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Update Range.lua
- Fixed name of mission menu - Improved AddBombingTargetGroup to be passed as string
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@ -1665,12 +1665,16 @@ end
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--- Add all units of a group as bombing targets.
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-- @param #RANGE self
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-- @param Wrapper.Group#GROUP group Group of bombing targets.
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-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
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-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
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-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
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-- @return #RANGE self
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function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
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self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
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if group and type(group)=="string" then
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group=GROUP:FindByName(group)
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end
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if group then
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@ -3351,8 +3355,9 @@ function RANGE:_AddF10Commands( _unitName )
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-- MISSION LEVEL --
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-------------------
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-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
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-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
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_rangePath = MENU_GROUP:New( group, "On the Range", RANGE.MenuF10Root )
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_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
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else
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@ -3365,8 +3370,10 @@ function RANGE:_AddF10Commands( _unitName )
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-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
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RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
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end
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-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
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_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
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end
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local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
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