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Client
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@ -78,6 +78,9 @@ do -- CARGO_GROUP
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local GroupName = CargoGroup:GetName()
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self.CargoName = Name
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self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
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-- Deactivate late activation.
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self.CargoTemplate.lateActivation=false
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self.GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
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self.GroupTemplate.name = self.CargoName .. "#CARGO"
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@ -692,6 +692,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
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end
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-- Debug info.
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self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
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Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
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Category = self.Templates.Groups[GroupTemplateName].CategoryID,
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@ -739,7 +740,8 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
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self.Templates.Statics[StaticTemplateName].CoalitionID = CoalitionID
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self.Templates.Statics[StaticTemplateName].CountryID = CountryID
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self:I( { Static = self.Templates.Statics[StaticTemplateName].StaticName,
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-- Debug info.
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self:T( { Static = self.Templates.Statics[StaticTemplateName].StaticName,
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Coalition = self.Templates.Statics[StaticTemplateName].CoalitionID,
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Category = self.Templates.Statics[StaticTemplateName].CategoryID,
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Country = self.Templates.Statics[StaticTemplateName].CountryID
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@ -829,33 +831,38 @@ end
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function DATABASE:_RegisterGroupsAndUnits()
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local CoalitionsData = { GroupsRed = coalition.getGroups( coalition.side.RED ), GroupsBlue = coalition.getGroups( coalition.side.BLUE ), GroupsNeutral = coalition.getGroups( coalition.side.NEUTRAL ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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for DCSGroupId, DCSGroup in pairs( CoalitionData ) do
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if DCSGroup:isExist() then
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-- Group name.
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local DCSGroupName = DCSGroup:getName()
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self:I( { "Register Group:", DCSGroupName } )
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-- Add group.
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self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
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self:AddGroup( DCSGroupName )
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-- Loop over units in group.
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for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
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-- Get unit name.
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local DCSUnitName = DCSUnit:getName()
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self:I( { "Register Unit:", DCSUnitName } )
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-- Add unit.
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self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
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self:AddUnit( DCSUnitName )
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end
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else
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self:E( { "Group does not exist: ", DCSGroup } )
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self:E({"Group does not exist: ", DCSGroup})
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end
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end
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end
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self:T("Groups:")
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for GroupName, Group in pairs( self.GROUPS ) do
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self:T( { "Group:", GroupName } )
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end
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return self
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end
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@ -1069,13 +1076,30 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
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self:F2( { Event } )
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if Event.IniUnit then
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if Event.IniObjectCategory == 1 then
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-- Try to get the player name. This can be buggy for multicrew aircraft!
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local PlayerName = Event.IniUnit:GetPlayerName()
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if PlayerName and self.PLAYERS[PlayerName] then
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self:I( { "Player Left:", PlayerName } )
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if PlayerName then --and self.PLAYERS[PlayerName] then
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-- Debug info.
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self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
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-- Remove player menu.
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local Settings = SETTINGS:Set( PlayerName )
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Settings:RemovePlayerMenu( Event.IniUnit )
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self:DeletePlayer( Event.IniUnit, PlayerName )
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Settings:RemovePlayerMenu(Event.IniUnit)
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-- Delete player.
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self:DeletePlayer(Event.IniUnit, PlayerName)
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-- Client stuff.
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local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
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if client then
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client:RemovePlayer(PlayerName)
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end
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end
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end
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end
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