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@ -301,6 +301,43 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
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self:HandleEvent( EVENTS.Dead, OnEventDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, OnEventDeadOrCrash )
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self:SetFlightMenuFormation( "Trail" )
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self:SetFlightMenuFormation( "Stack" )
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self:SetFlightMenuFormation( "LeftLine" )
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self:SetFlightMenuFormation( "RightLine" )
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self:SetFlightMenuFormation( "LeftWing" )
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self:SetFlightMenuFormation( "RightWing" )
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self:SetFlightMenuFormation( "Vic" )
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self:SetFlightMenuFormation( "Box" )
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self:SetFlightMenuHoldAtEscortPosition()
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self:SetFlightMenuHoldAtLeaderPosition()
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self:SetFlightMenuFlare()
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self:SetFlightMenuSmoke()
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self:SetFlightMenuROE()
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self:SetFlightMenuROT()
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self:SetFlightMenuTargets()
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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self:SetEscortMenuHoldAtEscortPosition( EscortGroup )
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self:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
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self:SetEscortMenuFlare( EscortGroup )
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self:SetEscortMenuSmoke( EscortGroup )
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self:SetEscortMenuROE( EscortGroup )
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self:SetEscortMenuROT( EscortGroup )
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self:SetEscortMenuTargets( EscortGroup )
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end
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)
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end
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@ -431,28 +468,40 @@ function AI_ESCORT:MenusAirplanes( XStart, XSpace, YStart, YSpace, ZStart, ZSpac
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end
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function AI_ESCORT:SetFlightMenuFormation( Formation )
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function AI_ESCORT:MenuFormation( Formation, ... )
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local FormationID = "Formation" .. Formation
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local MenuFormation = self.Menu[FormationID]
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if not self.FlightMenuFormation then
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self.FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
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end
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if not self["FlightMenuFormation"..Formation] then
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self["FlightMenuFormation"..Formation] = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, self.FlightMenuFormation,
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if MenuFormation then
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local Arguments = MenuFormation.Arguments
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local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
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local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
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function ( self, Formation, ... )
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup, self, Formation, ... )
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if EscortGroup:IsAir() then
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self:E({Formation=Formation})
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self["Formation"..Formation]( self, ... )
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self:E({FormationID=FormationID})
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self[FormationID]( self, ... )
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end
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end, self, Formation, ...
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)
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end, self, Formation, ...
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end, self, Formation, Arguments
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)
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end
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return self
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end
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function AI_ESCORT:MenuFormation( Formation, ... )
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local FormationID = "Formation"..Formation
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self.Menu[FormationID] = self.Menu[FormationID] or {}
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self.Menu[FormationID][#self.Menu[FormationID]+1] = {}
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self.Menu[FormationID][#self.Menu[FormationID]+1].Arguments = ...
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end
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@ -644,7 +693,28 @@ function AI_ESCORT:MenuJoinUp()
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end
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function AI_ESCORT:EscortMenuHoldAtEscortPosition( EscortGroup )
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function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
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for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuHoldPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuHoldAtEscortPosition.MenuText,
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FlightMenuReportNavigation,
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AI_ESCORT._FlightHoldPosition,
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self,
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nil,
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MenuHoldAtEscortPosition.Height,
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MenuHoldAtEscortPosition.Speed
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)
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end
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return self
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end
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function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
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for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
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if EscortGroup:IsAir() then
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@ -702,38 +772,38 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
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end
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end
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuHoldPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuText,
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FlightMenuReportNavigation,
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AI_ESCORT._FlightHoldPosition,
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self,
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nil,
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Height,
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Speed
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)
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self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition+1] = {}
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Height = Height
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Speed = Speed
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].MenuText = MenuText
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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self:EscortMenuHoldAtEscortPosition( EscortGroup )
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end
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)
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return self
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end
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function AI_ESCORT:EscortMenuHoldAtLeaderPosition( EscortGroup )
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function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
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for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuHoldAtLeaderPosition.MenuText,
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FlightMenuReportNavigation,
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AI_ESCORT._FlightHoldPosition,
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self,
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self.PlayerGroup,
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MenuHoldAtLeaderPosition.Height,
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MenuHoldAtLeaderPosition.Speed
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)
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end
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return self
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end
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function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
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for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
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if EscortGroup:IsAir() then
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@ -792,33 +862,12 @@ function AI_ESCORT:MenuHoldAtLeaderPosition( Height, Speed, MenuTextFormat )
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end
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end
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuText,
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FlightMenuReportNavigation,
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AI_ESCORT._FlightHoldPosition,
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self,
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self.PlayerGroup,
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Height,
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Speed
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)
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self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition+1] = {}
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Height = Height
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Speed = Speed
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].MenuText = MenuText
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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self:EscortMenuHoldAtLeaderPosition( EscortGroup )
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end
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)
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return self
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end
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@ -879,6 +928,41 @@ function AI_ESCORT:MenuScanForTargets( Height, Seconds, MenuTextFormat )
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end
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function AI_ESCORT:SetFlightMenuFlare()
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for _, MenuFlare in pairs( self.Menu.Flare) do
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
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local FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
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local FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
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local FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
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local FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
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end
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return self
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end
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function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
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for _, MenuFlare in pairs( self.Menu.Flare) do
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
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local EscortMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, EscortMenuReportNavigation )
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local EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
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local EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
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local EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
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local EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
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end
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end
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return self
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end
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--- Defines a menu slot to let the escort disperse a flare in a certain color.
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-- This menu will appear under **Navigation**.
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@ -896,32 +980,52 @@ function AI_ESCORT:MenuFlare( MenuTextFormat )
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MenuText = MenuTextFormat
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end
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
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local FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
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local FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
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local FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
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local FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
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local EscortMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
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local EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
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local EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
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local EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
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local EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
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end
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)
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self.Menu.Flare = self.Menu.Flare or {}
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self.Menu.Flare[#self.Menu.Flare+1] = {}
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self.Menu.Flare[#self.Menu.Flare].MenuText = MenuText
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return self
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end
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function AI_ESCORT:SetFlightMenuSmoke()
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for _, MenuSmoke in pairs( self.Menu.Smoke) do
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
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local FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
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local FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
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local FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
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local FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
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local FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
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end
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return self
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end
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function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
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for _, MenuSmoke in pairs( self.Menu.Smoke) do
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
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local EscortMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, EscortMenuReportNavigation )
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local EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
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local EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
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local EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
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local EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
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local EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
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end
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end
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return self
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end
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--- Defines a menu slot to let the escort disperse a smoke in a certain color.
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-- This menu will appear under **Navigation**.
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-- Note that smoke menu options will only be displayed for ships and ground units. Not for air units.
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@ -939,89 +1043,75 @@ function AI_ESCORT:MenuSmoke( MenuTextFormat )
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MenuText = MenuTextFormat
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end
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
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local FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
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local FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
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local FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
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local FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
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local FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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if not EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
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local EscortMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
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local EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
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local EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
|
||||
local EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
|
||||
local EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
|
||||
local EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
|
||||
end
|
||||
end
|
||||
)
|
||||
self.Menu.Smoke = self.Menu.Smoke or {}
|
||||
self.Menu.Smoke[#self.Menu.Smoke+1] = {}
|
||||
self.Menu.Smoke[#self.Menu.Smoke].MenuText = MenuText
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function AI_ESCORT:SetFlightMenuTargets()
|
||||
|
||||
for _, MenuTargets in pairs( self.Menu.Targets) do
|
||||
local FlightMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", self.FlightMenu )
|
||||
|
||||
-- Report Targets
|
||||
local FlightMenuReportTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", FlightMenuReportTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
|
||||
local FlightMenuReportTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
|
||||
local FlightMenuReportTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
|
||||
|
||||
-- Attack Targets
|
||||
local FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
|
||||
|
||||
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
|
||||
|
||||
for _, MenuTargets in pairs( self.Menu.Targets) do
|
||||
if EscortGroup:IsAir() then
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
||||
|
||||
-- Report Targets
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
|
||||
|
||||
-- Attack Targets
|
||||
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortGroup.EscortMenu )
|
||||
|
||||
EscortGroup.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, { EscortGroup }, timer, MenuTargets.Interval )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Defines a menu slot to let the escort report their current detected targets with a specified time interval in seconds.
|
||||
-- This menu will appear under **Report targets**.
|
||||
-- Note that if a report targets menu is not specified, no targets will be detected by the escort, and the attack and assisted attack menus will not be displayed.
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param DCS#Time Seconds Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.
|
||||
-- @return #AI_ESCORT
|
||||
function AI_ESCORT:MenuReportTargets( Seconds )
|
||||
function AI_ESCORT:MenuTargets( Seconds )
|
||||
self:F( { Seconds } )
|
||||
|
||||
if not Seconds then
|
||||
Seconds = 30
|
||||
end
|
||||
|
||||
self.FlightMenuReportTargetsInterval = Seconds
|
||||
self.Menu.Targets = self.Menu.Targets or {}
|
||||
self.Menu.Targets[#self.Menu.Targets+1] = {}
|
||||
self.Menu.Targets[#self.Menu.Targets].Interval = Seconds
|
||||
|
||||
local timer = 1
|
||||
|
||||
local FlightMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", self.FlightMenu )
|
||||
|
||||
-- Report Targets
|
||||
local FlightMenuReportTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", FlightMenuReportTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
|
||||
local FlightMenuReportTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
|
||||
local FlightMenuReportTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
|
||||
|
||||
-- Attack Targets
|
||||
local FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
|
||||
|
||||
self.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, Seconds, Seconds )
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
||||
|
||||
|
||||
-- Report Targets
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
|
||||
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
|
||||
|
||||
-- Attack Targets
|
||||
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortGroup.EscortMenu )
|
||||
|
||||
EscortGroup.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, { EscortGroup }, timer, Seconds )
|
||||
timer=timer+1
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -1047,49 +1137,108 @@ function AI_ESCORT:MenuAssistedAttack()
|
||||
return self
|
||||
end
|
||||
|
||||
function AI_ESCORT:SetFlightMenuROE()
|
||||
|
||||
for _, MenuROE in pairs( self.Menu.ROE) do
|
||||
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
||||
|
||||
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
||||
local FlightMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", FlightMenuROE, AI_ESCORT._FlightROEReturnFire, self, "Returning fire!" )
|
||||
local FlightMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", FlightMenuROE, AI_ESCORT._FlightROEOpenFire, self, "Open fire at designated targets!" )
|
||||
local FlightMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", FlightMenuROE, AI_ESCORT._FlightROEWeaponFree, self, "Engaging all targets!" )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
|
||||
|
||||
for _, MenuROE in pairs( self.Menu.ROE) do
|
||||
if EscortGroup:IsAir() then
|
||||
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", EscortGroup.EscortMenu )
|
||||
|
||||
if EscortGroup:OptionROEHoldFirePossible() then
|
||||
local EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEHoldFire, "Holding weapons!" )
|
||||
end
|
||||
if EscortGroup:OptionROEReturnFirePossible() then
|
||||
local EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEReturnFire, "Returning fire!" )
|
||||
end
|
||||
if EscortGroup:OptionROEOpenFirePossible() then
|
||||
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEOpenFire, "Opening fire on designated targets!!" )
|
||||
end
|
||||
if EscortGroup:OptionROEWeaponFreePossible() then
|
||||
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Defines a menu to let the escort set its rules of engagement.
|
||||
-- All rules of engagement will appear under the menu **ROE**.
|
||||
-- @param #AI_ESCORT self
|
||||
-- @return #AI_ESCORT
|
||||
function AI_ESCORT:MenuROE( MenuTextFormat )
|
||||
self:F( MenuTextFormat )
|
||||
function AI_ESCORT:MenuROE()
|
||||
self:F()
|
||||
|
||||
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
||||
self.Menu.ROE = self.Menu.ROE or {}
|
||||
self.Menu.ROE[#self.Menu.ROE+1] = {}
|
||||
|
||||
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
||||
local FlightMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", FlightMenuROE, AI_ESCORT._FlightROEReturnFire, self, "Returning fire!" )
|
||||
local FlightMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", FlightMenuROE, AI_ESCORT._FlightROEOpenFire, self, "Open fire at designated targets!" )
|
||||
local FlightMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", FlightMenuROE, AI_ESCORT._FlightROEWeaponFree, self, "Engaging all targets!" )
|
||||
return self
|
||||
end
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if not EscortGroup.EscortMenuROE then
|
||||
-- Rules of Engagement
|
||||
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", EscortGroup.EscortMenu )
|
||||
|
||||
if EscortGroup:OptionROEHoldFirePossible() then
|
||||
local EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEHoldFire, "Holding weapons!" )
|
||||
|
||||
function AI_ESCORT:SetFlightMenuROT()
|
||||
|
||||
for _, MenuROT in pairs( self.Menu.ROT) do
|
||||
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
||||
|
||||
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
||||
local FlightMenuROTPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", FlightMenuROT, AI_ESCORT._FlightROTPassiveDefense, self, "Defending using jammers, chaff and flares!" )
|
||||
local FlightMenuROTEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", FlightMenuROT, AI_ESCORT._FlightROTEvadeFire, self, "Evading on enemy fire!" )
|
||||
local FlightMenuROTVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", FlightMenuROT, AI_ESCORT._FlightROTVertical, self, "Evading on enemy fire with vertical manoeuvres!" )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
|
||||
|
||||
for _, MenuROT in pairs( self.Menu.ROT) do
|
||||
if EscortGroup:IsAir() then
|
||||
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", EscortGroup.EscortMenu )
|
||||
|
||||
if not EscortGroup.EscortMenuEvasion then
|
||||
-- Reaction to Threats
|
||||
if EscortGroup:OptionROTNoReactionPossible() then
|
||||
local EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTNoReaction, "Fighting until death!" )
|
||||
end
|
||||
if EscortGroup:OptionROEReturnFirePossible() then
|
||||
local EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEReturnFire, "Returning fire!" )
|
||||
if EscortGroup:OptionROTPassiveDefensePossible() then
|
||||
local EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
|
||||
end
|
||||
if EscortGroup:OptionROEOpenFirePossible() then
|
||||
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEOpenFire, "Opening fire on designated targets!!" )
|
||||
if EscortGroup:OptionROTEvadeFirePossible() then
|
||||
local EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTEvadeFire, "Evading on enemy fire!" )
|
||||
end
|
||||
if EscortGroup:OptionROEWeaponFreePossible() then
|
||||
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
|
||||
if EscortGroup:OptionROTVerticalPossible() then
|
||||
local EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Defines a menu to let the escort set its evasion when under threat.
|
||||
-- All rules of engagement will appear under the menu **Evasion**.
|
||||
-- @param #AI_ESCORT self
|
||||
@ -1097,39 +1246,8 @@ end
|
||||
function AI_ESCORT:MenuROT( MenuTextFormat )
|
||||
self:F( MenuTextFormat )
|
||||
|
||||
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
||||
|
||||
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
||||
local FlightMenuROTPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", FlightMenuROT, AI_ESCORT._FlightROTPassiveDefense, self, "Defending using jammers, chaff and flares!" )
|
||||
local FlightMenuROTEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", FlightMenuROT, AI_ESCORT._FlightROTEvadeFire, self, "Evading on enemy fire!" )
|
||||
local FlightMenuROTVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", FlightMenuROT, AI_ESCORT._FlightROTVertical, self, "Evading on enemy fire with vertical manoeuvres!" )
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
|
||||
local EscortGroupName = EscortGroup:GetName()
|
||||
local EscortMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", EscortGroup.EscortMenu )
|
||||
|
||||
if not EscortGroup.EscortMenuEvasion then
|
||||
-- Reaction to Threats
|
||||
if EscortGroup:OptionROTNoReactionPossible() then
|
||||
local EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTNoReaction, "Fighting until death!" )
|
||||
end
|
||||
if EscortGroup:OptionROTPassiveDefensePossible() then
|
||||
local EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
|
||||
end
|
||||
if EscortGroup:OptionROTEvadeFirePossible() then
|
||||
local EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTEvadeFire, "Evading on enemy fire!" )
|
||||
end
|
||||
if EscortGroup:OptionROTVerticalPossible() then
|
||||
local EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
self.Menu.ROT = self.Menu.ROT or {}
|
||||
self.Menu.ROT[#self.Menu.ROT+1] = {}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user