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Documentation
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--
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-- The cargo sets are extremely important for the AI cargo transportation dispatchers and the cargo transporation tasking.
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--
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-- # 5) Declare MOOSE cargo within the mission editor!!!
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-- # 5) Declare cargo directly in the mission editor!
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--
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-- But I am not finished! There is something more, that is even more great!
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-- Imagine the mission designers having to code all these lines every time it wants to embed cargo within a mission.
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-- This would be extremely tiring and a huge overload.
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-- However, the MOOSE framework allows to declare MOOSE cargo objects within the mission editor!!!
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--
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-- So, at mission startup, MOOSE will search for objects following a special naming convention, and will create for you dynamically
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-- cargo objects at mission start!!!
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-- These cargo objects can then be automatically incorporated within cargo set(s)!!!
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-- In other words, your mission would be reduced to about a few lines of code, providing you with a full dynamic cargo handling mission!
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-- So, at mission startup, MOOSE will search for objects following a special naming convention, and will **create** for you **dynamically
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-- cargo objects** at **mission start**!!! -- These cargo objects can then be automatically incorporated within cargo set(s)!!!
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-- In other words, your mission will be reduced to about a few lines of code, providing you with a full dynamic cargo handling mission!
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--
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-- ## 5.1) Use \#CARGO tags in the mission editor:
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--
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-- MOOSE can create automatically cargo objects, if the name of the cargo contains the **\#CARGO** tag.
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-- When a mission starts, MOOSE will scan all group and static objects it found for the presence of the \#CARGO tag.
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-- And there is NO cargo object actually declared within the script! However, if you would open the mission, there would be hundreds of cargo objects...
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--
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-- The \#CARGO tag even allows for several options to be specified, which are important to learn.
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-- For example, the following #CARGO naming in the group name of the object, will create a group cargo object for MOOSE.
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--
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-- `Infantry #CARGO(T=Workmaterials,RR=500,NR=25)´
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-- ## 5.2) The \#CARGO tag to create CARGO_GROUP objects:
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--
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-- This will create a cargo object:
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-- You can also use the \#CARGO tag on **group** objects of the mission editor.
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--
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-- For example, the following #CARGO naming in the **group name** of the object, will create a CARGO_GROUP object when the mission starts.
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--
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-- `Infantry #CARGO(T=Workmaterials,RR=500,NR=25)`
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--
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-- This will create a CARGO_GROUP object:
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--
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-- * with the group name `Infantry #CARGO`
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-- * is of type `Workmaterials`
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-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
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-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
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--
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-- ## 5.2) The \#CARGO tag to create CARGO_CRATE objects:
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--
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-- You can also use the \#CARGO tag on **static** objects, including **static cargo** objects of the mission editor.
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--
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-- For example, the following #CARGO naming in the **static name** of the object, will create a CARGO_CRATE object when the mission starts.
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--
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-- `Static #CARGO(T=Workmaterials,RR=500,NR=25)`
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--
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-- This will create a CARGO_CRATE object:
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--
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-- * with the group name `Static #CARGO`
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-- * is of type `Workmaterials`
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-- * will report when a carrier is within 500 meters
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-- * will board to carriers when the carrier is within 500 meters from the cargo object
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-- * will dissapear when the cargo is within 25 meters from the carrier during boarding
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--
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-- So the overall syntax of the #CARGO naming tag and arguments are:
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--
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-- `StaticName #CARGO(T=CargoTypeName,RR=Range,NR=Range)`
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--
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-- * **T=** Provide a text that contains the type name of the cargo object. This type name can be used to filter cargo within a SET_CARGO object.
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-- * **RR=** Provide the minimal range in meters when the report to the carrier, and board to the carrier.
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-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
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-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
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-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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