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TARGET - declare Scenery target dead if <= 25% of life0
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@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target)
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elseif Target.Type==TARGET.ObjectType.SCENERY then
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if Target.Object and Target.Object:IsAlive() then
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if Target.Object and Target.Object:IsAlive(25) then
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local life = Target.Object:GetLife()
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return life
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else
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