This commit is contained in:
Frank 2020-08-16 00:35:42 +02:00
parent adc89feda9
commit ed47b4b3db
8 changed files with 316 additions and 118 deletions

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@ -26,8 +26,6 @@
-- @module Core.Base
-- @image Core_Base.JPG
local _TraceOnOff = true
local _TraceLevel = 1
local _TraceAll = false

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@ -71,7 +71,7 @@
--
--
-- ### Author: **FlightControl**
-- ### Contributions:
-- ### Contributions: **funkyfranky**
--
-- ===
--
@ -81,6 +81,12 @@
do -- FSM
--- @type FSM
-- @field #string ClassName Name of the class.
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
-- @field #table options Options.
-- @field #table subs Subs.
-- @field #table Scores Scores.
-- @field #string current Current state name.
-- @extends Core.Base#BASE
@ -369,8 +375,7 @@ do -- FSM
self._EventSchedules = {}
self.CallScheduler = SCHEDULER:New( self )
return self
end
@ -379,7 +384,6 @@ do -- FSM
-- @param #FSM self
-- @param #string State A string defining the start state.
function FSM:SetStartState( State )
self._StartState = State
self.current = State
end
@ -389,7 +393,6 @@ do -- FSM
-- @param #FSM self
-- @return #string A string containing the start state.
function FSM:GetStartState()
return self._StartState or {}
end
@ -406,6 +409,7 @@ do -- FSM
Transition.Event = Event
Transition.To = To
-- Debug message.
self:T2( Transition )
self._Transitions[Transition] = Transition
@ -414,9 +418,9 @@ do -- FSM
--- Returns a table of the transition rules defined within the FSM.
-- @return #table
function FSM:GetTransitions()
-- @param #FSM self
-- @return #table Transitions.
function FSM:GetTransitions()
return self._Transitions or {}
end
@ -448,7 +452,8 @@ do -- FSM
--- Returns a table of the SubFSM rules defined within the FSM.
-- @return #table
-- @param #FSM self
-- @return #table Sub processes.
function FSM:GetProcesses()
self:F( { Processes = self._Processes } )
@ -480,15 +485,17 @@ do -- FSM
end
--- Adds an End state.
function FSM:AddEndState( State )
-- @param #FSM self
-- @param #string State The FSM state.
function FSM:AddEndState( State )
self._EndStates[State] = State
self.endstates[State] = State
end
--- Returns the End states.
function FSM:GetEndStates()
-- @param #FSM self
-- @return #table End states.
function FSM:GetEndStates()
return self._EndStates or {}
end
@ -532,18 +539,22 @@ do -- FSM
end
--- Returns a table with the scores defined.
function FSM:GetScores()
-- @param #FSM self
-- @param #table Scores.
function FSM:GetScores()
return self._Scores or {}
end
--- Returns a table with the Subs defined.
function FSM:GetSubs()
-- @param #FSM self
-- @return #table Sub processes.
function FSM:GetSubs()
return self.options.subs
end
--- Load call backs.
-- @param #FSM self
-- @param #table CallBackTable Table of call backs.
function FSM:LoadCallBacks( CallBackTable )
for name, callback in pairs( CallBackTable or {} ) do
@ -551,21 +562,34 @@ do -- FSM
end
end
--- Event map.
-- @param #FSM self
-- @param #table Events Events.
-- @param #table EventStructure Event structure.
function FSM:_eventmap( Events, EventStructure )
local Event = EventStructure.Event
local __Event = "__" .. EventStructure.Event
self[Event] = self[Event] or self:_create_transition(Event)
self[__Event] = self[__Event] or self:_delayed_transition(Event)
-- Debug message.
self:T2( "Added methods: " .. Event .. ", " .. __Event )
Events[Event] = self.Events[Event] or { map = {} }
self:_add_to_map( Events[Event].map, EventStructure )
end
--- Sub maps.
-- @param #FSM self
-- @param #table subs Subs.
-- @param #table sub Sub.
-- @param #string name Name.
function FSM:_submap( subs, sub, name )
--self:F( { sub = sub, name = name } )
subs[sub.From] = subs[sub.From] or {}
subs[sub.From][sub.Event] = subs[sub.From][sub.Event] or {}
@ -578,22 +602,23 @@ do -- FSM
subs[sub.From][sub.Event][sub].ReturnEvents = sub.ReturnEvents or {} -- these events need to be given to find the correct continue event ... if none given, the processing will stop.
subs[sub.From][sub.Event][sub].name = name
subs[sub.From][sub.Event][sub].fsmparent = self
end
--- Call handler.
-- @param #FSM self
-- @param #string step Step "onafter", "onbefore", "onenter", "onleave".
-- @param #string trigger Trigger.
-- @param #table params Parameters.
-- @param #string EventName Event name.
-- @return Value.
function FSM:_call_handler( step, trigger, params, EventName )
--env.info(string.format("FF T=%.3f _call_handler step=%s, trigger=%s, event=%s", timer.getTime(), step, trigger, EventName))
local handler = step .. trigger
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
return errmsg
end
if self[handler] then
if step == "onafter" or step == "OnAfter" then
self:T( ":::>" .. step .. params[2] .. " : " .. params[1] .. " >> " .. params[2] .. ">" .. step .. params[2] .. "()" .. " >> " .. params[3] )
elseif step == "onbefore" or step == "OnBefore" then
@ -604,14 +629,31 @@ do -- FSM
self:T( ":::>" .. step .. params[1] .. " : " .. params[1] .. ">" .. step .. params[1] .. "()" .. " >> " .. params[2] .. " >> " .. params[3] )
else
self:T( ":::>" .. step .. " : " .. params[1] .. " >> " .. params[2] .. " >> " .. params[3] )
end
end
self._EventSchedules[EventName] = nil
-- Error handler.
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
return errmsg
end
-- Protected call.
local Result, Value = xpcall( function() return self[handler]( self, unpack( params ) ) end, ErrorHandler )
return Value
end
end
--- @param #FSM self
--- Handler.
-- @param #FSM self
-- @param #string EventName Event name.
-- @param ... Arguments.
function FSM._handler( self, EventName, ... )
local Can, To = self:can( EventName )
@ -621,7 +663,11 @@ do -- FSM
end
if Can then
-- From state.
local From = self.current
-- Parameters.
local Params = { From, EventName, To, ... }
@ -632,8 +678,8 @@ do -- FSM
self["onafter".. EventName] or
self["OnAfter".. EventName] or
self["onenter".. To] or
self["OnEnter".. To]
then
self["OnEnter".. To] then
if self:_call_handler( "onbefore", EventName, Params, EventName ) == false then
self:T( "*** FSM *** Cancel" .. " *** " .. self.current .. " --> " .. EventName .. " --> " .. To .. " *** onbefore" .. EventName )
return false
@ -653,8 +699,11 @@ do -- FSM
end
end
end
else
local ClassName = self:GetClassName()
if ClassName == "FSM" then
self:T( "*** FSM *** Transit *** " .. self.current .. " --> " .. EventName .. " --> " .. To )
end
@ -672,84 +721,125 @@ do -- FSM
end
end
-- New current state.
self.current = To
local execute = true
local subtable = self:_gosub( From, EventName )
for _, sub in pairs( subtable ) do
--if sub.nextevent then
-- self:F2( "nextevent = " .. sub.nextevent )
-- self[sub.nextevent]( self )
--end
self:T( "*** FSM *** Sub *** " .. sub.StartEvent )
sub.fsm.fsmparent = self
sub.fsm.ReturnEvents = sub.ReturnEvents
sub.fsm[sub.StartEvent]( sub.fsm )
execute = false
end
local fsmparent, Event = self:_isendstate( To )
if fsmparent and Event then
self:T( "*** FSM *** End *** " .. Event )
self:_call_handler("onenter", To, Params, EventName )
self:_call_handler("OnEnter", To, Params, EventName )
self:_call_handler("onafter", EventName, Params, EventName )
self:_call_handler("OnAfter", EventName, Params, EventName )
self:_call_handler("onstate", "change", Params, EventName )
fsmparent[Event]( fsmparent )
execute = false
end
if execute then
self:_call_handler("onafter", EventName, Params, EventName )
self:_call_handler("OnAfter", EventName, Params, EventName )
-- only execute the call if the From state is not equal to the To state! Otherwise this function should never execute!
--if from ~= to then
self:_call_handler("onenter", To, Params, EventName )
self:_call_handler("OnEnter", To, Params, EventName )
--end
self:_call_handler("onafter", EventName, Params, EventName )
self:_call_handler("OnAfter", EventName, Params, EventName )
self:_call_handler("onenter", To, Params, EventName )
self:_call_handler("OnEnter", To, Params, EventName )
self:_call_handler("onstate", "change", Params, EventName )
end
else
self:T( "*** FSM *** NO Transition *** " .. self.current .. " --> " .. EventName .. " --> ? " )
self:I( "*** FSM *** NO Transition *** " .. self.current .. " --> " .. EventName .. " --> ? " )
end
return nil
end
--- Delayed transition.
-- @param #FSM self
-- @param #string EventName Event name.
-- @return #function Function.
function FSM:_delayed_transition( EventName )
return function( self, DelaySeconds, ... )
-- Debug.
self:T2( "Delayed Event: " .. EventName )
local CallID = 0
if DelaySeconds ~= nil then
if DelaySeconds < 0 then -- Only call the event ONCE!
DelaySeconds = math.abs( DelaySeconds )
if not self._EventSchedules[EventName] then
if not self._EventSchedules[EventName] then
-- Call _handler.
CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true )
-- Set call ID.
self._EventSchedules[EventName] = CallID
-- Debug output.
self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
else
self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec CANCELLED as we already have such an event in the queue.", EventName, DelaySeconds))
-- reschedule
end
else
CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true )
self:T2(string.format("Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
end
else
error( "FSM: An asynchronous event trigger requires a DelaySeconds parameter!!! This can be positive or negative! Sorry, but will not process this." )
end
-- Debug.
self:T2( { CallID = CallID } )
end
end
--- Create transition.
-- @param #FSM self
-- @param #string EventName Event name.
-- @return #function Function.
function FSM:_create_transition( EventName )
return function( self, ... ) return self._handler( self, EventName , ... ) end
end
--- Go sub.
-- @param #FSM self
-- @param #string ParentFrom Parent from state.
-- @param #string ParentEvent Parent event name.
-- @return #table Subs.
function FSM:_gosub( ParentFrom, ParentEvent )
local fsmtable = {}
if self.subs[ParentFrom] and self.subs[ParentFrom][ParentEvent] then
@ -759,9 +849,15 @@ do -- FSM
return {}
end
end
--- Is end state.
-- @param #FSM self
-- @param #string Current Current state name.
-- @return #table FSM parent.
-- @return #string Event name.
function FSM:_isendstate( Current )
local FSMParent = self.fsmparent
if FSMParent and self.endstates[Current] then
--self:T( { state = Current, endstates = self.endstates, endstate = self.endstates[Current] } )
FSMParent.current = Current
@ -778,9 +874,14 @@ do -- FSM
return nil
end
--- Add to map.
-- @param #FSM self
-- @param #table Map Map.
-- @param #table Event Event table.
function FSM:_add_to_map( Map, Event )
self:F3( { Map, Event } )
if type(Event.From) == 'string' then
Map[Event.From] = Event.To
else
@ -788,33 +889,59 @@ do -- FSM
Map[From] = Event.To
end
end
self:T3( { Map, Event } )
end
--- Get current state.
-- @param #FSM self
-- @return #string Current FSM state.
function FSM:GetState()
return self.current
end
--- Get current state.
-- @param #FSM self
-- @return #string Current FSM state.
function FSM:GetCurrentState()
return self.current
end
--- Check if FSM is in state.
-- @param #FSM self
-- @param #string State State name.
-- @param #boolean If true, FSM is in this state.
function FSM:Is( State )
return self.current == State
end
--- Check if FSM is in state.
-- @param #FSM self
-- @param #string State State name.
-- @param #boolean If true, FSM is in this state.
function FSM:is(state)
return self.current == state
end
--- Check if can do an event.
-- @param #FSM self
-- @param #string e Event name.
-- @return #boolean If true, FSM can do the event.
-- @return #string To state.
function FSM:can(e)
local Event = self.Events[e]
self:F3( { self.current, Event } )
local To = Event and Event.map[self.current] or Event.map['*']
return To ~= nil, To
end
--- Check if cannot do an event.
-- @param #FSM self
-- @param #string e Event name.
-- @return #boolean If true, FSM cannot do the event.
function FSM:cannot(e)
return not self:can(e)
end

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@ -1988,6 +1988,7 @@ function AIRWING:CountAssetsOnMission(MissionTypes, Squadron)
end
end
env.info(string.format("FF N=%d Np=%d, Nq=%d", Np+Nq, Np, Nq))
return Np+Nq, Np, Nq
end

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@ -486,6 +486,7 @@ function AUFTRAG:New(Type)
self.engageAsGroup=true
self.missionRepeated=0
self.missionRepeatMax=0
self.NrepeatSuccess=0
self.nassets=1
self.dTevaluate=0
self.Ncasualties=0
@ -982,6 +983,10 @@ function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
if type(Airdrome)=="string" then
Airdrome=AIRBASE:FindByName(Airdrome)
end
if Airdrome:IsInstanceOf("AIRBASE") then
end
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBRUNWAY)
@ -995,7 +1000,7 @@ function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
-- Mission options:
mission.missionTask=ENUMS.MissionTask.RUNWAYATTACK
mission.missionAltitude=mission.engageAltitude*0.8
mission.missionFraction=0.2
mission.missionFraction=0.75
mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.PassiveDefense
@ -3052,7 +3057,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- BOMBRUNWAY Mission --
------------------------
local DCStask=CONTROLLABLE.TaskBombingRunway(nil, self.engageTarget.Target, self.engageWeaponType, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAsGroup)
local DCStask=CONTROLLABLE.TaskBombingRunway(nil, self.engageTarget:GetObject(), self.engageWeaponType, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAsGroup)
table.insert(DCStasks, DCStask)
@ -3092,7 +3097,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- ESCORT Mission --
--------------------
local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget.Target, self.escortVec3, LastWaypointIndex, self.engageMaxDistance, self.engageTargetTypes)
local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget:GetObject(), self.escortVec3, LastWaypointIndex, self.engageMaxDistance, self.engageTargetTypes)
table.insert(DCStasks, DCStask)
@ -3102,7 +3107,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- FAC Mission --
-----------------
local DCStask=CONTROLLABLE.TaskFAC_AttackGroup(nil, self.engageTarget.Target, self.engageWeaponType, self.facDesignation, self.facDatalink, self.facFreq, self.facModu, CallsignName, CallsignNumber)
local DCStask=CONTROLLABLE.TaskFAC_AttackGroup(nil, self.engageTarget:GetObject(), self.engageWeaponType, self.facDesignation, self.facDatalink, self.facFreq, self.facModu, CallsignName, CallsignNumber)
table.insert(DCStasks, DCStask)

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@ -416,6 +416,9 @@ function NAVYGROUP:onafterStatus(From, Event, To)
local pos=self:GetCoordinate()
local speed=self.group:GetVelocityKNOTS()
-- Update last known position, orientation, velocity.
self:_UpdatePosition()
-- Check if group started or stopped turning.
self:_CheckTurning()
@ -440,9 +443,6 @@ function NAVYGROUP:onafterStatus(From, Event, To)
end
-- Check water is ahead.
--collision=self:_CheckCollisionCoord(pos:Translate(freepath+100, hdg))
end
-- Check into wind queue.
@ -1348,10 +1348,10 @@ function NAVYGROUP:_CheckTurning()
if unit and unit:IsAlive() then
-- Current orientation of carrier.
local vNew=unit:GetOrientationX()
local vNew=self.orientX --unit:GetOrientationX()
-- Last orientation from 30 seconds ago.
local vLast=self.Corientlast or vNew
local vLast=self.orientXLast --self.Corientlast or vNew
-- We only need the X-Z plane.
vNew.y=0 ; vLast.y=0
@ -1360,7 +1360,7 @@ function NAVYGROUP:_CheckTurning()
local deltaLast=math.deg(math.acos(UTILS.VecDot(vNew,vLast)/UTILS.VecNorm(vNew)/UTILS.VecNorm(vLast)))
-- Last orientation becomes new orientation
self.Corientlast=vNew
--self.Corientlast=vNew
-- Carrier is turning when its heading changed by at least two degrees since last check.
local turning=math.abs(deltaLast)>=2

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@ -2386,7 +2386,7 @@ function OPSGROUP:onafterCheckZone(From, Event, To)
end
if not self:IsStopped() then
self:__CheckZone(-1)
self:__CheckZone(-10)
end
end
@ -2443,7 +2443,6 @@ function OPSGROUP:_CheckInZones()
self:EnterZone(enterzone)
end
end
end
@ -3494,6 +3493,30 @@ end
-- Element and Group Status Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if all elements of the group have the same status (or are dead).
-- @param #OPSGROUP self
-- @param #string unitname Name of unit.
function OPSGROUP:_UpdatePosition()
if self:IsAlive() then
self.positionLast=self.position or self:GetCoordinate()
self.headingLast=self.heading or self:GetHeading()
self.orientXLast=self.orientX or self.group:GetUnit(1):GetOrientationX()
self.velocityLast=self.velocity or self.group:GetVelocityMPS()
self.position=self:GetCoordinate()
self.heading=self:GetHeading()
self.orientX=self.group:GetUnit(1):GetOrientationX()
self.velocity=self.group:GetVelocityMPS()
self.dTpositionUpdate=self.TpositionUpdate and self.TpositionUpdate-timer.getAbsTime() or 0
self.TpositionUpdate=timer.getAbsTime()
end
end
--- Check if all elements of the group have the same status (or are dead).
-- @param #OPSGROUP self
-- @param #string unitname Name of unit.

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@ -574,8 +574,11 @@ function SQUADRON:onafterStatus(From, Event, To)
local NassetsTot=#self.assets
local NassetsInS=self:CountAssetsInStock()
local NassetsQP, NassetsP, NassetsQ=self.airwing and self.airwing:CountAssetsOnMission(nil, self) or 0,0,0
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
if self.airwing then
NassetsQP, NassetsP, NassetsQ=self.airwing:CountAssetsOnMission(nil, self)
end
-- Short info.
local text=string.format("%s [Type=%s, Callsign=%s, Modex=%d, Skill=%s]: Assets Total=%d, InStock=%d, OnMission=%d [P=%d, Q=%d]",
fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
@ -613,6 +616,8 @@ function SQUADRON:_CheckAssetStatus()
if mission then
local distance=asset.flightgroup and UTILS.MetersToNM(mission:GetTargetDistance(asset.flightgroup.group:GetCoordinate())) or 0
text=text..string.format(" Mission %s - %s: Status=%s, Dist=%.1f NM", mission.name, mission.type, mission.status, distance)
else
text=text.."Mission None"
end
-- Flight status.

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@ -74,16 +74,22 @@ PROFILER = {
fTimeTotal = {},
eventHandler = {},
startTime = nil,
endTime = nil,
runTime = nil,
sortBy = 1,
logUnknown = false,
lowCpsThres = 5,
fileName = "",
}
PROFILER.sortBy=1 -- Sort reports by 0=Count, 1=Total time by function
PROFILER.logUnknown=true -- Log unknown functions
PROFILER.lowCpsThres=1 -- Skip results with less than X calls per second
--- Waypoint data.
-- @type PROFILER.Data
-- @field #string func The function name.
-- @field #string src The source file.
-- @field #number line The line number
-- @field #number count Number of function calls.
-- @field #number tm Total time in seconds.
PROFILER.logUnknown=false -- Log unknown functions
PROFILER.lowCpsThres=5 -- Skip results with less than X calls per second
PROFILER.fileName="_LuaProfiler.txt"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -99,9 +105,8 @@ function PROFILER.Start(Delay, Duration)
BASE:ScheduleOnce(Delay, PROFILER.Start, 0, Duration)
else
PROFILER.startTime=timer.getTime()
PROFILER.endTime=0
PROFILER.runTime=0
PROFILER.TstartGame=timer.getTime()
PROFILER.TstartOS=os.clock()
-- Add event handler.
world.addEventHandler(PROFILER.eventHandler)
@ -142,11 +147,10 @@ function PROFILER.Stop(Delay)
-- Remove hook.
debug.sethook()
-- Set end time.
PROFILER.endTime=timer.getTime()
-- Run time.
PROFILER.runTime=PROFILER.endTime-PROFILER.startTime
PROFILER.runTimeGame=timer.getTime()-PROFILER.TstartGame
PROFILER.runTimeOS=os.clock()-PROFILER.TstartOS
-- Show info.
PROFILER.showInfo()
@ -208,13 +212,19 @@ end
--- Get data.
-- @param #function func Function.
-- @param #boolean detailed Not used.
function PROFILER.getData(func, detailed)
-- @return #string Function name.
-- @return #string Source file name.
-- @return #string Line number.
-- @return #number Function time in seconds.
function PROFILER.getData(func)
local n=PROFILER.dInfo[func]
if n.what=="C" then
return n.name, "", "", PROFILER.fTimeTotal[func]
return n.name, "?", "?", PROFILER.fTimeTotal[func]
end
return n.name, n.short_src, n.linedefined, PROFILER.fTimeTotal[func]
return n.name, n.short_src, n.linedefined, PROFILER.fTimeTotal[func]
end
--- Write text to log file.
@ -225,24 +235,27 @@ function PROFILER._flog(f, txt)
end
--- Show table.
-- @param #table t Data table.
-- @param #table data Data table.
-- @param #function f The file.
-- @param #boolean detailed Show detailed info.
function PROFILER.showTable(t, f, detailed)
for i=1, #t do
function PROFILER.showTable(data, f, detailed)
-- Loop over data.
for i=1, #data do
local t=data[i] --#PROFILER.Data
local cps=t[i].count/PROFILER.runTime
-- Calls per second.
local cps=t.count/PROFILER.runTimeGame
if (cps>=PROFILER.lowCpsThres) then
if (detailed==false) then
PROFILER._flog(f,"- Function: "..t[i].func..": "..tostring(t[i].count).." ("..string.format("%.01f",cps).."/sec) Time: "..string.format("%g",t[i].tm).." seconds")
else
PROFILER._flog(f,"- Function: "..t[i].func..": "..tostring(t[i].count).." ("..string.format("%.01f",cps).."/sec) "..tostring(t[i].src)..":"..tostring(t[i].line).." Time: "..string.format("%g",t[i].tm).." seconds")
end
-- Output
local text=string.format("%20s: %8d calls %8.1f/sec - Time %8.3f sec (%.3f %%) %s line %s", t.func, t.count, cps, t.tm, t.tm/PROFILER.runTimeGame*100, tostring(t.src), tostring(t.line))
PROFILER._flog(f, text)
end
end
end
--- Write info to output file.
@ -250,15 +263,15 @@ function PROFILER.showInfo()
-- Output file.
local file=lfs.writedir()..[[Logs\]]..PROFILER.fileName
local f=io.open(file, 'w')
BASE:I(string.format("### Profiler: Writing result to file %s", file))
local f=io.open(file, 'w')
-- Gather data.
local Ttot=0
local Calls=0
local t={}
for func, count in pairs(PROFILER.Counters) do
local s,src,line,tm=PROFILER.getData(func, false)
local s,src,line,tm=PROFILER.getData(func)
if PROFILER.logUnknown==true then
if s==nil then s="<Unknown>" end
@ -272,39 +285,65 @@ function PROFILER.showInfo()
count=count,
tm=tm,
}
Ttot=Ttot+tm
Calls=Calls+count
end
end
-- Sort result.
if PROFILER.sortBy==0 then
table.sort(t, function(a,b) return a.count>b.count end )
end
if (PROFILER.sortBy==1) then
table.sort(t, function(a,b) return a.tm>b.tm end )
end
env.info("**************************************************************************************************")
env.info(string.format("Profiler"))
env.info(string.format("--------"))
env.info(string.format("* Runtime Game : %s = %d sec", UTILS.SecondsToClock(PROFILER.runTimeGame, true), PROFILER.runTimeGame))
env.info(string.format("* Runtime Real : %s = %d sec", UTILS.SecondsToClock(PROFILER.runTimeOS, true), PROFILER.runTimeOS))
env.info(string.format("* Function time : %s = %.1f sec (%.1f percent of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/PROFILER.runTimeGame*100))
env.info(string.format("* Total functions : %d", #t))
env.info(string.format("* Total func calls : %d", Calls))
env.info(string.format("* Writing to file : \"%s\"", file))
env.info("**************************************************************************************************")
-- Sort by total time.
table.sort(t, function(a,b) return a.tm>b.tm end)
-- Write data.
PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### ##### #### #### #### #### ####")
PROFILER._flog(f,"#### #### #### ---- Profiler Report ---- #### #### ####")
PROFILER._flog(f,"#### Profiler Runtime: "..string.format("%.01f",PROFILER.runTime/60).." minutes")
PROFILER._flog(f,"#### #### #### #### #### ##### #### #### #### #### ####")
PROFILER._flog(f,"")
PROFILER.showTable(t, f, false)
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"")
PROFILER._flog(f,"-------------------------")
PROFILER._flog(f,"---- Profiler Report ----")
PROFILER._flog(f,"-------------------------")
PROFILER._flog(f,"")
PROFILER._flog(f,string.format("* Runtime Game : %s = %.1f sec", UTILS.SecondsToClock(PROFILER.runTimeGame, true), PROFILER.runTimeGame))
PROFILER._flog(f,string.format("* Runtime Real : %s = %.1f sec", UTILS.SecondsToClock(PROFILER.runTimeOS, true), PROFILER.runTimeOS).." (can vary significantly compared to the game time)")
PROFILER._flog(f,string.format("* Function time : %s = %.1f sec (%.1f %% of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/PROFILER.runTimeGame*100))
PROFILER._flog(f,"")
PROFILER._flog(f,string.format("* Total functions = %d", #t))
PROFILER._flog(f,string.format("* Total func calls = %d", Calls))
PROFILER._flog(f,"")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"")
PROFILER.showTable(t, f, true)
-- Sort by number of calls.
table.sort(t, function(a,b) return a.count>b.count end)
-- Detailed data.
PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####")
PROFILER._flog(f,"#### #### #### ---- Profiler Detailed Report ---- #### #### ####")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"")
PROFILER._flog(f,"------------------------------")
PROFILER._flog(f,"---- Data Sorted by Calls ----")
PROFILER._flog(f,"------------------------------")
PROFILER._flog(f,"")
PROFILER.showTable(t, f, true)
-- Closing.
PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
-- Close file.
f:close()
end