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@ -167,6 +167,7 @@ function PROTECT:IsEmpty()
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return IsEmpty
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end
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--- Check if the units are still alive.
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-- @param #PROTECT self
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function PROTECT:AreProtectUnitsAlive()
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@ -241,18 +242,37 @@ function PROTECT:Flare( FlareColor )
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end
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--- Mark.
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-- @param #PROTECT self
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function PROTECT:Mark()
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local Coord = self.ProtectZone:GetCoordinate()
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local ZoneName = self:GetProtectZoneName()
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local State = self:GetState()
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if self.MarkRed and self.MarkBlue then
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self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
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Coord:RemoveMark( self.MarkRed )
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Coord:RemoveMark( self.MarkBlue )
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end
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if self.Coalition == coalition.side.BLUE then
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self.MarkBlue = Coord:MarkToCoalitionBlue( "Protect Zone: " .. ZoneName .. "\nStatus: " .. State )
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self.MarkRed = Coord:MarkToCoalitionRed( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
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else
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self.MarkRed = Coord:MarkToCoalitionRed( "Protect Zone: " .. ZoneName .. "\nStatus: " .. State )
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self.MarkBlue = Coord:MarkToCoalitionBlue( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
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end
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end
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--- Bound.
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-- @param #PROTECT self
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function PROTECT:onafterStart()
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self:E()
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self:ScheduleRepeat( 5, 15, 0.1, nil, self.StatusCoalition, self )
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self:ScheduleRepeat( 5, 15, 0.1, nil, self.StatusZone, self )
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self:ScheduleRepeat( 10, 15, 0, nil, self.StatusSmoke, self )
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end
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--- Bound.
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@ -265,6 +285,9 @@ function PROTECT:onenterProtected()
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else
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--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
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end
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self:Mark()
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end
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function PROTECT:onenterCaptured()
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@ -272,8 +295,23 @@ function PROTECT:onenterCaptured()
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local NewCoalition = self.ProtectZone:GetCoalition()
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self:E( { NewCoalition = NewCoalition } )
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self:SetCoalition( NewCoalition )
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self:Mark()
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end
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function PROTECT:onenterEmpty()
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self:Mark()
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end
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function PROTECT:onenterAttacked()
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self:Mark()
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end
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--- Check status Coalition ownership.
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-- @param #PROTECT self
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function PROTECT:StatusCoalition()
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