bug fix with group logic

This commit is contained in:
svenvandevelde 2016-02-27 08:02:58 +01:00
parent a0c043a465
commit b51b102aa1

View File

@ -228,7 +228,7 @@ trace.f( self.ClassName, { event } )
TargetGroup = Unit.getGroup( TargetUnit )
TargetUnitName = TargetUnit:getName()
if TargetGroup then
if TargetGroup and TargetGroup:isExist() then
TargetGroupName = TargetGroup:getName()
end
TargetPlayerName = TargetUnit:getPlayerName()
@ -446,7 +446,7 @@ trace.f( self.ClassName, { event } )
InitGroup = Unit.getGroup( InitUnit )
InitUnitName = InitUnit:getName()
if InitGroup then
if InitGroup and InitGroup:isExist() then
InitGroupName = InitGroup:getName()
end
InitPlayerName = InitUnit:getPlayerName()
@ -469,7 +469,7 @@ trace.f( self.ClassName, { event } )
TargetGroup = Unit.getGroup( TargetUnit )
TargetUnitName = TargetUnit:getName()
if TargetGroup then
if TargetGroup and TargetGroup:isExist() then
TargetGroupName = TargetGroup:getName()
end
TargetPlayerName = TargetUnit:getPlayerName()