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Documentation
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@@ -100,8 +100,6 @@ These AI Controlling Classes are based on FSM (Finite State Machine) Classes, an
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MOOSE Functional Classes provide various functions that are useful in mission design.
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* [SPAWN](Documentation/Spawn.html): Spawn new groups (and units) during mission execution.
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* [ESCORT](Documentation/Escort.html): Makes groups consisting of helicopters, airplanes, ground troops or ships within a mission joining your flight. You can control these groups through the ratio menu during your flight. Available commands are around: Navigation, Position Hold, Reporting (Target Detection), Attacking, Assisted Attacks, ROE, Evasion, Mission Execution and more ...
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* [MISSILETRAINER](Documentation/MissileTrainer.html): Missile trainer, it destroys missiles when they are within a certain range of player airplanes, displays tracking and alert messages of missile launches; approach; destruction, and configure with radio menu commands. Various APIs available to configure the trainer.
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@@ -120,6 +118,11 @@ MOOSE Functional Classes provide various functions that are useful in mission de
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* [RAT](Documentation/Rat.html): Random Air Traffic engine developed by FunkyFranky, use the available airspace!
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* [ATC_GROUND](Documentation/ATC_Ground.html): Monitor players on the airbase and make them behave and provide instructions.
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* [ATC_GROUND](Documentation/ATC_Ground.html#ATC_GROUND_CAUCASUS): ATC Ground operations for Caucasus.
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* [ATC_GROUND](Documentation/ATC_Ground.html#ATC_GROUND_NEVADA): ATC Ground operations for Nevada.
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* [ATC_GROUND](Documentation/ATC_Ground.html#ATC_GROUND_NORMANDY): ATC Ground operations for Normandy.
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## 2.4. MOOSE Wrapper Classes
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MOOSE Wrapper Classes provide an object oriented hierarchical mechanism to manage the DCS objects within the simulator.
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@@ -156,6 +159,10 @@ These classes define the base building blocks of the MOOSE framework. These clas
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* [SCHEDULER](Documentation/Scheduler.html): This class implements a timer scheduler that will call at optional specified intervals repeatedly or just one time a scheduled function.
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* [SPAWN](Documentation/Spawn.html#SPAWN): Spawn new groups (and units) during mission execution.
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* [SPAWNSTATIC](Documentation/SpawnStatic.html#SPAWNSTATIC): Spawn Static objects using a predefined "template".
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* [Finite State Machines](Documentation/Fsm.html): Finite State Machine provides a process management or state machine capability for various scenarios.
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* [FSM](Documentation/Fsm.html#FSM): The main FSM class can be used to build a generic Finite State Machine.
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* [FSM\_CONTROLLABLE](Documentation/Fsm.html#FSM_CONTROLLABLE): An FSM class to control a Controllable. A controllable is a group or unit that can be controlled.
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@@ -190,8 +197,6 @@ These classes define the base building blocks of the MOOSE framework. These clas
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* [CARGO](Documentation/Cargo.html): Manage Cargo in the simulation.
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* [CARGO\_GROUP](Documentation/Cargo.html#CARGO_GROUP): Manage Cargo that is defined as a GROUP object within the simulation.
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* [SPAWNSTATIC](Documentation/SpawnStatic.html#SPAWNSTATIC): Spawn Static objects using a predefined "template".
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* [BEACON](Documentation/Radio.html): Create beacons.
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* [RADIO](Documentation/Radio.html): Create radio communication.
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