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Applevangelist 2021-10-28 08:12:23 +02:00
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commit db231fafeb

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@ -33,15 +33,15 @@
--
-- ### To manage **main menus**, the classes begin with **MENU_**:
--
-- * @{Core.Menu#MENU_MISSION}: Manages main menus for whole mission file.
-- * @{Core.Menu#MENU_COALITION}: Manages main menus for whole coalition.
-- * @{Core.Menu#MENU_GROUP}: Manages main menus for GROUPs.
-- * Core.Menu#MENU_MISSION: Manages main menus for whole mission file.
-- * Core.Menu#MENU_COALITION: Manages main menus for whole coalition.
-- * Core.Menu#MENU_GROUP: Manages main menus for GROUPs.
--
-- ### To manage **command menus**, which are menus that allow the player to issue **functions**, the classes begin with **MENU_COMMAND_**:
--
-- * @{Core.Menu#MENU_MISSION_COMMAND}: Manages command menus for whole mission file.
-- * @{Core.Menu#MENU_COALITION_COMMAND}: Manages command menus for whole coalition.
-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
-- * Core.Menu#MENU_MISSION_COMMAND: Manages command menus for whole mission file.
-- * Core.Menu#MENU_COALITION_COMMAND: Manages command menus for whole coalition.
-- * Core.Menu#MENU_GROUP_COMMAND: Manages command menus for GROUPs.
--
-- ===
---
@ -205,9 +205,10 @@ end
do -- MENU_BASE
--- @type MENU_BASE
-- @extends Base#BASE
---
-- @type MENU_BASE
-- @extends Core.Base#BASE
--- Defines the main MENU class where other MENU classes are derived from.
-- This is an abstract class, so don't use it.
@ -325,8 +326,9 @@ do -- MENU_BASE
end
do -- MENU_COMMAND_BASE
--- @type MENU_COMMAND_BASE
---
-- @type MENU_COMMAND_BASE
-- @field #function MenuCallHandler
-- @extends Core.Menu#MENU_BASE
@ -397,7 +399,8 @@ end
do -- MENU_MISSION
--- @type MENU_MISSION
---
-- @type MENU_MISSION
-- @extends Core.Menu#MENU_BASE
--- Manages the main menus for a complete mission.
@ -493,7 +496,8 @@ end
do -- MENU_MISSION_COMMAND
--- @type MENU_MISSION_COMMAND
---
-- @type MENU_MISSION_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
@ -579,7 +583,8 @@ end
do -- MENU_COALITION
--- @type MENU_COALITION
---
-- @type MENU_COALITION
-- @extends Core.Menu#MENU_BASE
--- Manages the main menus for @{DCS.coalition}s.
@ -716,7 +721,8 @@ end
do -- MENU_COALITION_COMMAND
--- @type MENU_COALITION_COMMAND
---
-- @type MENU_COALITION_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
@ -813,8 +819,9 @@ do
-- the same menus twice during initialization logic.
-- These menu classes are handling this logic with this variable.
local _MENUGROUPS = {}
--- @type MENU_GROUP
---
-- @type MENU_GROUP
-- @extends Core.Menu#MENU_BASE
@ -845,7 +852,7 @@ do
-- MenuStatus[MenuGroupName]:Remove()
-- end
--
-- --- @param Wrapper.Group#GROUP MenuGroup
-- -- @param Wrapper.Group#GROUP MenuGroup
-- local function AddStatusMenu( MenuGroup )
-- local MenuGroupName = MenuGroup:GetName()
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
@ -971,8 +978,8 @@ do
return self
end
--- @type MENU_GROUP_COMMAND
---
-- @type MENU_GROUP_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
@ -1065,8 +1072,8 @@ end
--- MENU_GROUP_DELAYED
do
--- @type MENU_GROUP_DELAYED
---
-- @type MENU_GROUP_DELAYED
-- @extends Core.Menu#MENU_BASE
@ -1200,8 +1207,8 @@ do
return self
end
--- @type MENU_GROUP_COMMAND_DELAYED
---
-- @type MENU_GROUP_COMMAND_DELAYED
-- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.