Escort menus reworked. It took a while (sorry), was involved in many projects in RL.

This commit is contained in:
FlightControl 2019-05-13 11:22:49 +02:00
parent 93951dd4b4
commit e09a02ec14

View File

@ -226,6 +226,10 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
self:F( { EscortUnit, EscortGroupSet } )
self.EscortUnit = self.FollowUnit -- Wrapper.Unit#UNIT
self.PlayerUnit = self.FollowUnit -- Wrapper.Unit#UNIT
self.PlayerGroup = self.FollowUnit:GetGroup() -- Wrapper.Group#GROUP
self.EscortGroupSet = EscortGroupSet
self.EscortGroupSet:SetSomeIteratorLimit( 5 )
@ -250,7 +254,8 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
self.GT1 = 0
self.FlightMenu = MENU_GROUP:New( self.EscortUnit:GetGroup(), EscortName )
self.MainMenu = MENU_GROUP:New( self.PlayerGroup, EscortName )
self.FlightMenu = MENU_GROUP:New( self.PlayerGroup, "Flight", self.MainMenu )
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
@ -281,7 +286,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup.EscortMenu = MENU_GROUP:New( self.EscortUnit:GetGroup(), EscortGroup:GetName(), self.MainMenu )
EscortGroup.EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroup:GetName(), self.MainMenu )
EscortGroup:WayPointInitialize( 1 )
EscortGroup:OptionROTVertical()
@ -382,11 +387,11 @@ end
function AI_ESCORT:MenuFormation( Formation, ... )
if not self.FlightMenuFormation then
self.FlightMenuFormation = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Formation", self.MainMenu )
self.FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
end
if not self["FlightMenuFormation"..Formation] then
self["FlightMenuFormation"..Formation] = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), Formation, self.FlightMenuFormation,
self["FlightMenuFormation"..Formation] = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, self.FlightMenuFormation,
function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
@ -410,27 +415,19 @@ end
-- @return #AI_ESCORT
function AI_ESCORT:MenuJoinUp()
if not self.FlightMenuReportNavigation then
self.FlightMenuReportNavigation = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Navigation", self.FlightMenu )
end
if not self.FlightMenuJoinUp then
self.FlightMenuJoinUp = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Join Up", self.FlightMenuReportNavigation, AI_ESCORT._FlightJoinUp, self )
end
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuJoinUp = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Join Up", FlightMenuReportNavigation, AI_ESCORT._FlightJoinUp, self )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if EscortGroup:IsAir() then
EscortGroup.EscortMenu = MENU_GROUP:New( self.EscortUnit:GetGroup(), EscortGroup:GetName(), self.MainMenu )
if not EscortGroup.EscortMenuReportNavigation then
EscortGroup.EscortMenuReportNavigation = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Navigation", EscortGroup.EscortMenu )
end
if not EscortGroup.EscortMenuJoinUpAndFollow then
EscortGroup.EscortMenuJoinUpAndFollow = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Join-Up", EscortGroup.EscortMenuReportNavigation, ESCORT._JoinUp, self, EscortGroup )
end
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
local EscortMenuJoinUp = MENU_GROUP:New( self.PlayerGroup, "Join Up", EscortMenuReportNavigation )
end
end
)
@ -623,18 +620,11 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
end
end
self.FlightMenuHold = self.FlightMenuHold or {}
if not self.FlightMenuHold[MenuText] then
self.FlightMenuHold[MenuText] = MENU_GROUP:New( self.EscortUnit:GetGroup(), MenuText, self.FlightMenu )
end
self.FlightMenuHoldPosition = self.FlightMenuHoldPosition or {}
self.FlightMenuHoldPosition[MenuText] = MENU_GROUP_COMMAND
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
:New(
self.EscortUnit:GetGroup(),
"Flight",
self.FlightMenuHold[MenuText],
self.PlayerGroup,
MenuText,
self.FlightMenu,
AI_ESCORT._FlightHoldPosition,
self,
nil,
@ -648,13 +638,15 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
local EscortMenuHold = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
EscortGroup.EscortMenuHoldPosition = EscortGroup.EscortMenuHoldPosition or {}
EscortGroup.EscortMenuHoldPosition[MenuText] = MENU_GROUP_COMMAND
local EscortMenuHoldPosition = MENU_GROUP_COMMAND
:New(
self.EscortUnit:GetGroup(),
self.PlayerGroup,
EscortGroupName,
self.FlightMenuHold[MenuText],
EscortMenuHold,
AI_ESCORT._HoldPosition,
self,
EscortGroup,
@ -703,21 +695,14 @@ function AI_ESCORT:MenuHoldAtLeaderPosition( Height, Speed, MenuTextFormat )
end
end
self.FlightMenuHold = self.FlightMenuHold or {}
if not self.FlightMenuHold[MenuText] then
self.FlightMenuHold[MenuText] = MENU_GROUP:New( self.EscortUnit:GetGroup(), MenuText, self.FlightMenu )
end
self.FlightMenuHoldAtLeaderPosition = self.FlightMenuHoldAtLeaderPosition or {}
self.FlightMenuHoldAtLeaderPosition[MenuText] = MENU_GROUP_COMMAND
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
:New(
self.EscortUnit:GetGroup(),
self.PlayerGroup,
MenuText,
self.FlightMenuHold[MenuText],
self.FlightMenu,
AI_ESCORT._FlightHoldPosition,
self,
self.EscortUnit:GetGroup(),
self.PlayerGroup,
Height,
Speed
)
@ -728,16 +713,18 @@ function AI_ESCORT:MenuHoldAtLeaderPosition( Height, Speed, MenuTextFormat )
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
local EscortMenuHold = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
EscortGroup.EscortMenuHoldAtLeaderPosition = EscortGroup.EscortMenuHoldAtLeaderPosition or {}
EscortGroup.EscortMenuHoldAtLeaderPosition[MenuText] = MENU_GROUP_COMMAND
local EscortMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
:New(
self.EscortUnit:GetGroup(),
self.PlayerGroup,
EscortGroupName,
self.FlightMenuHold[MenuText],
EscortMenuHold,
AI_ESCORT._HoldPosition,
self,
self.EscortUnit:GetGroup(),
self.PlayerGroup,
EscortGroup,
Height,
Speed
@ -761,7 +748,7 @@ function AI_ESCORT:MenuScanForTargets( Height, Seconds, MenuTextFormat )
if self.EscortGroup:IsAir() then
if not self.EscortMenuScan then
self.EscortMenuScan = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Scan for targets", self.EscortMenu )
self.EscortMenuScan = MENU_GROUP:New( self.PlayerGroup, "Scan for targets", self.EscortMenu )
end
if not Height then
@ -793,7 +780,7 @@ function AI_ESCORT:MenuScanForTargets( Height, Seconds, MenuTextFormat )
self.EscortMenuScanForTargets[#self.EscortMenuScanForTargets+1] = MENU_GROUP_COMMAND
:New(
self.EscortUnit:GetGroup(),
self.PlayerGroup,
MenuText,
self.EscortMenuScan,
AI_ESCORT._ScanTargets,
@ -816,10 +803,6 @@ end
function AI_ESCORT:MenuFlare( MenuTextFormat )
self:F()
if not self.FlightMenuReportNavigation then
self.FlightMenuReportNavigation = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Navigation", self.FlightMenu )
end
local MenuText = ""
if not MenuTextFormat then
MenuText = "Flare"
@ -827,38 +810,27 @@ function AI_ESCORT:MenuFlare( MenuTextFormat )
MenuText = MenuTextFormat
end
if not self.FlightMenuFlare then
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
self.FlightMenuFlare = MENU_GROUP:New( self.EscortUnit:GetGroup(), MenuText, self.FlightMenuReportNavigation )
self.FlightMenuFlareGreen = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release green flare", self.FlightMenuFlare )
self.FlightMenuFlareRed = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release red flare", self.FlightMenuFlare )
self.FlightMenuFlareWhite = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release white flare", self.FlightMenuFlare )
self.FlightMenuFlareYellow = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release yellow flare", self.FlightMenuFlare )
self.FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuFlareGreen, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
self.FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuFlareRed, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
self.FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuFlareWhite, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
self.FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuFlareYellow, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
local FlightMenuFlareGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Green, "Released a green flare!" )
local FlightMenuFlareRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Red, "Released a red flare!" )
local FlightMenuFlareWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.White, "Released a white flare!" )
local FlightMenuFlareYellowFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", FlightMenuFlare, AI_ESCORT._FlightFlare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
local EscortGroupName = EscortGroup:GetCallsign()
local MenuText = ""
if not MenuTextFormat then
MenuText = "Flare"
else
MenuText = MenuTextFormat
end
EscortGroup.EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuFlareGreen, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
EscortGroup.EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuFlareRed, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
EscortGroup.EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuFlareWhite, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
EscortGroup.EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuFlareYellow, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
local EscortMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
local EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Green, "Released a green flare!" )
local EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Red, "Released a red flare!" )
local EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.White, "Released a white flare!" )
local EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release yellow flare", EscortMenuFlare, AI_ESCORT._Flare, self, EscortGroup, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
)
@ -875,10 +847,6 @@ end
function AI_ESCORT:MenuSmoke( MenuTextFormat )
self:F()
if not self.FlightMenuReportNavigation then
self.FlightMenuReportNavigation = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Navigation", self.FlightMenu )
end
local MenuText = ""
if not MenuTextFormat then
MenuText = "Smoke"
@ -886,42 +854,31 @@ function AI_ESCORT:MenuSmoke( MenuTextFormat )
MenuText = MenuTextFormat
end
if not self.FlightMenuSmoke then
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, FlightMenuReportNavigation )
self.FlightMenuSmoke = MENU_GROUP:New( self.EscortUnit:GetGroup(), MenuText, self.FlightMenuReportNavigation )
local FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
local FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
local FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
local FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", FlightMenuSmoke, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
self.FlightMenuSmokeGreen = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release green smoke", self.FlightMenuSmoke )
self.FlightMenuSmokeRed = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release red smoke", self.FlightMenuSmoke )
self.FlightMenuSmokeWhite = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release white smoke", self.FlightMenuSmoke )
self.FlightMenuSmokeOrange = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release orange smoke", self.FlightMenuSmoke )
self.FlightMenuSmokeBlue = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Release blue smoke", self.FlightMenuSmoke )
self.FlightMenuSmokeGreenFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuSmokeGreen, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
self.FlightMenuSmokeRedFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuSmokeRed, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
self.FlightMenuSmokeWhiteFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuSmokeWhite, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
self.FlightMenuSmokeOrangeFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuSmokeOrange, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
self.FlightMenuSmokeBlueFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuSmokeBlue, AI_ESCORT._FlightSmoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
if not EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetCallsign()
local MenuText = ""
if not MenuTextFormat then
MenuText = "Smoke"
else
MenuText = MenuTextFormat
end
EscortGroup.EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuSmokeGreen, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
EscortGroup.EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuSmokeRed, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
EscortGroup.EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuSmokeWhite, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
EscortGroup.EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuSmokeOrange, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
EscortGroup.EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuSmokeBlue, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
local EscortMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuText, EscortMenuReportNavigation )
local EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release green smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Green, "Releasing green smoke!" )
local EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release red smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Red, "Releasing red smoke!" )
local EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release white smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.White, "Releasing white smoke!" )
local EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release orange smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Orange, "Releasing orange smoke!" )
local EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Release blue smoke", EscortMenuSmoke, AI_ESCORT._Smoke, self, EscortGroup, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
end
)
@ -938,10 +895,6 @@ end
function AI_ESCORT:MenuReportTargets( Seconds )
self:F( { Seconds } )
if not self.FlightMenuReportNearbyTargets then
self.FlightMenuReportNearbyTargets = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Report targets", self.FlightMenu )
end
if not Seconds then
Seconds = 30
end
@ -950,13 +903,15 @@ function AI_ESCORT:MenuReportTargets( Seconds )
local timer = 1
local FlightMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", self.FlightMenu )
-- Report Targets
self.FlightMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets now!", self.FlightMenuReportNearbyTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
self.FlightMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets on", self.FlightMenuReportNearbyTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
self.FlightMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets off", self.FlightMenuReportNearbyTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
local FlightMenuReportTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", FlightMenuReportTargets, AI_ESCORT._FlightReportNearbyTargetsNow, self )
local FlightMenuReportTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, true )
local FlightMenuReportTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", FlightMenuReportTargets, AI_ESCORT._FlightSwitchReportNearbyTargets, self, false )
-- Attack Targets
self.FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Attack targets", self.FlightMenu )
local FlightMenuAttackNearbyTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
self.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, 5, Seconds )
@ -965,19 +920,18 @@ function AI_ESCORT:MenuReportTargets( Seconds )
function( EscortGroup )
if EscortGroup:IsAir() then
--EscortGroup.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortUnit:GetGroup(), EscortGroup:GetName() )
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortMenu )
--if not EscortGroup.EscortMenuReportNearbyTargets then
-- EscortGroup.EscortMenuReportNearbyTargets = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Report targets", EscortGroup.EscortMenu )
--end
-- Report Targets
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
--EscortGroup.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets now!", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._ReportNearbyTargetsNow, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets on", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, true )
--EscortGroup.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Report targets off", EscortGroup.EscortMenuReportNearbyTargets, AI_ESCORT._SwitchReportNearbyTargets, self, EscortGroup, false )
-- Attack Targets
EscortGroup.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Attack targets", EscortGroup.EscortMenu )
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortMenu )
--EscortGroup.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, { EscortGroup }, timer, Seconds )
timer=timer+1
@ -1002,7 +956,7 @@ function AI_ESCORT:MenuAssistedAttack()
if not EscortGroup:IsAir() then
-- Request assistance from other escorts.
-- This is very useful to let f.e. an escorting ship attack a target detected by an escorting plane...
self.EscortMenuTargetAssistance = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Request assistance from", EscortGroup.EscortMenu )
self.EscortMenuTargetAssistance = MENU_GROUP:New( self.PlayerGroup, "Request assistance from", EscortGroup.EscortMenu )
end
end
)
@ -1017,26 +971,12 @@ end
function AI_ESCORT:MenuROE( MenuTextFormat )
self:F( MenuTextFormat )
if not self.FlightMenuROE then
self.FlightMenuROE = MENU_GROUP:New( self.EscortUnit:GetGroup(), "ROE", self.FlightMenu )
end
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
if not self.FlightMenuROEHoldFire then
self.FlightMenuROEHoldFire = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Hold fire", self.FlightMenuROE )
self.FlightMenuROEHoldFireFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROEHoldFire, AI_ESCORT._ROE, self, GROUP.OptionROEHoldFire, "Holding weapons!" )
end
if not self.FlightMenuROEReturnFire then
self.FlightMenuROEReturnFire = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Return fire", self.FlightMenuROE )
self.FlightMenuROEReturnFireFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROEReturnFire, AI_ESCORT._ROE, self, GROUP.OptionROEReturnFire, "Returning fire!" )
end
if not self.FlightMenuROEOpenFire then
self.FlightMenuROEOpenFire = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Open fire", self.FlightMenuROE )
self.FlightMenuROEOpenFireFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROEOpenFire, AI_ESCORT._ROE, self, GROUP.OptionROEOpenFire, "Open fire at designated targets!" )
end
if not self.FlightMenuROEWeaponFree then
self.FlightMenuROEWeaponFree = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Engage all targets", self.FlightMenuROE )
self.FlightMenuROEWeaponFreeFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROEWeaponFree, AI_ESCORT._ROE, self, GROUP.OptionROEWeaponFree, "Engaging all targets!" )
end
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._ROE, self, GROUP.OptionROEHoldFire, "Holding weapons!" )
local FlightMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", FlightMenuROE, AI_ESCORT._ROE, self, GROUP.OptionROEReturnFire, "Returning fire!" )
local FlightMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", FlightMenuROE, AI_ESCORT._ROE, self, GROUP.OptionROEOpenFire, "Open fire at designated targets!" )
local FlightMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", FlightMenuROE, AI_ESCORT._ROE, self, GROUP.OptionROEWeaponFree, "Engaging all targets!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
@ -1045,18 +985,20 @@ function AI_ESCORT:MenuROE( MenuTextFormat )
-- Rules of Engagement
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", EscortMenu )
if EscortGroup:OptionROEHoldFirePossible() then
EscortGroup.EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROEHoldFire, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEHoldFire, "Holding weapons!" )
local EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEHoldFire, "Holding weapons!" )
end
if EscortGroup:OptionROEReturnFirePossible() then
EscortGroup.EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROEReturnFire, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEReturnFire, "Returning fire!" )
local EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Return fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEReturnFire, "Returning fire!" )
end
if EscortGroup:OptionROEOpenFirePossible() then
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROEOpenFire, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEOpenFire, "Opening fire on designated targets!!" )
EscortGroup.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open Fire", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEOpenFire, "Opening fire on designated targets!!" )
end
if EscortGroup:OptionROEWeaponFreePossible() then
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROEWeaponFree, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
EscortGroup.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Engage all targets", EscortMenuROE, AI_ESCORT._ROE, self, EscortGroup, GROUP.OptionROEWeaponFree, "Opening fire on targets of opportunity!" )
end
end
end
@ -1073,26 +1015,12 @@ end
function AI_ESCORT:MenuROT( MenuTextFormat )
self:F( MenuTextFormat )
if not self.FlightMenuROT then
self.FlightMenuROT = MENU_GROUP:New( self.EscortUnit:GetGroup(), "ROT", self.FlightMenu )
end
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
if not self.FlightMenuROTNoReaction then
self.FlightMenuROTNoReaction = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Fight until death", self.FlightMenuROT )
self.FlightMenuROTNoReactionFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROTNoReaction, AI_ESCORT._ROT, self, GROUP.OptionROTNoReaction, "Fighting until death!" )
end
if not self.FlightMenuROTPassiveDefense then
self.FlightMenuROTPassiveDefense = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Use flares, chaff and jammers", self.FlightMenuROT )
self.FlightMenuROTPassiveDefenseFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROTPassiveDefense, AI_ESCORT._ROT, self, GROUP.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
end
if not self.FlightMenuROTEvadeFire then
self.FlightMenuROTEvadeFire = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Open fire", self.FlightMenuROT )
self.FlightMenuROTEvadeFireFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Evade enemy fire", self.FlightMenuROTEvadeFire, AI_ESCORT._ROT, self, GROUP.OptionROTEvadeFire, "Evading on enemy fire!" )
end
if not self.FlightMenuROTVertical then
self.FlightMenuROTVertical = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Avoid radar and evade fire", self.FlightMenuROT )
self.FlightMenuROTVerticalFlight = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), "Flight", self.FlightMenuROTVertical, AI_ESCORT._ROT, self, GROUP.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
end
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._ROT, self, GROUP.OptionROTNoReaction, "Fighting until death!" )
local FlightMenuROTPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", FlightMenuROT, AI_ESCORT._ROT, self, GROUP.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
local FlightMenuROTEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", FlightMenuROT, AI_ESCORT._ROT, self, GROUP.OptionROTEvadeFire, "Evading on enemy fire!" )
local FlightMenuROTVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", FlightMenuROT, AI_ESCORT._ROT, self, GROUP.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
self.EscortGroupSet:ForSomeGroupAlive(
--- @param Core.Group#GROUP EscortGroup
@ -1100,20 +1028,22 @@ function AI_ESCORT:MenuROT( MenuTextFormat )
if EscortGroup:IsAir() then
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", EscortMenu )
if not EscortGroup.EscortMenuEvasion then
-- Reaction to Threats
if EscortGroup:OptionROTNoReactionPossible() then
EscortGroup.EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROTNoReaction, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTNoReaction, "Fighting until death!" )
local EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTNoReaction, "Fighting until death!" )
end
if EscortGroup:OptionROTPassiveDefensePossible() then
EscortGroup.EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROTPassiveDefense, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
local EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Use flares, chaff and jammers", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTPassiveDefense, "Defending using jammers, chaff and flares!" )
end
if EscortGroup:OptionROTEvadeFirePossible() then
EscortGroup.EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROTEvadeFire, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTEvadeFire, "Evading on enemy fire!" )
local EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Open fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTEvadeFire, "Evading on enemy fire!" )
end
if EscortGroup:OptionROTVerticalPossible() then
EscortGroup.EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(), EscortGroupName, self.FlightMenuROTVertical, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
local EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Avoid radar and evade fire", EscortMenuROT, AI_ESCORT._ROT, self, EscortGroup, GROUP.OptionROTVertical, "Evading on enemy fire with vertical manoeuvres!" )
end
end
end
@ -1132,7 +1062,7 @@ function AI_ESCORT:MenuResumeMission()
if not self.EscortMenuResumeMission then
-- Mission Resume Menu Root
self.EscortMenuResumeMission = MENU_GROUP:New( self.EscortUnit:GetGroup(), "Resume mission from", self.EscortMenu )
self.EscortMenuResumeMission = MENU_GROUP:New( self.PlayerGroup, "Resume mission from", self.EscortMenu )
end
return self
@ -1410,7 +1340,7 @@ end
-- @param Wrapper.Group#GROUP EscortGroup
function AI_ESCORT.___Resume( EscortGroup, self )
local PlayerGroup = self.EscortUnit:GetGroup()
local PlayerGroup = self.PlayerGroup
if EscortGroup.EscortMode == AI_ESCORT.MODE.FOLLOW then
self:JoinFormation( EscortGroup )
@ -1535,7 +1465,7 @@ end
function AI_ESCORT:_ROE( EscortGroup, EscortROEFunction, EscortROEMessage )
pcall( function() EscortROEFunction() end )
EscortGroup:MessageTypeToGroup( EscortROEMessage, MESSAGE.Type.Information, self.EscortUnit:GetGroup() )
EscortGroup:MessageTypeToGroup( EscortROEMessage, MESSAGE.Type.Information, self.PlayerGroup )
end
function AI_ESCORT:_FlightROE( EscortROEFunction, EscortROEMessage )
@ -1550,7 +1480,7 @@ end
function AI_ESCORT:_ROT( EscortGroup, EscortROTFunction, EscortROTMessage )
pcall( function() EscortROTFunction() end )
EscortGroup:MessageTypeToGroup( EscortROTMessage, MESSAGE.Type.Information, self.EscortUnit:GetGroup() )
EscortGroup:MessageTypeToGroup( EscortROTMessage, MESSAGE.Type.Information, self.PlayerGroup )
end
@ -1625,6 +1555,10 @@ function AI_ESCORT:_ReportTargetsScheduler( EscortGroup )
local TimeUpdate = timer.getTime()
local EscortGroupName = EscortGroup:GetName()
local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
local EscortMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", EscortMenu )
for DetectedItemIndex, DetectedItem in pairs( DetectedItems ) do
local DetectedItemReportSummary = self.Detection:DetectedItemReportMenu( DetectedItem, EscortGroup, _DATABASE:GetPlayerSettings( self.EscortUnit:GetPlayerName() ) )
@ -1632,9 +1566,10 @@ function AI_ESCORT:_ReportTargetsScheduler( EscortGroup )
local DetectedMenu = DetectedItemReportSummary:Text("\n")
if EscortGroup:IsAir() then
MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(),
MENU_GROUP_COMMAND:New( self.PlayerGroup,
DetectedMenu,
EscortGroup.EscortMenuAttackNearbyTargets,
EscortMenuAttackTargets,
AI_ESCORT._AttackTarget,
self,
EscortGroup,
@ -1642,8 +1577,8 @@ function AI_ESCORT:_ReportTargetsScheduler( EscortGroup )
):SetTag( "Escort" ):SetTime( TimeUpdate )
else
if self.EscortMenuTargetAssistance then
local MenuTargetAssistance = MENU_GROUP:New( self.EscortUnit:GetGroup(), EscortGroupName, EscortGroup.EscortMenuTargetAssistance )
MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(),
local MenuTargetAssistance = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, EscortGroup.EscortMenuTargetAssistance )
MENU_GROUP_COMMAND:New( self.PlayerGroup,
DetectedMenu,
MenuTargetAssistance,
AI_ESCORT._AssistTarget,
@ -1657,7 +1592,7 @@ function AI_ESCORT:_ReportTargetsScheduler( EscortGroup )
end
EscortGroup.EscortMenuAttackNearbyTargets:RemoveSubMenus( TimeUpdate, "Esort" )
EscortMenuAttackTargets:RemoveSubMenus( TimeUpdate, "Esort" )
return true
else
@ -1678,9 +1613,9 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
local DetectedTargetsReport = REPORT:New( "Reporting detected targets:\n" ) -- A new report to display the detected targets as a message to the player.
if self.EscortUnit:IsAlive() and EscortGroup:IsAlive() then
if EscortGroup and ( self.EscortUnit:IsAlive() and EscortGroup:IsAlive() ) then
local ClientGroup = self.EscortUnit:GetGroup()
local ClientGroup = self.PlayerGroup
local TimeUpdate = timer.getTime()
@ -1691,6 +1626,8 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
local ClientEscortTargets = self.Detection
local FlightMenuAttackTargets = MENU_GROUP:New( self.PlayerGroup, "Attack targets", self.FlightMenu )
for DetectedItemIndex, DetectedItem in pairs( DetectedItems ) do
self:F("FlightReportTargetScheduler Targets")
@ -1701,9 +1638,9 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
local DetectedItemReportMenu = self.Detection:DetectedItemReportMenu( DetectedItem, ClientGroup, _DATABASE:GetPlayerSettings( self.EscortUnit:GetPlayerName() ) )
local ReportMenuText = DetectedItemReportMenu:Text(", ")
MENU_GROUP_COMMAND:New( self.EscortUnit:GetGroup(),
MENU_GROUP_COMMAND:New( self.PlayerGroup,
ReportMenuText,
self.FlightMenuAttackNearbyTargets,
FlightMenuAttackTargets,
AI_ESCORT._FlightAttackTarget,
self,
DetectedItem
@ -1714,12 +1651,12 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
DetectedTargetsReport:AddIndent( ReportSummary, "-" )
end
self.FlightMenuAttackNearbyTargets:RemoveSubMenus( TimeUpdate, "Flight" )
FlightMenuAttackTargets:RemoveSubMenus( TimeUpdate, "Flight" )
if DetectedTargets then
EscortGroup:MessageTypeToGroup( DetectedTargetsReport:Text( "\n" ), MESSAGE.Type.Information, self.EscortUnit:GetGroup() )
EscortGroup:MessageTypeToGroup( DetectedTargetsReport:Text( "\n" ), MESSAGE.Type.Information, self.PlayerGroup )
-- else
-- EscortGroup:MessageTypeToGroup( "No targets detected.", MESSAGE.Type.Information, self.EscortUnit:GetGroup() )
-- EscortGroup:MessageTypeToGroup( "No targets detected.", MESSAGE.Type.Information, self.PlayerGroup )
end
return true