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-- 
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--
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@ -2088,18 +2090,18 @@ do
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-- With a little time and with a little work it provides the mission designer with a convincing and completely automatic air defence system.
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-- In short it is a plug in very flexible and configurable air defence module for DCS World.
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--
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-- Note that in order to create a two way A2A defense system, two AI\_A2A\_DISPATCHER_GCICAP defense system may need to be created, for each coalition one.
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-- Note that in order to create a two way A2A defense system, two AI\_A2A\_GCICAP defense system may need to be created, for each coalition one.
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-- This is a good implementation, because maybe in the future, more coalitions may become available in DCS world.
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--
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-- ## 1. AI\_A2A\_DISPATCHER\_GCICAP constructor:
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-- ## 1. AI\_A2A\_GCICAP constructor:
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--
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-- The @{#AI_A2A_DISPATCHER_GCICAP.New}() method creates a new AI\_A2A\_DISPATCHER\_GCICAP instance.
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-- The @{#AI_A2A_GCICAP.New}() method creates a new AI\_A2A\_GCICAP instance.
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-- There are two parameters required, a list of prefix group names that collects the groups of the EWR network, and a radius in meters,
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-- that will be used to group the detected targets.
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--
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-- ### 1.1. Define the **EWR network**:
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--
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-- As part of the AI\_A2A\_DISPATCHER\_GCICAP constructor, a list of prefixes must be given of the group names defined within the mission editor,
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-- As part of the AI\_A2A\_GCICAP constructor, a list of prefixes must be given of the group names defined within the mission editor,
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-- that define the EWR network.
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--
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-- An EWR network, or, Early Warning Radar network, is used to early detect potential airborne targets and to understand the position of patrolling targets of the enemy.
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@ -2147,35 +2149,175 @@ do
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-- so all further documentation needs to be consulted in this class
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-- for documentation consistency.
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--
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-- @field #AI_A2A_DISPATCHER_GCICAP
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AI_A2A_DISPATCHER_GCICAP = {
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ClassName = "AI_A2A_DISPATCHER_GCICAP",
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-- @field #AI_A2A_GCICAP
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AI_A2A_GCICAP = {
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ClassName = "AI_A2A_GCICAP",
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Detection = nil,
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}
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--- AI_A2A_DISPATCHER_GCICAP constructor.
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-- @param #AI_A2A_DISPATCHER_GCICAP self
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--- AI_A2A_GCICAP constructor.
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-- @param #AI_A2A_GCICAP self
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-- @param #list<#string> EWRPrefixes A list of prefixes that of groups that setup the Early Warning Radar network.
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-- @param #number GroupingRadius The radius in meters wherein detected planes are being grouped as one target area.
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-- For airplanes, 6000 (6km) is recommended, and is also the default value of this parameter.
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-- @return #AI_A2A_DISPATCHER_GCICAP
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-- @usage
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--
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-- -- Set a new AI A2A Dispatcher object, based on an EWR network with a 30 km grouping radius
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-- -- Set a new AI A2A GCICAP object, based on an EWR network with a 30 km grouping radius
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-- -- This for ground and awacs installations.
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--
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-- A2ADispatcher = AI_A2A_DISPATCHER_GCICAP:New( { "BlueEWRGroundRadars", "BlueEWRAwacs" }, 30000 )
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-- A2ADispatcher = AI_A2A_GCICAP:New( { "BlueEWRGroundRadars", "BlueEWRAwacs" }, 30000 )
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--
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function AI_A2A_DISPATCHER_GCICAP:New( EWRPrefixes, GroupingRadius )
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function AI_A2A_GCICAP:New( EWRPrefixes, TemplatePrefixes, CAPPrefixes, CapLimit, GroupingRadius, EngageRadius )
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local SetGroup = SET_GROUP:New()
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SetGroup:FilterPrefixes( EWRPrefixes )
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SetGroup:FilterStart()
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GroupingRadius = GroupingRadius or 30000
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EngageRadius = EngageRadius or 100000
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local Detection = DETECTION_AREAS:New( SetGroup, GroupingRadius )
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local EWRSetGroup = SET_GROUP:New()
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EWRSetGroup:FilterPrefixes( EWRPrefixes )
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EWRSetGroup:FilterStart()
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local self = BASE:Inherit( self, AI_A2A_DISPATCHER:New( Detection ) ) -- #AI_A2A_DISPATCHER_GCICAP
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local Detection = DETECTION_AREAS:New( EWRSetGroup, GroupingRadius )
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local self = BASE:Inherit( self, AI_A2A_DISPATCHER:New( Detection ) ) -- #AI_A2A_GCICAP
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self:SetEngageRadius( EngageRadius )
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-- Determine the coalition of the EWRNetwork, this will be the coalition of the GCICAP.
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local EWRFirst = EWRSetGroup:GetFirst() -- Wrapper.Group#GROUP
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local EWRCoalition = EWRFirst:GetCoalition()
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-- Determine the airbases belonging to the coalition.
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local AirbaseNames = {} -- #list<#string>
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for AirbaseID, AirbaseData in pairs( _DATABASE.AIRBASES ) do
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local Airbase = AirbaseData -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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if Airbase:GetCoalition() == EWRCoalition then
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table.insert( AirbaseNames, AirbaseName )
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end
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end
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self.Templates = SET_GROUP
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:New()
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:FilterPrefixes( TemplatePrefixes )
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:FilterOnce()
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-- Setup squadrons
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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local AirbaseCoord = Airbase:GetCoordinate()
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local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 10000 )
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local Templates = nil
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for TemplateID, Template in pairs( self.Templates:GetSet() ) do
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local Template = Template -- Wrapper.Group#GROUP
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local TemplateCoord = Template:GetCoordinate()
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if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
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Templates = Templates or {}
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table.insert( Templates, Template:GetName() )
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end
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end
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if Templates then
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self:SetSquadron( AirbaseName, AirbaseName, Templates, 30 )
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end
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end
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-- Setup CAP.
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-- Find for each CAP the nearest airbase to the (start or center) of the zone.
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-- CAP will be launched from there.
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self.CAPTemplates = SET_GROUP:New()
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self.CAPTemplates:FilterPrefixes( CAPPrefixes )
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self.CAPTemplates:FilterOnce()
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for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
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||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
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-- Now find the closest airbase from the ZONE (start or center)
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local AirbaseDistance = 99999999
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local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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local AirbaseCoord = Airbase:GetCoordinate()
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local Squadron = self.DefenderSquadrons[AirbaseName]
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if Squadron then
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local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
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if Distance < AirbaseDistance then
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AirbaseDistance = Distance
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AirbaseClosest = Airbase
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end
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end
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end
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if AirbaseClosest then
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self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
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self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
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end
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end
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-- Setup GCI.
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-- GCI is setup for all Squadrons.
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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local Squadron = self.DefenderSquadrons[AirbaseName]
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if Squadron then
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self:SetSquadronGci( AirbaseName, 800, 1200 )
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end
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end
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
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||||
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||||
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||||
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||||
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
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||||
|
||||
|
||||
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||||
|
||||
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||||
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||||
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|
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self:__Start( 5 )
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@ -164,7 +164,7 @@ do -- CARGO
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-- @field #number Weight A number defining the weight of the cargo. The weight is expressed in kg.
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-- @field #number NearRadius (optional) A number defining the radius in meters when the cargo is near to a Carrier, so that it can be loaded.
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-- @field Wrapper.Controllable#CONTROLLABLE CargoObject The alive DCS object representing the cargo. This value can be nil, meaning, that the cargo is not represented anywhere...
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-- @field Wrapper.Controllable#CONTROLLABLE CargoCarrier The alive DCS object carrying the cargo. This value can be nil, meaning, that the cargo is not contained anywhere...
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-- @field Wrapper.Client#CLIENT CargoCarrier The alive DCS object carrying the cargo. This value can be nil, meaning, that the cargo is not contained anywhere...
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-- @field #boolean Slingloadable This flag defines if the cargo can be slingloaded.
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-- @field #boolean Moveable This flag defines if the cargo is moveable.
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-- @field #boolean Representable This flag defines if the cargo can be represented by a DCS Unit.
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@ -210,8 +210,7 @@ do -- CARGO
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-- The state transition method needs to start with the name **OnEnter + the name of the state**.
|
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-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
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-- @field #CARGO CARGO
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--
|
||||
-- @field #CARGO
|
||||
CARGO = {
|
||||
ClassName = "CARGO",
|
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Type = nil,
|
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@ -251,6 +250,7 @@ function CARGO:New( Type, Name, Weight ) --R2.1
|
||||
self:AddTransition( "UnBoarding", "UnBoarding", "UnBoarding" )
|
||||
self:AddTransition( "UnBoarding", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "Loaded", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "*", "Damaged", "Damaged" )
|
||||
self:AddTransition( "*", "Destroyed", "Destroyed" )
|
||||
self:AddTransition( "*", "Respawn", "UnLoaded" )
|
||||
|
||||
@ -264,17 +264,26 @@ function CARGO:New( Type, Name, Weight ) --R2.1
|
||||
self.Slingloadable = false
|
||||
self.Moveable = false
|
||||
self.Containable = false
|
||||
|
||||
self:SetDeployed( false )
|
||||
|
||||
self.CargoScheduler = SCHEDULER:New()
|
||||
|
||||
CARGOS[self.Name] = self
|
||||
|
||||
self:SetEventPriority( 5 )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Destroy the cargo.
|
||||
-- @param #CARGO self
|
||||
function CARGO:Destroy()
|
||||
if self.CargoObject then
|
||||
self.CargoObject:Destroy()
|
||||
end
|
||||
self:Destroyed()
|
||||
end
|
||||
|
||||
--- Get the name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The name of the Cargo.
|
||||
@ -307,6 +316,13 @@ function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Check if cargo is destroyed.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if destroyed
|
||||
function CARGO:IsDestroyed()
|
||||
return self:Is( "Destroyed" )
|
||||
end
|
||||
|
||||
|
||||
--- Check if cargo is loaded.
|
||||
-- @param #CARGO self
|
||||
@ -334,6 +350,19 @@ function CARGO:IsAlive()
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the cargo as deployed
|
||||
-- @param #CARGO self
|
||||
function CARGO:SetDeployed( Deployed )
|
||||
self.Deployed = Deployed
|
||||
end
|
||||
|
||||
--- Is the cargo deployed
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean
|
||||
function CARGO:IsDeployed()
|
||||
return self.Deployed
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@ -485,8 +514,12 @@ end -- CARGO_REPRESENTABLE
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
|
||||
self:F( { Type, Name, Weight, ReportRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New() -- Core.Set#SET_CARGO
|
||||
|
||||
self.ReportRadius = ReportRadius or 1000
|
||||
self.CargoObject = CargoObject
|
||||
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
@ -516,7 +549,7 @@ end -- CARGO_REPRESENTABLE
|
||||
end
|
||||
|
||||
--- Send a CC message to a GROUP.
|
||||
-- @param #COMMANDCENTER self
|
||||
-- @param #CARGO_REPORTABLE self
|
||||
-- @param #string Message
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @param #sring Name (optional) The name of the Group used as a prefix for the message to the Group. If not provided, there will be nothing shown.
|
||||
@ -529,12 +562,38 @@ end -- CARGO_REPRESENTABLE
|
||||
end
|
||||
|
||||
--- Get the range till cargo will board.
|
||||
-- @param #CARGO self
|
||||
-- @param #CARGO_REPORTABLE self
|
||||
-- @return #number The range till cargo will board.
|
||||
function CARGO_REPORTABLE:GetBoardingRange()
|
||||
return self.ReportRadius
|
||||
end
|
||||
|
||||
--- Respawn the cargo.
|
||||
-- @param #CARGO_REPORTABLE self
|
||||
function CARGO_REPORTABLE:Respawn()
|
||||
|
||||
self:F({"Respawning"})
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- #CARGO
|
||||
Cargo:Destroy()
|
||||
Cargo:SetStartState( "UnLoaded" )
|
||||
end
|
||||
|
||||
local CargoObject = self.CargoObject -- Wrapper.Group#GROUP
|
||||
CargoObject:Destroy()
|
||||
local Template = CargoObject:GetTemplate()
|
||||
CargoObject:Respawn( Template )
|
||||
|
||||
self:SetDeployed( false )
|
||||
|
||||
local WeightGroup = 0
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
do -- CARGO_UNIT
|
||||
@ -574,16 +633,18 @@ function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
|
||||
|
||||
self:T( self.ClassName )
|
||||
|
||||
self:HandleEvent( EVENTS.Dead,
|
||||
--- @param #CARGO Cargo
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( Cargo, EventData )
|
||||
if Cargo:GetObjectName() == EventData.IniUnit:GetName() then
|
||||
self:E( { "Cargo destroyed", Cargo } )
|
||||
Cargo:Destroyed()
|
||||
end
|
||||
end
|
||||
)
|
||||
-- self:HandleEvent( EVENTS.Dead,
|
||||
-- --- @param #CARGO Cargo
|
||||
-- -- @param Core.Event#EVENTDATA EventData
|
||||
-- function( Cargo, EventData )
|
||||
-- if Cargo:GetObjectName() == EventData.IniUnit:GetName() then
|
||||
-- self:E( { "Cargo destroyed", Cargo } )
|
||||
-- Cargo:Destroyed()
|
||||
-- end
|
||||
-- end
|
||||
-- )
|
||||
|
||||
self:SetEventPriority( 5 )
|
||||
|
||||
return self
|
||||
end
|
||||
@ -594,6 +655,7 @@ end
|
||||
function CARGO_UNIT:Destroy()
|
||||
|
||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||
self:F( { CargoName = self:GetName() } )
|
||||
_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||
|
||||
return self
|
||||
@ -921,9 +983,9 @@ function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, ReportRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
|
||||
self.CargoObject = CargoGroup
|
||||
self:SetDeployed( false )
|
||||
self.CargoGroup = CargoGroup
|
||||
|
||||
local WeightGroup = 0
|
||||
|
||||
@ -942,9 +1004,45 @@ function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
|
||||
-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
|
||||
_EVENTDISPATCHER:CreateEventNewCargo( self )
|
||||
|
||||
self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
|
||||
self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
|
||||
|
||||
self:SetEventPriority( 4 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #CARGO Cargo
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
if self:IsDestroyed() or self:IsUnLoaded() then
|
||||
Destroyed = true
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- #CARGO
|
||||
if Cargo:IsAlive() then
|
||||
Destroyed = false
|
||||
else
|
||||
Cargo:Destroyed()
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.CargoCarrier:GetName() == EventData.IniUnitName then
|
||||
Destroyed = true
|
||||
self.CargoCarrier:ClearCargo()
|
||||
end
|
||||
end
|
||||
|
||||
if Destroyed then
|
||||
self:Destroyed()
|
||||
self:E( { "Cargo group destroyed" } )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
@ -986,7 +1084,7 @@ function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
|
||||
end
|
||||
end
|
||||
|
||||
self.CargoObject:Destroy()
|
||||
--self.CargoObject:Destroy()
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
end
|
||||
@ -1042,6 +1140,14 @@ function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius,
|
||||
|
||||
end
|
||||
|
||||
--- Get the amount of cargo units in the group.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:GetCount()
|
||||
return self.CargoSet:Count()
|
||||
end
|
||||
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
@ -1147,6 +1253,23 @@ function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the cargo when destroyed
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param #boolean RespawnDestroyed
|
||||
function CARGO_GROUP:RespawnOnDestroyed( RespawnDestroyed )
|
||||
self:F({"In function RespawnOnDestroyed"})
|
||||
if RespawnDestroyed then
|
||||
self.onenterDestroyed = function( self )
|
||||
self:F("IN FUNCTION")
|
||||
self:Respawn()
|
||||
end
|
||||
else
|
||||
self.onenterDestroyed = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end -- CARGO_GROUP
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
@ -214,6 +214,16 @@ function DATABASE:FindStatic( StaticName )
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Finds a AIRBASE based on the AirbaseName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName
|
||||
-- @return Wrapper.Airbase#AIRBASE The found AIRBASE.
|
||||
function DATABASE:FindAirbase( AirbaseName )
|
||||
|
||||
local AirbaseFound = self.AIRBASES[AirbaseName]
|
||||
return AirbaseFound
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName The name of the airbase
|
||||
|
||||
@ -804,7 +804,7 @@ do -- COORDINATE
|
||||
local IsAir = Controllable and Controllable:IsAirPlane() or false
|
||||
|
||||
if IsAir then
|
||||
if Settings:IsA2A_BRA() then
|
||||
if Settings:IsA2A_BRAA() then
|
||||
local Coordinate = Controllable:GetCoordinate()
|
||||
return self:ToStringBRA( Coordinate, Settings )
|
||||
end
|
||||
@ -814,7 +814,7 @@ do -- COORDINATE
|
||||
return self:ToStringBULLS( Coalition, Settings )
|
||||
end
|
||||
else
|
||||
if Settings:IsA2G_BRA() then
|
||||
if Settings:IsA2G_BR() then
|
||||
local Coordinate = Controllable:GetCoordinate()
|
||||
return Controllable and self:ToStringBR( Coordinate, Settings ) or self:ToStringMGRS( Settings )
|
||||
end
|
||||
|
||||
@ -2748,13 +2748,13 @@ SET_CARGO = {
|
||||
|
||||
--- (R2.1) Creates a new SET_CARGO object, building a set of cargos belonging to a coalitions and categories.
|
||||
-- @param #SET_CARGO self
|
||||
-- @return #SET_CARGO self
|
||||
-- @return #SET_CARGO
|
||||
-- @usage
|
||||
-- -- Define a new SET_CARGO Object. The DatabaseSet will contain a reference to all Cargos.
|
||||
-- DatabaseSet = SET_CARGO:New()
|
||||
function SET_CARGO:New() --R2.1
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) )
|
||||
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) ) -- #SET_CARGO
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -56,7 +56,7 @@ do -- SETTINGS
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SETTINGS
|
||||
self:SetMetric() -- Defaults
|
||||
self:SetA2G_MGRS() -- Defaults
|
||||
self:SetA2A_BRA() -- Defaults
|
||||
self:SetA2A_BRAA() -- Defaults
|
||||
self:SetLL_Accuracy( 2 ) -- Defaults
|
||||
self:SetLL_DMS( true ) -- Defaults
|
||||
self:SetMGRS_Accuracy( 5 ) -- Defaults
|
||||
@ -179,31 +179,31 @@ do -- SETTINGS
|
||||
--- Sets A2G BRA
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS
|
||||
function SETTINGS:SetA2G_BRA()
|
||||
self.A2GSystem = "BRA"
|
||||
function SETTINGS:SetA2G_BR()
|
||||
self.A2GSystem = "BR"
|
||||
end
|
||||
|
||||
--- Is BRA
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if BRA
|
||||
function SETTINGS:IsA2G_BRA()
|
||||
self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() ) } )
|
||||
return ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() )
|
||||
function SETTINGS:IsA2G_BR()
|
||||
self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() ) } )
|
||||
return ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() )
|
||||
end
|
||||
|
||||
--- Sets A2A BRA
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS
|
||||
function SETTINGS:SetA2A_BRA()
|
||||
self.A2ASystem = "BRA"
|
||||
function SETTINGS:SetA2A_BRAA()
|
||||
self.A2ASystem = "BRAA"
|
||||
end
|
||||
|
||||
--- Is BRA
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if BRA
|
||||
function SETTINGS:IsA2A_BRA()
|
||||
self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() ) } )
|
||||
return ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() )
|
||||
function SETTINGS:IsA2A_BRAA()
|
||||
self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() ) } )
|
||||
return ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() )
|
||||
end
|
||||
|
||||
--- Sets A2A BULLS
|
||||
@ -222,66 +222,62 @@ do -- SETTINGS
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @return #SETTINGS
|
||||
function SETTINGS:SetSystemMenu( RootMenu, MenuText )
|
||||
function SETTINGS:SetSystemMenu( MenuGroup, RootMenu )
|
||||
|
||||
MenuText = MenuText or "System Settings"
|
||||
|
||||
if not self.SettingsMenu then
|
||||
self.SettingsMenu = MENU_MISSION:New( MenuText, RootMenu )
|
||||
end
|
||||
|
||||
if self.DefaultMenu then
|
||||
self.DefaultMenu:Remove()
|
||||
self.DefaultMenu = nil
|
||||
end
|
||||
self.DefaultMenu = MENU_MISSION:New( "Default Settings", self.SettingsMenu )
|
||||
local MenuText = "System Settings"
|
||||
|
||||
local A2GCoordinateMenu = MENU_MISSION:New( "A2G Coordinate System", self.DefaultMenu )
|
||||
local MenuTime = timer.getTime()
|
||||
|
||||
local SettingsMenu = MENU_GROUP:New( MenuGroup, MenuText, RootMenu ):SetTime( MenuTime )
|
||||
|
||||
local A2GCoordinateMenu = MENU_GROUP:New( MenuGroup, "A2G Coordinate System", SettingsMenu ):SetTime( MenuTime )
|
||||
|
||||
if self:IsA2G_LL() then
|
||||
MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
|
||||
MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
|
||||
MENU_MISSION_COMMAND:New( "LL Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 1 )
|
||||
MENU_MISSION_COMMAND:New( "LL Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 2 )
|
||||
MENU_MISSION_COMMAND:New( "LL Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 3 )
|
||||
MENU_MISSION_COMMAND:New( "LL Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, true )
|
||||
MENU_MISSION_COMMAND:New( "LL Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, false )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
if self:IsA2G_MGRS() then
|
||||
MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
|
||||
MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
|
||||
MENU_MISSION_COMMAND:New( "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 1 )
|
||||
MENU_MISSION_COMMAND:New( "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 2 )
|
||||
MENU_MISSION_COMMAND:New( "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 3 )
|
||||
MENU_MISSION_COMMAND:New( "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 4 )
|
||||
MENU_MISSION_COMMAND:New( "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 5 )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 4 ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 5 ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
if self:IsA2G_BRA() then
|
||||
MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
|
||||
MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
|
||||
if self:IsA2G_BR() then
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
local A2ACoordinateMenu = MENU_MISSION:New( "A2A Coordinate System", self.DefaultMenu )
|
||||
local A2ACoordinateMenu = MENU_GROUP:New( MenuGroup, "A2A Coordinate System", SettingsMenu ):SetTime( MenuTime )
|
||||
|
||||
if self:IsA2A_BULLS() then
|
||||
MENU_MISSION_COMMAND:New( "Activate BRA", A2ACoordinateMenu, self.A2AMenuSystem, self, "BRA" )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BRAA" ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
if self:IsA2A_BRA() then
|
||||
MENU_MISSION_COMMAND:New( "Activate BULLS", A2ACoordinateMenu, self.A2AMenuSystem, self, "BULLS" )
|
||||
if self:IsA2A_BRAA() then
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BULLS" ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
local MetricsMenu = MENU_MISSION:New( "Measures and Weights System", self.DefaultMenu )
|
||||
local MetricsMenu = MENU_GROUP:New( MenuGroup, "Measures and Weights System", SettingsMenu ):SetTime( MenuTime )
|
||||
|
||||
if self:IsMetric() then
|
||||
MENU_MISSION_COMMAND:New( "Activate Imperial", MetricsMenu, self.MenuMWSystem, self, false )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
if self:IsImperial() then
|
||||
MENU_MISSION_COMMAND:New( "Activate Metric", MetricsMenu, self.MenuMWSystem, self, true )
|
||||
MENU_GROUP_COMMAND:New( MenuGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
|
||||
end
|
||||
|
||||
SettingsMenu:Remove( MenuTime )
|
||||
|
||||
return self
|
||||
end
|
||||
@ -293,65 +289,59 @@ do -- SETTINGS
|
||||
-- @return #SETTINGS
|
||||
function SETTINGS:SetPlayerMenu( PlayerUnit )
|
||||
|
||||
local MenuText = "Player Settings"
|
||||
self.MenuText = MenuText
|
||||
|
||||
local SettingsMenu = _SETTINGS.SettingsMenu
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local GroupMenu = MENU_GROUP:New( PlayerGroup, MenuText, SettingsMenu )
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"', GroupMenu )
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
self.PlayerMenu = PlayerMenu
|
||||
|
||||
local A2GCoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2G Coordinate System", PlayerMenu )
|
||||
|
||||
if self:IsA2G_LL() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
|
||||
end
|
||||
|
||||
if self:IsA2G_MGRS() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
|
||||
end
|
||||
|
||||
if self:IsA2G_BRA() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
|
||||
if self:IsA2G_BR() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
|
||||
end
|
||||
|
||||
local A2ACoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2A Coordinate System", PlayerMenu )
|
||||
|
||||
if self:IsA2A_BULLS() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRAA" )
|
||||
end
|
||||
|
||||
if self:IsA2A_BRA() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BULLS", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
|
||||
if self:IsA2A_BRAA() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
|
||||
end
|
||||
|
||||
local MetricsMenu = MENU_GROUP:New( PlayerGroup, "Measures and Weights System", PlayerMenu )
|
||||
|
||||
if self:IsMetric() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Imperial", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
|
||||
end
|
||||
|
||||
if self:IsImperial() then
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Metric", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
|
||||
end
|
||||
|
||||
return self
|
||||
@ -372,40 +362,45 @@ do -- SETTINGS
|
||||
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( A2GSystem )
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
self:SetSystemMenu()
|
||||
MESSAGE:New( string.format("Settings: Default A2G coordinate system set to %s for all players!.", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( A2ASystem )
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
self:SetSystemMenu()
|
||||
MESSAGE:New( string.format("Settings: Default A2A coordinate system set to %s for all players!.", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_Accuracy( LL_Accuracy )
|
||||
function SETTINGS:MenuLL_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
self:SetSystemMenu()
|
||||
MESSAGE:New( string.format("Settings: Default LL accuracy set to %s for all players!.", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DMS( LL_DMS )
|
||||
function SETTINGS:MenuLL_DMS( MenuGroup, RootMenu, LL_DMS )
|
||||
self.LL_DMS = LL_DMS
|
||||
self:SetSystemMenu()
|
||||
MESSAGE:New( string.format("Settings: Default LL format set to %s for all players!.", LL_DMS or "Decimal" or "HMS" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MGRS_Accuracy )
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
self:SetSystemMenu()
|
||||
MESSAGE:New( string.format("Settings: Default MGRS accuracy set to %s for all players!.", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MW )
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format("Settings: Default measurement format set to %s for all players!.", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
do
|
||||
@ -437,7 +432,7 @@ do -- SETTINGS
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DMSSystem( PlayerUnit, PlayerGroup, PlayerName, LL_DMS )
|
||||
self.LL_DMS = LL_DMS
|
||||
MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "DMS" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "Decimal" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
self:RemovePlayerMenu(PlayerUnit)
|
||||
self:SetPlayerMenu(PlayerUnit)
|
||||
end
|
||||
|
||||
@ -58,8 +58,14 @@
|
||||
--
|
||||
-- ## 2. Add or Remove airbases
|
||||
--
|
||||
-- The method @{#CLEANUP.AddAirbase} to add an airbase to the cleanup validation process.
|
||||
-- The method @{#CLEANUP.RemoveAirbase} removes an airbase from the cleanup validation process.
|
||||
-- The method @{#CLEANUP.AddAirbase}() to add an airbase to the cleanup validation process.
|
||||
-- The method @{#CLEANUP.RemoveAirbase}() removes an airbase from the cleanup validation process.
|
||||
--
|
||||
-- ## 3. Clean missiles and bombs within the airbase zone.
|
||||
--
|
||||
-- When missiles or bombs hit the runway, the airbase operations stop.
|
||||
-- Use the method @{#CLEANUP.SetCleanMissiles}() to control the cleaning of missiles, which will prevent airbases to stop.
|
||||
-- Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.
|
||||
--
|
||||
-- @field #CLEANUP
|
||||
CLEANUP = {
|
||||
@ -101,6 +107,13 @@ function CLEANUP:New( AirbaseNames )
|
||||
self:HandleEvent( EVENTS.Birth, self.__.OnEventBirth )
|
||||
|
||||
self.__.CleanUpScheduler = SCHEDULER:New( self, self.__.CleanUpSchedule, {}, 1, self.TimeInterval )
|
||||
|
||||
self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash )
|
||||
self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash )
|
||||
|
||||
return self
|
||||
end
|
||||
@ -125,7 +138,24 @@ function CLEANUP:RemoveAirbase( AirbaseName )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enables or disables the cleaning of missiles within the airbase zones.
|
||||
-- Airbase operations stop when a missile or bomb is dropped at a runway.
|
||||
-- Note that when this method is used, the airbase operations won't stop if
|
||||
-- the missile or bomb was cleaned within the airbase zone, which is 8km from the center of the airbase.
|
||||
-- However, there is a trade-off to make. Attacks on airbases won't be possible anymore if this method is used.
|
||||
-- Note, one can also use the method @{#CLEANUP.RemoveAirbase}() to remove the airbase from the control process as a whole,
|
||||
-- when an enemy unit is near. That is also an option...
|
||||
-- @param #CLEANUP self
|
||||
-- @param #string CleanMissiles (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.
|
||||
-- @return #CLEANUP
|
||||
function CLEANUP:SetCleanMissiles( CleanMissiles )
|
||||
|
||||
if CleanMissiles or true then
|
||||
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )
|
||||
else
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
end
|
||||
end
|
||||
|
||||
function CLEANUP.__:IsInAirbase( Vec2 )
|
||||
|
||||
@ -191,14 +221,6 @@ function CLEANUP.__:OnEventBirth( EventData )
|
||||
self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroupName = EventData.IniDCSGroupName
|
||||
self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnitName = EventData.IniDCSUnitName
|
||||
|
||||
self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp )
|
||||
self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash )
|
||||
self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash )
|
||||
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -634,10 +634,10 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
end
|
||||
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide then
|
||||
--UnitData:Destroy()
|
||||
MESSAGE:New( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
|
||||
10
|
||||
):ToAll()
|
||||
UnitData:Destroy()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -10,4 +10,4 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.Timer#SCHEDULEDISPATCHER
|
||||
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
|
||||
|
||||
_SETTINGS = SETTINGS:Set()
|
||||
_SETTINGS:SetSystemMenu( nil )
|
||||
|
||||
|
||||
@ -260,6 +260,8 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
)
|
||||
|
||||
self:SetMenu()
|
||||
|
||||
_SETTINGS:SetSystemMenu( CommandCenterPositionable )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -450,7 +450,7 @@ do -- Group Assignment
|
||||
local MissionGroupName = MissionGroup:GetName()
|
||||
|
||||
self.AssignedGroups[MissionGroupName] = nil
|
||||
self:E( string.format( "Mission %s is unassigned to %s", MissionName, MissionGroupName ) )
|
||||
--self:E( string.format( "Mission %s is unassigned to %s", MissionName, MissionGroupName ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -309,7 +309,7 @@ function TASK:AbortGroup( PlayerGroup )
|
||||
self:E( { IsGroupAssigned = IsGroupAssigned } )
|
||||
if IsGroupAssigned then
|
||||
local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
|
||||
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
|
||||
--self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
|
||||
self:UnAssignFromGroup( PlayerGroup )
|
||||
--self:Abort()
|
||||
|
||||
@ -469,7 +469,7 @@ do -- Group Assignment
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
self.AssignedGroups[TaskGroupName] = nil
|
||||
self:E( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
|
||||
--self:E( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
|
||||
|
||||
-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
|
||||
self:GetMission():ClearGroupAssignment( TaskGroup )
|
||||
@ -1365,8 +1365,8 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form
|
||||
|
||||
|
||||
-- List the name of the Task.
|
||||
local Name = self:GetName()
|
||||
local Report = REPORT:New( Name )
|
||||
local TaskName = self:GetName()
|
||||
local Report = REPORT:New()
|
||||
|
||||
-- Determine the status of the Task.
|
||||
local Status = "<" .. self:GetState() .. ">"
|
||||
@ -1379,7 +1379,11 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form
|
||||
self:F( { TaskInfo = TaskInfo } )
|
||||
|
||||
if Line < math.floor( TaskInfo.TaskInfoOrder / 10 ) then
|
||||
Report:AddIndent( LineReport:Text( ", " ) )
|
||||
if Line ~= 0 then
|
||||
Report:AddIndent( LineReport:Text( ", " ) )
|
||||
else
|
||||
Report:Add( TaskName .. ":" .. LineReport:Text( ", " ))
|
||||
end
|
||||
LineReport = REPORT:New()
|
||||
Line = math.floor( TaskInfo.TaskInfoOrder / 10 )
|
||||
end
|
||||
|
||||
@ -161,10 +161,15 @@ do -- TASK_CARGO
|
||||
self.TaskType = TaskType
|
||||
self.SmokeColor = SMOKECOLOR.Red
|
||||
|
||||
self.CargoItemCount = {} -- Map of Carriers having a cargo item count to check the cargo loading limits.
|
||||
self.CargoLimit = 2
|
||||
|
||||
self.DeployZones = {} -- setmetatable( {}, { __mode = "v" } ) -- weak table on value
|
||||
|
||||
|
||||
local Fsm = self:GetUnitProcess()
|
||||
|
||||
Fsm:SetStartState( "Planned" )
|
||||
|
||||
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
|
||||
|
||||
@ -202,12 +207,19 @@ do -- TASK_CARGO
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_CARGO#TASK_CARGO Task
|
||||
function Fsm:onafterSelectAction( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
|
||||
self:E( { TaskUnit = TaskUnitName, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
local MenuTime = timer.getTime()
|
||||
|
||||
TaskUnit.Menu = MENU_GROUP:New( TaskUnit:GetGroup(), Task:GetName() .. " @ " .. TaskUnit:GetName() ):SetTime( MenuTime )
|
||||
|
||||
local CargoItemCount = TaskUnit:CargoItemCount()
|
||||
|
||||
--Task:GetMission():GetCommandCenter():MessageToGroup( "Cargo in carrier: " .. CargoItemCount, TaskUnit:GetGroup() )
|
||||
|
||||
|
||||
Task.SetCargo:ForEachCargo(
|
||||
|
||||
@ -226,51 +238,35 @@ do -- TASK_CARGO
|
||||
-- Cargo
|
||||
-- ):SetTime(MenuTime)
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
if Cargo:IsUnLoaded() then
|
||||
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Board cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuBoardCargo,
|
||||
self,
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
else
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Route to Pickup cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuRouteToPickup,
|
||||
self,
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
if CargoItemCount < Task.CargoLimit then
|
||||
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
local NotInDeployZones = true
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
NotInDeployZones = false
|
||||
end
|
||||
end
|
||||
if NotInDeployZones then
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Board cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuBoardCargo, self, Cargo ):SetTime(MenuTime)
|
||||
end
|
||||
else
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Route to Pickup cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuRouteToPickup, self, Cargo ):SetTime(MenuTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Cargo:IsLoaded() then
|
||||
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Unboard cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuUnBoardCargo,
|
||||
self,
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Unboard cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuUnBoardCargo, self, Cargo ):SetTime(MenuTime)
|
||||
|
||||
-- Deployzones are optional zones that can be selected to request routing information.
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if not Cargo:IsInZone( DeployZone ) then
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Route to Deploy cargo at " .. DeployZoneName,
|
||||
TaskUnit.Menu,
|
||||
self.MenuRouteToDeploy,
|
||||
self,
|
||||
DeployZone
|
||||
):SetTime(MenuTime)
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Route to Deploy cargo at " .. DeployZoneName, TaskUnit.Menu, self.MenuRouteToDeploy, self, DeployZone ):SetTime(MenuTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -284,9 +280,9 @@ do -- TASK_CARGO
|
||||
|
||||
self:__SelectAction( -15 )
|
||||
|
||||
--Task:GetMission():GetCommandCenter():MessageToGroup("Cargo menu is ready ...", TaskUnit:GetGroup() )
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
@ -320,8 +316,7 @@ do -- TASK_CARGO
|
||||
--#Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
--- Route to Cargo
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
-- @param From
|
||||
@ -341,8 +336,7 @@ do -- TASK_CARGO
|
||||
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterArriveAtPickup( TaskUnit, Task )
|
||||
@ -350,6 +344,7 @@ do -- TASK_CARGO
|
||||
if self.Cargo:IsAlive() then
|
||||
TaskUnit:Smoke( Task:GetSmokeColor(), 15 )
|
||||
if TaskUnit:IsAir() then
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup() )
|
||||
self:__Land( -0.1, "Pickup" )
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
@ -358,8 +353,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterCancelRouteToPickup( TaskUnit, Task )
|
||||
@ -369,8 +363,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- Route to DeployZone
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function Fsm:onafterRouteToDeploy( TaskUnit, Task, From, Event, To, DeployZone )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
@ -382,14 +375,14 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterArriveAtDeploy( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if TaskUnit:IsAir() then
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup() )
|
||||
self:__Land( -0.1, "Deploy" )
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
@ -397,8 +390,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterCancelRouteToDeploy( TaskUnit, Task )
|
||||
@ -409,7 +401,7 @@ do -- TASK_CARGO
|
||||
|
||||
|
||||
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterLand( TaskUnit, Task, From, Event, To, Action )
|
||||
@ -418,7 +410,6 @@ do -- TASK_CARGO
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup() )
|
||||
self:__Land( -10, Action )
|
||||
else
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Landed ...", TaskUnit:GetGroup() )
|
||||
@ -434,8 +425,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterLanded( TaskUnit, Task, From, Event, To, Action )
|
||||
@ -458,8 +448,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterPrepareBoarding( TaskUnit, Task, From, Event, To, Cargo )
|
||||
@ -471,8 +460,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterBoard( TaskUnit, Task )
|
||||
@ -498,14 +486,18 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterBoarded( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
self:E( { TaskUnit = TaskUnitName, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
self.Cargo:MessageToGroup( "Boarded ...", TaskUnit:GetGroup() )
|
||||
|
||||
TaskUnit:AddCargo( self.Cargo )
|
||||
|
||||
self:__SelectAction( 1 )
|
||||
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
@ -579,12 +571,27 @@ do -- TASK_CARGO
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterUnBoarded( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
self:E( { TaskUnit = TaskUnitName, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
self.Cargo:MessageToGroup( "UnBoarded ...", TaskUnit:GetGroup() )
|
||||
|
||||
TaskUnit:RemoveCargo( self.Cargo )
|
||||
|
||||
local NotInDeployZones = true
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if self.Cargo:IsInZone( DeployZone ) then
|
||||
NotInDeployZones = false
|
||||
end
|
||||
end
|
||||
|
||||
if NotInDeployZones == false then
|
||||
self.Cargo:SetDeployed( true )
|
||||
end
|
||||
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
Task:E( { CargoDeployed = Task.CargoDeployed } )
|
||||
Task:E( { CargoDeployed = Task.CargoDeployed and "true" or "false" } )
|
||||
if self.Cargo:IsAlive() then
|
||||
if Task.CargoDeployed then
|
||||
Task:CargoDeployed( TaskUnit, self.Cargo, self.DeployZone )
|
||||
@ -598,7 +605,16 @@ do -- TASK_CARGO
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Set a limit on the amount of cargo items that can be loaded into the Carriers.
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param CargoLimit Specifies a number of cargo items that can be loaded in the helicopter.
|
||||
-- @return #TASK_CARGO
|
||||
function TASK_CARGO:SetCargoLimit( CargoLimit )
|
||||
self.CargoLimit = CargoLimit
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||
function TASK_CARGO:SetSmokeColor(SmokeColor)
|
||||
@ -813,6 +829,8 @@ do -- TASK_CARGO_TRANSPORT
|
||||
self:AddTransition( "*", "CargoPickedUp", "*" )
|
||||
self:AddTransition( "*", "CargoDeployed", "*" )
|
||||
|
||||
self:E( { CargoDeployed = self.CargoDeployed ~= nil and "true" or "false" } )
|
||||
|
||||
--- OnBefore Transition Handler for Event CargoPickedUp.
|
||||
-- @function [parent=#TASK_CARGO_TRANSPORT] OnBeforeCargoPickedUp
|
||||
-- @param #TASK_CARGO_TRANSPORT self
|
||||
@ -914,26 +932,26 @@ do -- TASK_CARGO_TRANSPORT
|
||||
|
||||
local DeployZones = self:GetDeployZones()
|
||||
|
||||
local CargoDeployed = false
|
||||
local CargoDeployed = true
|
||||
|
||||
-- Loop the CargoSet (so evaluate each Cargo in the SET_CARGO ).
|
||||
for CargoID, CargoData in pairs( Set ) do
|
||||
local Cargo = CargoData -- Core.Cargo#CARGO
|
||||
|
||||
local CargoInDeployZone = false
|
||||
if Cargo:IsDeployed() then
|
||||
|
||||
-- Loop the DeployZones set for the TASK_CARGO_TRANSPORT.
|
||||
for DeployZoneID, DeployZone in pairs( DeployZones ) do
|
||||
|
||||
-- If there is a Cargo not in one of DeployZones, then not all Cargo is deployed.
|
||||
self:T( { Cargo.CargoObject } )
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
CargoInDeployZone = true
|
||||
-- Loop the DeployZones set for the TASK_CARGO_TRANSPORT.
|
||||
for DeployZoneID, DeployZone in pairs( DeployZones ) do
|
||||
|
||||
-- If there is a Cargo not in one of DeployZones, then not all Cargo is deployed.
|
||||
self:T( { Cargo.CargoObject } )
|
||||
if Cargo:IsInZone( DeployZone ) == false then
|
||||
CargoDeployed = false
|
||||
end
|
||||
end
|
||||
else
|
||||
CargoDeployed = false
|
||||
end
|
||||
|
||||
CargoDeployed = CargoDeployed or CargoInDeployZone
|
||||
|
||||
end
|
||||
|
||||
return CargoDeployed
|
||||
|
||||
@ -869,25 +869,28 @@ end
|
||||
-- @param #table Template The template of the Group retrieved with GROUP:GetTemplate()
|
||||
function GROUP:Respawn( Template )
|
||||
|
||||
local Vec3 = self:GetVec3()
|
||||
Template.x = Vec3.x
|
||||
Template.y = Vec3.z
|
||||
--Template.x = nil
|
||||
--Template.y = nil
|
||||
|
||||
self:E( #Template.units )
|
||||
for UnitID, UnitData in pairs( self:GetUnits() ) do
|
||||
local GroupUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
self:E( GroupUnit:GetName() )
|
||||
if GroupUnit:IsAlive() then
|
||||
local GroupUnitVec3 = GroupUnit:GetVec3()
|
||||
local GroupUnitHeading = GroupUnit:GetHeading()
|
||||
Template.units[UnitID].alt = GroupUnitVec3.y
|
||||
Template.units[UnitID].x = GroupUnitVec3.x
|
||||
Template.units[UnitID].y = GroupUnitVec3.z
|
||||
Template.units[UnitID].heading = GroupUnitHeading
|
||||
self:E( { UnitID, Template.units[UnitID], Template.units[UnitID] } )
|
||||
if self:IsAlive() then
|
||||
local Vec3 = self:GetVec3()
|
||||
Template.x = Vec3.x
|
||||
Template.y = Vec3.z
|
||||
--Template.x = nil
|
||||
--Template.y = nil
|
||||
|
||||
self:E( #Template.units )
|
||||
for UnitID, UnitData in pairs( self:GetUnits() ) do
|
||||
local GroupUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
self:E( GroupUnit:GetName() )
|
||||
if GroupUnit:IsAlive() then
|
||||
local GroupUnitVec3 = GroupUnit:GetVec3()
|
||||
local GroupUnitHeading = GroupUnit:GetHeading()
|
||||
Template.units[UnitID].alt = GroupUnitVec3.y
|
||||
Template.units[UnitID].x = GroupUnitVec3.x
|
||||
Template.units[UnitID].y = GroupUnitVec3.z
|
||||
Template.units[UnitID].heading = GroupUnitHeading
|
||||
self:E( { UnitID, Template.units[UnitID], Template.units[UnitID] } )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
self:Destroy()
|
||||
|
||||
@ -10,13 +10,11 @@
|
||||
--
|
||||
-- @module Positionable
|
||||
|
||||
|
||||
--- The POSITIONABLE class
|
||||
-- @type POSITIONABLE
|
||||
--- @type POSITIONABLE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
-- @extends Wrapper.Identifiable#IDENTIFIABLE
|
||||
-- @field #string PositionableName The name of the measurable.
|
||||
-- @field Core.Spot#SPOT Spot The laser Spot.
|
||||
-- @field #number LaserCode The last assigned laser code.
|
||||
|
||||
--- @type POSITIONABLE
|
||||
-- @extends POSITIONABLE.__
|
||||
|
||||
|
||||
--- # POSITIONABLE class, extends @{Identifiable#IDENTIFIABLE}
|
||||
@ -49,6 +47,14 @@ POSITIONABLE = {
|
||||
ClassName = "POSITIONABLE",
|
||||
PositionableName = "",
|
||||
}
|
||||
|
||||
--- @field #POSITIONABLE.__
|
||||
POSITIONABLE.__ = {}
|
||||
|
||||
--- @field #POSITIONABLE.__.Cargo
|
||||
POSITIONABLE.__.Cargo = {}
|
||||
|
||||
|
||||
--- A DCSPositionable
|
||||
-- @type DCSPositionable
|
||||
-- @field id_ The ID of the controllable in DCS
|
||||
@ -677,5 +683,44 @@ function POSITIONABLE:GetLaserCode() --R2.1
|
||||
return self.LaserCode
|
||||
end
|
||||
|
||||
--- Add cargo.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param Core.Cargo#CARGO Cargo
|
||||
-- @return #POSITIONABLE
|
||||
function POSITIONABLE:AddCargo( Cargo )
|
||||
self.__.Cargo[Cargo] = Cargo
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove cargo.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param Core.Cargo#CARGO Cargo
|
||||
-- @return #POSITIONABLE
|
||||
function POSITIONABLE:RemoveCargo( Cargo )
|
||||
self.__.Cargo[Cargo] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Returns if carrier has given cargo.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return Core.Cargo#CARGO Cargo
|
||||
function POSITIONABLE:HasCargo( Cargo )
|
||||
return self.__.Cargo[Cargo]
|
||||
end
|
||||
|
||||
--- Clear all cargo.
|
||||
-- @param #POSITIONABLE self
|
||||
function POSITIONABLE:ClearCargo()
|
||||
self.__.Cargo = {}
|
||||
end
|
||||
|
||||
--- Get cargo item count.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return Core.Cargo#CARGO Cargo
|
||||
function POSITIONABLE:CargoItemCount()
|
||||
local ItemCount = 0
|
||||
for CargoName, Cargo in pairs( self.__.Cargo ) do
|
||||
ItemCount = ItemCount + Cargo:GetCount()
|
||||
end
|
||||
return ItemCount
|
||||
end
|
||||
|
||||
@ -926,6 +926,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -3059,6 +3059,7 @@ The range till cargo will board.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(CARGO_UNIT).RunCount" >
|
||||
<strong>CARGO_UNIT.RunCount</strong>
|
||||
</a>
|
||||
|
||||
@ -149,6 +149,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP).RemoveAirbase">CLEANUP:RemoveAirbase(AirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Removes an airbase from the airbase validation list.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP).SetCleanMissiles">CLEANUP:SetCleanMissiles(CleanMissiles)</a></td>
|
||||
<td class="summary">
|
||||
<p>Enables or disables the cleaning of missiles within the airbase zones.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -229,8 +235,14 @@ But as a result, there is more CPU overload.</p>
|
||||
|
||||
<h2>2. Add or Remove airbases</h2>
|
||||
|
||||
<p>The method <a href="##(CLEANUP).AddAirbase">CLEANUP.AddAirbase</a> to add an airbase to the cleanup validation process.
|
||||
The method <a href="##(CLEANUP).RemoveAirbase">CLEANUP.RemoveAirbase</a> removes an airbase from the cleanup validation process.</p>
|
||||
<p>The method <a href="##(CLEANUP).AddAirbase">CLEANUP.AddAirbase</a>() to add an airbase to the cleanup validation process.
|
||||
The method <a href="##(CLEANUP).RemoveAirbase">CLEANUP.RemoveAirbase</a>() removes an airbase from the cleanup validation process.</p>
|
||||
|
||||
<h2>3. Clean missiles and bombs within the airbase zone.</h2>
|
||||
|
||||
<p>When missiles or bombs hit the runway, the airbase operations stop.
|
||||
Use the method <a href="##(CLEANUP).SetCleanMissiles">CLEANUP.SetCleanMissiles</a>() to control the cleaning of missiles, which will prevent airbases to stop.
|
||||
Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.</p>
|
||||
|
||||
|
||||
</dd>
|
||||
@ -328,6 +340,41 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )</code></pre>
|
||||
<p><em><a href="##(CLEANUP)">#CLEANUP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CLEANUP).SetCleanMissiles" >
|
||||
<strong>CLEANUP:SetCleanMissiles(CleanMissiles)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Enables or disables the cleaning of missiles within the airbase zones.</p>
|
||||
|
||||
|
||||
<p>Airbase operations stop when a missile or bomb is dropped at a runway.
|
||||
Note that when this method is used, the airbase operations won't stop if
|
||||
the missile or bomb was cleaned within the airbase zone, which is 8km from the center of the airbase.
|
||||
However, there is a trade-off to make. Attacks on airbases won't be possible anymore if this method is used.
|
||||
Note, one can also use the method <a href="##(CLEANUP).RemoveAirbase">CLEANUP.RemoveAirbase</a>() to remove the airbase from the control process as a whole,
|
||||
when an enemy unit is near. That is also an option...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string CleanMissiles </em></code>:
|
||||
(Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(CLEANUP)">#CLEANUP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -247,6 +247,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife0">CONTROLLABLE:GetLife0()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the initial health.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetSize">CONTROLLABLE:GetSize()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1526,6 +1532,19 @@ The controllable is not existing or alive. </p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).GetSize" >
|
||||
<strong>CONTROLLABLE:GetSize()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -900,7 +900,6 @@ function below will use the range 1-7 just in case</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DESIGNATE).LaserCodes" >
|
||||
<strong>DESIGNATE.LaserCodes</strong>
|
||||
</a>
|
||||
|
||||
@ -2406,6 +2406,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" >
|
||||
<strong>DETECTION_BASE.DetectedItemMax</strong>
|
||||
</a>
|
||||
@ -2563,7 +2564,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE).DetectionInterval" >
|
||||
<strong>DETECTION_BASE.DetectionInterval</strong>
|
||||
</a>
|
||||
|
||||
@ -227,7 +227,6 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@ -236,9 +235,6 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -1073,7 +1073,7 @@ true if metric.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<em></em>
|
||||
<a id="#(SETTINGS).Metric" >
|
||||
<strong>SETTINGS.Metric</strong>
|
||||
</a>
|
||||
|
||||
@ -2194,9 +2194,6 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2746,9 +2743,6 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2784,7 +2778,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@ -2801,7 +2795,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
@ -3129,7 +3123,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnUnControlled" >
|
||||
<strong>SPAWN.SpawnUnControlled</strong>
|
||||
</a>
|
||||
|
||||
@ -436,7 +436,6 @@ ptional) The name of the new static.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWNSTATIC).SpawnIndex" >
|
||||
<strong>SPAWNSTATIC.SpawnIndex</strong>
|
||||
</a>
|
||||
|
||||
@ -552,7 +552,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).SetInfo">TASK:SetInfo(TaskInfo, TaskInfoText)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).SetInfo">TASK:SetInfo(TaskInfo, TaskInfoText, TaskInfoOrder)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the Information on the Task</p>
|
||||
</td>
|
||||
@ -687,6 +687,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).TaskID">TASK.TaskID</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).TaskInfo">TASK.TaskInfo</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -2472,7 +2478,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK).SetInfo" >
|
||||
<strong>TASK:SetInfo(TaskInfo, TaskInfoText)</strong>
|
||||
<strong>TASK:SetInfo(TaskInfo, TaskInfoText, TaskInfoOrder)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -2483,12 +2489,20 @@ self</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string TaskInfo </em></code>: </p>
|
||||
<p><code><em>#string TaskInfo </em></code>:
|
||||
The key and title of the task information.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskInfoText </em></code>: </p>
|
||||
<p><code><em>#string TaskInfoText </em></code>:
|
||||
The Task info text.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number TaskInfoOrder </em></code>:
|
||||
The ordering, a number between 0 and 99.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@ -2978,6 +2992,19 @@ Fsm#FSM_PROCESS</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK).TaskInfo" >
|
||||
<strong>TASK.TaskInfo</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -195,6 +195,12 @@ and various dedicated deployment zones.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).GetDeployZones">TASK_CARGO:GetDeployZones()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).GetGoalTotal">TASK_CARGO:GetGoalTotal()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -249,6 +255,12 @@ and various dedicated deployment zones.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).SetDeployZones">TASK_CARGO:SetDeployZones(@, TaskUnit, DeployZones)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).SetGoalTotal">TASK_CARGO:SetGoalTotal()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -355,6 +367,12 @@ and various dedicated deployment zones.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO_TRANSPORT).__CargoPickedUp">TASK_CARGO_TRANSPORT:__CargoPickedUp(Delay, TaskUnit, Cargo)</a></td>
|
||||
<td class="summary">
|
||||
<p>Asynchronous Event Trigger for Event CargoPickedUp.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO_TRANSPORT).onafterGoal">TASK_CARGO_TRANSPORT:onafterGoal(TaskUnit, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -510,7 +528,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
|
||||
<a id="#(FSM_PROCESS).Cargo" >
|
||||
<strong>FSM_PROCESS.Cargo</strong>
|
||||
</a>
|
||||
@ -524,6 +542,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).DeployZone" >
|
||||
<strong>FSM_PROCESS.DeployZone</strong>
|
||||
</a>
|
||||
@ -619,6 +638,19 @@ The Cargo Set.</p>
|
||||
<p><em><a href="##(list)">#list</a>:</em>
|
||||
Core.Zone#ZONE_BASE> The Deployment Zones.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_CARGO).GetGoalTotal" >
|
||||
<strong>TASK_CARGO:GetGoalTotal()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -875,6 +907,19 @@ ist<Core.Zone#ZONE> DeployZones</p>
|
||||
<p><em><a href="##(TASK_CARGO)">#TASK_CARGO</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_CARGO).SetGoalTotal" >
|
||||
<strong>TASK_CARGO:SetGoalTotal()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1480,6 +1525,42 @@ The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Sta
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_CARGO_TRANSPORT).onafterGoal" >
|
||||
<strong>TASK_CARGO_TRANSPORT:onafterGoal(TaskUnit, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(list)" >Type <code>list</code></a></h2>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user