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Added smoke color per RECCE
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@ -31,6 +31,7 @@
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-- * Targets are lased by threat priority order
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-- * Use FSM events to link functionality into your scripts
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-- * Easy set-up
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-- * Set laser codes and smoke colors per Recce unit
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--
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-- # 2 Basic usage
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--
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@ -46,7 +47,7 @@
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--
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-- local autolaser = AUTOLASE:New(FoxSet,coalition.side.BLUE,"Wolfpack",Pilotset)
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--
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-- ## 2.5 Example - Using a fixed laser code for a specific Recce unit:
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-- ## 2.5 Example - Using a fixed laser code and color for a specific Recce unit:
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--
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-- local recce = SPAWN:New("Reaper")
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-- :InitDelayOff()
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@ -55,6 +56,7 @@
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-- local unit = group:GetUnit(1)
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-- local name = unit:GetName()
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-- autolaser:SetRecceLaserCode(name,1688)
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-- autolaser:SetRecceSmokeColor(name,SMOKECOLOR.Red)
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-- end
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-- )
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-- :InitCleanUp(60)
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@ -107,7 +109,7 @@ AUTOLASE = {
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--- AUTOLASE class version.
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-- @field #string version
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AUTOLASE.version = "0.0.8"
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AUTOLASE.version = "0.0.9"
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-------------------------------------------------------------------
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-- Begin Functional.Autolase.lua
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@ -169,6 +171,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
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self.UnitsByThreat = {}
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self.RecceNames = {}
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self.RecceLaserCode = {}
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self.RecceSmokeColor = {}
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self.RecceUnitNames= {}
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self.maxlasing = 4
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self.CurrentLasing = {}
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@ -330,6 +333,20 @@ function AUTOLASE:GetLaserCode(RecceName)
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return code
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end
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--- (Internal) Function to get a smoke color by recce name
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-- @param #AUTOLASE self
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-- @param #string RecceName Unit(!) name of the Recce
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-- @return #AUTOLASE self
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function AUTOLASE:GetSmokeColor(RecceName)
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local color = self.smokecolor
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if self.RecceSmokeColor[RecceName] == nil then
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self.RecceSmokeColor[RecceName] = color
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else
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color = self.RecceLaserCode[RecceName]
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end
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return color
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end
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--- (User) Function enable sending messages via SRS.
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-- @param #AUTOLASE self
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-- @param #boolean OnOff Switch usage on and off
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@ -374,6 +391,17 @@ function AUTOLASE:SetRecceLaserCode(RecceName, Code)
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return self
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end
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--- (User) Function to set a specific smoke color for a Recce.
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-- @param #AUTOLASE self
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-- @param #string RecceName (Unit!) Name of the Recce
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-- @param #number Color The color, e.g. SMOKECOLOR.Red, SMOKECOLOR.Green etc
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-- @return #AUTOLASE self
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function AUTOLASE:SetRecceSmokeColor(RecceName, Color)
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local color = Color or self.smokecolor
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self.RecceSmokeColor[RecceName] = color
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return self
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end
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--- (User) Function to force laser cooldown and cool down time
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-- @param #AUTOLASE self
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-- @param #boolean OnOff Switch cool down on (true) or off (false) - defaults to true
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@ -812,7 +840,8 @@ function AUTOLASE:onafterMonitor(From, Event, To)
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}
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if self.smoketargets then
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local coord = unit:GetCoordinate()
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coord:Smoke(self.smokecolor)
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local color = self:GetSmokeColor(reccename)
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coord:Smoke(color)
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end
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self.lasingindex = self.lasingindex + 1
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self.CurrentLasing[self.lasingindex] = laserspot
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