#PLAYERTASK

* Fix for one tts output
This commit is contained in:
Applevangelist 2023-06-07 17:25:45 +02:00
parent 823f8fb4fb
commit d5ffb48548

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@ -1490,7 +1490,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASKCONTROLLER.version="0.1.58"
PLAYERTASKCONTROLLER.version="0.1.59"
--- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self
@ -3153,7 +3153,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Group, Client, Task)
--self:I(self.lid.." | ".. CoordText)
end
local ThreatLocaleTextTTS = self.gettext:GetEntry("THREATTEXTTTS",self.locale)
local ttstext = string.format(ThreatLocaleTextTTS,self.MenuName or self.Name,ttsplayername,ttstaskname,ThreatLevelText, targets, CoordText)
local ttstext = string.format(ThreatLocaleTextTTS,ttsplayername,self.MenuName or self.Name,ttstaskname,ThreatLevelText, targets, CoordText)
-- POINTERTARGETLASINGTTS = ". Pointer over target and lasing."
if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then
if self.LasingDrone.playertask.inreach and self.LasingDrone:IsLasing() then