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https://github.com/FlightControl-Master/MOOSE.git
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SET_CLIENT made + AIBALANCER
This commit is contained in:
74
Moose Development/Moose/AIBalancer.lua
Normal file
74
Moose Development/Moose/AIBalancer.lua
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@@ -0,0 +1,74 @@
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--- This module contains the AIBALANCER class.
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--
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-- ===
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--
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-- 1) @{AIBalancer#AIBALANCER} class, extends @{Base#BASE}
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-- ================================================
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-- The @{AIBalancer#AIBALANCER} class controls the dynamic spawning of AI GROUPS depending on a SET_CLIENT.
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-- There will be as many AI GROUPS spawned as there at CLIENTS in SET_CLIENT not spawned.
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--
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-- 1.1) AIBALANCER construction method:
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-- ------------------------------------
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-- Create a new AIBALANCER object with the @{#AIBALANCER.New} method:
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--
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-- * @{#AIBALANCER.New}: Creates a new AIBALANCER object.
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--
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--
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-- ===
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-- @module AIBalancer
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-- @author FlightControl
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--- AIBALANCER class
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-- @type AIBALANCER
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-- @field Set#SET_CLIENT SetClient
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-- @field Spawn#SPAWN SpawnAI
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-- @extends Base#BASE
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AIBALANCER = {
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ClassName = "AIBALANCER",
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}
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--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
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-- @param #AIBALANCER self
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-- @param SetClient A SET_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).
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-- @param SpawnAI A SPAWN object that will spawn the AI units required, balancing the SetClient.
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-- @return #AIBALANCER self
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function AIBALANCER:New( SetClient, SpawnAI )
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-- Inherits from BASE
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local self = BASE:Inherit( self, BASE:New() )
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self.SetClient = SetClient
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self.SpawnAI = SpawnAI
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self.AIMonitorSchedule = SCHEDULER:New( self, self._ClientAliveMonitorScheduler, {}, 1, 10, 0 )
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return self
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end
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--- @param #AIBALANCER self
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function AIBALANCER:_ClientAliveMonitorScheduler()
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self.SetClient:ForEachClient(
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--- @param Client#CLIENT Client
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function( Client )
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local ClientAIAliveState = Client:GetState( self, 'AIAlive' )
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self:T( ClientAIAliveState )
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if Client:IsAlive() then
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if ClientAIAliveState == true then
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Client:SetState( self, 'AIAlive', false )
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local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
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AIGroup:Destroy()
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end
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else
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if not ClientAIAliveState or ClientAIAliveState == false then
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Client:SetState( self, 'AIAlive', true )
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Client:SetState( self, 'AIGroup', self.SpawnAI:Spawn() )
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end
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end
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end
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)
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return true
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end
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@@ -68,7 +68,8 @@ local _TraceClassMethod = {}
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BASE = {
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ClassName = "BASE",
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ClassID = 0,
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Events = {}
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Events = {},
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States = {}
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}
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--- The Formation Class
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@@ -323,6 +324,36 @@ function BASE:onEvent(event)
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end
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end
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function BASE:SetState( Object, StateName, State )
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local ClassNameAndID = Object:GetClassNameAndID()
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if not self.States[ClassNameAndID] then
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self.States[ClassNameAndID] = {}
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end
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self.States[ClassNameAndID][StateName] = State
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return self.States[ClassNameAndID][StateName]
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end
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function BASE:GetState( Object, StateName )
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local ClassNameAndID = Object:GetClassNameAndID()
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if self.States[ClassNameAndID] then
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return self.States[ClassNameAndID][StateName]
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end
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return nil
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end
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function BASE:ClearState( Object, StateName )
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local ClassNameAndID = Object:GetClassNameAndID()
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if self.States[ClassNameAndID] then
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self.States[ClassNameAndID][StateName] = nil
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end
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end
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-- Trace section
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-- Log a trace (only shown when trace is on)
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@@ -426,10 +457,10 @@ function BASE:F3( Arguments )
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end
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--- Trace a function logic. Can be anywhere within the function logic.
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--- Trace a function logic.
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-- @param #BASE self
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-- @param Arguments A #table or any field.
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function BASE:T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
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function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
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if _TraceOn and ( ( _TraceAll == true ) or ( _TraceClass[self.ClassName] or _TraceClassMethod[self.ClassName] ) ) then
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@@ -452,6 +483,21 @@ function BASE:T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
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end
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end
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--- Trace a function logic level 1. Can be anywhere within the function logic.
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-- @param #BASE self
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-- @param Arguments A #table or any field.
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function BASE:T( Arguments )
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local DebugInfoCurrent = debug.getinfo( 2, "nl" )
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local DebugInfoFrom = debug.getinfo( 3, "l" )
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if _TraceLevel >= 1 then
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self:_T( Arguments, DebugInfoCurrent, DebugInfoFrom )
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end
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end
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--- Trace a function logic level 2. Can be anywhere within the function logic.
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-- @param #BASE self
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-- @param Arguments A #table or any field.
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@@ -461,7 +507,7 @@ function BASE:T2( Arguments )
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local DebugInfoFrom = debug.getinfo( 3, "l" )
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if _TraceLevel >= 2 then
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self:T( Arguments, DebugInfoCurrent, DebugInfoFrom )
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self:_T( Arguments, DebugInfoCurrent, DebugInfoFrom )
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end
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end
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@@ -475,7 +521,7 @@ function BASE:T3( Arguments )
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local DebugInfoFrom = debug.getinfo( 3, "l" )
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if _TraceLevel >= 3 then
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self:T( Arguments, DebugInfoCurrent, DebugInfoFrom )
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self:_T( Arguments, DebugInfoCurrent, DebugInfoFrom )
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end
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end
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@@ -288,7 +288,7 @@ end
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterTemplate( GroupTemplate )
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function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName, CountryName )
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local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
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@@ -307,6 +307,9 @@ function DATABASE:_RegisterTemplate( GroupTemplate )
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self.Templates.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
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self.Templates.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
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self.Templates.Groups[GroupTemplateName].Units = GroupTemplate.units
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self.Templates.Groups[GroupTemplateName].CategoryName = CategoryName
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self.Templates.Groups[GroupTemplateName].CoalitionName = CoalitionName
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self.Templates.Groups[GroupTemplateName].CountryName = CountryName
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self:T2( { "Group", self.Templates.Groups[GroupTemplateName].GroupName, self.Templates.Groups[GroupTemplateName].UnitCount } )
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@@ -319,9 +322,15 @@ function DATABASE:_RegisterTemplate( GroupTemplate )
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self.Templates.Units[UnitTemplateName].GroupName = GroupTemplateName
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self.Templates.Units[UnitTemplateName].GroupTemplate = GroupTemplate
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self.Templates.Units[UnitTemplateName].GroupId = GroupTemplate.groupId
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self.Templates.Units[UnitTemplateName].CategoryName = CategoryName
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self.Templates.Units[UnitTemplateName].CoalitionName = CoalitionName
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self.Templates.Units[UnitTemplateName].CountryName = CountryName
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self:E( {"skill",UnitTemplate.skill})
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if UnitTemplate.skill and (UnitTemplate.skill == "Client" or UnitTemplate.skill == "Player") then
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self.Templates.ClientsByName[UnitTemplateName] = UnitTemplate
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self.Templates.ClientsByName[UnitTemplateName].CategoryName = CategoryName
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self.Templates.ClientsByName[UnitTemplateName].CoalitionName = CoalitionName
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self.Templates.ClientsByName[UnitTemplateName].CountryName = CountryName
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self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
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end
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self:E( { "Unit", self.Templates.Units[UnitTemplateName].UnitName } )
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@@ -617,25 +626,25 @@ function DATABASE:_RegisterTemplates()
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self.Navpoints = {}
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self.UNITS = {}
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--Build routines.db.units and self.Navpoints
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for coa_name, coa_data in pairs(env.mission.coalition) do
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for CoalitionName, coa_data in pairs(env.mission.coalition) do
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if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then
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if (CoalitionName == 'red' or CoalitionName == 'blue') and type(coa_data) == 'table' then
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--self.Units[coa_name] = {}
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----------------------------------------------
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-- build nav points DB
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self.Navpoints[coa_name] = {}
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self.Navpoints[CoalitionName] = {}
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if coa_data.nav_points then --navpoints
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for nav_ind, nav_data in pairs(coa_data.nav_points) do
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if type(nav_data) == 'table' then
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self.Navpoints[coa_name][nav_ind] = routines.utils.deepCopy(nav_data)
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self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
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self.Navpoints[coa_name][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
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self.Navpoints[coa_name][nav_ind]['point'] = {} -- point is used by SSE, support it.
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self.Navpoints[coa_name][nav_ind]['point']['x'] = nav_data.x
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self.Navpoints[coa_name][nav_ind]['point']['y'] = 0
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self.Navpoints[coa_name][nav_ind]['point']['z'] = nav_data.y
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self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
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self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
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self.Navpoints[CoalitionName][nav_ind]['point']['x'] = nav_data.x
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self.Navpoints[CoalitionName][nav_ind]['point']['y'] = 0
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self.Navpoints[CoalitionName][nav_ind]['point']['z'] = nav_data.y
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end
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end
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end
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@@ -643,7 +652,7 @@ function DATABASE:_RegisterTemplates()
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if coa_data.country then --there is a country table
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for cntry_id, cntry_data in pairs(coa_data.country) do
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local countryName = string.lower(cntry_data.name)
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local CountryName = string.upper(cntry_data.name)
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--self.Units[coa_name][countryName] = {}
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--self.Units[coa_name][countryName]["countryId"] = cntry_data.id
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@@ -653,7 +662,7 @@ function DATABASE:_RegisterTemplates()
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if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check
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local category = obj_type_name
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local CategoryName = obj_type_name
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if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group!
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@@ -662,7 +671,7 @@ function DATABASE:_RegisterTemplates()
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for group_num, GroupTemplate in pairs(obj_type_data.group) do
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if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterTemplate( GroupTemplate )
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self:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName, CountryName )
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end --if GroupTemplate and GroupTemplate.units then
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end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
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end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then
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@@ -35,6 +35,7 @@ Include.File( "Movement" )
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Include.File( "Sead" )
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Include.File( "Escort" )
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Include.File( "MissileTrainer" )
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Include.File( "AIBalancer" )
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@@ -1247,11 +1247,11 @@ SET_CLIENT = {
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neutral = coalition.side.NEUTRAL,
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},
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Categories = {
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plane = Client.Category.AIRPLANE,
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helicopter = Client.Category.HELICOPTER,
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ground = Client.Category.GROUND_CLIENT,
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ship = Client.Category.SHIP,
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structure = Client.Category.STRUCTURE,
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plane = "plane",
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helicopter = "helicopter",
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ground = "vehicle",
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ship = "ship",
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structure = "static",
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},
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},
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}
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@@ -1432,12 +1432,7 @@ end
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function SET_CLIENT:AddInDatabase( Event )
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self:F3( { Event } )
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if not self.Database[Event.IniDCSClientName] then
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self.Database[Event.IniDCSClientName] = CLIENT:Register( Event.IniDCSClientName )
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self:T3( self.Database[Event.IniDCSClientName] )
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end
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return Event.IniDCSClientName, self.Database[Event.IniDCSClientName]
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Handles the Database to check on any event that Object exists in the Database.
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@@ -1449,7 +1444,7 @@ end
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function SET_CLIENT:FindInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSClientName, self.Database[Event.IniDCSClientName]
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Interate the SET_CLIENT and call an interator function for each **alive** CLIENT, providing the CLIENT and optional parameters.
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@@ -1508,97 +1503,82 @@ function SET_CLIENT:ForEachClientNotInZone( ZoneObject, IteratorFunction, ... )
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return self
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end
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----- Interate the SET_CLIENT and call an interator function for each **alive** player, providing the Client of the player and optional parameters.
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---- @param #SET_CLIENT self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_CLIENT. The function needs to accept a CLIENT parameter.
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---- @return #SET_CLIENT self
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--function SET_CLIENT:ForEachPlayer( IteratorFunction, ... )
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-- self:F2( arg )
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--
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-- self:ForEach( IteratorFunction, arg, self.PlayersAlive )
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--
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-- return self
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--end
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--
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--
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----- Interate the SET_CLIENT and call an interator function for each client, providing the Client to the function and optional parameters.
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---- @param #SET_CLIENT self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_CLIENT. The function needs to accept a CLIENT parameter.
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---- @return #SET_CLIENT self
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--function SET_CLIENT:ForEachClient( IteratorFunction, ... )
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-- self:F2( arg )
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--
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-- self:ForEach( IteratorFunction, arg, self.Clients )
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--
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-- return self
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--end
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---
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-- @param #SET_CLIENT self
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-- @param Client#CLIENT MClient
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-- @return #SET_CLIENT self
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function SET_CLIENT:IsIncludeObject( MClient )
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self:F2( MClient )
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local MClientInclude = true
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if self.Filter.Coalitions then
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local MClientCoalition = false
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for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
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self:T3( { "Coalition:", MClient:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
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if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == MClient:GetCoalition() then
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MClientCoalition = true
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if MClient then
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local MClientName = MClient.UnitName
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if self.Filter.Coalitions then
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local MClientCoalition = false
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for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
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local ClientCoalitionName = _DATABASE.Templates.ClientsByName[MClientName].CoalitionName
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self:T3( { "Coalition:", ClientCoalitionName, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
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if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionName then
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MClientCoalition = true
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end
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end
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self:T( { "Evaluated Coalition", MClientCoalition } )
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MClientInclude = MClientInclude and MClientCoalition
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end
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if self.Filter.Categories then
|
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local MClientCategory = false
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for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
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local ClientCategoryName = _DATABASE.Templates.ClientsByName[MClientName].CategoryName
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self:T3( { "Category:", ClientCategoryName, self.FilterMeta.Categories[CategoryName], CategoryName } )
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if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryName then
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MClientCategory = true
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||||
end
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end
|
||||
self:T( { "Evaluated Category", MClientCategory } )
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MClientInclude = MClientInclude and MClientCategory
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end
|
||||
|
||||
if self.Filter.Types then
|
||||
local MClientType = false
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||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
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self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
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if TypeName == MClient:GetTypeName() then
|
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MClientType = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Type", MClientType } )
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||||
MClientInclude = MClientInclude and MClientType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
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local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryName = _DATABASE.Templates.ClientsByName[MClientName].CountryName
|
||||
self:T3( { "Country:", ClientCountryName, country.id[CountryName], CountryName } )
|
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if country.id[CountryName] and country.id[ClientCountryName] and country.id[CountryName] == country.id[ClientCountryName] then
|
||||
MClientCountry = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Country", MClientCountry } )
|
||||
MClientInclude = MClientInclude and MClientCountry
|
||||
end
|
||||
|
||||
if self.Filter.ClientPrefixes then
|
||||
local MClientPrefix = false
|
||||
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
|
||||
if string.find( MClient.UnitName, ClientPrefix, 1 ) then
|
||||
MClientPrefix = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Prefix", MClientPrefix } )
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MClient:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == MClient:GetDesc().category then
|
||||
MClientCategory = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
local MClientType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
|
||||
if TypeName == MClient:GetTypeName() then
|
||||
MClientType = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MClient:GetCountry(), CountryName } )
|
||||
if country.id[CountryName] == MClient:GetCountry() then
|
||||
MClientCountry = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientCountry
|
||||
end
|
||||
|
||||
if self.Filter.ClientPrefixes then
|
||||
local MClientPrefix = false
|
||||
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MClient:GetName(), ClientPrefix, 1 ), ClientPrefix } )
|
||||
if string.find( MClient:GetName(), ClientPrefix, 1 ) then
|
||||
MClientPrefix = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
end
|
||||
|
||||
@@ -160,7 +160,8 @@ function UNIT:GetDCSUnit()
|
||||
if DCSUnit then
|
||||
return DCSUnit
|
||||
end
|
||||
|
||||
|
||||
self:E( "Unit " .. self.UnitName .. " not found!" )
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -470,9 +471,11 @@ function UNIT:GetDesc()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitDesc = DCSUnit:getDesc()
|
||||
self:T2( UnitDesc )
|
||||
return UnitDesc
|
||||
end
|
||||
|
||||
self:E( "Unit " .. self.UnitName .. "not found!" )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user