#AICSAR - added option to use eject event

This commit is contained in:
Applevangelist 2023-02-19 12:30:00 +01:00
parent 46c3ed72c3
commit bef8e53347

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@ -55,6 +55,8 @@
-- @field Utilities.FiFo#FIFO PilotStore
-- @field #number Altitude Default altitude setting for the helicopter FLIGHTGROUP 1500ft.
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
-- @extends Core.Fsm#FSM
@ -189,7 +191,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.1.12",
version = "0.1.14",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@ -232,6 +234,8 @@ AICSAR = {
PilotStore = nil,
Speed = 100,
Altitude = 1500,
UseEventEject = false,
Delay = 100,
}
-- TODO Messages
@ -343,6 +347,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
self.farp = FARP
self.farpzone = MASHZone
self.playerset = SET_CLIENT:New():FilterActive(true):FilterCategories("helicopter"):FilterStart()
self.UseEventEject = false
self.Delay = 300
-- Radio
self.SRS = nil
@ -394,7 +400,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self:HandleEvent(EVENTS.LandingAfterEjection,self._EventHandler)
self:HandleEvent(EVENTS.Ejection,self._EventHandlerEject)
self:HandleEvent(EVENTS.Ejection,self._EjectEventHandler)
self:__Start(math.random(2,5))
@ -663,20 +669,99 @@ end
-- @param #AICSAR self
-- @param Core.Event#EVENTDATA EventData
-- @return #AICSAR self
function AICSAR:_EventHandlerEject(EventData)
function AICSAR:_EjectEventHandler(EventData)
local _event = EventData -- Core.Event#EVENTDATA
if _event.IniPlayerName then
self.PilotStore:Push(_event.IniPlayerName)
self:T(self.lid.."Pilot Ejected: ".._event.IniPlayerName)
if self.UseEventEject then
-- get position and spawn in a template pilot
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
local _country = _event.initiator:getCountry()
local _coalition = coalition.getCountryCoalition( _country )
local data = UTILS.DeepCopy(EventData)
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
end
end
return self
end
--- [Internal] Spawn a pilot
-- @param #AICSAR self
-- @param Core.Point#COORDINATE _LandingPos Landing Postion
-- @param #number _coalition Coalition side
-- @return #AICSAR self
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
-- Mayday Message
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
local text = ""
local setting = {}
setting.MGRS_Accuracy = self.MGRS_Accuracy
local location = _LandingPos:ToStringMGRS(setting)
local msgtxt = Text..location.."!"
location = string.gsub(location,"MGRS ","")
location = string.gsub(location,"%s+","")
location = string.gsub(location,"([%a%d])","%1;") -- "0 5 1 "
location = string.gsub(location,"0","zero")
location = string.gsub(location,"9","niner")
location = "MGRS;"..location
if self.SRSGoogle then
location = string.format("<say-as interpret-as='characters'>%s</say-as>",location)
end
text = Text .. location .. "!"
local ttstext = Text .. location .. "! Repeat! "..location
if _coalition == self.coalition then
if self.verbose then
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
end
if self.SRSRadio then
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
sound:SetPlayWithSRS(true)
self.SRS:PlaySoundFile(sound,2)
elseif self.DCSRadio then
self:DCSRadioBroadcast(Soundfile,Soundlength,text)
elseif self.SRSTTSRadio then
if self.SRSPilotVoice then
self.SRSQ:NewTransmission(ttstext,nil,self.SRSPilot,nil,1)
else
self.SRSQ:NewTransmission(ttstext,nil,self.SRS,nil,1)
end
end
end
-- further processing
if _coalition == self.coalition and distancetofarp <= self.maxdistance then
-- in reach
self:T(self.lid .. "Spawning new Pilot")
self.pilotindex = self.pilotindex + 1
local newpilot = SPAWN:NewWithAlias(self.template,string.format("%s-AICSAR-%d",self.template, self.pilotindex))
newpilot:InitDelayOff()
newpilot:OnSpawnGroup(
function (grp)
self.pilotqueue[self.pilotindex] = grp
end
)
newpilot:SpawnFromCoordinate(_LandingPos)
self:__PilotDown(2,_LandingPos,true)
elseif _coalition == self.coalition and distancetofarp > self.maxdistance then
-- out of reach, apologies, too far off
self:T(self.lid .. "Pilot out of reach")
self:__PilotDown(2,_LandingPos,false)
end
return self
end
--- [Internal] Catch the landing after ejection and spawn a pilot in situ.
-- @param #AICSAR self
-- @param Core.Event#EVENTDATA EventData
-- @param #boolean FromEject
-- @return #AICSAR self
function AICSAR:_EventHandler(EventData)
function AICSAR:_EventHandler(EventData, FromEject)
self:T(self.lid .. "OnEventLandingAfterEjection ID=" .. EventData.id)
-- autorescue on off?
@ -686,6 +771,8 @@ function AICSAR:_EventHandler(EventData)
end
end
if self.UseEventEject and (not FromEject) then return self end
local _event = EventData -- Core.Event#EVENTDATA
-- get position and spawn in a template pilot
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)