Optimizing Scoring and Controllable

This commit is contained in:
FlightControl_Master 2017-12-10 14:28:58 +01:00
parent 3135639557
commit f18b18187b
2 changed files with 3 additions and 3 deletions

View File

@ -587,7 +587,7 @@ end
-- @param #SCORING self
-- @return #SCORING
function SCORING:SetScoringMenu( ScoringGroup )
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring' )
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring and Statistics' )
local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report players in group', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report players in group', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )

View File

@ -2570,9 +2570,9 @@ function CONTROLLABLE:OptionAlarmStateGreen()
local Controller = self:_GetController()
if self:IsGround() then
Controller:setOption(AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN)
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN )
elseif self:IsShip() then
Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN)
Controller:setOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN )
end
return self