mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
AB 0.996w
This commit is contained in:
parent
ec155ed80c
commit
de0c8e3789
@ -1470,12 +1470,20 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
|
||||
self:T( { "Current point of ", self.SpawnTemplatePrefix, SpawnAirbase } )
|
||||
|
||||
-- Template group, unit and its attributes.
|
||||
local TemplateGroup = GROUP:FindByName(self.SpawnTemplatePrefix)
|
||||
local TemplateUnit=TemplateGroup:GetUnit(1)
|
||||
--local TemplateGroup = GROUP:FindByName(self.SpawnTemplatePrefix)
|
||||
--local TemplateUnit=TemplateGroup:GetUnit(1)
|
||||
--local ishelo=TemplateUnit:HasAttribute("Helicopters")
|
||||
--local isbomber=TemplateUnit:HasAttribute("Bombers")
|
||||
--local istransport=TemplateUnit:HasAttribute("Transports")
|
||||
--local isfighter=TemplateUnit:HasAttribute("Battleplanes")
|
||||
|
||||
local group=TemplateGroup
|
||||
local istransport=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local isawacs=group:HasAttribute("AWACS")
|
||||
local isfighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local isbomber=group:HasAttribute("Strategic bombers")
|
||||
local istanker=group:HasAttribute("Tankers")
|
||||
local ishelo=TemplateUnit:HasAttribute("Helicopters")
|
||||
local isbomber=TemplateUnit:HasAttribute("Bombers")
|
||||
local istransport=TemplateUnit:HasAttribute("Transports")
|
||||
local isfighter=TemplateUnit:HasAttribute("Battleplanes")
|
||||
|
||||
-- Number of units in the group. With grouping this can actually differ from the template group size!
|
||||
local nunits=#SpawnTemplate.units
|
||||
@ -1585,10 +1593,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
|
||||
else
|
||||
-- Fixed wing aircraft is spawned.
|
||||
if termtype==nil then
|
||||
--TODO: Add some default cases for transport, bombers etc. if no explicit terminal type is provided.
|
||||
--TODO: We don't want Bombers to spawn in shelters. But I don't know a good attribute for just fighers.
|
||||
--TODO: Some attributes are "Helicopters", "Bombers", "Transports", "Battleplanes". Need to check it out.
|
||||
if isbomber or istransport then
|
||||
if isbomber or istransport or istanker or isawacs then
|
||||
-- First we fill the potentially bigger spots.
|
||||
self:T(string.format("Transport/bomber group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.OpenBig))
|
||||
spots=SpawnAirbase:FindFreeParkingSpotForAircraft(TemplateGroup, AIRBASE.TerminalType.OpenBig, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits)
|
||||
|
||||
@ -9055,9 +9055,17 @@ function AIRBOSS:_Break(playerData, part)
|
||||
self:_AbortPattern(playerData, X, Z, breakpoint, true)
|
||||
return
|
||||
end
|
||||
|
||||
-- Player made a very tight turn and did not trigger the latebreak threshold at 0.8 NM.
|
||||
local tooclose=false
|
||||
if part==AIRBOSS.PatternStep.LATEBREAK then
|
||||
if X<0 and Z<UTILS.NMToMeters(0.8) then
|
||||
tooclose=true
|
||||
end
|
||||
end
|
||||
|
||||
-- Check limits.
|
||||
if self:_CheckLimits(X, Z, breakpoint) then
|
||||
if self:_CheckLimits(X, Z, breakpoint) or tooclose then
|
||||
|
||||
-- Hint for player about altitude, AoA etc.
|
||||
self:_PlayerHint(playerData)
|
||||
|
||||
@ -884,7 +884,7 @@ function RECOVERYTANKER:onafterStart(From, Event, To)
|
||||
else
|
||||
|
||||
-- Spawn tanker at airbase.
|
||||
self.tanker=Spawn:SpawnAtAirbase(self.airbase, self.takeoff)
|
||||
self.tanker=Spawn:SpawnAtAirbase(self.airbase, self.takeoff, nil, AIRBASE.TerminalType.OpenBig)
|
||||
|
||||
end
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user