* Allow save/loadback with precise(r) coordinates for vehicles and troops.
This commit is contained in:
Applevangelist 2023-04-13 15:51:21 +02:00
parent 9d5da3388d
commit ee409c45a0

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@ -987,6 +987,7 @@ do
-- my_ctld.filename = "missionsave.csv" -- example filename
-- my_ctld.filepath = "C:\\Users\\myname\\Saved Games\\DCS\Missions\\MyMission" -- example path
-- my_ctld.eventoninject = true -- fire OnAfterCratesBuild and OnAfterTroopsDeployed events when loading (uses Inject functions)
-- my_ctld.useprecisecoordloads = true -- Instead if slightly varyiing the group position, try to maintain it as is
--
-- Then use an initial load at the beginning of your mission:
--
@ -1219,7 +1220,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.32"
CTLD.version="1.0.33"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1312,6 +1313,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.droppedBeacons = {}
self.droppedbeaconref = {}
self.droppedbeacontimeout = 600
self.useprecisecoordloads = true
-- Cargo
self.Cargo_Crates = {}
@ -4794,6 +4796,8 @@ end
-- @param #CTLD self
-- @param Core.Zone#ZONE Zone The zone where to drop the troops.
-- @param Ops.CTLD#CTLD_CARGO Cargo The #CTLD_CARGO object to spawn.
-- @param #table Surfacetypes (Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
-- @param #boolean PreciseLocation (Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
-- @return #CTLD self
-- @usage Use this function to pre-populate the field with Vehicles or FOB at a random coordinate in a zone:
-- -- create a matching #CTLD_CARGO type
@ -4802,7 +4806,7 @@ end
-- local dropzone = ZONE:New("InjectZone") -- Core.Zone#ZONE
-- -- and go:
-- my_ctld:InjectVehicles(dropzone,InjectVehicleType)
function CTLD:InjectVehicles(Zone,Cargo)
function CTLD:InjectVehicles(Zone,Cargo,Surfacetypes,PreciseLocation)
self:T(self.lid.." InjectVehicles")
local cargo = Cargo -- #CTLD_CARGO
@ -4834,7 +4838,10 @@ end
local temptable = cargo:GetTemplates() or {}
local factor = 1.5
local zone = Zone
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
local randomcoord = zone:GetRandomCoordinate(10,30*factor,Surfacetypes):GetVec2()
if PreciseLocation then
randomcoord = zone:GetCoordinate():GetVec2()
end
cargo:SetWasDropped(true)
local canmove = false
if type == CTLD_CARGO.Enum.VEHICLE then canmove = true end
@ -5463,10 +5470,10 @@ end
local dropzone = ZONE_RADIUS:New("DropZone",vec2,20)
if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then
local injectvehicle = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
self:InjectVehicles(dropzone,injectvehicle)
self:InjectVehicles(dropzone,injectvehicle,self.surfacetypes,self.useprecisecoordloads)
elseif cargotype == CTLD_CARGO.Enum.TROOPS or cargotype == CTLD_CARGO.Enum.ENGINEERS then
local injecttroops = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
self:InjectTroops(dropzone,injecttroops,self.surfacetypes)
self:InjectTroops(dropzone,injecttroops,self.surfacetypes,self.useprecisecoordloads)
end
elseif (type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR then
local cargotemplates = dataset[6]