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Merge branch 'master' into develop
This commit is contained in:
commit
ced859424b
@ -33,7 +33,7 @@
|
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--
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-- ## Infantry health.
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--
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||||
-- When infantry is unboarded from the APCs, the infantry is actually respawned into the battlefield.
|
||||
-- When infantry is unboarded from the helicopters, the infantry is actually respawned into the battlefield.
|
||||
-- As a result, the unboarding infantry is very _healthy_ every time it unboards.
|
||||
-- This is due to the limitation of the DCS simulator, which is not able to specify the health of new spawned units as a parameter.
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-- However, infantry that was destroyed when unboarded, won't be respawned again. Destroyed is destroyed.
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@ -67,18 +67,6 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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|
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self:AddTransition( "Unloaded", "Pickup", "*" )
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self:AddTransition( "Loaded", "Deploy", "*" )
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--[[
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self:AddTransition( { "Unloaded", "Loading" }, "Load", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Boarding", "PickedUp", "Loaded" )
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self:AddTransition( "Boarding", "Deploy", "Loaded" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
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self:AddTransition( "Unboarding", "Unloaded", "Unboarding" )
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self:AddTransition( "Unboarding", "Deployed", "Unloaded" )
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self:AddTransition( "Unboarding", "Pickup", "Unloaded" )
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--]]
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self:AddTransition( "*", "Loaded", "Loaded" )
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self:AddTransition( "Unboarding", "Pickup", "Unloaded" )
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self:AddTransition( "Unloaded", "Unboard", "Unloaded" )
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||||
@ -107,13 +95,31 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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-- @param #string Event
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||||
-- @param #string To
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||||
-- @param Core.Point#COORDINATE Coordinate
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||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
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||||
--- PickedUp Handler OnAfter for AI_CARGO_HELICOPTER - Cargo set has been picked up, ready to deploy
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||||
-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterPickedUp
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter The helicopter #GROUP object
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-- @param #string From
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||||
-- @param #string Event
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||||
-- @param #string To
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-- @param Wrapper.Unit#UNIT Unit The helicopter #UNIT object
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||||
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||||
--- Unloaded Handler OnAfter for AI_CARGO_HELICOPTER - Cargo unloaded, carrier is empty
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-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterUnloaded
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-- @param #AI_CARGO_HELICOPTER self
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||||
-- @param #string From
|
||||
-- @param #string Event
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||||
-- @param #string To
|
||||
-- @param Cargo.CargoGroup#CARGO_GROUP Cargo The #CARGO_GROUP object.
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-- @param Wrapper.Unit#UNIT Unit The helicopter #UNIT object
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||||
|
||||
--- Pickup Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] Pickup
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||||
-- @param #AI_CARGO_HELICOPTER self
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||||
-- @param Core.Point#COORDINATE Coordinate
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||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
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--- Pickup Asynchronous Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] __Pickup
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@ -129,7 +135,7 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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-- @param #string Event
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||||
-- @param #string To
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-- @param Core.Point#COORDINATE Coordinate Place at which cargo is deployed.
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-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
-- @return #boolean
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||||
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||||
--- Deploy Handler OnAfter for AI_CARGO_HELICOPTER
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||||
@ -139,21 +145,42 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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-- @param #string Event
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||||
-- @param #string To
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
|
||||
--- Deployed Handler OnAfter for AI_CARGO_HELICOPTER
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||||
-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterDeployed
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
--- Deploy Trigger for AI_CARGO_HELICOPTER
|
||||
-- @function [parent=#AI_CARGO_HELICOPTER] Deploy
|
||||
-- @param #AI_CARGO_HELICOPTER self
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-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
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||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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||||
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||||
--- Deploy Asynchronous Trigger for AI_CARGO_HELICOPTER
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||||
-- @function [parent=#AI_CARGO_HELICOPTER] __Deploy
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-- @param #number Delay Delay in seconds.
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||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
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||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
|
||||
--- Home Trigger for AI_CARGO_HELICOPTER
|
||||
-- @function [parent=#AI_CARGO_HELICOPTER] Home
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Core.Point#COORDINATE Coordinate Place to which the helicopter will go.
|
||||
-- @param #number Speed (optional) Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
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-- @param #number Height (optional) Height the Helicopter should be flying at.
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||||
--- Home Asynchronous Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] __Home
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||||
-- @param #number Delay Delay in seconds.
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Core.Point#COORDINATE Coordinate Place to which the helicopter will go.
|
||||
-- @param #number Speed (optional) Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Height (optional) Height the Helicopter should be flying at.
|
||||
|
||||
-- We need to capture the Crash events for the helicopters.
|
||||
-- The helicopter reference is used in the semaphore AI_CARGO_QUEUE.
|
||||
@ -235,7 +262,7 @@ end
|
||||
-- @param Event
|
||||
-- @param To
|
||||
function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
||||
|
||||
self:F({From, Event, To})
|
||||
Helicopter:F( { Name = Helicopter:GetName() } )
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||||
|
||||
if Helicopter and Helicopter:IsAlive() then
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||||
@ -276,7 +303,7 @@ end
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||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @param #number Speed
|
||||
function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordinate, Speed, DeployZone )
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||||
|
||||
self:F({From, Event, To, Coordinate, Speed, DeployZone})
|
||||
local HelicopterInZone = false
|
||||
|
||||
if Helicopter and Helicopter:IsAlive() == true then
|
||||
@ -359,7 +386,8 @@ end
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @param #number Speed
|
||||
function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordinate )
|
||||
|
||||
self:F({From, Event, To, Coordinate})
|
||||
|
||||
if Helicopter and Helicopter:IsAlive() then
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||||
|
||||
local Route = {}
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||||
@ -394,7 +422,7 @@ end
|
||||
-- @param #boolean Deployed Cargo is deployed.
|
||||
-- @return #boolean True if all cargo has been unloaded.
|
||||
function AI_CARGO_HELICOPTER:onafterDeployed( Helicopter, From, Event, To, DeployZone )
|
||||
self:F( { Helicopter, From, Event, To, DeployZone = DeployZone } )
|
||||
self:F( { From, Event, To, DeployZone = DeployZone } )
|
||||
|
||||
self:Orbit( Helicopter:GetCoordinate(), 50 )
|
||||
|
||||
@ -416,7 +444,7 @@ end
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Core.Point#COORDINATE Coordinate Pickup place.
|
||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Height Height in meters to move to the pickup coordinate. This parameter is ignored for APCs.
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||||
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
|
||||
function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed, Height, PickupZone )
|
||||
@ -485,10 +513,10 @@ end
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
|
||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Height Height in meters to move to the deploy coordinate.
|
||||
function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed, Height, DeployZone )
|
||||
|
||||
self:F({From, Event, To, Coordinate, Speed, Height, DeployZone})
|
||||
if Helicopter and Helicopter:IsAlive() ~= nil then
|
||||
|
||||
self.RouteDeploy = true
|
||||
@ -550,11 +578,12 @@ end
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Core.Point#COORDINATE Coordinate Home place.
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||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Speed Speed in km/h to fly to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
-- @param #number Height Height in meters to move to the home coordinate.
|
||||
-- @param Core.Zone#ZONE HomeZone The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinate, Speed, Height, HomeZone )
|
||||
|
||||
self:F({From, Event, To, Coordinate, Speed, Height})
|
||||
|
||||
if Helicopter and Helicopter:IsAlive() ~= nil then
|
||||
|
||||
self.RouteHome = true
|
||||
@ -563,7 +592,8 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
|
||||
--- Calculate the target route point.
|
||||
|
||||
Coordinate.y = Height
|
||||
--Coordinate.y = Height
|
||||
Height = Height or 50
|
||||
|
||||
Speed = Speed or Helicopter:GetSpeedMax()*0.5
|
||||
|
||||
@ -576,7 +606,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
--- Create a route point of type air.
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||
|
||||
@ -589,12 +619,11 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
|
||||
Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
|
||||
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
||||
|
||||
|
||||
Route[#Route+1] = WaypointTo
|
||||
|
||||
-- Now route the helicopter
|
||||
Helicopter:Route(Route, 0)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -361,9 +361,9 @@ do -- COORDINATE
|
||||
|
||||
-- Adjust height
|
||||
if altitude==nil then
|
||||
_coord.y=altitude
|
||||
else
|
||||
_coord.y=self:GetLandHeight()
|
||||
else
|
||||
_coord.y=altitude
|
||||
end
|
||||
|
||||
return _coord
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
|
||||
-- Date: Jan 2021
|
||||
-- Date: Feb 2021
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends #Core.Base#BASE
|
||||
@ -31,7 +31,7 @@
|
||||
-- @field Core.Set#SET_GROUP SAM_Group The SAM #SET_GROUP
|
||||
-- @field #string EWR_Templates_Prefix Prefix to build the #SET_GROUP for EWR group
|
||||
-- @field Core.Set#SET_GROUP EWR_Group The EWR #SET_GROUP
|
||||
-- @field #Core.Set#SET_GROUP Adv_EWR_Group The EWR #SET_GROUP used for advanced mode
|
||||
-- @field Core.Set#SET_GROUP Adv_EWR_Group The EWR #SET_GROUP used for advanced mode
|
||||
-- @field #string HQ_Template_CC The ME name of the HQ object
|
||||
-- @field Wrapper.Group#GROUP HQ_CC The #GROUP object of the HQ
|
||||
-- @field #table SAM_Table Table of SAM sites
|
||||
@ -54,6 +54,7 @@
|
||||
-- @field Functional.Shorad#SHORAD Shorad SHORAD Object, if available
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@ -127,7 +128,7 @@
|
||||
-- * grouping = 5000 (meters) - Detection (EWR) will group enemy flights to areas of 5km for tracking - `MANTIS:SetEWRGrouping(radius)`
|
||||
-- * acceptrange = 80000 (meters) - Detection (EWR) will on consider flights inside a 80km radius - `MANTIS:SetEWRRange(radius)`
|
||||
-- * detectinterval = 30 (seconds) - MANTIS will decide every 30 seconds which SAM to activate - `MANTIS:SetDetectInterval(interval)`
|
||||
-- * engagerange = 75 (percent) - SAMs will only fire if flights are inside of a 75% radius of their max firerange - `MANTIS:SetSAMRange(range)`
|
||||
-- * engagerange = 85 (percent) - SAMs will only fire if flights are inside of a 85% radius of their max firerange - `MANTIS:SetSAMRange(range)`
|
||||
-- * dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default - `MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic)`
|
||||
-- * autorelocate = false - HQ and (mobile) EWR system will not relocate in random intervals between 30mins and 1 hour - `MANTIS:SetAutoRelocate(hq, ewr)`
|
||||
-- * debug = false - Debugging reports on screen are set to off - `MANTIS:Debug(onoff)`
|
||||
@ -135,8 +136,26 @@
|
||||
-- # 4. Advanced Mode
|
||||
--
|
||||
-- Advanced mode will *decrease* reactivity of MANTIS, if HQ and/or EWR network dies. Awacs is counted as one EWR unit. It will set SAMs to RED state if both are dead. Requires usage of an **HQ** object and the **dynamic** option.
|
||||
-- E.g. `mymantis:SetAdvancedMode( true, 90 )`
|
||||
--
|
||||
-- E.g. `mymantis:SetAdvancedMode( true, 90 )`
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
--
|
||||
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()`
|
||||
-- `myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")`
|
||||
-- `-- now set up MANTIS`
|
||||
-- `mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")`
|
||||
-- `mymantis:AddShorad(myshorad,720)`
|
||||
-- `mymantis:Start()`
|
||||
--
|
||||
-- and (optionally) remove the link later on with
|
||||
--
|
||||
-- `mymantis:RemoveShorad()`
|
||||
--
|
||||
-- @field #MANTIS
|
||||
MANTIS = {
|
||||
@ -169,7 +188,8 @@ MANTIS = {
|
||||
awacsrange = 250000,
|
||||
Shorad = nil,
|
||||
ShoradLink = false,
|
||||
ShoradTime = 600,
|
||||
ShoradTime = 600,
|
||||
ShoradActDistance = 15000,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@ -235,19 +255,20 @@ do
|
||||
self.verbose = false
|
||||
self.Adv_EWR_Group = nil
|
||||
self.AWACS_Prefix = awacs or nil
|
||||
self.awacsrange = 250000 --TODO: 250km, User Function to change
|
||||
self.awacsrange = 250000 --DONE: 250km, User Function to change
|
||||
self.Shorad = nil
|
||||
self.ShoradLink = false
|
||||
self.ShoradTime = 600
|
||||
self.ShoradTime = 600
|
||||
self.ShoradActDistance = 15000
|
||||
|
||||
if type(awacs) == "string" then
|
||||
self.advAwacs = true
|
||||
else
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
-- @field #string version
|
||||
self.version="0.3.6"
|
||||
env.info(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, BASE:New()) -- #MANTIS
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
@ -276,8 +297,10 @@ do
|
||||
if self.HQ_Template_CC then
|
||||
self.HQ_CC = GROUP:FindByName(self.HQ_Template_CC)
|
||||
end
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, BASE:New()) -- #MANTIS
|
||||
|
||||
-- @field #string version
|
||||
self.version="0.3.7"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
return self
|
||||
end
|
||||
@ -379,6 +402,14 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Function to set AWACS detection range. Defaults to 250.000m (250km) - use **before** starting your Mantis!
|
||||
-- @param #MANTIS self
|
||||
-- @param #number range Detection range of the AWACS group
|
||||
function MANTIS:SetAwacsRange(range)
|
||||
local range = range or 250000
|
||||
self.awacsrange = range
|
||||
end
|
||||
|
||||
--- Function to set the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
@ -569,6 +600,7 @@ do
|
||||
-- @param #table dectset Table of coordinates of detected items
|
||||
-- @param samcoordinate Core.Point#COORDINATE Coordinate object.
|
||||
-- @return #boolean True if in any zone, else false
|
||||
-- @return #number Distance Target distance in meters or zero when no object is in zone
|
||||
function MANTIS:CheckObjectInZone(dectset, samcoordinate)
|
||||
self:F(self.lid.."CheckObjectInZone Called")
|
||||
-- check if non of the coordinate is in the given defense zone
|
||||
@ -585,10 +617,10 @@ do
|
||||
if self.verbose then env.info(self.lid..text) end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= radius then
|
||||
return true
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
return false
|
||||
return false, 0
|
||||
end
|
||||
|
||||
--- (Internal) Function to start the detection via EWR groups
|
||||
@ -658,7 +690,7 @@ do
|
||||
-- @param #MANTIS self
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:SetSAMStartState()
|
||||
-- TODO: if using dynamic filtering, update SAM_Table and the (active) SEAD groups, pull req #1405/#1406
|
||||
-- DONE: if using dynamic filtering, update SAM_Table and the (active) SEAD groups, pull req #1405/#1406
|
||||
self:F(self.lid.."Setting SAM Start States")
|
||||
-- get SAM Group
|
||||
local SAM_SET = self.SAM_Group
|
||||
@ -769,13 +801,14 @@ do
|
||||
local samcoordinate = _data[2]
|
||||
local name = _data[1]
|
||||
local samgroup = GROUP:FindByName(name)
|
||||
if self:CheckObjectInZone(detset, samcoordinate) then --check any target in zone
|
||||
local IsInZone, Distance = self:CheckObjectInZone(detset, samcoordinate)
|
||||
if IsInZone then --check any target in zone
|
||||
if samgroup:IsAlive() then
|
||||
-- switch off SAM
|
||||
samgroup:OptionAlarmStateRed()
|
||||
-- link in to SHORAD if available
|
||||
-- TODO Test integration fully
|
||||
if self.ShoradLink then
|
||||
-- DONE: Test integration fully
|
||||
if self.ShoradLink and Distance < self.ShoradActDistance then -- don't give SHORAD position away too early
|
||||
local Shorad = self.Shorad
|
||||
local radius = self.checkradius
|
||||
local ontime = self.ShoradTime
|
||||
|
||||
@ -378,7 +378,14 @@ do
|
||||
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @usage Use this function to integrate with other systems.
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
||||
-- myshorad:SwitchDebug(true)
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)
|
||||
self:F({TargetGroup, Radius, ActiveTimer})
|
||||
local targetgroup = GROUP:FindByName(TargetGroup)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user