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Merge remote-tracking branch 'origin/master' into develop
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@ -31,7 +31,7 @@
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-- @image OPS_CSAR.jpg
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---
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-- Last Update July 2024
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-- Last Update Aug 2024
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-------------------------------------------------------------------------
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--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
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@ -136,6 +136,7 @@
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-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
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-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
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-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
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-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
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--
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-- ## 3. Results
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--
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@ -256,6 +257,7 @@ CSAR = {
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topmenuname = "CSAR",
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ADFRadioPwr = 1000,
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PilotWeight = 80,
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CreateRadioBeacons = true,
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}
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--- Downed pilots info.
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@ -297,7 +299,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
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--- CSAR class version.
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-- @field #string version
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CSAR.version="1.0.26"
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CSAR.version="1.0.27"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@ -1855,11 +1857,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
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else
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distancetext = string.format("%.1fkm", _distance/1000.0)
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end
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if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
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else
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
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end
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if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
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else
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
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end
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end
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end
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@ -2230,8 +2232,10 @@ end
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-- @param #CSAR self
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-- @param Wrapper.Group#GROUP _group Group #GROUP object.
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-- @param #number _freq Frequency to use
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-- @return #CSAR self
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function CSAR:_AddBeaconToGroup(_group, _freq)
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self:T(self.lid .. " _AddBeaconToGroup")
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if self.CreateRadioBeacons == false then return end
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local _group = _group
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if _group == nil then
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--return frequency to pool of available
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@ -2247,7 +2251,7 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
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if _group:IsAlive() then
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local _radioUnit = _group:GetUnit(1)
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if _radioUnit then
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local name = _radioUnit:GetName()
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local name = _radioUnit:GetName()
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local Frequency = _freq -- Freq in Hertz
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local name = _radioUnit:GetName()
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local Sound = "l10n/DEFAULT/"..self.radioSound
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@ -2260,9 +2264,10 @@ end
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--- (Internal) Helper function to (re-)add beacon to downed pilot.
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-- @param #CSAR self
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-- @param #table _args Arguments
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-- @return #CSAR self
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function CSAR:_RefreshRadioBeacons()
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self:T(self.lid .. " _RefreshRadioBeacons")
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if self.CreateRadioBeacons == false then return end
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if self:_CountActiveDownedPilots() > 0 then
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local PilotTable = self.downedPilots
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for _,_pilot in pairs (PilotTable) do
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@ -773,6 +773,8 @@ do
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-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
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-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
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-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
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-- my_ctld.TroopUnloadDistGround = 1.5 -- If hovering, spawn dropped troops this far away from the helo
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-- my_ctld.TroopUnloadDistHover = 5 -- If grounded, spawn dropped troops this far away from the helo
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--
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-- ## 2.1 CH-47 Chinook support
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--
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@ -1208,6 +1210,8 @@ CTLD = {
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pickupZones = {},
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DynamicCargo = {},
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ChinookTroopCircleRadius = 5,
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TroopUnloadDistGround = 1.5,
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TroopUnloadDistHover = 5,
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}
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------------------------------
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@ -2935,8 +2939,8 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
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local agl = staticpos.y-landheight
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agl = UTILS.Round(agl,2)
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local GCloaded = agl > 0 and true or false
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if IsNoHook == true then GCloaded = false end
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--]]
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if IsNoHook == true then GCloaded = false end
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--]]
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--- Testing
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local distance = self:_GetDistance(location,staticpos)
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--self:T({name=static:GetName(),IsHook=IsHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
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@ -3432,7 +3436,7 @@ function CTLD:_UnloadTroops(Group, Unit)
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randomcoord = Group:GetCoordinate()
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-- slightly left from us
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local Angle = (heading+270)%360
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local offset = hoverunload and 1.5 or 5
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local offset = hoverunload and self.TroopUnloadDistGround or self.TroopUnloadDistHover
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randomcoord:Translate(offset,Angle,nil,true)
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end
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local tempcount = 0
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