Warehouse v0.6.2

added first version of save/load assets

PseudoATC
fixed bearing info
other bugs reported!
This commit is contained in:
Frank 2018-10-15 23:50:40 +02:00
parent 40154788d6
commit d87cb41b75
2 changed files with 187 additions and 85 deletions

View File

@ -98,7 +98,7 @@ PSEUDOATC.id="PseudoATC | "
--- PSEUDOATC version.
-- @field #number version
PSEUDOATC.version="0.9.0"
PSEUDOATC.version="0.9.1"
-----------------------------------------------------------------------------------------------------------------------------------------
@ -743,9 +743,9 @@ function PSEUDOATC:ReportBR(id, position, location)
local coord=unit:GetCoordinate()
-- Direction vector from current position (coord) to target (position).
local pos=coord:Translate(30,90)
local vec3=coord:GetDirectionVec3(pos)
local angle=coord:GetAngleDegrees(vec3)
local angle=coord:HeadingTo(position)
-- Range from current to
local range=coord:Get2DDistance(position)
-- Bearing string.

View File

@ -50,7 +50,7 @@
-- @field Core.Point#COORDINATE rail Closest point to warehouse on rail.
-- @field Core.Zone#ZONE spawnzone Zone in which assets are spawned.
-- @field #string wid Identifier of the warehouse printed before other output to DCS.log file.
-- @field #number uid Unit identifier of the warehouse. Derived from the associated airbase.
-- @field #number uid Unit identifier of the warehouse. Derived from id of warehouse static element.
-- @field #number markerid ID of the warehouse marker at the airbase.
-- @field #number dTstatus Time interval in seconds of updating the warehouse status and processing new events. Default 30 seconds.
-- @field #number queueid Unit id of each request in the queue. Essentially a running number starting at one and incremented when a new request is added.
@ -1507,6 +1507,7 @@ WAREHOUSE = {
-- @field #number loadradius Distance when cargo is loaded into the carrier.
-- @field DCS#AI.Skill skill Skill of AI unit.
-- @field #string livery Livery of the asset.
-- @field #string assignment Assignment of the asset. This could, e.g., be used in the @{#WAREHOUSE.OnAfterNewAsset) funktion.
--- Item of the warehouse queue table.
-- @type WAREHOUSE.Queueitem
@ -1655,7 +1656,7 @@ WAREHOUSE.db = {
--- Warehouse class version.
-- @field #string version
WAREHOUSE.version="0.6.1"
WAREHOUSE.version="0.6.2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Warehouse todo list.
@ -1771,9 +1772,10 @@ function WAREHOUSE:New(warehouse, alias)
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("NotReadyYet", "Load", "Loaded") -- TODO Load the warehouse state. No sure if it should be in stopped state.
self:AddTransition("NotReadyYet", "Load", "Loaded") -- Load the warehouse state from scatch.
self:AddTransition("Stopped", "Load", "Loaded") -- Load the warehouse state stopped state.
self:AddTransition("NotReadyYet", "Start", "Running") -- Start the warehouse from scratch.
self:AddTransition("Loaded", "Start", "Running") -- TODO Start the warehouse when loaded from disk.
self:AddTransition("Loaded", "Start", "Running") -- Start the warehouse when loaded from disk.
self:AddTransition("*", "Status", "*") -- Status update.
self:AddTransition("*", "AddAsset", "*") -- Add asset to warehouse stock.
self:AddTransition("*", "NewAsset", "*") -- New asset was added to warehouse stock.
@ -2162,7 +2164,7 @@ function WAREHOUSE:New(warehouse, alias)
-- @param #WAREHOUSE self
--- Triggers the FSM event "Destroyed" with a delay when the warehouse was destroyed. Services are stopped.
-- @function [parent=#WAREHOUSE] Destroyed
-- @function [parent=#WAREHOUSE] __Destroyed
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
@ -2173,6 +2175,53 @@ function WAREHOUSE:New(warehouse, alias)
-- @param #string Event Event.
-- @param #string To To state.
--- Triggers the FSM event "Save" when the warehouse assets are saved to file on disk.
-- @function [parent=#WAREHOUSE] Save
-- @param #WAREHOUSE self
-- @param #string path Path where the file is saved. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
--- Triggers the FSM event "Save" with a delay when the warehouse assets are saved to a file.
-- @function [parent=#WAREHOUSE] __Save
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
-- @param #string path Path where the file is saved. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
--- On after "Save" event user function. Called when the warehouse assets are saved to disk.
-- @function [parent=#WAREHOUSE] OnAfterSave
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string path Path where the file is saved. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
--- Triggers the FSM event "Load" when the warehouse is loaded from a file on disk.
-- @function [parent=#WAREHOUSE] Load
-- @param #WAREHOUSE self
-- @param #string path Path where the file is located. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
--- Triggers the FSM event "Load" with a delay when the warehouse assets are loaded from disk.
-- @function [parent=#WAREHOUSE] __Load
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
-- @param #string path Path where the file is located. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
--- On after "Load" event user function. Called when the warehouse assets are loaded from disk.
-- @function [parent=#WAREHOUSE] OnAfterLoad
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string path Path where the file is located. Default is the DCS installation root directory.
-- @param #string filename (Optional) File name. Default is WAREHOUSE-<UID>_<ALIAS>.txt.
return self
end
@ -2941,8 +2990,10 @@ function WAREHOUSE:onafterStop(From, Event, To)
self.stock=nil
self.stock={}
self:_UpdateWarehouseMarkText()
-- Clear all pending schedules.
self.CallScheduler:Clear()
--self.CallScheduler:Clear()
end
--- On after "Pause" event. Pauses the warehouse, i.e. no requests are processed. However, new requests and new assets can be added in this state.
@ -4613,93 +4664,144 @@ function WAREHOUSE:onafterDestroyed(From, Event, To)
end
--- On after "LoadAssets" event. Warehouse assets are loaded from file on disk.
--- On after "Save" event. Warehouse assets are saved to file on disk.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function WAREHOUSE:onafterLoadAssets(From, Event, To, filename)
-- @param #string path Path where the file is saved. If nil, file is saved in the DCS root installtion directory.
-- @param #string filename (Optional) Name of the file containing the asset data.
function WAREHOUSE:onafterSave(From, Event, To, path, filename)
local function loadfile(filename)
local f = assert(io.open(filename, "rb"))
local data = f:read("*all")
f:close()
return data
end
local function savefile(filename, data)
local f = assert(io.open(filename, "wb"))
f:write(data)
f:close()
end
--local peter="hallo ich bin peter data"
local peter={"a", "b", "c"}
peter="Asset name='Meine Gruppe B';"
peter=peter.."Asset name='Meine Gruppe A';"
local filename="paul.dat"
local assets={}
local asset1={templatename="Meine, Gruppe 1", attribute="Infantry", cargobay="100"}
local asset2={templatename="Meine Gruppe 2", attribute="Helicopter", cargobay="200"}
table.insert(assets,asset1)
table.insert(assets,asset2)
--savefile(filename, peter)
--local data=loadfile(filename)
--print(data)
print("Asset:")
--print(table.concat({1,2,2}))
--print(table.concat(asset1, ";"))
local warehouseassets=""
for _,asset in pairs(assets) do
local assetstring=""
for key,value in pairs(asset) do
--print(key,value)
--local name=string.format("%s=\"%s\";", key, value)
local name=string.format("%s=%s;", key, value)
--print(name)
assetstring=assetstring..name
local function _savefile(filename, data)
local f = assert(io.open(filename, "wb"))
f:write(data)
f:close()
end
--print(assetstring)
warehouseassets=warehouseassets..assetstring.."\n"
-- Set file name.
filename=filename or string.format("WAREHOUSE-%d_%s.txt", self.uid, self.alias)
-- Set path.
if path~=nil then
filename=path.."\\"..filename
end
-- Info
local text=string.format("Saving warehouse assets to file %s", filename)
MESSAGE:New(text,30):ToAllIf(self.Debug or self.Report)
self:I(self.wid..text)
-- Loop over all assets in stock.
local warehouseassets=""
for _,_asset in pairs(self.stock) do
local asset=_asset -- #WAREHOUSE.Assetitem
-- Loop over asset parameters.
local assetstring=""
for key,value in pairs(asset) do
-- Only save keys which are needed to restore the asset.
if key=="templatename" or key=="attribute" or key=="cargobay" or key=="weight" or key=="loadradius" or key=="livery" or key=="skill" or key=="assignment" then
local name
if type(value)=="table" then
name=string.format("%s=%s;", key, value[1])
else
name=string.format("%s=%s;", key, value)
end
env.info(name)
assetstring=assetstring..name
end
end
-- Add asset string.
warehouseassets=warehouseassets..assetstring.."\n"
end
--print(warehouseassets)
-- Save file.
_savefile(filename, warehouseassets)
end
print(warehouseassets)
savefile(filename, warehouseassets)
local data=loadfile(filename)
--- On after "Load" event. Warehouse assets are loaded from file on disk.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string path Path where the file is loaded from.
-- @param #string filename (Optional) Name of the file containing the asset data.
function WAREHOUSE:onafterLoad(From, Event, To, path, filename)
--print(data)
local function _loadfile(filename)
local f = assert(io.open(filename, "rb"))
local data = f:read("*all")
f:close()
return data
end
data2=UTILS.Split(data,"\n")
local newassets={}
for _,asset in pairs(data2) do
--print(asset)
local descriptors=UTILS.Split(asset,";")
local newasset={}
for _,descriptor in pairs(descriptors) do
local keyval=UTILS.Split(descriptor,"=")
if #keyval==2 then
local key=keyval[1]
local val=keyval[2]
--print(key, val)
newasset[key]=val
-- Set file name.
filename=filename or string.format("WAREHOUSE-%d_%s.txt", self.uid, self.alias)
-- Set path.
if path~=nil then
filename=path.."\\"..filename
end
-- Info
local text=string.format("Loading warehouse assets from file %s", filename)
MESSAGE:New(text,30):ToAllIf(self.Debug or self.Report)
self:I(self.wid..text)
-- Load asset data from file.
local data=_loadfile(filename)
-- Split by line break.
local assetdata=UTILS.Split(data,"\n")
-- Loop over asset lines.
local assets={}
for _,asset in pairs(assetdata) do
-- Parameters are separated by semi-colons
local descriptors=UTILS.Split(asset,";")
local asset={}
for _,descriptor in pairs(descriptors) do
local keyval=UTILS.Split(descriptor,"=")
if #keyval==2 then
local key=keyval[1]
local val=keyval[2]
-- Livery or skill could be "nil".
if val=="nil" then
val=nil
end
-- Convert string to number where necessary.
if key=="cargobay" or key=="weight" or key=="loadradius" then
asset[key]=tonumber(val)
else
asset[key]=val
end
end
end
-- Add to table.
table.insert(assets, asset)
end
for _,_asset in pairs(assets) do
local asset=_asset --#WAREHOUSE.Assetitem
local group=GROUP:FindByName(asset.templatename)
if group then
self:AddAsset(group, 1, asset.attribute, asset.cargobay, asset.weight, asset.loadradius, asset.skill, asset.livery, asset.assignment)
else
env.info("FF group doest not exit ".. tostring(asset.templatename))
end
end
table.insert(newassets, newasset)
-- for k, v in string.gmatch(asset, "(%w+)=([%w%c, ]+)") do
--for k, v in string.gmatch(asset, "(%w+)=([^\"]+)") do
-- print(k,v)
-- end
end
for _,myasset in pairs(newassets) do
local name=myasset.templatename
local attribute=myasset.attribute
local cargo=myasset.cargobay
print(string.format("name=%s attribute=%s cargobay=%s", name, attribute, cargo))
end
end