This commit is contained in:
FlightControl 2017-06-13 13:29:48 +02:00
parent 5a7551d312
commit dd39ff4e94
41 changed files with 43 additions and 23 deletions

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@ -1,9 +1,11 @@
--- **AI** - The AI_A2A_DISPATCHER creates an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
--
-- ![Banner Image](..\Presentations\AI_A2A_DISPATCHER\Dia1.JPG)
--
-- ====
--
-- ### Authors: **Sven Van de Velde (FlightControl)**
-- **Stonehouse**
-- ### Authors: **Sven Van de Velde (FlightControl)** rework of GCICAP + introduction of new concepts (squadrons).
-- ### Authors: **Stonehouse**, **SNAFU** in terms of the advice, documentation, and the original GCICAP script.
--
-- ### Contributions:
--

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@ -703,7 +703,7 @@ end
--- Set tracing for a class
-- @param #BASE self
-- @param #string Class
function --BASE:TraceClass( Class )
function BASE:TraceClass( Class )
_TraceClass[Class] = true
_TraceClassMethod[Class] = {}
self:E( "Tracing class " .. Class )
@ -713,7 +713,7 @@ end
-- @param #BASE self
-- @param #string Class
-- @param #string Method
function --BASE:TraceClassMethod( Class, Method )
function BASE:TraceClassMethod( Class, Method )
if not _TraceClassMethod[Class] then
_TraceClassMethod[Class] = {}
_TraceClassMethod[Class].Method = {}

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@ -39,5 +39,5 @@
@K=function, @M=Designate, @N=OnAfterStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15822,
@K=function, @M=Designate, @N=Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16043,
@K=function, @M=Designate, @N=__Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16166,
@K=function, @M=AI_A2A_Dispatcher, @N=onafterHome, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua, @C=65028,
@K=function, @M=AI_A2A_Dispatcher, @N=onafterHome, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua, @C=69237,
@K=function, @M=AI_A2A_Dispatcher, @N=onafterHome, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua, @C=65243,
@K=function, @M=AI_A2A_Dispatcher, @N=onafterHome, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua, @C=69452,

1 @K=function @M=Task_A2A @N=onafterRouteToRendezVous @P=Fsm @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua @C=4242
39 @K=function @M=Designate @N=OnAfterStatus @P=DESIGNATE @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua @C=15822
40 @K=function @M=Designate @N=Status @P=DESIGNATE @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua @C=16043
41 @K=function @M=Designate @N=__Status @P=DESIGNATE @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua @C=16166
42 @K=function @M=AI_A2A_Dispatcher @N=onafterHome @P=Fsm @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua @C=65028 @C=65243
43 @K=function @M=AI_A2A_Dispatcher @N=onafterHome @P=Fsm @F=../../../MOOSE/Moose Development/Moose\AI\AI_A2A_Dispatcher.lua @C=69237 @C=69452

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@ -109,11 +109,12 @@
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<h3>Authors: <strong>Sven Van de Velde (FlightControl)</strong></h3>
<pre><code> **Stonehouse**
</code></pre>
<h3>Authors: <strong>Sven Van de Velde (FlightControl)</strong> rework of GCICAP + introduction of new concepts (squadrons).</h3>
<h3>Authors: <strong>Stonehouse</strong>, <strong>SNAFU</strong> in terms of the advice, documentation, and the original GCICAP script.</h3>
<h3>Contributions:</h3>

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@ -3059,7 +3059,6 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(CARGO_UNIT).RunCount" >
<strong>CARGO_UNIT.RunCount</strong>
</a>

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@ -900,7 +900,6 @@ function below will use the range 1-7 just in case</p>
<dl class="function">
<dt>
<em></em>
<a id="#(DESIGNATE).LaserCodes" >
<strong>DESIGNATE.LaserCodes</strong>
</a>

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@ -2557,7 +2557,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>

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@ -1604,7 +1604,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em>#string</em>
<em></em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@ -1903,6 +1903,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

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@ -2799,6 +2799,7 @@ The y coordinate.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>

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@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@ -2194,9 +2200,6 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@ -2746,9 +2749,6 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@ -2784,7 +2784,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -2801,7 +2801,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@ -3733,6 +3733,20 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>

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@ -765,6 +765,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
@ -778,6 +779,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong>
</a>
@ -791,6 +793,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong>
</a>
@ -804,6 +807,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Target" >
<strong>SPOT.Target</strong>
</a>

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@ -510,7 +510,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
<em></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@ -524,7 +524,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>

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