* Clarification in docu for :FindByName()
This commit is contained in:
Applevangelist 2022-10-12 16:21:55 +02:00
parent 3434ef47d9
commit cd99c053df

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@ -27,7 +27,7 @@
-- --
-- @field #SCENERY -- @field #SCENERY
SCENERY = { SCENERY = {
ClassName = "SCENERY", ClassName = "SCENERY",
} }
@ -58,10 +58,10 @@ function SCENERY:GetThreatLevel()
return 0, "Scenery" return 0, "Scenery"
end end
--- Find a SCENERY object by it's name/id. --- Create a SCENERY object from it's name/id.
--@param #SCENERY self --@param #SCENERY self
--@param #string name The name/id of the scenery object as taken from the ME. Ex. '595785449' --@param #string name The name/id of the scenery object as taken from the ME. Ex. '595785449'
--@return #SCENERY Scenery Object or nil if not found. --@return #SCENERY Scenery Object - **Note** this might not point to anything useful. Check with `myscenery:IsAlive()` if it is valid.
function SCENERY:FindByName(name) function SCENERY:FindByName(name)
local findAirbase = function () local findAirbase = function ()
local airbases = AIRBASE.GetAllAirbases() local airbases = AIRBASE.GetAllAirbases()