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https://github.com/FlightControl-Master/MOOSE.git
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AB v0.2.2
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@ -342,18 +342,18 @@ do -- COORDINATE
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return x - Precision <= self.x and x + Precision >= self.x and z - Precision <= self.z and z + Precision >= self.z
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end
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--- Returns if the 2 coordinates are at the same 2D position.
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--- Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.
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-- @param #COORDINATE self
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-- @param #number radius (Optional) Scan radius in meters. Default 100 m.
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-- @param #boolean scanunits (Optional) If true scan for units. Default true.
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-- @param #boolean scanstatics (Optional) If true scan for static objects. Default true.
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-- @param #boolean scanscenery (Optional) If true scan for scenery objects. Default false.
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-- @return True if units were found.
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-- @return True if statics were found.
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-- @return True if scenery objects were found.
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-- @return Unit objects found.
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-- @return Static objects found.
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-- @return Scenery objects found.
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-- @return #boolean True if units were found.
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-- @return #boolean True if statics were found.
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-- @return #boolean True if scenery objects were found.
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-- @return #table Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.
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-- @return #table Table of DCS static objects found.
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-- @return #table Table of DCS scenery objects found.
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function COORDINATE:ScanObjects(radius, scanunits, scanstatics, scanscenery)
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self:F(string.format("Scanning in radius %.1f m.", radius))
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@ -405,18 +405,17 @@ do -- COORDINATE
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local ObjectCategory = ZoneObject:getCategory()
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-- Check for unit or static objects
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--if (ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive()) then
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if (ObjectCategory == Object.Category.UNIT and ZoneObject:isExist()) then
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if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
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table.insert(Units, UNIT:Find(ZoneObject))
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gotunits=true
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elseif (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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elseif ObjectCategory==Object.Category.STATIC and ZoneObject:isExist() then
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table.insert(Statics, ZoneObject)
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gotstatics=true
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elseif ObjectCategory == Object.Category.SCENERY then
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elseif ObjectCategory==Object.Category.SCENERY then
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table.insert(Scenery, ZoneObject)
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gotscenery=true
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@ -480,7 +480,7 @@ end
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--
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-- myBeacon:TACAN(20, "Y", "TEXACO", true) -- Activate the beacon
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function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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self:F({TACANChannel, Message, Bearing, BeaconDuration})
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self:I({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
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-- Get frequency.
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local Frequency=UTILS.TACANToFrequency(Channel, Mode)
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@ -496,12 +496,6 @@ function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft! The BEACON is not emitting.", self.Positionable})
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end
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-- Using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the beacon shows its bearing or 14 (TACAN_AA_MODE_Y) if it does not.
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local System=14
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if Bearing then
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System = 5
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end
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-- Beacon type.
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local Type=BEACON.Type.TACAN
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@ -517,14 +511,14 @@ function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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-- Attached unit.
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local UnitID=self.Positionable:GetID()
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-- Debug
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-- Debug.
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self:T({"TACAN BEACON started!"})
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-- Start beacon.
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self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
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-- Stop sheduler
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if Duration then -- Schedule the stop of the BEACON if asked by the MD
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-- Stop sheduler.
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if Duration then
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self.Positionable:DeactivateBeacon(Duration)
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end
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@ -14,7 +14,7 @@
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--
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-- ===
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--
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-- ### Authors: **funkyfranky** (MOOSE class implementation and enhancements), **Bankler** (original idea and script)
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-- ### Authors: **funkyfranky**, **Bankler** (Carrier trainer idea and script)
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--
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-- @module Functional.Airboss
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-- @image MOOSE.JPG
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@ -34,7 +34,7 @@
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-- @field Core.Radio#RADIO LSOradio Radio for LSO calls.
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-- @field Core.Radio#RADIO Carrierradio Radio for carrier calls.
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-- @field Core.Zone#ZONE_UNIT startZone Zone in which the pattern approach starts.
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-- @field Core.Zone#ZONE_UNIT giantZone Large zone around the carrier to welcome players.
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-- @field Core.Zone#ZONE_UNIT carrierZone Large zone around the carrier to welcome players.
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-- @field Core.Zone#ZONE_UNIT registerZone Zone behind the carrier to register for a new approach.
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-- @field #table players Table of players.
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-- @field #table menuadded Table of units where the F10 radio menu was added.
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@ -49,6 +49,8 @@
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-- @field #number rwyangle Angle of the runway wrt to carrier "nose". For the Stennis ~ -10 degrees.
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-- @field #number sterndist Distance in meters from carrier coordinate to the end of the deck.
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-- @field #number deckheight Height of the deck in meters.
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-- @field #table Qmarshal Queue of marshalling aircraft groups.
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-- @field #table Qpattern Queue of aircraft groups in the landing pattern.
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-- @extends Core.Fsm#FSM
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--- Practice Carrier Landings
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@ -79,7 +81,7 @@ AIRBOSS = {
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Carrierfreq = nil,
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registerZone = nil,
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startZone = nil,
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giantZone = nil,
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carrierZone = nil,
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players = {},
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menuadded = {},
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Upwind = {},
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@ -90,7 +92,7 @@ AIRBOSS = {
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Wake = {},
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Groove = {},
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Trap = {},
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rwyangle = -10,
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rwyangle = -9,
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sterndist =-100,
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deckheight = 22,
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Qpattern = {},
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@ -276,7 +278,7 @@ AIRBOSS.MenuF10={}
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--- Carrier trainer class version.
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-- @field #string version
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AIRBOSS.version="0.2.1w"
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AIRBOSS.version="0.2.2"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -312,11 +314,14 @@ function AIRBOSS:New(carriername, alias)
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-- Set carrier unit.
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self.carrier=UNIT:FindByName(carriername)
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-- Carrier zones.
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if self.carrier then
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-- Carrier zones.
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self.registerZone = ZONE_UNIT:New("registerZone", self.carrier, 2500, {dx = -5000, dy = 100, relative_to_unit=true})
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self.startZone = ZONE_UNIT:New("startZone", self.carrier, 1000, {dx = -2000, dy = 100, relative_to_unit=true})
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self.giantZone = ZONE_UNIT:New("giantZone", self.carrier, 30000, {dx = 0, dy = 0, relative_to_unit=true})
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-- Zone 5 km astern and 100 m starboard of the carrier with radius of 2.5 km.
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self.registerZone = ZONE_UNIT:New("registerZone", self.carrier, 2.5*1000, {dx = -5000, dy = 100, relative_to_unit=true})
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-- Zone 2 km astern and 100 m starboard of the carrier with a radius of 1 km.
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self.startZone = ZONE_UNIT:New("startZone", self.carrier, 1.0*1000, {dx = -2000, dy = 100, relative_to_unit=true})
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-- Zone around the carrier with a radius of 30 km.
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self.carrierZone = ZONE_UNIT:New("carrierZone", self.carrier, 10.0*1000)
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else
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-- Carrier unit does not exist error.
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local text=string.format("ERROR: Carrier unit %s could not be found! Make sure this UNIT is defined in the mission editor and check the spelling of the unit name carefully.", carriername)
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@ -461,7 +466,7 @@ function AIRBOSS:onafterStart(From, Event, To)
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self:I(self.lid..string.format("Starting Carrier Training %s for carrier unit %s of type %s.", AIRBOSS.version, self.carrier:GetName(), self.carriertype))
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-- Activate TACAN.
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if self.TACANchannel~=nil and self.TACANmolde~=nil then
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if self.TACANchannel~=nil and self.TACANmode~=nil then
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self.beacon:ActivateTACAN(self.TACANchannel, self.TACANmode, "STN", true)
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end
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@ -486,6 +491,9 @@ end
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-- @param #string To To state.
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function AIRBOSS:onafterStatus(From, Event, To)
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-- Scan carrier zone for new aircraft.
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self:_ScanCarrierZone()
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-- Check player status.
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self:_CheckPlayerStatus()
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@ -503,7 +511,92 @@ function AIRBOSS:onafterStop(From, Event, To)
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self:UnHandleEvent(EVENTS.Land)
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end
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--- Carrier trainer event handler for event birth.
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--- Check if new aircraft arrived
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-- @param #AIRBOSS self
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function AIRBOSS:_ScanCarrierZone()
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env.info("FF Scanning Carrier Zone")
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-- Carrier position.
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local coord=self.carrier:GetCoordinate()
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-- Scan units in carrier zone.
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local _,_,_,unitsin =coord:ScanObjects(10*1000, true, false, false)
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--local _,_,_,unitsout=coord:ScanObjects(15*1000, true, false, false)
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for _,_unit in pairs(unitsin) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit:IsAir() then
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local group=unit:GetGroup()
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local unitname=unit:GetName()
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local groupname=group:GetName()
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local text=string.format("In carrier zone: unit=%s group=%s", unitname, groupname)
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--env.info(text)
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if self.Qmarshal[groupname]==nil then
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env.info("FF marshal group="..groupname)
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self:_Marshal(group)
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end
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end
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end
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--[[
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for _,_unitin in pairs(unitsin) do
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local unitin=_unitin --Wrapper.Unit#UNIT
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if unit:IsAir()() then
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local text=string.format("Aircraft in carrier zone = ", unit:GetName())
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env.info(text)
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end
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end
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]]
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end
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--- Orbit at a specified position at a specified alititude with a specified speed.
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-- @param #AIRBOSS self
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-- @param Wrapper.Group#GROUP group Group
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function AIRBOSS:_Marshal(group)
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local groupname=group:GetName()
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local Coord=self.carrier:GetCoordinate()
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local Altitude=UTILS.FeetToMeters(2000)
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local Speed=UTILS.KnotsToMps(272)
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local DCSTask={}
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DCSTask.id="ControlledTask"
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DCSTask.params={}
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DCSTask.params.task=group:TaskOrbit(Coord, Altitude, Speed)
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DCSTask.params.stopCondition={userFlag=groupname, userFlagValue=1}
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-- Set waypoint landing on Carrier.
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local wp={}
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wp[1]=self.carrier:GetCoordinate():SetAltitude(Altitude):WaypointAirTurningPoint(nil, Speed, {DCSTask}, string.format("Marshal @ %d ft %d knots", Altitude, Speed))
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wp[2]=self.carrier:GetCoordinate():WaypointAirLanding(Speed, AIRBASE:FindByName(self.carrier:GetName()), nil, "Landing")
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group:WayPointInitialize(wp)
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group:Route(wp, 0)
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self.Qmarshal[groupname]=group
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end
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--- Check if new aircraft group arrived.
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-- @param #AIRBOSS self
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-- @param Wrapper.Group#GROUP group Aircraft group.
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function AIRBOSS:_AddGroupMarshall(group)
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local groupname=group:GetName()
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self.Qmarshal[groupname]=group
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end
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--- Check current player status.
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-- @param #AIRBOSS self
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function AIRBOSS:_CheckPlayerStatus()
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@ -523,7 +616,7 @@ function AIRBOSS:_CheckPlayerStatus()
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self:_DetailedPlayerStatus(playerData)
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end
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if unit:IsInZone(self.giantZone) then
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if unit:IsInZone(self.carrierZone) then
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-- Check if player was previously not inside the zone.
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if playerData.inbigzone==false then
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@ -736,7 +829,7 @@ function AIRBOSS:_InitPlayer(unitname)
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playerData.difficulty=playerData.difficulty or AIRBOSS.Difficulty.NORMAL
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-- Player is in the big zone around the carrier.
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playerData.inbigzone=playerData.unit:IsInZone(self.giantZone)
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playerData.inbigzone=playerData.unit:IsInZone(self.carrierZone)
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-- Init stuff for this round.
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playerData=self:_InitNewRound(playerData)
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@ -550,9 +550,9 @@ end
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--- Executes a command action
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--- Executes a command action for the CONTROLLABLE.
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-- @param #CONTROLLABLE self
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-- @param DCS#Command DCSCommand
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-- @param DCS#Command DCSCommand The command to be executed.
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:SetCommand( DCSCommand )
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self:F2( DCSCommand )
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@ -640,8 +640,9 @@ function CONTROLLABLE:StartUncontrolled(delay)
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return self
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end
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--- Give the CONTROLLABLE the command to activate a beacon. See See https://wiki.hoggitworld.com/view/DCS_command_activateBeacon
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--- Give the CONTROLLABLE the command to activate a beacon. See [DCS_command_activateBeacon](https://wiki.hoggitworld.com/view/DCS_command_activateBeacon) on Hoggit.
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-- For specific beacons like TACAN use the more convenient @{#BEACON} class.
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-- Note that a controllable can only have one beacon activated at a time with the execption of ICLS.
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-- @param #CONTROLLABLE self
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-- @param Core.Radio#BEACON.Type Type Beacon type (VOR, DME, TACAN, RSBN, ILS etc).
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-- @param Core.Radio#BEACON.System System Beacon system (VOR, DME, TACAN, RSBN, ILS etc).
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@ -649,9 +650,9 @@ end
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-- @param #number UnitID The ID of the unit the beacon is attached to. Usefull if more units are in one group.
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-- @param #number Channel Channel the beacon is using. For, e.g. TACAN beacons.
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-- @param #string ModeChannel The TACAN mode of the beacon, i.e. "X" or "Y".
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-- @param #boolean AA If true, create and Air-Air beacon. IF nil, automatically set if CONTROLLABLE is an air unit.
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-- @param #boolean AA If true, create and Air-Air beacon. IF nil, automatically set if CONTROLLABLE depending on whether unit is and aircraft or not.
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-- @param #string Callsign Morse code identification callsign.
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-- @param #boolean Bearing If true, beacon provides bearing information (if supported).
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-- @param #boolean Bearing If true, beacon provides bearing information - if supported by the unit the beacon is attached to.
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-- @param #number Delay (Optional) Delay in seconds before the beacon is activated.
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, ModeChannel, AA, Callsign, Bearing, Delay)
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@ -734,6 +735,25 @@ function CONTROLLABLE:CommandDeactivateBeacon(Delay)
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return self
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end
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--- Deactivate the ICLS of the CONTROLLABLE.
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-- @param #CONTROLLABLE self
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-- @param #number Delay (Optional) Delay in seconds before the ICLS is deactivated.
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:CommandDeactivateICLS(Delay)
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self:F()
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-- Command to deactivate
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local CommandDeactivateICLS={id='DeactivateICLS', params={}}
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if Delay and Delay>0 then
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SCHEDULER:New(nil, self.CommandDeactivateICLS, {self}, Delay)
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else
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self:SetCommand(CommandDeactivateICLS)
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end
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return self
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end
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-- TASKS FOR AIR CONTROLLABLES
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--- (AIR) Attack a Controllable.
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