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#MANTIS, SHORAD
* Added more options for ScootZones
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@ -799,12 +799,16 @@ do
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-- @param #MANTIS self
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-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
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-- @param #number Number Number of closest zones to be considered, defaults to 3.
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-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
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-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
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-- @return #MANTIS self
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function MANTIS:AddScootZones(ZoneSet, Number)
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function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
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self:T(self.lid .. " AddScootZones")
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self.SkateZones = ZoneSet
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self.SkateNumber = Number or 3
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self.shootandscoot = true
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self.shootandscoot = true
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self.ScootRandom = Random
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self.ScootFormation = Formation or "Cone"
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return self
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end
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@ -1810,7 +1814,7 @@ do
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self.Shorad.debug = self.debug
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end
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if self.shootandscoot and self.SkateZones and self.Shorad then
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self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
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self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
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end
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self:__Status(-math.random(1,10))
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return self
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@ -41,10 +41,14 @@
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-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
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-- @field #number DefenseLowProb Default 70, minimum detection limit
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-- @field #number DefenseHighProb Default 90, maximum detection limit
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-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
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-- @field #boolean shootandscoot
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-- @field #number SkateNumber
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-- @field Core.Set#SET_ZONE SkateZones
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-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
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-- @field #boolean shootandscoot If true, shoot and scoot between zones
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-- @field #number SkateNumber Number of zones to consider
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-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
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-- @field #number minscootdist Min distance of the next zone
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-- @field #number maxscootdist Max distance of the next zone
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-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
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-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
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-- @extends Core.Base#BASE
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@ -77,14 +81,15 @@
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--
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-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
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--
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-- ## Customize options
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-- ## Customization options
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--
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-- * SHORAD:SwitchDebug(debug)
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-- * SHORAD:SwitchHARMDefense(onoff)
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-- * SHORAD:SwitchAGMDefense(onoff)
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-- * SHORAD:SetDefenseLimits(low,high)
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-- * SHORAD:SetActiveTimer(seconds)
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-- * SHORAD:SetDefenseRadius(meters)
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-- * myshorad:SwitchDebug(debug)
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-- * myshorad:SwitchHARMDefense(onoff)
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-- * myshorad:SwitchAGMDefense(onoff)
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-- * myshorad:SetDefenseLimits(low,high)
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-- * myshorad:SetActiveTimer(seconds)
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-- * myshorad:SetDefenseRadius(meters)
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-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
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--
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-- @field #SHORAD
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SHORAD = {
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@ -107,6 +112,9 @@ SHORAD = {
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shootandscoot = false,
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SkateNumber = 3,
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SkateZones = nil,
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minscootdist = 100,
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minscootdist = 3000,
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scootrandomcoord = false,
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}
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-----------------------------------------------------------------------
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@ -174,7 +182,7 @@ do
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self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
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self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
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if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
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self:I("*** SHORAD - Started Version 0.3.2")
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self:I("*** SHORAD - Started Version 0.3.4")
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-- Set the string id for output to DCS.log file.
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self.lid=string.format("SHORAD %s | ", self.name)
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self:_InitState()
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@ -219,12 +227,16 @@ do
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-- @param #SHORAD self
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-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
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-- @param #number Number Number of closest zones to be considered, defaults to 3.
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-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
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-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
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-- @return #SHORAD self
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function SHORAD:AddScootZones(ZoneSet, Number)
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function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
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self:T(self.lid .. " AddScootZones")
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self.SkateZones = ZoneSet
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self.SkateNumber = Number or 3
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self.shootandscoot = true
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self.shootandscoot = true
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self.scootrandomcoord = Random
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self.scootformation = Formation or "Cone"
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return self
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end
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@ -613,8 +625,8 @@ do
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function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
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self:T( { From,Event,To } )
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local possibleZones = {}
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local mindist = 100
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local maxdist = 3000
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local mindist = self.minscootdist or 100
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local maxdist = self.maxscootdist or 3000
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if Shorad and Shorad:IsAlive() then
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local NowCoord = Shorad:GetCoordinate()
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for _,_zone in pairs(self.SkateZones.Set) do
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@ -630,7 +642,11 @@ do
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if rand == 0 then rand = 1 end
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self:T(self.lid .. " ShootAndScoot to zone "..rand)
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local ToCoordinate = possibleZones[rand]:GetCoordinate()
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Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
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if self.scootrandomcoord then
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ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
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end
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local formation = self.scootformation or "Cone"
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Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
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end
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end
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return self
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@ -731,4 +747,4 @@ do
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end
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-----------------------------------------------------------------------
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-- SHORAD end
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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