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#SPAWN - fix log issue when _OnCrash InitUnitName is empty
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@ -3920,8 +3920,8 @@ end
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-- @param #SPAWN self
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-- @param Core.Event#EVENTDATA EventData
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function SPAWN:_OnDeadOrCrash( EventData )
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self:T( "Dead or crash event ID "..EventData.id)
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self:T( "Dead or crash event for "..EventData.IniUnitName )
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self:T( "Dead or crash event ID "..tostring(EventData.id or 0))
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self:T( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
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--if EventData.id == EVENTS.Dead then return end
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