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synced 2025-08-15 10:47:21 +00:00
Fixed but with distance when player was nearby.
Detection used PlayerUnitName, instead of Distance. Added new FriendliesDistance field. This is a better solution.
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@ -794,7 +794,7 @@ do -- AI_A2A_DISPATCHER
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-- @return #number, Core.CommandCenter#REPORT
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function AI_A2A_DISPATCHER:GetAIFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesDistance( DetectedItem )
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return FriendliesNearBy
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end
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@ -1120,6 +1120,14 @@ do -- DETECTION_BASE
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return DetectedItem.FriendliesNearBy
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end
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--- Returns friendly units nearby the FAC units sorted per distance ...
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-- @param #DETECTION_BASE self
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-- @return #map<#number,Wrapper.Unit#UNIT> The map of Friendly UNITs.
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function DETECTION_BASE:GetFriendliesDistance( DetectedItem )
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return DetectedItem.FriendliesDistance
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end
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--- Returns if there are friendlies nearby the FAC units ...
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-- @param #DETECTION_BASE self
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-- @return #boolean trhe if there are friendlies nearby
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@ -1183,8 +1191,11 @@ do -- DETECTION_BASE
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if FoundUnitCoalition ~= EnemyCoalition and FoundUnitInReportSetGroup == false then
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DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
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local FriendlyUnit = UNIT:Find( FoundDCSUnit )
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local FriendlyUnitName = FriendlyUnit:GetName()
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DetectedItem.FriendliesNearBy[FriendlyUnitName] = FriendlyUnit
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local Distance = CenterCoord:Get2DDistance( FriendlyUnit:GetCoordinate() )
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DetectedItem.FriendliesNearBy[Distance] = FriendlyUnit
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DetectedItem.FriendliesDistance = DetectedItem.FriendliesDistance or {}
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DetectedItem.FriendliesDistance[Distance] = FriendlyUnit
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return true
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end
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@ -1200,13 +1211,22 @@ do -- DETECTION_BASE
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--- @param Wrapper.Unit#UNIT PlayerUnit
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function( PlayerUnitName )
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local PlayerUnit = UNIT:FindByName( PlayerUnitName )
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if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
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local PlayerUnitName = PlayerUnit:GetName()
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DetectedItem.PlayersNearBy = DetectedItem.PlayersNearBy or {}
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DetectedItem.PlayersNearBy[PlayerUnitName] = PlayerUnit
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DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
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DetectedItem.FriendliesNearBy[PlayerUnitName] = PlayerUnit
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local CenterCoord = DetectedUnit:GetCoordinate()
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local Distance = CenterCoord:Get2DDistance( PlayerUnit:GetCoordinate() )
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DetectedItem.FriendliesDistance = DetectedItem.FriendliesDistance or {}
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DetectedItem.FriendliesDistance[Distance] = PlayerUnit
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end
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end
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)
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