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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Fixes cargo
This commit is contained in:
parent
11c20d57fd
commit
d2d59a7ba3
@ -234,7 +234,7 @@ do -- CARGO
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function CARGO:New( Type, Name, Weight ) --R2.1
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local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
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self:E( { Type, Name, Weight } )
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self:F( { Type, Name, Weight } )
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self:SetStartState( "UnLoaded" )
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self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
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@ -299,7 +299,7 @@ end
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-- @param #CARGO self
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-- @return #CARGO
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function CARGO:Spawn( PointVec2 )
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self:E()
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self:F()
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end
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@ -310,7 +310,7 @@ end
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-- @param Core.Zone#ZONE_BASE Zone
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-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
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function CARGO:IsInZone( Zone )
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self:E( { Zone } )
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self:F( { Zone } )
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if self:IsLoaded() then
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return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
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@ -329,7 +329,7 @@ end
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-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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-- @return #boolean
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function CARGO:IsNear( PointVec2, NearRadius )
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self:E( { PointVec2 } )
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self:F( { PointVec2, NearRadius } )
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local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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@ -382,7 +382,7 @@ do -- CARGO_REPRESENTABLE
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
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self:E( { Type, Name, Weight, ReportRadius, NearRadius } )
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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return self
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end
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@ -393,7 +393,7 @@ do -- CARGO_REPRESENTABLE
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-- @param #number Speed
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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self:E2( ToPointVec2 )
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self:F2( ToPointVec2 )
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local Points = {}
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@ -429,7 +429,7 @@ end -- CARGO_REPRESENTABLE
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-- @return #CARGO_REPORTABLE
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function CARGO_REPORTABLE:New( CargoObject, Type, Name, Weight, ReportRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
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self:E( { Type, Name, Weight, ReportRadius } )
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self:F( { Type, Name, Weight, ReportRadius } )
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self.ReportRadius = ReportRadius or 1000
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self.CargoObject = CargoObject
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@ -442,7 +442,7 @@ end -- CARGO_REPRESENTABLE
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @return #boolean
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function CARGO_REPORTABLE:IsInRadius( PointVec2 )
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self:E( { PointVec2 } )
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self:F( { PointVec2 } )
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local Distance = 0
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if self:IsLoaded() then
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@ -513,7 +513,7 @@ do -- CARGO_UNIT
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-- @return #CARGO_UNIT
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function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, NearRadius ) ) -- #CARGO_UNIT
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self:E( { Type, Name, Weight, NearRadius } )
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self:F( { Type, Name, Weight, NearRadius } )
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self:T( CargoUnit )
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self.CargoObject = CargoUnit
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@ -542,7 +542,7 @@ end
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:E()
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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@ -575,7 +575,7 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self:E( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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@ -586,7 +586,8 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self:__UnBoarding( -1, ToPointVec2, NearRadius )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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@ -599,9 +600,9 @@ end
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:E( { From, Event, To, ToPointVec2, NearRadius } )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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local NearRadius = NearRadius or 25
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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@ -611,6 +612,7 @@ function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius
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if self:IsNear( ToPointVec2, NearRadius ) then
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return true
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else
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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return false
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@ -625,9 +627,9 @@ end
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:E( { ToPointVec2, From, Event, To } )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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local NearRadius = NearRadius or 25
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NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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@ -639,7 +641,7 @@ function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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end
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self:__UnLoad( 1, ToPointVec2 )
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self:__UnLoad( 1, ToPointVec2, NearRadius )
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end
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@ -652,7 +654,7 @@ end
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:E( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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local Angle = 180
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local Speed = 10
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@ -687,7 +689,7 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E()
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self:F( { From, Event, To, CargoCarrier, NearRadius } )
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local NearRadius = NearRadius or 25
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@ -735,7 +737,7 @@ end
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_UNIT:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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local NearRadius = NearRadius or 25
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@ -756,7 +758,7 @@ end
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number NearRadius
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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self:__Boarding( -1, CargoCarrier, NearRadius, ... )
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@ -772,7 +774,7 @@ end
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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local Speed = 90
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local Angle = 180
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@ -793,7 +795,7 @@ end
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
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self:E( { From, Event, To, CargoCarrier } )
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self:F( { From, Event, To, CargoCarrier } )
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self.CargoCarrier = CargoCarrier
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@ -827,7 +829,7 @@ do -- CARGO_PACKAGE
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-- @return #CARGO_PACKAGE
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function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_PACKAGE
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self:E( { Type, Name, Weight, ReportRadius, NearRadius } )
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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self:T( CargoCarrier )
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self.CargoCarrier = CargoCarrier
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@ -845,7 +847,7 @@ end
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-- @param #number BoardDistance
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-- @param #number Angle
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function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
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self:E()
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self:F()
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self.CargoInAir = self.CargoCarrier:InAir()
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@ -878,7 +880,7 @@ end
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @return #boolean
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function CARGO_PACKAGE:IsNear( CargoCarrier )
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self:E()
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self:F()
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local CargoCarrierPoint = CargoCarrier:GetPointVec2()
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@ -899,7 +901,7 @@ end
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
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self:E()
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self:F()
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if self:IsNear( CargoCarrier ) then
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self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
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@ -919,7 +921,7 @@ end
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-- @param #number Radius
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-- @param #number Angle
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function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
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self:E()
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self:F()
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self.CargoInAir = self.CargoCarrier:InAir()
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@ -957,7 +959,7 @@ end
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
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self:E()
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self:F()
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if self:IsNear( CargoCarrier ) then
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self:__UnLoad( 1, CargoCarrier, Speed )
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@ -976,7 +978,7 @@ end
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-- @param #number LoadDistance
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-- @param #number Angle
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function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
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self:E()
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self:F()
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self.CargoCarrier = CargoCarrier
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@ -1002,7 +1004,7 @@ end
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-- @param #number Distance
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-- @param #number Angle
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function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
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self:E()
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self:F()
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local StartPointVec2 = self.CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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@ -1049,7 +1051,7 @@ do -- CARGO_GROUP
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-- @return #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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self:E( { Type, Name, ReportRadius } )
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self:F( { Type, Name, ReportRadius } )
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self.CargoSet = SET_CARGO:New()
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@ -1082,7 +1084,7 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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local NearRadius = NearRadius or 25
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@ -1107,7 +1109,7 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
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self:E( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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if From == "UnLoaded" then
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-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
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@ -1128,7 +1130,7 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:E( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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local NearRadius = NearRadius or 25
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@ -1159,9 +1161,9 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:E( {From, Event, To, ToPointVec2, NearRadius } )
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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local NearRadius = NearRadius or 25
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NearRadius = NearRadius or 25
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local Timer = 1
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@ -1169,12 +1171,14 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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function( Cargo )
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function( Cargo, NearRadius )
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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Timer = Timer + 10
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end
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end, { NearRadius }
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)
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self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
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end
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@ -1187,9 +1191,9 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:E( { From, Event, To, ToPointVec2, NearRadius } )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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local NearRadius = NearRadius or 25
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--local NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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@ -1224,9 +1228,9 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:E( { From, Event, To, ToPointVec2, NearRadius } )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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local NearRadius = NearRadius or 25
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--local NearRadius = NearRadius or 25
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self:__UnLoad( 1, ToPointVec2, ... )
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end
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@ -1240,7 +1244,7 @@ end
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
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self:E( { From, Event, To, ToPointVec2 } )
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self:F( { From, Event, To, ToPointVec2 } )
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if From == "Loaded" then
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