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Progress on the new cargo group movements
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@ -1,5 +1,7 @@
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--- **Core** -- Management of CARGO logistics, that can be transported from and to transportation carriers.
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--
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-- ===
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--
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-- 
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--
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-- ===
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@ -602,23 +604,19 @@ end -- CARGO_REPRESENTABLE
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--- CARGO_REPORTABLE Constructor.
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-- @param #CARGO_REPORTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPORTABLE
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function CARGO_REPORTABLE:New( CargoObject, Type, Name, Weight, ReportRadius )
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function CARGO_REPORTABLE:New( Type, Name, Weight, ReportRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
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self:F( { Type, Name, Weight, ReportRadius } )
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self.CargoSet = SET_CARGO:New() -- Core.Set#SET_CARGO
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self.ReportRadius = ReportRadius or 1000
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self.CargoObject = CargoObject
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return self
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end
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@ -776,8 +774,9 @@ do -- CARGO_UNIT
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-- Respawn the group...
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if self.CargoObject then
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self:F( { CargoObject = self.CargoObject } )
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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--self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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@ -1150,6 +1149,8 @@ do -- CARGO_GROUP
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}
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--- CARGO_GROUP constructor.
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-- This make a new CARGO_GROUP from a @{Group} object.
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-- It will "ungroup" the group object within the sim, and will create a @{Set} of individual Unit objects.
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-- @param #CARGO_GROUP self
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-- @param Wrapper.Group#GROUP CargoGroup
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-- @param #string Type
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@ -1158,23 +1159,47 @@ do -- CARGO_GROUP
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-- @param #number NearRadius (optional)
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-- @return #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, ReportRadius } )
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self.CargoObject = CargoGroup
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self:SetDeployed( false )
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self.CargoGroup = CargoGroup
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local WeightGroup = 0
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local GroupName = CargoGroup:GetName()
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for UnitID, UnitData in pairs( CargoGroup:GetUnits() ) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local WeightUnit = Unit:GetDesc().massEmpty
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WeightGroup = WeightGroup + WeightUnit
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local CargoUnit = CARGO_UNIT:New( Unit, Type, Unit:GetName(), WeightUnit )
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self.CargoSet:Add( CargoUnit:GetName(), CargoUnit )
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CargoGroup:Destroy()
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-- We iterate through the group template and for each unit in the template, we create a new group with one unit.
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for UnitID, UnitTemplate in pairs( _DATABASE:GetGroupTemplate(GroupName).units ) do
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local GroupTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate(GroupName) )
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local GroupName = env.getValueDictByKey( GroupTemplate.name )
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self:E( GroupName )
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-- We create a new group object with one unit...
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-- First we prepare the template...
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GroupTemplate.name = GroupName .. "#CARGO#" .. UnitID
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GroupTemplate.units = {}
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GroupTemplate.units[1] = UnitTemplate
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local UnitName = UnitTemplate.name .. "#CARGO"
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GroupTemplate.units[1].name = UnitTemplate.name .. "#CARGO"
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-- Then we register the new group in the database
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local CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID)
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-- Now we spawn the new group based on the template created.
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_DATABASE:Spawn( GroupTemplate )
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-- And we register the spawned unit as part of the CargoSet.
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local Unit = UNIT:FindByName( UnitName )
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--local WeightUnit = Unit:GetDesc().massEmpty
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--WeightGroup = WeightGroup + WeightUnit
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local CargoUnit = CARGO_UNIT:New( Unit, Type, UnitName, 10 )
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self.CargoSet:Add( UnitName, CargoUnit )
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end
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self:SetWeight( WeightGroup )
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self:T( { "Weight Cargo", WeightGroup } )
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@ -1355,7 +1380,7 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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function( Cargo, NearRadius )
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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Timer = Timer + 10
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Timer = Timer + 1
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end, { NearRadius }
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)
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@ -336,7 +336,7 @@ end
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-- @param #number UnitNumber The number of the UNIT wrapper class to be returned.
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-- @return Wrapper.Unit#UNIT The UNIT wrapper class.
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function GROUP:GetUnit( UnitNumber )
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self:F2( { self.GroupName, UnitNumber } )
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self:E( { self.GroupName, UnitNumber } )
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local DCSGroup = self:GetDCSObject()
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@ -193,10 +193,12 @@ end
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-- @param #number Heading The heading of the unit respawn.
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function UNIT:ReSpawn( SpawnVec3, Heading )
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self:T( self:Name() )
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local SpawnGroupTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplateFromUnitName( self:Name() ) )
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self:T( SpawnGroupTemplate )
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local SpawnGroup = self:GetGroup()
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self:T( { SpawnGroup = SpawnGroup } )
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if SpawnGroup then
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@ -221,7 +223,7 @@ function UNIT:ReSpawn( SpawnVec3, Heading )
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end
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for UnitTemplateID, UnitTemplateData in pairs( SpawnGroupTemplate.units ) do
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self:T( UnitTemplateData.name )
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self:T( { UnitTemplateData.name, self:Name() } )
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if UnitTemplateData.name == self:Name() then
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self:T("Adjusting")
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SpawnGroupTemplate.units[UnitTemplateID].alt = SpawnVec3.y
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@ -261,6 +263,8 @@ function UNIT:ReSpawn( SpawnVec3, Heading )
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i = i + 1
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end
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end
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self:T( SpawnGroupTemplate )
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_DATABASE:Spawn( SpawnGroupTemplate )
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end
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