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https://github.com/FlightControl-Master/MOOSE.git
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commit
e9db714937
@ -414,7 +414,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
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end
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end
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-- Clean Units which are waiting for a very long time in the CleanUpZone.
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if CleanUpUnit and not CleanUpUnit:GetPlayerName() then
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if CleanUpUnit and (CleanUpUnit.GetPlayerName == nil or not CleanUpUnit:GetPlayerName()) then
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local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
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if CleanUpUnitVelocity < 1 then
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if CleanUpListData.CleanUpMoved then
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@ -107,6 +107,9 @@
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-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
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-- @field #number Coalition Coalition side for the menu, if any.
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-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
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-- @field #number ceilingaltitude Range ceiling altitude in ft MSL. Aircraft above this altitude are not considered to be in the range. Default is 20000 ft.
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-- @field #boolean ceilingenabled Range has a ceiling and is not unlimited. Default is false.
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-- @extends Core.Fsm#FSM
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--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
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@ -273,6 +276,10 @@
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-- -- Create a range object.
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-- GoldwaterRange=RANGE:New("Goldwater Range")
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--
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-- -- Set and enable the range ceiling altitude in feet MSL. If aircraft are above this altitude they are not considered to be in the range.
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-- GoldwaterRange:SetRangeCeiling(20000)
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-- GoldwaterRange:EnableRangeCeiling(true)
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--
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-- -- Distance between strafe target and foul line. You have to specify the names of the unit or static objects.
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-- -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
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-- GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
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@ -358,6 +365,8 @@ RANGE = {
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targetpath = nil,
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targetprefix = nil,
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Coalition = nil,
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ceilingaltitude = 20000,
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ceilingenabled = false,
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}
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--- Default range parameters.
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@ -1085,6 +1094,37 @@ function RANGE:SetRangeZone( zone )
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return self
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end
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--- Set range ceiling altitude in feet MSL.
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-- @param #RANGE self
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-- @param #number ceiling (optional) Ceiling altitude of the range in ft MSL. Default 20000ft MSL
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-- @return #RANGE self
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function RANGE:SetRangeCeiling( alt )
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self:T(self.lid.."SetRangeCeiling")
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if alt and type(alt) == "number" then
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self.ceilingaltitude=alt
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else
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self:E(self.lid.."Altitude either not provided or is not a number, using default setting (20000).")
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self.ceilingaltitude=20000
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end
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return self
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end
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--- Enable range ceiling. Aircraft must be below the ceiling altitude to be considered in the range zone.
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-- @param #RANGE self
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-- @param #boolean enabled True if you would like to enable the ceiling check. If no value give, will Default to false.
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-- @return #RANGE self
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function RANGE:EnableRangeCeiling( enabled )
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self:T(self.lid.."EnableRangeCeiling")
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if enabled and type(enabled) == "boolean" then
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self.ceilingenabled=enabled
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else
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self:E(self.lid.."Enabled either not provide or is not a boolean, using default setting (false).")
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self.ceilingenabled=false
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end
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return self
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end
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--- Set smoke color for marking bomb targets. By default bomb targets are marked by red smoke.
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-- @param #RANGE self
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-- @param Utilities.Utils#SMOKECOLOR colorid Color id. Default `SMOKECOLOR.Red`.
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@ -3112,7 +3152,10 @@ function RANGE:_CheckPlayers()
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if unit and unit:IsAlive() then
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if unit:IsInZone( self.rangezone ) then
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local unitalt = unit:GetAltitude(false)
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local unitaltinfeet = UTILS.MetersToFeet(unitalt)
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if unit:IsInZone(self.rangezone) and (not self.ceilingenabled or unitaltinfeet < self.ceilingaltitude) then
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------------------------------
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-- Player INSIDE Range Zone --
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