#PLAYERTASK

* Remove filtering for task state preventing further players to join
This commit is contained in:
Applevangelist 2022-08-27 16:05:47 +02:00
parent 3e38db16f6
commit b468134432

View File

@ -1108,7 +1108,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASKCONTROLLER.version="0.1.24"
PLAYERTASKCONTROLLER.version="0.1.25"
--- Constructor
-- @param #PLAYERTASKCONTROLLER self
@ -2290,11 +2290,11 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client)
text = string.format("%s (%03d) [%d%s",name,_task.PlayerTaskNr,pilotcount,newtext)
end
end
if _task:GetState() == "Planned" or (not _task:HasPlayerName(playername)) then
local taskentry = MENU_GROUP_COMMAND:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task)
taskentry:SetTag(playername)
taskmenu[#taskmenu+1] = taskentry
end
--if _task:GetState() == "Planned" or (not _task:HasPlayerName(playername)) then
local taskentry = MENU_GROUP_COMMAND:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task)
taskentry:SetTag(playername)
taskmenu[#taskmenu+1] = taskentry
--end
end
end
else