CTLD - added option to suppress messaging, added event for OnAfterTroopsRTB

CSAR - minor bugfix
This commit is contained in:
Applevangelist 2021-06-30 17:59:43 +02:00
parent 3289ad2817
commit dca626bbcb
2 changed files with 152 additions and 81 deletions

View File

@ -187,7 +187,7 @@ CSAR = {
useprefix = true, -- Use the Prefixed defined below, Requires Unit have the Prefix defined below
csarPrefix = {},
template = nil,
bluemash = {},
mash = {},
smokecolor = 4,
rescues = 0,
rescuedpilots = 0,
@ -240,13 +240,14 @@ CSAR.AircraftType["Mi-24V"] = 8
--- CSAR class version.
-- @field #string version
CSAR.version="0.1.5r1"
CSAR.version="0.1.5r2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- DONE: SRS Integration (to be tested)
-- TODO: Maybe - add option to smoke/flare closest MASH
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
@ -353,7 +354,7 @@ function CSAR:New(Coalition, Template, Alias)
self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names!
self.template = Template or "generic" -- template for downed pilot
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
self.bluemash = SET_GROUP:New():FilterCoalitions(self.coalition):FilterPrefixes(self.mashprefix):FilterOnce() -- currently only GROUP objects, maybe support STATICs also?
self.mash = SET_GROUP:New():FilterCoalitions(self.coalition):FilterPrefixes(self.mashprefix):FilterOnce() -- currently only GROUP objects, maybe support STATICs also?
self.autosmoke = false -- automatically smoke location when heli is near
-- added 0.1.4
self.limitmaxdownedpilots = true
@ -1528,7 +1529,7 @@ end
-- @retunr
function CSAR:_GetClosestMASH(_heli)
self:T(self.lid .. " _GetClosestMASH")
local _mashset = self.bluemash -- Core.Set#SET_GROUP
local _mashset = self.mash -- Core.Set#SET_GROUP
local _mashes = _mashset:GetSetObjects() -- #table
local _shortestDistance = -1
local _distance = 0

View File

@ -270,6 +270,7 @@ do
-- my_ctld.movetroopstowpzone = true -- Troops and vehicles will move to the nearest MOVE zone...
-- my_ctld.movetroopsdistance = 5000 -- .. but only if this far away (in meters)
-- my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
-- my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
--
-- ## 2.1 User functions
--
@ -512,7 +513,7 @@ CTLD.SkipFrequencies = {
--- CTLD class version.
-- @field #string version
CTLD.version="0.1.1b2"
CTLD.version="0.1.2b1"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -521,7 +522,6 @@ CTLD.version="0.1.1b2"
-- @param #string Alias Alias of this CTLD for logging.
-- @return #CTLD self
function CTLD:New(Coalition, Prefixes, Alias)
-- TODO: CTLD Marker
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #CTLD
@ -568,14 +568,15 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- CTLD status update.
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- CTLD status update.
self:AddTransition("*", "TroopsPickedUp", "*") -- CTLD pickup event.
self:AddTransition("*", "CratesPickedUp", "*") -- CTLD pickup event.
self:AddTransition("*", "TroopsDeployed", "*") -- CTLD deploy event.
self:AddTransition("*", "TroopsDeployed", "*") -- CTLD deploy event.
self:AddTransition("*", "TroopsRTB", "*") -- CTLD deploy event.
self:AddTransition("*", "CratesDropped", "*") -- CTLD deploy event.
self:AddTransition("*", "CratesBuild", "*") -- CTLD build event.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
-- tables
self.PilotGroups ={}
@ -627,10 +628,13 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.movetroopsdistance = 5000
-- added support Hercules Mod
self.enableHercules = true
self.enableHercules = false
self.HercMinAngels = 165 -- for troop/cargo drop via chute
self.HercMaxAngels = 2000 -- for troop/cargo drop via chute
-- message suppression
self.suppressmessages = false
for i=1,100 do
math.random()
end
@ -678,7 +682,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param #CTLD_CARGO Cargo Cargo crate.
-- @param #CTLD_CARGO Cargo Cargo troops.
-- @return #CTLD self
--- FSM Function OnAfterCratesPickedUp.
@ -725,6 +729,15 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
-- @return #CTLD self
--- FSM Function OnAfterTroopsRTB.
-- @function [parent=#CTLD] OnAfterTroopsRTB
-- @param #CTLD self
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object.
return self
end
@ -894,7 +907,7 @@ function CTLD:_EventHandler(EventData)
self:_RefreshF10Menus()
end
-- Herc support
self:I(_unit:GetTypeName())
--self:T_unit:GetTypeName())
if _unit:GetTypeName() == "Hercules" and self.enableHercules then
self:_RefreshF10Menus()
end
@ -907,6 +920,20 @@ function CTLD:_EventHandler(EventData)
return self
end
--- (Internal) Function to message a group.
-- @param #CTLD self
-- @param #string Text The text to display.
-- @param #number Time Number of seconds to display the message.
-- @param #boolean Clearscreen Clear screen or not.
-- @param Wrapper.Group#GROUP Group The group receiving the message.
function CTLD:_SendMessage(Text, Time, Clearscreen, Group)
self:T(self.lid .. " _SendMessage")
if not self.suppressmessages then
local m = MESSAGE:New(Text,Time,"CTLD",Clearscreen):ToGroup(Group)
end
return self
end
--- (Internal) Function to load troops into a heli.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
@ -920,10 +947,11 @@ function CTLD:_LoadTroops(Group, Unit, Cargotype)
-- check if we are in LOAD zone
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
if not inzone then
local m = MESSAGE:New("You are not close enough to a logistics zone!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
if not self.debug then return self end
elseif not grounded and not hoverload then
local m = MESSAGE:New("You need to land or hover in position to load!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("You need to land or hover in position to load!", 10, false, Group)
--local m = MESSAGE:New("You need to land or hover in position to load!",15,"CTLD"):ToGroup(Group)
if not self.debug then return self end
end
-- load troops into heli
@ -932,7 +960,7 @@ function CTLD:_LoadTroops(Group, Unit, Cargotype)
local unitname = unit:GetName()
local cargotype = Cargotype -- #CTLD_CARGO
local cratename = cargotype:GetName() -- #string
self:T(self.lid .. string.format("Troops %s requested", cratename))
--self:Tself.lid .. string.format("Troops %s requested", cratename))
-- see if this heli can load troops
local unittype = unit:GetTypeName()
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
@ -952,13 +980,15 @@ function CTLD:_LoadTroops(Group, Unit, Cargotype)
loaded.Cargo = {}
end
if troopsize + numberonboard > trooplimit then
local m = MESSAGE:New("Sorry, we\'re crammed already!",10,"CTLD",true):ToGroup(group)
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
--local m = MESSAGE:New("Sorry, we\'re crammed already!",10,"CTLD",true):ToGroup(group)
return
else
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
table.insert(loaded.Cargo,Cargotype)
self.Loaded_Cargo[unitname] = loaded
local m = MESSAGE:New("Troops boarded!",10,"CTLD",true):ToGroup(group)
self:_SendMessage("Troops boarded!", 10, false, Group)
--local m = MESSAGE:New("Troops boarded!",10,"CTLD",true):ToGroup(group)
self:__TroopsPickedUp(1,Group, Unit, Cargotype)
end
return self
@ -974,7 +1004,7 @@ end
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
self:T(self.lid .. " _GetCrates")
local cgoname = Cargo:GetName()
self:T({cgoname, number, drop})
--self:T{cgoname, number, drop})
-- check if we are in LOAD zone
local inzone = true
@ -985,7 +1015,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
end
if not inzone then
local m = MESSAGE:New("You are not close enough to a logistics zone!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
--local m = MESSAGE:New("You are not close enough to a logistics zone!",15,"CTLD"):ToGroup(Group)
if not self.debug then return self end
end
@ -995,7 +1026,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local loaddist = self.CrateDistance or 30
local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist)
if numbernearby >= canloadcratesno and not drop then
local m = MESSAGE:New("There are enough crates nearby already! Take care of those first!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("There are enough crates nearby already! Take care of those first!", 10, false, Group)
--local m = MESSAGE:New("There are enough crates nearby already! Take care of those first!",15,"CTLD"):ToGroup(Group)
return self
end
-- spawn crates in front of helicopter
@ -1004,7 +1036,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local number = number or cargotype:GetCratesNeeded() --#number
local cratesneeded = cargotype:GetCratesNeeded() --#number
local cratename = cargotype:GetName()
self:T(self.lid .. string.format("Crate %s requested", cratename))
--self:Tself.lid .. string.format("Crate %s requested", cratename))
local cratetemplate = "Container"-- #string
-- get position and heading of heli
local position = Unit:GetCoordinate()
@ -1047,8 +1079,9 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
if drop then
text = string.format("Crates for %s have been dropped!",cratename)
self:__CratesDropped(1, Group, Unit, droppedcargo)
end
local m = MESSAGE:New(text,15,"CTLD",true):ToGroup(Group)
end
self:_SendMessage(text, 10, false, Group)
--local m = MESSAGE:New(text,15,"CTLD",true):ToGroup(Group)
return self
end
@ -1079,9 +1112,11 @@ function CTLD:_ListCratesNearby( _group, _unit)
text:Add("--------- N O N E ------------")
end
text:Add("------------------------------------------------------------")
local m = MESSAGE:New(text:Text(),15,"CTLD",true):ToGroup(_group)
self:_SendMessage(text:Text(), 30, true, _group)
--local m = MESSAGE:New(text:Text(),15,"CTLD",true):ToGroup(_group)
else
local m = MESSAGE:New(string.format("No (loadable) crates within %d meters!",finddist),15,"CTLD",true):ToGroup(_group)
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
--local m = MESSAGE:New(string.format("No (loadable) crates within %d meters!",finddist),15,"CTLD",true):ToGroup(_group)
end
return self
end
@ -1129,7 +1164,7 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist)
end
end
end
self:T(string.format("Found crates = %d",index))
--self:Tstring.format("Found crates = %d",index))
-- table.sort(found)
--self:T({found})
return found, index
@ -1160,11 +1195,14 @@ function CTLD:_LoadCratesNearby(Group, Unit)
-- --> hover or land if not forcedhover
-----------------------------------------
if not cancrates then
local m = MESSAGE:New("Sorry this chopper cannot carry crates!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Sorry this chopper cannot carry crates!", 10, false, Group)
--local m = MESSAGE:New("Sorry this chopper cannot carry crates!",10,"CTLD"):ToGroup(Group)
elseif self.forcehoverload and not canhoverload then
local m = MESSAGE:New("Hover over the crates to pick them up!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Hover over the crates to pick them up!", 10, false, Group)
--local m = MESSAGE:New("Hover over the crates to pick them up!",10,"CTLD"):ToGroup(Group)
elseif not grounded and not canhoverload then
local m = MESSAGE:New("Land or hover over the crates to pick them up!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Land or hover over the crates to pick them up!", 10, false, Group)
--local m = MESSAGE:New("Land or hover over the crates to pick them up!",10,"CTLD"):ToGroup(Group)
else
-- have we loaded stuff already?
local numberonboard = 0
@ -1182,7 +1220,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
local finddist = self.CrateDistance or 30
local nearcrates,number = self:_FindCratesNearby(Group,Unit,finddist) -- #table
if number == 0 or numberonboard == cratelimit then
local m = MESSAGE:New("Sorry no loadable crates nearby or fully loaded!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Sorry no loadable crates nearby or fully loaded!", 10, false, Group)
--local m = MESSAGE:New("Sorry no loadable crates nearby or fully loaded!",10,"CTLD"):ToGroup(Group)
return -- exit
else
-- go through crates and load
@ -1210,7 +1249,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
-- destroy crate
crate:GetPositionable():Destroy()
crate.Positionable = nil
local m = MESSAGE:New(string.format("Crate ID %d for %s loaded!",crate:GetID(),crate:GetName()),10,"CTLD"):ToGroup(Group)
self:_SendMessage(string.format("Crate ID %d for %s loaded!",crate:GetID(),crate:GetName()), 10, false, Group)
--local m = MESSAGE:New(string.format("Crate ID %d for %s loaded!",crate:GetID(),crate:GetName()),10,"CTLD"):ToGroup(Group)
self:__CratesPickedUp(1, Group, Unit, crate)
end
--if loaded.Cratesloaded == cratelimit then break end
@ -1283,9 +1323,11 @@ function CTLD:_ListCargo(Group, Unit)
end
report:Add("------------------------------------------------------------")
local text = report:Text()
local m = MESSAGE:New(text,30,"CTLD",true):ToGroup(Group)
self:_SendMessage(text, 30, true, Group)
--local m = MESSAGE:New(text,30,"CTLD",true):ToGroup(Group)
else
local m = MESSAGE:New(string.format("Nothing loaded!\nTroop limit: %d | Crate limit %d",trooplimit,cratelimit),10,"CTLD"):ToGroup(Group)
self:_SendMessage(string.format("Nothing loaded!\nTroop limit: %d | Crate limit %d",trooplimit,cratelimit), 10, false, Group)
--local m = MESSAGE:New(string.format("Nothing loaded!\nTroop limit: %d | Crate limit %d",trooplimit,cratelimit),10,"CTLD"):ToGroup(Group)
end
return self
end
@ -1358,12 +1400,15 @@ function CTLD:_UnloadTroops(Group, Unit)
end
end -- template loop
cargo:SetWasDropped(true)
local m = MESSAGE:New(string.format("Dropped Troops %s into action!",name),10,"CTLD"):ToGroup(Group)
self:__TroopsDeployed(1, Group, Unit, name, self.DroppedTroops[self.TroopCounter])
self:_SendMessage(string.format("Dropped Troops %s into action!",name), 10, false, Group)
--local m = MESSAGE:New(string.format("Dropped Troops %s into action!",name),10,"CTLD"):ToGroup(Group)
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter])
end -- if type end
end -- cargotable loop
else -- droppingatbase
local m = MESSAGE:New("Troops have returned to base!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("Troops have returned to base!", 10, false, Group)
--local m = MESSAGE:New("Troops have returned to base!",15,"CTLD"):ToGroup(Group)
self:__TroopsRTB(1, Group, Unit)
end
-- cleanup load list
local loaded = {} -- #CTLD.LoadedCargo
@ -1386,9 +1431,11 @@ function CTLD:_UnloadTroops(Group, Unit)
self.Loaded_Cargo[unitname] = loaded
else
if IsHerc then
local m = MESSAGE:New("Nothing loaded or not within airdrop parameters!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Nothing loaded or not within airdrop parameters!", 10, false, Group)
--local m = MESSAGE:New("Nothing loaded or not within airdrop parameters!",10,"CTLD"):ToGroup(Group)
else
local m = MESSAGE:New("Nothing loaded or not hovering within parameters!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Nothing loaded or not hovering within parameters!", 10, false, Group)
--local m = MESSAGE:New("Nothing loaded or not hovering within parameters!",10,"CTLD"):ToGroup(Group)
end
end
return self
@ -1403,7 +1450,8 @@ function CTLD:_UnloadCrates(Group, Unit)
-- check if we are in DROP zone
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
if not inzone then
local m = MESSAGE:New("You are not close enough to a drop zone!",15,"CTLD"):ToGroup(Group)
self:_SendMessage("You are not close enough to a drop zone!", 10, false, Group)
--local m = MESSAGE:New("You are not close enough to a drop zone!",15,"CTLD"):ToGroup(Group)
if not self.debug then
return self
end
@ -1453,9 +1501,11 @@ function CTLD:_UnloadCrates(Group, Unit)
self.Loaded_Cargo[unitname] = loaded
else
if IsHerc then
local m = MESSAGE:New("Nothing loaded or not within airdrop parameters!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Nothing loaded or not within airdrop parameters!", 10, false, Group)
--local m = MESSAGE:New("Nothing loaded or not within airdrop parameters!",10,"CTLD"):ToGroup(Group)
else
local m = MESSAGE:New("Nothing loaded or not hovering within parameters!",10,"CTLD"):ToGroup(Group)
self:_SendMessage("Nothing loaded or not hovering within parameters!", 10, false, Group)
--local m = MESSAGE:New("Nothing loaded or not hovering within parameters!",10,"CTLD"):ToGroup(Group)
end
end
return self
@ -1501,7 +1551,7 @@ function CTLD:_BuildCrates(Group, Unit)
end
foundbuilds = true
end
self:T({buildables = buildables})
--self:T{buildables = buildables})
end -- end dropped
end -- end crate loop
-- ok let\'s list what we have
@ -1516,14 +1566,15 @@ function CTLD:_BuildCrates(Group, Unit)
if build.CanBuild then
txtok = "YES"
end
self:T({name,needed,found,txtok})
--self:T{name,needed,found,txtok})
local text = string.format("Type: %s | Required %d | Found %d | Can Build %s", name, needed, found, txtok)
report:Add(text)
end -- end list buildables
if not foundbuilds then report:Add(" --- None Found ---") end
report:Add("------------------------------------------------------------")
local text = report:Text()
local m = MESSAGE:New(text,30,"CTLD",true):ToGroup(Group)
self:_SendMessage(text, 30, true, Group)
--local m = MESSAGE:New(text,30,"CTLD",true):ToGroup(Group)
-- let\'s get going
if canbuild then
-- loop again
@ -1536,7 +1587,8 @@ function CTLD:_BuildCrates(Group, Unit)
end
end
else
local m = MESSAGE:New(string.format("No crates within %d meters!",finddist),15,"CTLD",true):ToGroup(Group)
self:_SendMessage(string.format("No crates within %d meters!",finddist), 10, false, Group)
--local m = MESSAGE:New(string.format("No crates within %d meters!",finddist),15,"CTLD",true):ToGroup(Group)
end -- number > 0
return self
end
@ -1580,17 +1632,17 @@ function CTLD:_MoveGroupToZone(Group)
self:T(self.lid .. " _MoveGroupToZone")
local groupname = Group:GetName() or "none"
local groupcoord = Group:GetCoordinate()
self:T(self.lid .. " _MoveGroupToZone for " .. groupname)
--self:Tself.lid .. " _MoveGroupToZone for " .. groupname)
-- Get closest zone of type
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
self:T(string.format("Closest WP zone %s is %d meters",name,distance))
--self:Tstring.format("Closest WP zone %s is %d meters",name,distance))
if (distance <= self.movetroopsdistance) and zone then
-- yes, we can ;)
local groupname = Group:GetName()
self:T(string.format("Moving troops %s to zone %s, distance %d!",groupname,name,distance))
--self:Tstring.format("Moving troops %s to zone %s, distance %d!",groupname,name,distance))
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
local coordinate = zonecoord:GetVec2()
self:T({coordinate=coordinate})
--self:T{coordinate=coordinate})
Group:SetAIOn()
Group:OptionAlarmStateAuto()
Group:OptionDisperseOnAttack(30)
@ -1609,7 +1661,7 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
self:T(self.lid .. " _CleanUpCrates")
-- clean up real world crates
local build = Build -- #CTLD.Buildable
self:T({Build = Build})
--self:T{Build = Build})
local existingcrates = self.Spawned_Cargo -- #table of exising crates
local newexcrates = {}
-- get right number of crates to destroy
@ -1623,18 +1675,18 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
for _,_crate in pairs(Crates) do
local nowcrate = _crate -- #CTLD_CARGO
local name = nowcrate:GetName()
self:T(string.format("Looking for Crate for %s", name))
--self:Tstring.format("Looking for Crate for %s", name))
local thisID = nowcrate:GetID()
if name == nametype then -- matching crate type
table.insert(destIDs,thisID)
found = found + 1
nowcrate:GetPositionable():Destroy()
nowcrate.Positionable = nil
self:T(string.format("%s Found %d Need %d", name, found, numberdest))
--self:Tstring.format("%s Found %d Need %d", name, found, numberdest))
end
if found == numberdest then break end -- got enough
end
self:T({destIDs})
--self:T{destIDs})
-- loop and remove from real world representation
for _,_crate in pairs(existingcrates) do
local excrate = _crate -- #CTLD_CARGO
@ -1656,10 +1708,10 @@ end
-- @param #CTLD self
-- @return #CTLD self
function CTLD:_RefreshF10Menus()
self:I(self.lid .. " _RefreshF10Menus")
self:T(self.lid .. " _RefreshF10Menus")
local PlayerSet = self.PilotGroups -- Core.Set#SET_GROUP
local PlayerTable = PlayerSet:GetSetObjects() -- #table of #GROUP objects
--self:I({PlayerTable=PlayerTable})
--self:T({PlayerTable=PlayerTable})
-- rebuild units table
local _UnitList = {}
for _key, _group in pairs (PlayerTable) do
@ -1774,13 +1826,13 @@ function CTLD:AddZone(Zone)
local zone = Zone -- #CTLD.CargoZone
if zone.type == CTLD.CargoZoneType.LOAD then
table.insert(self.pickupZones,zone)
self:T("Registered LOAD zone " .. zone.name)
--self:T"Registered LOAD zone " .. zone.name)
elseif zone.type == CTLD.CargoZoneType.DROP then
table.insert(self.dropOffZones,zone)
self:T("Registered DROP zone " .. zone.name)
--self:T"Registered DROP zone " .. zone.name)
else
table.insert(self.wpZones,zone)
self:T("Registered MOVE zone " .. zone.name)
--self:T"Registered MOVE zone " .. zone.name)
end
return self
end
@ -1955,7 +2007,8 @@ function CTLD:_ListRadioBeacons(Group, Unit)
report:Add("--------- N O N E ------------")
end
report:Add("------------------------------------------------------------")
local m = MESSAGE:New(report:Text(),30,"CTLD",true):ToGroup(Group)
self:_SendMessage(report:Text(), 30, true, Group)
--local m = MESSAGE:New(report:Text(),30,"CTLD",true):ToGroup(Group)
return self
end
@ -2018,7 +2071,7 @@ end
function CTLD:IsUnitInZone(Unit,Zonetype)
self:T(self.lid .. " IsUnitInZone")
local unitname = Unit:GetName()
self:T(string.format("%s | Zone search for %s | Type %s",self.lid,unitname,Zonetype))
--self:Tstring.format("%s | Zone search for %s | Type %s",self.lid,unitname,Zonetype))
local zonetable = {}
local outcome = false
if Zonetype == CTLD.CargoZoneType.LOAD then
@ -2044,7 +2097,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
local color = czone.color
local zoneradius = zone:GetRadius()
local distance = self:_GetDistance(zonecoord,unitcoord)
self:T(string.format("Check distance: %d",distance))
--self:Tstring.format("Check distance: %d",distance))
if distance <= zoneradius and active then
outcome = true
end
@ -2055,7 +2108,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
colorret = color
end
end
self:T({outcome, zonenameret, zoneret, maxdist})
--self:T{outcome, zonenameret, zoneret, maxdist})
return outcome, zonenameret, zoneret, maxdist
end
@ -2090,14 +2143,16 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
end
local txt = "smoking"
if Flare then txt = "flaring" end
local m = MESSAGE:New(string.format("Roger, %s zone %s!",txt, zonename),10,"CTLD"):ToGroup(Group)
self:_SendMessage(string.format("Roger, %s zone %s!",txt, zonename), 10, false, Group)
--local m = MESSAGE:New(string.format("Roger, %s zone %s!",txt, zonename),10,"CTLD"):ToGroup(Group)
smoked = true
end
end
end
if not smoked then
local distance = UTILS.MetersToNM(self.smkedistance)
local m = MESSAGE:New(string.format("Negative, need to be closer than %dnm to a zone!",distance),10,"CTLD"):ToGroup(Group)
local distance = UTILS.MetersToNM(self.smokedistance)
self:_SendMessage(string.format("Negative, need to be closer than %dnm to a zone!",distance), 10, false, Group)
--local m = MESSAGE:New(string.format("Negative, need to be closer than %dnm to a zone!",distance),10,"CTLD"):ToGroup(Group)
end
return self
end
@ -2150,7 +2205,7 @@ end
local maxh = self.maximumHoverHeight -- 15
local minh = self.minimumHoverHeight -- 5
local mspeed = 2 -- 2 m/s
self:T(string.format("%s Unit parameters: at %dm AGL with %dmps",self.lid,aheight,uspeed))
--self:Tstring.format("%s Unit parameters: at %dm AGL with %dmps",self.lid,aheight,uspeed))
if (uspeed <= mspeed) and (aheight <= maxh) and (aheight >= minh) then
-- yep within parameters
outcome = true
@ -2178,7 +2233,7 @@ end
local minh = self.HercMaxAngels -- 5000m
local mspeed = 2 -- 2 m/s
-- TODO:Add speed test for Herc, should not be above 280kph/150kn
self:T(string.format("%s Unit parameters: at %dm AGL with %dmps",self.lid,aheight,uspeed))
--self:Tstring.format("%s Unit parameters: at %dm AGL with %dmps",self.lid,aheight,uspeed))
if (aheight <= maxh) and (aheight >= minh) then
-- yep within parameters
outcome = true
@ -2196,7 +2251,8 @@ end
local htxt = "true"
if not inhover then htxt = "false" end
local text = string.format("Hover parameters (autoload/drop):\n - Min height %dm \n - Max height %dm \n - Max speed 2mps \n - In parameter: %s", self.minimumHoverHeight, self.maximumHoverHeight, htxt)
local m = MESSAGE:New(text,10,"CTLD",false):ToGroup(Group)
self:_SendMessage(text, 10, false, Group)
--local m = MESSAGE:New(text,10,"CTLD",false):ToGroup(Group)
return self
end
@ -2211,7 +2267,8 @@ end
local minheight = UTILS.MetersToFeet(self.HercMinAngels)
local maxheight = UTILS.MetersToFeet(self.HercMaxAngels)
local text = string.format("Flight parameters (airdrop):\n - Min height %dft \n - Max height %dft \n - In parameter: %s", minheight, maxheight, htxt)
local m = MESSAGE:New(text,10,"CTLD",false):ToGroup(Group)
self:_SendMessage(text, 10, false, Group)
--local m = MESSAGE:New(text,15,"CTLD",false):ToGroup(Group)
return self
end
@ -2302,19 +2359,19 @@ end
-- @param #string To State.
-- @return #CTLD self
function CTLD:onafterStart(From, Event, To)
self:I({From, Event, To})
self:T({From, Event, To})
if self.useprefix then
local prefix = self.prefixes
self:I({prefix=prefix})
--self:T{prefix=prefix})
if self.enableHercules then
--self:I("CTLD with prefixes and Hercules")
--self:T("CTLD with prefixes and Hercules")
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterStart()
else
--self:I("CTLD with prefixes NO Hercules")
--self:T("CTLD with prefixes NO Hercules")
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterCategoryHelicopter():FilterStart()
end
else
--self:I("CTLD NO prefixes NO Hercules")
--self:T("CTLD NO prefixes NO Hercules")
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end
-- Events
@ -2346,7 +2403,7 @@ end
-- @param #string To State.
-- @return #CTLD self
function CTLD:onafterStatus(From, Event, To)
self:I({From, Event, To})
self:T({From, Event, To})
-- gather some stats
-- pilots
local pilots = 0
@ -2396,7 +2453,7 @@ end
-- @param #CTLD_CARGO Cargo Cargo crate.
-- @return #CTLD self
function CTLD:onbeforeTroopsPickedUp(From, Event, To, Group, Unit, Cargo)
self:I({From, Event, To})
self:T({From, Event, To})
return self
end
@ -2410,7 +2467,7 @@ end
-- @param #CTLD_CARGO Cargo Cargo crate.
-- @return #CTLD self
function CTLD:onbeforeCratesPickedUp(From, Event, To, Group, Unit, Cargo)
self:I({From, Event, To})
self:T({From, Event, To})
return self
end
@ -2424,7 +2481,7 @@ end
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
-- @return #CTLD self
function CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
self:I({From, Event, To})
self:T({From, Event, To})
return self
end
@ -2438,7 +2495,7 @@ end
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped.
-- @return #CTLD self
function CTLD:onbeforeCratesDropped(From, Event, To, Group, Unit, Cargotable)
self:I({From, Event, To})
self:T({From, Event, To})
return self
end
@ -2452,7 +2509,20 @@ end
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
-- @return #CTLD self
function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
self:I({From, Event, To})
self:T({From, Event, To})
return self
end
--- (Internal) FSM Function onbeforeTroopsRTB.
-- @param #CTLD self
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @return #CTLD self
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit)
self:T({From, Event, To})
return self
end