Temporary

This commit is contained in:
FlightControl 2019-06-17 09:00:45 +02:00
parent 0a027caa47
commit d34cff1675

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@ -301,6 +301,43 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:HandleEvent( EVENTS.Dead, OnEventDeadOrCrash )
self:HandleEvent( EVENTS.Crash, OnEventDeadOrCrash )
self:SetFlightMenuFormation( "Trail" )
self:SetFlightMenuFormation( "Stack" )
self:SetFlightMenuFormation( "LeftLine" )
self:SetFlightMenuFormation( "RightLine" )
self:SetFlightMenuFormation( "LeftWing" )
self:SetFlightMenuFormation( "RightWing" )
self:SetFlightMenuFormation( "Vic" )
self:SetFlightMenuFormation( "Box" )
self:SetFlightMenuHoldAtEscortPosition()
self:SetFlightMenuHoldAtLeaderPosition()
self:SetFlightMenuFlare()
self:SetFlightMenuSmoke()
self:SetFlightMenuROE()
self:SetFlightMenuROT()
self:SetFlightMenuTargets()
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
self:SetEscortMenuHoldAtEscortPosition( EscortGroup )
self:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
self:SetEscortMenuFlare( EscortGroup )
self:SetEscortMenuSmoke( EscortGroup )
self:SetEscortMenuROE( EscortGroup )
self:SetEscortMenuROT( EscortGroup )
self:SetEscortMenuTargets( EscortGroup )
end
)
end
@ -431,28 +468,40 @@ function AI_ESCORT:MenusAirplanes( XStart, XSpace, YStart, YSpace, ZStart, ZSpac
end
function AI_ESCORT:SetFlightMenuFormation( Formation )
function AI_ESCORT:MenuFormation( Formation, ... )
local FormationID = "Formation" .. Formation
local MenuFormation = self.Menu[FormationID]
if not self.FlightMenuFormation then
self.FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
end
if not self["FlightMenuFormation"..Formation] then
self["FlightMenuFormation"..Formation] = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, self.FlightMenuFormation,
if MenuFormation then
local Arguments = MenuFormation.Arguments
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup, self, Formation, ... )
if EscortGroup:IsAir() then
self:E({Formation=Formation})
self["Formation"..Formation]( self, ... )
self:E({FormationID=FormationID})
self[FormationID]( self, ... )
end
end, self, Formation, ...
)
end, self, Formation, ...
end, self, Formation, Arguments
)
end
return self
end
function AI_ESCORT:MenuFormation( Formation, ... )
local FormationID = "Formation"..Formation
self.Menu[FormationID] = self.Menu[FormationID] or {}
self.Menu[FormationID][#self.Menu[FormationID]+1] = {}
self.Menu[FormationID][#self.Menu[FormationID]+1].Arguments = ...
end
@ -644,7 +693,28 @@ function AI_ESCORT:MenuJoinUp()
end
function AI_ESCORT:EscortMenuHoldAtEscortPosition( EscortGroup )
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
:New(
self.PlayerGroup,
MenuHoldAtEscortPosition.MenuText,
FlightMenuReportNavigation,
AI_ESCORT._FlightHoldPosition,
self,
nil,
MenuHoldAtEscortPosition.Height,
MenuHoldAtEscortPosition.Speed
)
end
return self
end
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
if EscortGroup:IsAir() then
@ -702,38 +772,38 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
end
end
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
:New(
self.PlayerGroup,
MenuText,
FlightMenuReportNavigation,
AI_ESCORT._FlightHoldPosition,
self,
nil,
Height,
Speed
)
self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition+1] = {}
self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Height = Height
self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Speed = Speed
self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].MenuText = MenuText
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
self:EscortMenuHoldAtEscortPosition( EscortGroup )
end
)
return self
end
function AI_ESCORT:EscortMenuHoldAtLeaderPosition( EscortGroup )
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
:New(
self.PlayerGroup,
MenuHoldAtLeaderPosition.MenuText,
FlightMenuReportNavigation,
AI_ESCORT._FlightHoldPosition,
self,
self.PlayerGroup,
MenuHoldAtLeaderPosition.Height,
MenuHoldAtLeaderPosition.Speed
)
end
return self
end
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
if EscortGroup:IsAir() then
@ -792,33 +862,12 @@ function AI_ESCORT:MenuHoldAtLeaderPosition( Height, Speed, MenuTextFormat )
end
end
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
:New(
self.PlayerGroup,
MenuText,
FlightMenuReportNavigation,
AI_ESCORT._FlightHoldPosition,
self,
self.PlayerGroup,
Height,
Speed
)
self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition+1] = {}
self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Height = Height
self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Speed = Speed
self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].MenuText = MenuText
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
self:EscortMenuHoldAtLeaderPosition( EscortGroup )
end
)
return self
end
@ -879,6 +928,41 @@ function AI_ESCORT:MenuScanForTargets( Height, Seconds, MenuTextFormat )
end
function AI_ESCORT:SetFlightMenuFlare()
for _, MenuFlare in pairs( self.Menu.Flare) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
local FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
local FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
local FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
local FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
return self
end
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
for _, MenuFlare in pairs( self.Menu.Flare) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
local EscortMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, EscortMenuReportNavigation )
local EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
local EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
local EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
local EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
end
return self
end
--- Defines a menu slot to let the escort disperse a flare in a certain color.
-- This menu will appear under **Navigation**.
@ -896,32 +980,52 @@ function AI_ESCORT:MenuFlare( MenuTextFormat )
MenuText = MenuTextFormat
end
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
local FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
local FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
local FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
local FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
local EscortMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
local EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
local EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
local EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
local EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
)
self.Menu.Flare = self.Menu.Flare or {}
self.Menu.Flare[#self.Menu.Flare+1] = {}
self.Menu.Flare[#self.Menu.Flare].MenuText = MenuText
return self
end
function AI_ESCORT:SetFlightMenuSmoke()
for _, MenuSmoke in pairs( self.Menu.Smoke) do
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
local FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
local FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
local FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
local FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
return self
end
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
for _, MenuSmoke in pairs( self.Menu.Smoke) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
local EscortMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, EscortMenuReportNavigation )
local EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
local EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
local EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
local EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
end
return self
end
--- Defines a menu slot to let the escort disperse a smoke in a certain color.
-- This menu will appear under **Navigation**.
-- Note that smoke menu options will only be displayed for ships and ground units. Not for air units.
@ -939,89 +1043,75 @@ function AI_ESCORT:MenuSmoke( MenuTextFormat )
MenuText = MenuTextFormat
end
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
local FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
local FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
local FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
local FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
local EscortMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
local EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
local EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
local EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
local EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
end
)
self.Menu.Smoke = self.Menu.Smoke or {}
self.Menu.Smoke[#self.Menu.Smoke+1] = {}
self.Menu.Smoke[#self.Menu.Smoke].MenuText = MenuText
return self
end
function AI_ESCORT:SetFlightMenuTargets()
for _, MenuTargets in pairs( self.Menu.Targets) do
local FlightMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", self.FlightMenu )
-- Report Targets
local FlightMenuReportTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", FlightMenuReportTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
local FlightMenuReportTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
local FlightMenuReportTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
-- Attack Targets
local FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
end
return self
end
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
for _, MenuTargets in pairs( self.Menu.Targets) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
-- Report Targets
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
-- Attack Targets
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortGroup.EscortMenu )
EscortGroup.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, { EscortGroup }, timer, MenuTargets.Interval )
end
end
return self
end
--- Defines a menu slot to let the escort report their current detected targets with a specified time interval in seconds.
-- This menu will appear under **Report targets**.
-- Note that if a report targets menu is not specified, no targets will be detected by the escort, and the attack and assisted attack menus will not be displayed.
-- @param #AI_ESCORT self
-- @param DCS#Time Seconds Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.
-- @return #AI_ESCORT
function AI_ESCORT:MenuReportTargets( Seconds )
function AI_ESCORT:MenuTargets( Seconds )
self:F( { Seconds } )
if not Seconds then
Seconds = 30
end
self.FlightMenuReportTargetsInterval = Seconds
self.Menu.Targets = self.Menu.Targets or {}
self.Menu.Targets[#self.Menu.Targets+1] = {}
self.Menu.Targets[#self.Menu.Targets].Interval = Seconds
local timer = 1
local FlightMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", self.FlightMenu )
-- Report Targets
local FlightMenuReportTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", FlightMenuReportTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
local FlightMenuReportTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
local FlightMenuReportTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
-- Attack Targets
local FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
self.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, Seconds, Seconds )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
-- Report Targets
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
-- Attack Targets
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortGroup.EscortMenu )
EscortGroup.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, { EscortGroup }, timer, Seconds )
timer=timer+1
end
end
)
return self
end
@ -1047,49 +1137,108 @@ function AI_ESCORT:MenuAssistedAttack()
return self
end
function AI_ESCORT:SetFlightMenuROE()
for _, MenuROE in pairs( self.Menu.ROE) do
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
local FlightMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", FlightMenuROE, AI_ESCORT._FlightROEReturnFire, self, "Returning fire!" )
local FlightMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", FlightMenuROE, AI_ESCORT._FlightROEOpenFire, self, "Open fire at designated targets!" )
local FlightMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", FlightMenuROE, AI_ESCORT._FlightROEWeaponFree, self, "Engaging all targets!" )
end
return self
end
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
for _, MenuROE in pairs( self.Menu.ROE) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", EscortGroup.EscortMenu )
if EscortGroup:OptionROEHoldFirePossible() then
local EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEHoldFire, "Holding weapons!" )
end
if EscortGroup:OptionROEReturnFirePossible() then
local EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEReturnFire, "Returning fire!" )
end
if EscortGroup:OptionROEOpenFirePossible() then
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEOpenFire, "Opening fire on designated targets!!" )
end
if EscortGroup:OptionROEWeaponFreePossible() then
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
end
end
end
return self
end
--- Defines a menu to let the escort set its rules of engagement.
-- All rules of engagement will appear under the menu **ROE**.
-- @param #AI_ESCORT self
-- @return #AI_ESCORT
function AI_ESCORT:MenuROE( MenuTextFormat )
self:F( MenuTextFormat )
function AI_ESCORT:MenuROE()
self:F()
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
self.Menu.ROE = self.Menu.ROE or {}
self.Menu.ROE[#self.Menu.ROE+1] = {}
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
local FlightMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", FlightMenuROE, AI_ESCORT._FlightROEReturnFire, self, "Returning fire!" )
local FlightMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", FlightMenuROE, AI_ESCORT._FlightROEOpenFire, self, "Open fire at designated targets!" )
local FlightMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", FlightMenuROE, AI_ESCORT._FlightROEWeaponFree, self, "Engaging all targets!" )
return self
end
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup.EscortMenuROE then
-- Rules of Engagement
local EscortGroupName = EscortGroup:GetName()
local EscortMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", EscortGroup.EscortMenu )
if EscortGroup:OptionROEHoldFirePossible() then
local EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEHoldFire, "Holding weapons!" )
function AI_ESCORT:SetFlightMenuROT()
for _, MenuROT in pairs( self.Menu.ROT) do
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
local FlightMenuROTPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", FlightMenuROT, AI_ESCORT._FlightROTPassiveDefense, self, "Defending using jammers, chaff and flares!" )
local FlightMenuROTEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", FlightMenuROT, AI_ESCORT._FlightROTEvadeFire, self, "Evading on enemy fire!" )
local FlightMenuROTVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", FlightMenuROT, AI_ESCORT._FlightROTVertical, self, "Evading on enemy fire with vertical manoeuvres!" )
end
return self
end
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
for _, MenuROT in pairs( self.Menu.ROT) do
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", EscortGroup.EscortMenu )
if not EscortGroup.EscortMenuEvasion then
-- Reaction to Threats
if EscortGroup:OptionROTNoReactionPossible() then
local EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTNoReaction, "Fighting until death!" )
end
if EscortGroup:OptionROEReturnFirePossible() then
local EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEReturnFire, "Returning fire!" )
if EscortGroup:OptionROTPassiveDefensePossible() then
local EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
end
if EscortGroup:OptionROEOpenFirePossible() then
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEOpenFire, "Opening fire on designated targets!!" )
if EscortGroup:OptionROTEvadeFirePossible() then
local EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTEvadeFire, "Evading on enemy fire!" )
end
if EscortGroup:OptionROEWeaponFreePossible() then
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, EscortGroup.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
if EscortGroup:OptionROTVerticalPossible() then
local EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
end
end
end
)
end
return self
end
--- Defines a menu to let the escort set its evasion when under threat.
-- All rules of engagement will appear under the menu **Evasion**.
-- @param #AI_ESCORT self
@ -1097,39 +1246,8 @@ end
function AI_ESCORT:MenuROT( MenuTextFormat )
self:F( MenuTextFormat )
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
local FlightMenuROTPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", FlightMenuROT, AI_ESCORT._FlightROTPassiveDefense, self, "Defending using jammers, chaff and flares!" )
local FlightMenuROTEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", FlightMenuROT, AI_ESCORT._FlightROTEvadeFire, self, "Evading on enemy fire!" )
local FlightMenuROTVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", FlightMenuROT, AI_ESCORT._FlightROTVertical, self, "Evading on enemy fire with vertical manoeuvres!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", EscortGroup.EscortMenu )
if not EscortGroup.EscortMenuEvasion then
-- Reaction to Threats
if EscortGroup:OptionROTNoReactionPossible() then
local EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTNoReaction, "Fighting until death!" )
end
if EscortGroup:OptionROTPassiveDefensePossible() then
local EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
end
if EscortGroup:OptionROTEvadeFirePossible() then
local EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTEvadeFire, "Evading on enemy fire!" )
end
if EscortGroup:OptionROTVerticalPossible() then
local EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, EscortGroup.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
end
end
end
end
)
self.Menu.ROT = self.Menu.ROT or {}
self.Menu.ROT[#self.Menu.ROT+1] = {}
return self
end