Merge branch 'develop' into FF/Develop

This commit is contained in:
Frank 2019-08-07 22:58:07 +02:00
commit db4b5383fa
4 changed files with 155 additions and 54 deletions

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@ -349,11 +349,17 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self.Detection = DETECTION_AREAS:New( EscortGroupSet, 5000 )
-- This only makes the escort report detections made by the escort, not through DLINK.
-- These must be enquired using other facilities.
-- In this way, the escort will report the target areas that are relevant for the mission.
self.Detection:InitDetectVisual( true )
self.Detection:InitDetectIRST( true )
self.Detection:InitDetectOptical( true )
self.Detection:InitDetectRadar( true )
self.Detection:InitDetectRWR( true )
self.Detection:__Start( 30 )
self:HandleEvent( EVENTS.Dead, OnEventDeadOrCrash )
self:HandleEvent( EVENTS.Crash, OnEventDeadOrCrash )
self.MainMenu = MENU_GROUP:New( self.PlayerGroup, self.EscortName )
self.FlightMenu = MENU_GROUP:New( self.PlayerGroup, "Flight", self.MainMenu )
@ -367,12 +373,45 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:_InitEscortRoute( EscortGroup )
self:SetFlightModeFormation( EscortGroup )
--- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } )
self.EscortMenu:Remove()
end
EscortGroup:HandleEvent( EVENTS.Dead, EscortGroup.OnEventDeadOrCrash )
EscortGroup:HandleEvent( EVENTS.Crash, EscortGroup.OnEventDeadOrCrash )
end
)
end
--- @param #AI_ESCORT self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
EscortGroup:OptionROTVertical()
EscortGroup:OptionROEOpenFire()
end
)
self.Detection:Stop()
self.MainMenu:Remove()
end
--- Set a Detection method for the EscortUnit to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #AI_ESCORT self
@ -707,6 +746,7 @@ function AI_ESCORT:SetEscortMenuJoinUp( EscortGroup )
end
--- Defines --- Defines a menu slot to let the escort to join formation.
-- @param #AI_ESCORT self
-- @return #AI_ESCORT

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@ -1,21 +1,8 @@
--- **AI** -- (R2.4) - Models the assignment of AI escorts to player flights.
--- **AI** -- (R2.5) - Models the automatic assignment of AI escorts to player flights.
--
-- ## Features:
-- --
-- * Provides the facilities to trigger escorts when players join flight units.
-- * Provide different means how escorts can be triggered:
-- * Directly when a player joins a plane.
-- * Through the menu.
--
-- ===
--
-- ## Test Missions:
--
-- Test missions can be located on the main GITHUB site.
--
-- [FlightControl-Master/MOOSE_MISSIONS]
--
-- ===
-- * Provides the facilities to trigger escorts when players join flight slots.
--
-- ===
--
@ -28,14 +15,10 @@
--- @type AI_ESCORT_DISPATCHER
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_GROUP EscortGroupSet The set of group AI escorting the EscortUnit.
-- @field #string EscortName Name of the escort.
-- @field #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @extends Core.Fsm#FSM
--- A dynamic cargo handling capability for AI groups.
--- Models the automatic assignment of AI escorts to player flights.
--
-- ===
--
@ -50,12 +33,34 @@ AI_ESCORT_DISPATCHER.AI_Escorts = {}
--- Creates a new AI_ESCORT_DISPATCHER object.
-- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers for which escorts are spawned in.
-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
-- @param #string EscortName Name of the escort.
-- @param #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @param #string EscortName Name of the escort, which will also be the name of the escort menu.
-- @param #string EscortBriefing A text showing the briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @return #AI_ESCORT_DISPATCHER
-- @usage
--
-- -- Create a new escort when a player joins an SU-25T plane.
-- Create a carrier set, which contains the player slots that can be joined by the players, for which escorts will be defined.
-- local Red_SU25T_CarrierSet = SET_GROUP:New():FilterPrefixes( "Red A2G Player Su-25T" ):FilterStart()
--
-- -- Create a spawn object that will spawn in the escorts, once the player has joined the player slot.
-- local Red_SU25T_EscortSpawn = SPAWN:NewWithAlias( "Red A2G Su-25 Escort", "Red AI A2G SU-25 Escort" ):InitLimit( 10, 10 )
--
-- -- Create an airbase object, where the escorts will be spawned.
-- local Red_SU25T_Airbase = AIRBASE:FindByName( AIRBASE.Caucasus.Maykop_Khanskaya )
--
-- -- Park the airplanes at the airbase, visible before start.
-- Red_SU25T_EscortSpawn:ParkAtAirbase( Red_SU25T_Airbase, AIRBASE.TerminalType.OpenMedOrBig )
--
-- -- New create the escort dispatcher, using the carrier set, the escort spawn object at the escort airbase.
-- -- Provide a name of the escort, which will be also the name appearing on the radio menu for the group.
-- -- And a briefing to appear when the player joins the player slot.
-- Red_SU25T_EscortDispatcher = AI_ESCORT_DISPATCHER:New( Red_SU25T_CarrierSet, Red_SU25T_EscortSpawn, Red_SU25T_Airbase, "Escort Su-25", "You Su-25T is escorted by one Su-25. Use the radio menu to control the escorts." )
--
-- -- The dispatcher needs to be started using the :Start() method.
-- Red_SU25T_EscortDispatcher:Start()
function AI_ESCORT_DISPATCHER:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
local self = BASE:Inherit( self, FSM:New() ) -- #AI_ESCORT_DISPATCHER
@ -85,10 +90,34 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
self:HandleEvent( EVENTS.Birth )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventExit )
self:HandleEvent( EVENTS.Crash, self.OnEventExit )
self:HandleEvent( EVENTS.Dead, self.OnEventExit )
end
--- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
local PlayerGroupName = EventData.IniGroupName
local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit
self:I({EscortAirbase= self.EscortAirbase } )
self:I({PlayerGroupName = PlayerGroupName } )
self:I({PlayerGroup = PlayerGroup})
self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then
self.AI_Escorts[PlayerGroupName]:Stop()
self.AI_Escorts[PlayerGroupName] = nil
end
end
end
--- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData

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@ -1,21 +1,9 @@
--- **AI** -- (R2.4) - Models the assignment of AI escorts to player flights upon request using the radio menu.
--- **AI** -- (R2.5) - Models the assignment of AI escorts to player flights upon request using the radio menu.
--
-- ## Features:
-- --
--
-- * Provides the facilities to trigger escorts when players join flight units.
-- * Provide different means how escorts can be triggered:
-- * Directly when a player joins a plane.
-- * Through the menu.
--
-- ===
--
-- ## Test Missions:
--
-- Test missions can be located on the main GITHUB site.
--
-- [FlightControl-Master/MOOSE_MISSIONS]
--
-- ===
-- * Provide a menu for which escorts can be requested.
--
-- ===
--
@ -28,14 +16,10 @@
--- @type AI_ESCORT_DISPATCHER_REQUEST
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_GROUP EscortGroupSet The set of group AI escorting the EscortUnit.
-- @field #string EscortName Name of the escort.
-- @field #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @extends Core.Fsm#FSM
--- A dynamic cargo handling capability for AI groups.
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
--
-- ===
--
@ -50,11 +34,11 @@ AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
--- Creates a new AI_ESCORT_DISPATCHER_REQUEST object.
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers for which escorts are requested.
-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
-- @param #string EscortName Name of the escort.
-- @param #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @param #string EscortName Name of the escort, which will also be the name of the escort menu.
-- @param #string EscortBriefing A text showing the briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @return #AI_ESCORT_DISPATCHER_REQUEST
function AI_ESCORT_DISPATCHER_REQUEST:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
@ -85,10 +69,35 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
self:HandleEvent( EVENTS.Birth )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventExit )
self:HandleEvent( EVENTS.Crash, self.OnEventExit )
self:HandleEvent( EVENTS.Dead, self.OnEventExit )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
local PlayerGroupName = EventData.IniGroupName
local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit
self.CarrierSet:Flush(self)
self:I({EscortAirbase= self.EscortAirbase } )
self:I({PlayerGroupName = PlayerGroupName } )
self:I({PlayerGroup = PlayerGroup})
self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then
self.AI_Escorts[PlayerGroupName]:Stop()
self.AI_Escorts[PlayerGroupName] = nil
end
end
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData

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@ -206,12 +206,13 @@ AI_ESCORT_REQUEST = {
-- Escort:__Start( 5 )
function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
self.EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
local EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
self.EscortGroupSet = EscortGroupSet
self.EscortSpawn = EscortSpawn
self.EscortAirbase = EscortAirbase
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, self.EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
self.LeaderGroup = self.PlayerUnit:GetGroup()
self.Detection = DETECTION_AREAS:New( self.EscortGroupSet, 5000 )
@ -284,6 +285,28 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
EscortGroup:OptionROTVertical()
EscortGroup:OptionROEOpenFire()
end
)
self.Detection:Stop()
self.MainMenu:Remove()
end
--- Set the spawn mode to be mission execution.
-- @param #AI_ESCORT_REQUEST self
function AI_ESCORT_REQUEST:SetEscortSpawnMission()