#UNIT - Fix getting skill from N/A Templates

This commit is contained in:
Applevangelist 2024-08-14 09:46:10 +02:00
parent eab643268f
commit d36cd8e284

View File

@ -1729,7 +1729,10 @@ end
function UNIT:GetSkill()
self:F2( self.UnitName )
local name = self.UnitName
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
local skill = "Random"
if _DATABASE.Templates.Units[name] and _DATABASE.Templates.Units[name].Template and _DATABASE.Templates.Units[name].Template.skill then
skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
end
return skill
end