WIP on AI_Cargo_Airplane

This commit is contained in:
FlightControl_Master 2018-04-14 13:45:00 +02:00
parent 1444a613c5
commit b9eab34d6a
3 changed files with 121 additions and 17 deletions

View File

@ -24,7 +24,7 @@ AI_CARGO_AIRPLANE = {
--- Creates a new AI_CARGO_AIRPLANE object.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
-- @param Core.Set#SET_CARGO CargoSet
-- @param #number CombatRadius
-- @return #AI_CARGO_AIRPLANE
@ -115,13 +115,13 @@ end
--- Set the Carrier.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
-- @return #AI_CARGO_AIRPLANE
function AI_CARGO_AIRPLANE:SetCarrier( Airplane )
local AICargo = self
self.Airplane = Airplane -- Wrapper.Unit#UNIT
self.Airplane = Airplane -- Wrapper.Group#GROUP
self.Airplane:SetState( self.Airplane, "AI_CARGO_AIRPLANE", self )
self.RoutePickup = false
@ -172,7 +172,7 @@ end
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Airbase#AIRBASE Airbase
-- @param #number Radius
-- @return Wrapper.Unit#UNIT NewCarrier
-- @return Wrapper.Group#GROUP NewCarrier
function AI_CARGO_AIRPLANE:FindCarrier( Coordinate, Radius )
local CoordinateZone = ZONE_RADIUS:New( "Zone" , Coordinate:GetVec2(), Radius )
@ -193,7 +193,7 @@ function AI_CARGO_AIRPLANE:FindCarrier( Coordinate, Radius )
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
-- @param From
-- @param Event
-- @param To
@ -228,9 +228,14 @@ end
-- @param #number Speed
function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Speed )
if self.Airbase then
Airplane:RespawnAtAirbase( self.Airbase )
end
if Airplane and Airplane:IsAlive() then
self.RoutePickup = true
self.Airbase = Airbase
Airplane:RouteRTB( Airbase, Speed)
end
@ -239,26 +244,31 @@ end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
-- @param From
-- @param Event
-- @param To
-- @param Wrapper.Airbase#AIRBASE Airbase
-- @param Wrapper.Airbase#AIRBASE Airbase
-- @param #number Speed
function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate, Speed )
function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Speed )
if self.Airbase then
Airplane:RespawnAtAirbase( self.Airbase )
end
if Airplane and Airplane:IsAlive() then
self.RouteDeploy = true
self.Airbase = Airbase
Airplane:RouteRTB( Airbase, Speed)
Airplane:RouteRTB( Airbase, Speed )
end
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterLoad( Airplane, From, Event, To, Coordinate )
if Airplane and Airplane:IsAlive() then
@ -276,7 +286,7 @@ function AI_CARGO_AIRPLANE:onafterLoad( Airplane, From, Event, To, Coordinate )
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then
@ -291,7 +301,7 @@ function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To )
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterLoaded( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then
@ -301,7 +311,7 @@ end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then
@ -312,7 +322,7 @@ function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then
@ -326,7 +336,7 @@ function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To )
end
--- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Unit#UNIT Airplane
-- @param Wrapper.Group#GROUP Airplane
function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then

View File

@ -688,7 +688,7 @@ function DATABASE:_RegisterAirbases()
local DCSAirbaseName = DCSAirbase:getName()
self:E( { "Register Airbase:", DCSAirbaseName } )
self:E( { "Register Airbase:", DCSAirbaseName, DCSAirbase:getID() } )
self:AddAirbase( DCSAirbaseName )
end
end

View File

@ -1141,7 +1141,7 @@ function GROUP:Respawn( Template, Reset )
else
for UnitID, TemplateUnitData in pairs( Template.units ) do
self:F( "Reset" )
local GroupUnitVec3 = { x = TemplateUnitData.x, y = TemplateUnitData.alt, z = TemplateUnitData.z }
local GroupUnitVec3 = { x = TemplateUnitData.x, y = TemplateUnitData.alt, z = TemplateUnitData.y }
if Zone then
if self.InitRespawnRandomizePositionZone then
GroupUnitVec3 = Zone:GetRandomVec3()
@ -1174,7 +1174,101 @@ function GROUP:Respawn( Template, Reset )
end
--- @param Wrapper.Group#GROUP self
function GROUP:RespawnAtAirbase( AirbaseRespawn, Takeoff, TakeoffAltitude ) -- R2.4
self:F( { AirbaseRespawn, Takeoff, TakeoffAltitude } )
local PointVec3 = AirbaseRespawn:GetPointVec3()
Takeoff = Takeoff or SPAWN.Takeoff.Hot
local SpawnTemplate = self:GetTemplate()
if SpawnTemplate then
local SpawnPoint = SpawnTemplate.route.points[1]
-- These are only for ships.
SpawnPoint.linkUnit = nil
SpawnPoint.helipadId = nil
SpawnPoint.airdromeId = nil
local AirbaseID = AirbaseRespawn:GetID()
local AirbaseCategory = AirbaseRespawn:GetDesc().category
self:F( { AirbaseCategory = AirbaseCategory, Ship = Airbase.Category.SHIP, Helipad = Airbase.Category.HELIPAD, Airdrome = Airbase.Category.AIRDROME } )
if AirbaseCategory == Airbase.Category.SHIP then
SpawnPoint.linkUnit = AirbaseID
SpawnPoint.helipadId = AirbaseID
elseif AirbaseCategory == Airbase.Category.HELIPAD then
SpawnPoint.linkUnit = AirbaseID
SpawnPoint.helipadId = AirbaseID
elseif AirbaseCategory == Airbase.Category.AIRDROME then
SpawnPoint.airdromeId = AirbaseID
end
SpawnPoint.alt = 0
SpawnPoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
SpawnPoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
-- Translate the position of the Group Template to the Vec3.
for UnitID = 1, #SpawnTemplate.units do
self:T( 'Before Translation SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
-- These cause a lot of confusion.
local UnitTemplate = SpawnTemplate.units[UnitID]
UnitTemplate.parking = 15
UnitTemplate.parking_id = "30"
UnitTemplate.alt = 0
local SX = UnitTemplate.x
local SY = UnitTemplate.y
local BX = SpawnPoint.x
local BY = SpawnPoint.y
local TX = PointVec3.x + ( SX - BX )
local TY = PointVec3.z + ( SY - BY )
UnitTemplate.x = TX
UnitTemplate.y = TY
if Takeoff == GROUP.Takeoff.Air then
UnitTemplate.alt = PointVec3.y + ( TakeoffAltitude or 200 )
--else
-- UnitTemplate.alt = PointVec3.y + 10
end
self:T( 'After Translation SpawnTemplate.units['..UnitID..'].x = ' .. UnitTemplate.x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. UnitTemplate.y )
end
SpawnPoint.x = PointVec3.x
SpawnPoint.y = PointVec3.z
if Takeoff == GROUP.Takeoff.Air then
SpawnPoint.alt = PointVec3.y + ( TakeoffAltitude or 200 )
--else
-- SpawnPoint.alt = PointVec3.y + 10
end
SpawnTemplate.x = PointVec3.x
SpawnTemplate.y = PointVec3.z
local GroupSpawned = self:Respawn( SpawnTemplate )
-- When spawned in the air, we need to generate a Takeoff Event
if Takeoff == GROUP.Takeoff.Air then
for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 1 )
end
end
return GroupSpawned
end
return nil
end
--- Return the mission template of the group.