**INTEL**
- Added nil check for cluster position update

**OPSGROUP**
- Improved fire at point task to take only max avail shots and relative shot amount
- Fixed tasks not executed after teleport
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Frank 2022-05-03 09:41:22 +02:00 committed by GitHub
parent 68dce2f247
commit d2d431ce2e
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7 changed files with 341 additions and 164 deletions

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@ -4220,7 +4220,7 @@ function WAREHOUSE:_AssetItemInfo(asset)
text=text..string.format("Cargo bay max = %5.2f kg\n", asset.cargobaymax) text=text..string.format("Cargo bay max = %5.2f kg\n", asset.cargobaymax)
text=text..string.format("Load radius = %s m\n", tostring(asset.loadradius)) text=text..string.format("Load radius = %s m\n", tostring(asset.loadradius))
text=text..string.format("Skill = %s\n", tostring(asset.skill)) text=text..string.format("Skill = %s\n", tostring(asset.skill))
text=text..string.format("Livery = %s", tostring(asset.livery)) text=text..string.format("Livery = %s", tostring(asset.livery))
self:I(self.lid..text) self:I(self.lid..text)
self:T({DCSdesc=asset.DCSdesc}) self:T({DCSdesc=asset.DCSdesc})
self:T3({Template=asset.template}) self:T3({Template=asset.template})

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@ -896,10 +896,13 @@ function ARMYGROUP:onafterSpawned(From, Event, To)
-- Will be set in update route. -- Will be set in update route.
--self.option.Formation=self.optionDefault.Formation --self.option.Formation=self.optionDefault.Formation
end end
-- Number of waypoints.
local Nwp=#self.waypoints
-- Update route. -- Update route.
if #self.waypoints>1 then if Nwp>1 and self.isMobile then
self:T(self.lid.."Got waypoints on spawn ==> Cruise in -0.1 sec!") self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp))
self:__Cruise(-1, nil, self.option.Formation) self:__Cruise(-1, nil, self.option.Formation)
else else
self:T(self.lid.."No waypoints on spawn ==> Full Stop!") self:T(self.lid.."No waypoints on spawn ==> Full Stop!")
@ -920,8 +923,13 @@ end
-- @param #number Speed Speed in knots. Default cruise speed. -- @param #number Speed Speed in knots. Default cruise speed.
-- @param #number Formation Formation of the group. -- @param #number Formation Formation of the group.
function ARMYGROUP:onbeforeUpdateRoute(From, Event, To, n, N, Speed, Formation) function ARMYGROUP:onbeforeUpdateRoute(From, Event, To, n, N, Speed, Formation)
-- Is transition allowed? We assume yes until proven otherwise.
local allowed=true
local trepeat=nil
if self:IsWaiting() then if self:IsWaiting() then
self:T(self.lid.."Update route denied. Group is WAIRING!") self:T(self.lid.."Update route denied. Group is WAITING!")
return false return false
elseif self:IsInUtero() then elseif self:IsInUtero() then
self:T(self.lid.."Update route denied. Group is INUTERO!") self:T(self.lid.."Update route denied. Group is INUTERO!")
@ -936,7 +944,54 @@ function ARMYGROUP:onbeforeUpdateRoute(From, Event, To, n, N, Speed, Formation)
self:T(self.lid.."Update route denied. Group is holding position!") self:T(self.lid.."Update route denied. Group is holding position!")
return false return false
end end
return true
-- Check for a current task.
if self.taskcurrent>0 then
-- Get the current task. Must not be executing already.
local task=self:GetTaskByID(self.taskcurrent)
if task then
if task.dcstask.id=="PatrolZone" then
-- For patrol zone, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: PatrolZone")
elseif task.dcstask.id=="ReconMission" then
-- For recon missions, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: ReconMission")
elseif task.dcstask.id==AUFTRAG.SpecialTask.RELOCATECOHORT then
-- For relocate
self:T2(self.lid.."Allowing update route for Task: Relocate Cohort")
else
local taskname=task and task.description or "No description"
self:T(self.lid..string.format("WARNING: Update route denied because taskcurrent=%d>0! Task description = %s", self.taskcurrent, tostring(taskname)))
allowed=false
end
else
-- Now this can happen, if we directly use TaskExecute as the task is not in the task queue and cannot be removed. Therefore, also directly executed tasks should be added to the queue!
self:T(self.lid..string.format("WARNING: before update route taskcurrent=%d (>0!) but no task?!", self.taskcurrent))
-- Anyhow, a task is running so we do not allow to update the route!
allowed=false
end
end
-- Not good, because mission will never start. Better only check if there is a current task!
--if self.currentmission then
--end
-- Only AI flights.
if not self.isAI then
allowed=false
end
-- Debug info.
self:T2(self.lid..string.format("Onbefore Updateroute in state %s: allowed=%s (repeat in %s)", self:GetState(), tostring(allowed), tostring(trepeat)))
-- Try again?
if trepeat then
self:__UpdateRoute(trepeat, n)
end
return allowed
end end
--- On after "UpdateRoute" event. --- On after "UpdateRoute" event.
@ -1239,6 +1294,33 @@ function ARMYGROUP:onafterRearmed(From, Event, To)
self:_CheckGroupDone(1) self:_CheckGroupDone(1)
end end
--- On before "RTZ" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Zone#ZONE Zone The zone to return to.
-- @param #number Formation Formation of the group.
function ARMYGROUP:onbeforeRTZ(From, Event, To, Zone, Formation)
-- Zone.
local zone=Zone or self.homezone
if zone then
if (not self.isMobile) and (not self:IsInZone(zone)) then
self:Teleport(zone:GetCoordinate(), 0, true)
self:__RTZ(-1, Zone, Formation)
return false
end
else
return false
end
return true
end
--- On after "RTZ" event. --- On after "RTZ" event.
-- @param #ARMYGROUP self -- @param #ARMYGROUP self
-- @param #string From From state. -- @param #string From From state.
@ -1618,8 +1700,12 @@ function ARMYGROUP:onafterCruise(From, Event, To, Speed, Formation)
-- Not waiting anymore. -- Not waiting anymore.
self.Twaiting=nil self.Twaiting=nil
self.dTwait=nil self.dTwait=nil
-- Debug info.
self:T(self.lid.."Cruise ==> Update route in 0.01 sec")
self:__UpdateRoute(-0.1, nil, nil, Speed, Formation) -- Update route.
self:__UpdateRoute(-0.01, nil, nil, Speed, Formation)
end end
@ -1712,6 +1798,13 @@ function ARMYGROUP:_InitGroup(Template)
-- Max speed in km/h. -- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax() self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
end
-- Cruise speed in km/h -- Cruise speed in km/h
self.speedCruise=self.speedMax*0.7 self.speedCruise=self.speedMax*0.7

View File

@ -3097,6 +3097,13 @@ function FLIGHTGROUP:_InitGroup(Template)
-- Max speed in km/h. -- Max speed in km/h.
self.speedMax=group:GetSpeedMax() self.speedMax=group:GetSpeedMax()
-- Is group mobile?
if self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
end
-- Cruise speed limit 350 kts for fixed and 80 knots for rotary wings. -- Cruise speed limit 350 kts for fixed and 80 knots for rotary wings.
local speedCruiseLimit=self.isHelo and UTILS.KnotsToKmph(80) or UTILS.KnotsToKmph(350) local speedCruiseLimit=self.isHelo and UTILS.KnotsToKmph(80) or UTILS.KnotsToKmph(350)

View File

@ -145,7 +145,7 @@ INTEL = {
--- Contact or cluster type. --- Contact or cluster type.
-- @type INTEL.Ctype -- @type INTEL.Ctype
-- @field #string GROUND Ground. -- @field #string GROUND Ground.
-- @field #string NAVAL Ship. -- @field #string NAVAL Ship.
-- @field #string AIRCRAFT Airpane or helicopter. -- @field #string AIRCRAFT Airpane or helicopter.
-- @field #string STRUCTURE Static structure. -- @field #string STRUCTURE Static structure.
@ -349,7 +349,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
-- @param #INTEL self -- @param #INTEL self
-- @param #number delay Delay in seconds. -- @param #number delay Delay in seconds.
-- @param #INTEL.Cluster Cluster Detected cluster. -- @param #INTEL.Cluster Cluster Detected cluster.
--- On After "NewCluster" event. --- On After "NewCluster" event.
-- @function [parent=#INTEL] OnAfterNewCluster -- @function [parent=#INTEL] OnAfterNewCluster
-- @param #INTEL self -- @param #INTEL self
@ -753,10 +753,10 @@ function INTEL:UpdateIntel()
-- Set of all detected units. -- Set of all detected units.
local DetectedUnits={} local DetectedUnits={}
-- Set of which units was detected by which recce -- Set of which units was detected by which recce
local RecceDetecting = {} local RecceDetecting = {}
-- Loop over all units providing intel. -- Loop over all units providing intel.
for _,_group in pairs(self.detectionset.Set or {}) do for _,_group in pairs(self.detectionset.Set or {}) do
local group=_group --Wrapper.Group#GROUP local group=_group --Wrapper.Group#GROUP
@ -863,8 +863,8 @@ function INTEL:UpdateIntel()
if self.clusteranalysis then if self.clusteranalysis then
self:PaintPicture() self:PaintPicture()
end end
return self return self
end end
--- Update an #INTEL.Contact item. --- Update an #INTEL.Contact item.
@ -874,11 +874,11 @@ end
function INTEL:_UpdateContact(Contact) function INTEL:_UpdateContact(Contact)
if Contact.isStatic then if Contact.isStatic then
-- Statics don't need to be updated. -- Statics don't need to be updated.
else else
if Contact.group and Contact.group:IsAlive() then if Contact.group and Contact.group:IsAlive() then
Contact.Tdetected=timer.getAbsTime() Contact.Tdetected=timer.getAbsTime()
@ -899,7 +899,7 @@ function INTEL:_UpdateContact(Contact)
end end
end end
end end
end end
return self return self
end end
@ -915,11 +915,11 @@ function INTEL:_CreateContact(Positionable, RecceName)
-- Create new contact. -- Create new contact.
local item={} --#INTEL.Contact local item={} --#INTEL.Contact
if Positionable:IsInstanceOf("GROUP") then if Positionable:IsInstanceOf("GROUP") then
local group=Positionable --Wrapper.Group#GROUP local group=Positionable --Wrapper.Group#GROUP
item.groupname=group:GetName() item.groupname=group:GetName()
item.group=group item.group=group
item.Tdetected=timer.getAbsTime() item.Tdetected=timer.getAbsTime()
@ -952,13 +952,13 @@ function INTEL:_CreateContact(Positionable, RecceName)
elseif item.category==Group.Category.SHIP then elseif item.category==Group.Category.SHIP then
item.ctype=INTEL.Ctype.NAVAL item.ctype=INTEL.Ctype.NAVAL
end end
return item return item
elseif Positionable:IsInstanceOf("STATIC") then elseif Positionable:IsInstanceOf("STATIC") then
local static=Positionable --Wrapper.Static#STATIC local static=Positionable --Wrapper.Static#STATIC
item.groupname=static:GetName() item.groupname=static:GetName()
item.group=static item.group=static
item.Tdetected=timer.getAbsTime() item.Tdetected=timer.getAbsTime()
@ -973,14 +973,14 @@ function INTEL:_CreateContact(Positionable, RecceName)
item.recce=RecceName item.recce=RecceName
item.isground = true item.isground = true
item.isship = false item.isship = false
item.isStatic=true item.isStatic=true
item.ctype=INTEL.Ctype.STRUCTURE item.ctype=INTEL.Ctype.STRUCTURE
return item return item
else else
self:E(self.lid..string.format("ERROR: object needs to be a GROUP or STATIC!")) self:E(self.lid..string.format("ERROR: object needs to be a GROUP or STATIC!"))
end end
end end
return nil return nil
@ -1005,7 +1005,7 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
self:KnowObject(group, RecceDetecting[groupname]) self:KnowObject(group, RecceDetecting[groupname])
end end
-- Loop over statics. -- Loop over statics.
for staticname,_static in pairs(DetectedStatics) do for staticname,_static in pairs(DetectedStatics) do
local static=_static --Wrapper.Static#STATIC local static=_static --Wrapper.Static#STATIC
@ -1105,7 +1105,7 @@ function INTEL:onafterNewContact(From, Event, To, Contact)
-- Debug text. -- Debug text.
self:F(self.lid..string.format("NEW contact %s", Contact.groupname)) self:F(self.lid..string.format("NEW contact %s", Contact.groupname))
-- Add to table of unknown contacts. -- Add to table of unknown contacts.
table.insert(self.ContactsUnknown, Contact) table.insert(self.ContactsUnknown, Contact)
return self return self
@ -1121,7 +1121,7 @@ function INTEL:onafterLostContact(From, Event, To, Contact)
-- Debug text. -- Debug text.
self:F(self.lid..string.format("LOST contact %s", Contact.groupname)) self:F(self.lid..string.format("LOST contact %s", Contact.groupname))
-- Add to table of lost contacts. -- Add to table of lost contacts.
table.insert(self.ContactsLost, Contact) table.insert(self.ContactsLost, Contact)
return self return self
@ -1134,10 +1134,10 @@ end
-- @param #string To To state. -- @param #string To To state.
-- @param #INTEL.Cluster Cluster Detected cluster. -- @param #INTEL.Cluster Cluster Detected cluster.
function INTEL:onafterNewCluster(From, Event, To, Cluster) function INTEL:onafterNewCluster(From, Event, To, Cluster)
-- Debug text. -- Debug text.
self:F(self.lid..string.format("NEW cluster #%d [%s] of size %d", Cluster.index, Cluster.ctype, Cluster.size)) self:F(self.lid..string.format("NEW cluster #%d [%s] of size %d", Cluster.index, Cluster.ctype, Cluster.size))
-- Add cluster to table. -- Add cluster to table.
self:_AddCluster(Cluster) self:_AddCluster(Cluster)
return self return self
@ -1154,12 +1154,12 @@ function INTEL:onafterLostCluster(From, Event, To, Cluster, Mission)
-- Debug text. -- Debug text.
local text = self.lid..string.format("LOST cluster #%d [%s]", Cluster.index, Cluster.ctype) local text = self.lid..string.format("LOST cluster #%d [%s]", Cluster.index, Cluster.ctype)
if Mission then if Mission then
local mission=Mission --Ops.Auftrag#AUFTRAG local mission=Mission --Ops.Auftrag#AUFTRAG
text=text..string.format(" mission name=%s type=%s target=%s", mission.name, mission.type, mission:GetTargetName() or "unknown") text=text..string.format(" mission name=%s type=%s target=%s", mission.name, mission.type, mission:GetTargetName() or "unknown")
end end
self:T(text) self:T(text)
return self return self
end end
@ -1178,47 +1178,47 @@ function INTEL:KnowObject(Positionable, RecceName, Tdetected)
local Tnow=timer.getAbsTime() local Tnow=timer.getAbsTime()
Tdetected=Tdetected or Tnow Tdetected=Tdetected or Tnow
if Positionable and Positionable:IsAlive() then if Positionable and Positionable:IsAlive() then
if Tdetected>Tnow then if Tdetected>Tnow then
-- Delay call. -- Delay call.
self:ScheduleOnce(Tdetected-Tnow, self.KnowObject, self, Positionable, RecceName) self:ScheduleOnce(Tdetected-Tnow, self.KnowObject, self, Positionable, RecceName)
else else
-- Name of the object. -- Name of the object.
local name=Positionable:GetName() local name=Positionable:GetName()
-- Try to get the contact by name. -- Try to get the contact by name.
local contact=self:GetContactByName(name) local contact=self:GetContactByName(name)
if contact then if contact then
-- Update contact info. -- Update contact info.
self:_UpdateContact(contact) self:_UpdateContact(contact)
else else
-- Create new contact. -- Create new contact.
contact=self:_CreateContact(Positionable, RecceName) contact=self:_CreateContact(Positionable, RecceName)
if contact then if contact then
-- Debug info. -- Debug info.
self:T(string.format("%s contact detected by %s", contact.groupname, RecceName or "unknown")) self:T(string.format("%s contact detected by %s", contact.groupname, RecceName or "unknown"))
-- Add contact to table. -- Add contact to table.
self:AddContact(contact) self:AddContact(contact)
-- Trigger new contact event. -- Trigger new contact event.
self:NewContact(contact) self:NewContact(contact)
end end
end end
end end
end end
return self return self
end end
@ -1268,7 +1268,7 @@ function INTEL:AddContact(Contact)
self:T(self.lid..string.format("Adding new Contact %s to table", tostring(Contact.groupname))) self:T(self.lid..string.format("Adding new Contact %s to table", tostring(Contact.groupname)))
table.insert(self.Contacts, Contact) table.insert(self.Contacts, Contact)
end end
return self return self
end end
@ -1298,7 +1298,7 @@ function INTEL:_CheckContactLost(Contact)
if Contact.group==nil or not Contact.group:IsAlive() then if Contact.group==nil or not Contact.group:IsAlive() then
return true return true
end end
-- We never forget statics as they don't move. -- We never forget statics as they don't move.
if Contact.isStatic then if Contact.isStatic then
return false return false
@ -1308,7 +1308,7 @@ function INTEL:_CheckContactLost(Contact)
local dT=timer.getAbsTime()-Contact.Tdetected local dT=timer.getAbsTime()-Contact.Tdetected
local dTforget=nil local dTforget=nil
if Contact.category==Group.Category.GROUND then if Contact.category==Group.Category.GROUND then
dTforget=60*60*2 -- 2 hours dTforget=60*60*2 -- 2 hours
elseif Contact.category==Group.Category.AIRPLANE then elseif Contact.category==Group.Category.AIRPLANE then
@ -1341,80 +1341,80 @@ function INTEL:PaintPicture()
-- First remove all lost contacts from clusters. -- First remove all lost contacts from clusters.
for _,_contact in pairs(self.ContactsLost) do for _,_contact in pairs(self.ContactsLost) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
-- Get cluster this contact belongs to (if any). -- Get cluster this contact belongs to (if any).
local cluster=self:GetClusterOfContact(contact) local cluster=self:GetClusterOfContact(contact)
if cluster then if cluster then
self:RemoveContactFromCluster(contact, cluster) self:RemoveContactFromCluster(contact, cluster)
end end
end end
-- Clean up cluster table. -- Clean up cluster table.
local ClusterSet = {} local ClusterSet = {}
-- Now check if whole clusters were lost. -- Now check if whole clusters were lost.
for _i,_cluster in pairs(self.Clusters) do for _i,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster local cluster=_cluster --#INTEL.Cluster
if cluster.size>0 and self:ClusterCountUnits(cluster)>0 then if cluster.size>0 and self:ClusterCountUnits(cluster)>0 then
-- This one has size>0 and units>0 -- This one has size>0 and units>0
table.insert(ClusterSet,_cluster) table.insert(ClusterSet,_cluster)
else else
-- This cluster is gone. -- This cluster is gone.
-- Remove marker. -- Remove marker.
if cluster.marker then if cluster.marker then
cluster.marker:Remove() cluster.marker:Remove()
end end
-- Marker of the arrow. -- Marker of the arrow.
if cluster.markerID then if cluster.markerID then
COORDINATE:RemoveMark(cluster.markerID) COORDINATE:RemoveMark(cluster.markerID)
end end
-- Lost cluster. -- Lost cluster.
self:LostCluster(cluster, cluster.mission) self:LostCluster(cluster, cluster.mission)
end end
end end
-- Set Clusters. -- Set Clusters.
self.Clusters = ClusterSet self.Clusters = ClusterSet
-- Update positions. -- Update positions.
self:_UpdateClusterPositions() self:_UpdateClusterPositions()
for _,_contact in pairs(self.Contacts) do for _,_contact in pairs(self.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
-- Debug info. -- Debug info.
self:T(string.format("Paint Picture: checking for %s",contact.groupname)) self:T(string.format("Paint Picture: checking for %s",contact.groupname))
-- Get the current cluster (if any) this contact belongs to. -- Get the current cluster (if any) this contact belongs to.
local currentcluster=self:GetClusterOfContact(contact) local currentcluster=self:GetClusterOfContact(contact)
if currentcluster then if currentcluster then
--- ---
-- Contact is currently part of a cluster. -- Contact is currently part of a cluster.
--- ---
-- Check if the contact is still connected to the cluster. -- Check if the contact is still connected to the cluster.
local isconnected=self:IsContactConnectedToCluster(contact, currentcluster) local isconnected=self:IsContactConnectedToCluster(contact, currentcluster)
if isconnected then if isconnected then
else else
--- Not connected to current cluster any more. --- Not connected to current cluster any more.
-- Remove from current cluster. -- Remove from current cluster.
self:RemoveContactFromCluster(contact, currentcluster) self:RemoveContactFromCluster(contact, currentcluster)
-- Find new cluster. -- Find new cluster.
local cluster=self:_GetClosestClusterOfContact(contact) local cluster=self:_GetClosestClusterOfContact(contact)
if cluster then if cluster then
-- Add contact to cluster. -- Add contact to cluster.
self:AddContactToCluster(contact, cluster) self:AddContactToCluster(contact, cluster)
@ -1422,11 +1422,11 @@ function INTEL:PaintPicture()
-- Create a new cluster. -- Create a new cluster.
local newcluster=self:_CreateClusterFromContact(contact) local newcluster=self:_CreateClusterFromContact(contact)
-- Trigger new cluster event. -- Trigger new cluster event.
self:NewCluster(newcluster) self:NewCluster(newcluster)
end end
end end
else else
@ -1434,26 +1434,26 @@ function INTEL:PaintPicture()
--- ---
-- Contact is not in any cluster yet. -- Contact is not in any cluster yet.
--- ---
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Paint Picture: contact %s has NO current cluster", contact.groupname)) self:T(self.lid..string.format("Paint Picture: contact %s has NO current cluster", contact.groupname))
-- Get the closest existing cluster of this contact. -- Get the closest existing cluster of this contact.
local cluster=self:_GetClosestClusterOfContact(contact) local cluster=self:_GetClosestClusterOfContact(contact)
if cluster then if cluster then
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Paint Picture: contact %s has closest cluster #%d",contact.groupname, cluster.index)) self:T(self.lid..string.format("Paint Picture: contact %s has closest cluster #%d",contact.groupname, cluster.index))
-- Add contact to this cluster. -- Add contact to this cluster.
self:AddContactToCluster(contact, cluster) self:AddContactToCluster(contact, cluster)
else else
-- Create a brand new cluster. -- Create a brand new cluster.
local newcluster=self:_CreateClusterFromContact(contact) local newcluster=self:_CreateClusterFromContact(contact)
-- Trigger event for a new cluster. -- Trigger event for a new cluster.
self:NewCluster(newcluster) self:NewCluster(newcluster)
end end
@ -1470,19 +1470,19 @@ function INTEL:PaintPicture()
for _,_cluster in pairs(self.Clusters) do for _,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster local cluster=_cluster --#INTEL.Cluster
--local coordinate=self:GetClusterCoordinate(cluster) --local coordinate=self:GetClusterCoordinate(cluster)
-- Update F10 marker. -- Update F10 marker.
MESSAGE:New("Updating cluster marker and future position", 10):ToAll() MESSAGE:New("Updating cluster marker and future position", 10):ToAll()
-- Update cluster markers. -- Update cluster markers.
self:UpdateClusterMarker(cluster) self:UpdateClusterMarker(cluster)
-- Extrapolate future position of the cluster. -- Extrapolate future position of the cluster.
self:CalcClusterFuturePosition(cluster, 300) self:CalcClusterFuturePosition(cluster, 300)
end end
end end
return self return self
end end
@ -1515,15 +1515,15 @@ end
function INTEL:_CreateClusterFromContact(Contact) function INTEL:_CreateClusterFromContact(Contact)
local cluster=self:_CreateCluster() local cluster=self:_CreateCluster()
self:T(self.lid..string.format("Created NEW cluster #%d with first contact %s", cluster.index, Contact.groupname)) self:T(self.lid..string.format("Created NEW cluster #%d with first contact %s", cluster.index, Contact.groupname))
cluster.coordinate:UpdateFromCoordinate(Contact.position) cluster.coordinate:UpdateFromCoordinate(Contact.position)
cluster.ctype=Contact.ctype cluster.ctype=Contact.ctype
self:AddContactToCluster(Contact, cluster) self:AddContactToCluster(Contact, cluster)
return cluster return cluster
end end
@ -1536,7 +1536,7 @@ function INTEL:_AddCluster(Cluster)
-- Add cluster. -- Add cluster.
table.insert(self.Clusters, Cluster) table.insert(self.Clusters, Cluster)
return self return self
end end
@ -1547,7 +1547,7 @@ end
function INTEL:AddContactToCluster(contact, cluster) function INTEL:AddContactToCluster(contact, cluster)
if contact and cluster then if contact and cluster then
-- Add neighbour to cluster contacts. -- Add neighbour to cluster contacts.
table.insert(cluster.Contacts, contact) table.insert(cluster.Contacts, contact)
@ -1556,14 +1556,14 @@ function INTEL:AddContactToCluster(contact, cluster)
-- Increase size. -- Increase size.
cluster.size=cluster.size+1 cluster.size=cluster.size+1
-- alt -- alt
self:GetClusterAltitude(cluster,true) self:GetClusterAltitude(cluster,true)
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Adding contact %s to cluster #%d [%s] ==> New size=%d", contact.groupname, cluster.index, cluster.ctype, cluster.size)) self:T(self.lid..string.format("Adding contact %s to cluster #%d [%s] ==> New size=%d", contact.groupname, cluster.index, cluster.ctype, cluster.size))
end end
return self return self
end end
@ -1582,7 +1582,7 @@ function INTEL:RemoveContactFromCluster(contact, cluster)
-- Remove threat level sum. -- Remove threat level sum.
cluster.threatlevelSum=cluster.threatlevelSum-contact.threatlevel cluster.threatlevelSum=cluster.threatlevelSum-contact.threatlevel
-- Decrease cluster size. -- Decrease cluster size.
cluster.size=cluster.size-1 cluster.size=cluster.size-1
@ -1662,13 +1662,13 @@ function INTEL:CalcClusterDirection(cluster)
local n=0 local n=0
for _,_contact in pairs(cluster.Contacts) do for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then if (not contact.isStatic) and contact.group:IsAlive() then
direction = direction + contact.group:GetHeading() direction = direction + contact.group:GetHeading()
n=n+1 n=n+1
end end
end end
--TODO: This calculation is WRONG! --TODO: This calculation is WRONG!
-- Simple example for two groups: -- Simple example for two groups:
-- First group is going West, i.e. heading 090 -- First group is going West, i.e. heading 090
@ -1677,7 +1677,7 @@ function INTEL:CalcClusterDirection(cluster)
-- It should not go anywhere as the two movements cancel each other. -- It should not go anywhere as the two movements cancel each other.
-- Correct, edge case for N=2^x, but when 2 pairs of groups drive in exact opposite directions, the cluster will split at some point? -- Correct, edge case for N=2^x, but when 2 pairs of groups drive in exact opposite directions, the cluster will split at some point?
-- maybe add the speed as weight to get a factor -- maybe add the speed as weight to get a factor
if n==0 then if n==0 then
return 0 return 0
else else
@ -1694,17 +1694,17 @@ function INTEL:CalcClusterSpeed(cluster)
local velocity = 0 ; local n=0 local velocity = 0 ; local n=0
for _,_contact in pairs(cluster.Contacts) do for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then if (not contact.isStatic) and contact.group:IsAlive() then
velocity = velocity + contact.group:GetVelocityMPS() velocity = velocity + contact.group:GetVelocityMPS()
n=n+1 n=n+1
end end
end end
if n==0 then if n==0 then
return 0 return 0
else else
return math.floor(velocity / n) return math.floor(velocity / n)
end end
end end
@ -1716,10 +1716,10 @@ end
function INTEL:CalcClusterVelocityVec3(cluster) function INTEL:CalcClusterVelocityVec3(cluster)
local v={x=0, y=0, z=0} --DCS#Vec3 local v={x=0, y=0, z=0} --DCS#Vec3
for _,_contact in pairs(cluster.Contacts) do for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then if (not contact.isStatic) and contact.group:IsAlive() then
local vec=contact.group:GetVelocityVec3() local vec=contact.group:GetVelocityVec3()
v.x=v.x+vec.x v.x=v.x+vec.x
@ -1727,7 +1727,7 @@ function INTEL:CalcClusterVelocityVec3(cluster)
v.z=v.y+vec.z v.z=v.y+vec.z
end end
end end
return v return v
end end
@ -1737,22 +1737,22 @@ end
-- @param #number seconds Time interval in seconds. Default is `self.prediction`. -- @param #number seconds Time interval in seconds. Default is `self.prediction`.
-- @return Core.Point#COORDINATE Calculated future position of the cluster. -- @return Core.Point#COORDINATE Calculated future position of the cluster.
function INTEL:CalcClusterFuturePosition(cluster, seconds) function INTEL:CalcClusterFuturePosition(cluster, seconds)
-- Get current position of the cluster. -- Get current position of the cluster.
local p=self:GetClusterCoordinate(cluster) local p=self:GetClusterCoordinate(cluster)
-- Velocity vector in m/s. -- Velocity vector in m/s.
local v=self:CalcClusterVelocityVec3(cluster) local v=self:CalcClusterVelocityVec3(cluster)
-- Time in seconds. -- Time in seconds.
local t=seconds or self.prediction local t=seconds or self.prediction
-- Extrapolated vec3. -- Extrapolated vec3.
local Vec3={x=p.x+v.x*t, y=p.y+v.y*t, z=p.z+v.z*t} local Vec3={x=p.x+v.x*t, y=p.y+v.y*t, z=p.z+v.z*t}
-- Future position. -- Future position.
local futureposition=COORDINATE:NewFromVec3(Vec3) local futureposition=COORDINATE:NewFromVec3(Vec3)
-- Create an arrow pointing in the direction of the movement. -- Create an arrow pointing in the direction of the movement.
if self.clustermarkers and self.verbose>1 then if self.clustermarkers and self.verbose>1 then
if cluster.markerID then if cluster.markerID then
@ -1760,7 +1760,7 @@ function INTEL:CalcClusterFuturePosition(cluster, seconds)
end end
cluster.markerID = p:ArrowToAll(futureposition, self.coalition, {1,0,0}, 1, {1,1,0}, 0.5, 2, true, "Position Calc") cluster.markerID = p:ArrowToAll(futureposition, self.coalition, {1,0,0}, 1, {1,1,0}, 0.5, 2, true, "Position Calc")
end end
return futureposition return futureposition
end end
@ -1798,7 +1798,7 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
if contact.ctype~=cluster.ctype then if contact.ctype~=cluster.ctype then
return false, math.huge return false, math.huge
end end
for _,_contact in pairs(cluster.Contacts) do for _,_contact in pairs(cluster.Contacts) do
local Contact=_contact --#INTEL.Contact local Contact=_contact --#INTEL.Contact
@ -1807,7 +1807,7 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
--local dist=Contact.position:Get2DDistance(contact.position) --local dist=Contact.position:Get2DDistance(contact.position)
local dist=Contact.position:DistanceFromPointVec2(contact.position) local dist=Contact.position:DistanceFromPointVec2(contact.position)
-- AIR - check for spatial proximity -- AIR - check for spatial proximity
local airprox = false local airprox = false
if contact.ctype == INTEL.Ctype.AIRCRAFT then if contact.ctype == INTEL.Ctype.AIRCRAFT then
@ -1817,7 +1817,7 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
airprox = true airprox = true
end end
end end
if dist<self.clusterradius and airprox then if dist<self.clusterradius and airprox then
return true, dist return true, dist
end end
@ -1854,19 +1854,19 @@ end
function INTEL:_GetDistContactToCluster(Contact, Cluster) function INTEL:_GetDistContactToCluster(Contact, Cluster)
local distmin=math.huge local distmin=math.huge
for _,_contact in pairs(Cluster.Contacts) do for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
if contact.group and contact.group:IsAlive() and Contact.groupname~=contact.groupname then if contact.group and contact.group:IsAlive() and Contact.groupname~=contact.groupname then
local dist=Contact.position:Get2DDistance(contact.position) local dist=Contact.position:Get2DDistance(contact.position)
if dist<distmin then if dist<distmin then
distmin=dist distmin=dist
end end
end end
end end
return distmin return distmin
@ -1880,20 +1880,20 @@ end
function INTEL:_GetClosestClusterOfContact(Contact) function INTEL:_GetClosestClusterOfContact(Contact)
local Cluster=nil --#INTEL.Cluster local Cluster=nil --#INTEL.Cluster
local distmin=self.clusterradius local distmin=self.clusterradius
if not Contact.altitude then if not Contact.altitude then
Contact.altitude = Contact.group:GetAltitude() Contact.altitude = Contact.group:GetAltitude()
end end
for _,_cluster in pairs(self.Clusters) do for _,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster local cluster=_cluster --#INTEL.Cluster
if cluster.ctype==Contact.ctype then if cluster.ctype==Contact.ctype then
local dist=self:_GetDistContactToCluster(Contact, cluster) local dist=self:_GetDistContactToCluster(Contact, cluster)
-- AIR - check for spatial proximity -- AIR - check for spatial proximity
local airprox = false local airprox = false
if Contact.ctype == INTEL.Ctype.AIRCRAFT then if Contact.ctype == INTEL.Ctype.AIRCRAFT then
@ -1906,12 +1906,12 @@ function INTEL:_GetClosestClusterOfContact(Contact)
airprox = true airprox = true
end end
end end
if dist<distmin and airprox then if dist<distmin and airprox then
Cluster=cluster Cluster=cluster
distmin=dist distmin=dist
end end
end end
end end
@ -1949,7 +1949,7 @@ function INTEL:GetClusterAltitude(Cluster, Update)
-- Init. -- Init.
local newalt = 0 local newalt = 0
local n=0 local n=0
-- Loop over all contacts. -- Loop over all contacts.
for _,_contact in pairs(Cluster.Contacts) do for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
@ -1964,12 +1964,12 @@ function INTEL:GetClusterAltitude(Cluster, Update)
if n>0 then if n>0 then
avgalt = newalt/n avgalt = newalt/n
end end
-- Update cluster coordinate. -- Update cluster coordinate.
Cluster.altitude = avgalt Cluster.altitude = avgalt
self:T(string.format("Updating Cluster Altitude: %d",Cluster.altitude)) self:T(string.format("Updating Cluster Altitude: %d",Cluster.altitude))
return Cluster.altitude return Cluster.altitude
end end
@ -1982,35 +1982,44 @@ function INTEL:GetClusterCoordinate(Cluster, Update)
-- Init. -- Init.
local x=0 ; local y=0 ; local z=0 ; local n=0 local x=0 ; local y=0 ; local z=0 ; local n=0
-- Loop over all contacts. -- Loop over all contacts.
for _,_contact in pairs(Cluster.Contacts) do for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
local vec3=nil --DCS#Vec3 local vec3=nil --DCS#Vec3
if Update and contact.group:IsAlive() then if Update and contact.group and contact.group:IsAlive() then
vec3 = contact.group:GetVec3() vec3 = contact.group:GetVec3()
else
vec3 = contact.position
end end
-- Sum up posits. if not vec3 then
vec3=contact.position
end
if vec3 then if vec3 then
-- Sum up posits.
x=x+vec3.x x=x+vec3.x
y=y+vec3.y y=y+vec3.y
z=z+vec3.z z=z+vec3.z
-- Increase counter. -- Increase counter.
n=n+1 n=n+1
end end
end end
-- Average. if n>0 then
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
-- Average.
-- Update cluster coordinate. local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
Cluster.coordinate:UpdateFromVec3(Vec3)
-- Update cluster coordinate.
Cluster.coordinate:UpdateFromVec3(Vec3)
end
return Cluster.coordinate return Cluster.coordinate
end end
@ -2024,7 +2033,7 @@ end
function INTEL:_CheckClusterCoordinateChanged(Cluster, Coordinate, Threshold) function INTEL:_CheckClusterCoordinateChanged(Cluster, Coordinate, Threshold)
Threshold=Threshold or 100 Threshold=Threshold or 100
Coordinate=Coordinate or Cluster.coordinate Coordinate=Coordinate or Cluster.coordinate
-- Positions of cluster. -- Positions of cluster.
@ -2046,11 +2055,11 @@ end
function INTEL:_UpdateClusterPositions() function INTEL:_UpdateClusterPositions()
for _,_cluster in pairs (self.Clusters) do for _,_cluster in pairs (self.Clusters) do
local cluster=_cluster --#INTEL.Cluster local cluster=_cluster --#INTEL.Cluster
-- Update cluster coordinate. -- Update cluster coordinate.
local coord = self:GetClusterCoordinate(cluster, true) local coord = self:GetClusterCoordinate(cluster, true)
local alt = self:GetClusterAltitude(cluster,true) local alt = self:GetClusterAltitude(cluster,true)
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Updating Cluster position size: %s", cluster.size)) self:T(self.lid..string.format("Updating Cluster position size: %s", cluster.size))
end end
@ -2070,7 +2079,7 @@ function INTEL:ContactCountUnits(Contact)
end end
else else
if Contact.group then if Contact.group then
local n=Contact.group:CountAliveUnits() local n=Contact.group:CountAliveUnits()
return n return n
else else
return 0 return 0
@ -2084,7 +2093,7 @@ end
-- @return #number unitcount -- @return #number unitcount
function INTEL:ClusterCountUnits(Cluster) function INTEL:ClusterCountUnits(Cluster)
local unitcount = 0 local unitcount = 0
for _,_contact in pairs (Cluster.Contacts) do for _,_contact in pairs (Cluster.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
unitcount = unitcount + self:ContactCountUnits(contact) unitcount = unitcount + self:ContactCountUnits(contact)
end end
@ -2102,10 +2111,10 @@ function INTEL:UpdateClusterMarker(cluster)
local text=string.format("Cluster #%d: %s\nSize %d\nUnits %d\nTLsum=%d", cluster.index, cluster.ctype, cluster.size, unitcount, cluster.threatlevelSum) local text=string.format("Cluster #%d: %s\nSize %d\nUnits %d\nTLsum=%d", cluster.index, cluster.ctype, cluster.size, unitcount, cluster.threatlevelSum)
if not cluster.marker then if not cluster.marker then
-- First time ==> need to create a new marker object. -- First time ==> need to create a new marker object.
cluster.marker=MARKER:New(cluster.coordinate, text):ToCoalition(self.coalition) cluster.marker=MARKER:New(cluster.coordinate, text):ToCoalition(self.coalition)
else else
-- Need to refresh? -- Need to refresh?
@ -2118,7 +2127,7 @@ function INTEL:UpdateClusterMarker(cluster)
end end
-- Check if coordinate changed. -- Check if coordinate changed.
local coordchange=self:_CheckClusterCoordinateChanged(cluster, cluster.marker.coordinate) local coordchange=self:_CheckClusterCoordinateChanged(cluster, cluster.marker.coordinate)
if coordchange then if coordchange then
cluster.marker.coordinate:UpdateFromCoordinate(cluster.coordinate) cluster.marker.coordinate:UpdateFromCoordinate(cluster.coordinate)
refresh=true refresh=true
@ -2197,22 +2206,22 @@ INTEL_DLINK.version = "0.0.1"
-- Contact duplicates are removed. Clusters might contain duplicates (Might fix that later, WIP). -- Contact duplicates are removed. Clusters might contain duplicates (Might fix that later, WIP).
-- --
-- Basic setup: -- Basic setup:
-- --
-- local datalink = INTEL_DLINK:New({myintel1,myintel2}), "FSB", 20, 300) -- local datalink = INTEL_DLINK:New({myintel1,myintel2}), "FSB", 20, 300)
-- datalink:__Start(2) -- datalink:__Start(2)
-- --
-- Add an Intel while running: -- Add an Intel while running:
-- --
-- datalink:AddIntel(myintel3) -- datalink:AddIntel(myintel3)
-- --
-- Gather the data: -- Gather the data:
-- --
-- datalink:GetContactTable() -- #table of #INTEL.Contact contacts. -- datalink:GetContactTable() -- #table of #INTEL.Contact contacts.
-- datalink:GetClusterTable() -- #table of #INTEL.Cluster clusters. -- datalink:GetClusterTable() -- #table of #INTEL.Cluster clusters.
-- datalink:GetDetectedItemCoordinates() -- #table of contact coordinates, to be compatible with @{Functional.Detection#DETECTION}. -- datalink:GetDetectedItemCoordinates() -- #table of contact coordinates, to be compatible with @{Functional.Detection#DETECTION}.
-- --
-- Gather data with the event function: -- Gather data with the event function:
-- --
-- function datalink:OnAfterCollected(From, Event, To, Contacts, Clusters) -- function datalink:OnAfterCollected(From, Event, To, Contacts, Clusters)
-- ... <your code here> ... -- ... <your code here> ...
-- end -- end

View File

@ -83,7 +83,6 @@ function LEGION:New(WarehouseName, LegionName)
self.lid=string.format("LEGION %s | ", self.alias) self.lid=string.format("LEGION %s | ", self.alias)
-- Defaults: -- Defaults:
-- TODO: What?
self:SetMarker(false) self:SetMarker(false)
-- Dead and crash events are handled via opsgroups. -- Dead and crash events are handled via opsgroups.

View File

@ -1021,23 +1021,75 @@ end
-- @param #number Speed Speed in knots to the next waypoint. -- @param #number Speed Speed in knots to the next waypoint.
-- @param #number Depth Depth in meters to the next waypoint. -- @param #number Depth Depth in meters to the next waypoint.
function NAVYGROUP:onbeforeUpdateRoute(From, Event, To, n, Speed, Depth) function NAVYGROUP:onbeforeUpdateRoute(From, Event, To, n, Speed, Depth)
-- Is transition allowed? We assume yes until proven otherwise.
local allowed=true
local trepeat=nil
if self:IsWaiting() then if self:IsWaiting() then
self:E(self.lid.."Update route denied. Group is WAITING!") self:T(self.lid.."Update route denied. Group is WAITING!")
return false return false
elseif self:IsInUtero() then elseif self:IsInUtero() then
self:E(self.lid.."Update route denied. Group is INUTERO!") self:T(self.lid.."Update route denied. Group is INUTERO!")
return false return false
elseif self:IsDead() then elseif self:IsDead() then
self:E(self.lid.."Update route denied. Group is DEAD!") self:T(self.lid.."Update route denied. Group is DEAD!")
return false return false
elseif self:IsStopped() then elseif self:IsStopped() then
self:E(self.lid.."Update route denied. Group is STOPPED!") self:T(self.lid.."Update route denied. Group is STOPPED!")
return false return false
elseif self:IsHolding() then elseif self:IsHolding() then
self:T(self.lid.."Update route denied. Group is holding position!") self:T(self.lid.."Update route denied. Group is holding position!")
return false return false
end end
return true
-- Check for a current task.
if self.taskcurrent>0 then
-- Get the current task. Must not be executing already.
local task=self:GetTaskByID(self.taskcurrent)
if task then
if task.dcstask.id=="PatrolZone" then
-- For patrol zone, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: PatrolZone")
elseif task.dcstask.id=="ReconMission" then
-- For recon missions, we need to allow the update as we insert new waypoints.
self:T2(self.lid.."Allowing update route for Task: ReconMission")
elseif task.dcstask.id==AUFTRAG.SpecialTask.RELOCATECOHORT then
-- For relocate
self:T2(self.lid.."Allowing update route for Task: Relocate Cohort")
else
local taskname=task and task.description or "No description"
self:T(self.lid..string.format("WARNING: Update route denied because taskcurrent=%d>0! Task description = %s", self.taskcurrent, tostring(taskname)))
allowed=false
end
else
-- Now this can happen, if we directly use TaskExecute as the task is not in the task queue and cannot be removed. Therefore, also directly executed tasks should be added to the queue!
self:T(self.lid..string.format("WARNING: before update route taskcurrent=%d (>0!) but no task?!", self.taskcurrent))
-- Anyhow, a task is running so we do not allow to update the route!
allowed=false
end
end
-- Not good, because mission will never start. Better only check if there is a current task!
--if self.currentmission then
--end
-- Only AI flights.
if not self.isAI then
allowed=false
end
-- Debug info.
self:T2(self.lid..string.format("Onbefore Updateroute in state %s: allowed=%s (repeat in %s)", self:GetState(), tostring(allowed), tostring(trepeat)))
-- Try again?
if trepeat then
self:__UpdateRoute(trepeat, n)
end
return allowed
end end
--- On after "UpdateRoute" event. --- On after "UpdateRoute" event.
@ -1712,6 +1764,13 @@ function NAVYGROUP:_InitGroup(Template)
-- Max speed in km/h. -- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax() self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
end
-- Cruise speed: 70% of max speed. -- Cruise speed: 70% of max speed.
self.speedCruise=self.speedMax*0.7 self.speedCruise=self.speedMax*0.7

View File

@ -4144,8 +4144,18 @@ function OPSGROUP:onafterTaskExecute(From, Event, To, Task)
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Fire at point with nshots=%d of %d", nShots, nAmmo)) self:T(self.lid..string.format("Fire at point with nshots=%d of %d", nShots, nAmmo))
-- Only fire number of avail shots. if nShots==-1 then
nShots=math.min(nShots, nAmmo) -- The -1 is for using all available ammo.
nShots=nAmmo
self:T(self.lid..string.format("Fire at point taking max amount of ammo = %d", nShots))
elseif nShots<1 then
local p=nShots
nShots=UTILS.Round(p*nAmmo, 0)
self:T(self.lid..string.format("Fire at point taking %.1f percent amount of ammo = %d", p, nShots))
else
-- Fire nShots but at most nAmmo.
nShots=math.min(nShots, nAmmo)
end
-- Set quantity of task. -- Set quantity of task.
DCSTask.params.expendQty=nShots DCSTask.params.expendQty=nShots