mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/RAD - Radio/RAD-002 - Transmission Tips and Tricks/RAD-002 - Transmission Tips and Tricks.miz
This commit is contained in:
commit
f75f9512a2
@ -100,7 +100,7 @@ function RADIO:New(Positionable)
|
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self:F(Positionable)
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if Positionable:GetPointVec2() ~= nil then -- It's stupid, but the only way I found to make sure positionable is valid
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if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
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self.Positionable = Positionable
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return self
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end
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@ -117,8 +117,8 @@ function RADIO:SetFileName(FileName)
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self:F2(FileName)
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if type(FileName) == "string" then
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if FileName:find(".ogg") ~= nil or FileName:find(".wav") ~= nil then
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if FileName:find("l10n/DEFAULT/") == nil then
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if FileName:find(".ogg") or FileName:find(".wav") then
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if not FileName:find("l10n/DEFAULT/") then
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FileName = "l10n/DEFAULT/" .. FileName
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end
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self.FileName = FileName
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@ -142,7 +142,7 @@ function RADIO:SetFrequency(Frequency)
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self.Frequency = Frequency * 1000000 -- Conversion in Hz
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-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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self.Positionable:GetDCSObject():getController():setCommand({
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self.Positionable:SetCommand({
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id = "SetFrequency",
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params = {
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frequency = self.Frequency,
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@ -289,10 +289,10 @@ end
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-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
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function RADIO:Broadcast()
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self:F()
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-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS command system
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-- If the POSITIONABLE is actually a UNIT or a GROUP, use the more complicated DCS command system
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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self:T2("Broadcasting from a UNIT or a GROUP")
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self.Positionable:GetDCSObject():getController():setCommand({
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self.Positionable:SetCommand({
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id = "TransmitMessage",
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params = {
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file = self.FileName,
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@ -309,3 +309,22 @@ function RADIO:Broadcast()
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return self
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end
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--- Stops a transmission
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-- @param #RADIO self
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-- @return #RADIO self
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-- @usage
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-- -- Especially usefull to stop the broadcast of looped transmissions
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-- -- Only works with broadcasts from UNIT or GROUP
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function RADIO:StopBroadcast()
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self:F()
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-- If the POSITIONABLE is a UNIT or a GROUP, stop the transmission with the DCS "StopTransmission" command
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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self.Positionable:SetCommand({
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id = "StopTransmission",
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params = {}
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})
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else
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self:E("This broadcast can't be stopped. It's not looped either, so please wait for the end of the sound file playback")
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end
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return self
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end
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@ -54,6 +54,7 @@ COPY /b Moose.lua + %1\Core\Set.lua Moose.lua
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COPY /b Moose.lua + %1\Core\Point.lua Moose.lua
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COPY /b Moose.lua + %1\Core\Message.lua Moose.lua
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COPY /b Moose.lua + %1\Core\Fsm.lua Moose.lua
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COPY /b Moose.lua + %1\Core\Radio.lua Moose.lua
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rem Wrapper Classes
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COPY /b Moose.lua + %1\Wrapper\Object.lua Moose.lua
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@ -50,7 +50,7 @@ BatumiRadio:Broadcast()
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-- Now, if Viktor answered imedately, the two radio broadcasts would overlap. We need to delay Viktor's answer.
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------------------------------------------------------------------------------------------------------------------------------------------------------
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SCHEDULER:New( nil,
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CommunitcationScheduler = SCHEDULER:New( nil,
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function()
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ViktorRadio:SetFileName("Viktor - Enter left base ack.ogg"):SetFrequency(115):SetModulation(radio.modulation.AM):Broadcast() -- We don't specify a subtitle since we don't want one
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end, {}, 10 -- 10s delay
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@ -58,7 +58,7 @@ SCHEDULER:New( nil,
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-- Viktor takes 145s to be 5km final, and need to contact Batumi Tower.
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------------------------------------------------------------------------------------------------------------------------------------------------------
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SCHEDULER:New( nil,
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CommunitcationScheduler:Schedule( nil,
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function()
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ViktorRadio:SetFileName("Viktor - Request landing clearance.ogg"):Broadcast() --We only specify the new file name, since frequency and modulation didn't change
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end, {}, 145
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@ -66,25 +66,25 @@ SCHEDULER:New( nil,
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-- Now that you understand everything about the RADIO class, the rest is pretty trivial
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-------------------------------------------------------------------------------------------------------------------------------------------------------
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SCHEDULER:New( nil,
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CommunitcationScheduler:Schedule( nil,
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function()
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BatumiRadio:SetFileName("Batumi Tower - Clear to land.ogg"):Broadcast()
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end, {}, 154
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)
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SCHEDULER:New( nil,
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CommunitcationScheduler:Schedule( nil,
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function()
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ViktorRadio:SetFileName("Viktor - Clear to land ack.ogg"):Broadcast()
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end, {}, 160
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)
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SCHEDULER:New( nil,
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CommunitcationScheduler:Schedule( nil,
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function()
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ViktorRadio:SetFileName("Viktor - Touchdown.ogg"):Broadcast()
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end, {}, 210
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)
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SCHEDULER:New( nil,
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CommunitcationScheduler:Schedule( nil,
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function()
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BatumiRadio:SetFileName("Batumi Tower - Taxi to parking.ogg"):Broadcast()
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end, {}, 215
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@ -49,6 +49,7 @@
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Radio.html">Radio</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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@ -2426,7 +2426,6 @@ The UNIT carrying the package.</p>
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<dl class="function">
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<dt>
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||||
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<em></em>
|
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<a id="#(AI_CARGO_UNIT).CargoCarrier" >
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<strong>AI_CARGO_UNIT.CargoCarrier</strong>
|
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</a>
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@ -210,7 +210,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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</td>
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</tr>
|
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Find">CLIENT:Find(ClientName, ClientBriefing, DCSUnit)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Find">CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</a></td>
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<td class="summary">
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<p>Finds a CLIENT from the _DATABASE using the relevant DCS Unit.</p>
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</td>
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@ -594,7 +594,7 @@ Create a function that will be called when a player joins the slot.</p>
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<dt>
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<a id="#(CLIENT).Find" >
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<strong>CLIENT:Find(ClientName, ClientBriefing, DCSUnit)</strong>
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<strong>CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</strong>
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</a>
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||||
</dt>
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||||
<dd>
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@ -619,6 +619,11 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<p><code><em> DCSUnit </em></code>: </p>
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||||
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||||
</li>
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||||
<li>
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<p><code><em> Error </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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@ -601,18 +601,48 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
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||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).Weapon">EVENTDATA.Weapon</a></td>
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||||
<td class="summary">
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||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCategory">EVENTDATA.WeaponCategory</a></td>
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||||
<td class="summary">
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|
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCoalition">EVENTDATA.WeaponCoalition</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponName">EVENTDATA.WeaponName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponPlayerName">EVENTDATA.WeaponPlayerName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTgtDCSUnit">EVENTDATA.WeaponTgtDCSUnit</a></td>
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<td class="summary">
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|
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTypeName">EVENTDATA.WeaponTypeName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponUNIT">EVENTDATA.WeaponUNIT</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@ -1930,6 +1960,32 @@ Note that at the beginning of each field description, there is an indication whi
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|
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</dd>
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</dl>
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<dl class="function">
|
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<dt>
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<a id="#(EVENTDATA).WeaponCategory" >
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<strong>EVENTDATA.WeaponCategory</strong>
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</a>
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</dt>
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<dd>
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|
||||
</dd>
|
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</dl>
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<dl class="function">
|
||||
<dt>
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<a id="#(EVENTDATA).WeaponCoalition" >
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||||
<strong>EVENTDATA.WeaponCoalition</strong>
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</a>
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</dt>
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<dd>
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|
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|
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|
||||
</dd>
|
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</dl>
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<dl class="function">
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@ -1943,6 +1999,19 @@ Note that at the beginning of each field description, there is an indication whi
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|
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</dd>
|
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</dl>
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<dl class="function">
|
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<dt>
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|
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<a id="#(EVENTDATA).WeaponPlayerName" >
|
||||
<strong>EVENTDATA.WeaponPlayerName</strong>
|
||||
</a>
|
||||
</dt>
|
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<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1956,6 +2025,36 @@ Note that at the beginning of each field description, there is an indication whi
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(EVENTDATA).WeaponTypeName" >
|
||||
<strong>EVENTDATA.WeaponTypeName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(EVENTDATA).WeaponUNIT" >
|
||||
<strong>EVENTDATA.WeaponUNIT</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Sometimes, the weapon is a player unit!</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -1555,7 +1555,7 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#string</em>
|
||||
<a id="#(FSM)._StartState" >
|
||||
<strong>FSM._StartState</strong>
|
||||
</a>
|
||||
@ -1854,7 +1854,6 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM).current" >
|
||||
<strong>FSM.current</strong>
|
||||
</a>
|
||||
|
||||
@ -191,6 +191,7 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@ -199,6 +200,9 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@ -62,8 +62,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
@ -167,13 +167,13 @@ If a FC3 airacraft is used, it will <strong>hear every communication, whatever t
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewGenericTransmission">RADIO:NewGenericTransmission(Filename, Frequency, Modulation, Power, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewGenericTransmission">RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new transmission, that is to say, populate the RADIO with relevant data</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewUnitTransmission">RADIO:NewUnitTransmission(Filename, Subtitle, SubtitleDuration, Frequency, Modulation, Loop, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewUnitTransmission">RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new transmission, that is to say, populate the RADIO with relevant data</p>
|
||||
</td>
|
||||
@ -221,9 +221,15 @@ If a FC3 airacraft is used, it will <strong>hear every communication, whatever t
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).SetSubtitle">RADIO:SetSubtitle(SubTitle, SubTitleDuration)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).SetSubtitle">RADIO:SetSubtitle(Subtitle, SubtitleDuration)</a></td>
|
||||
<td class="summary">
|
||||
<p>Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(RADIO).StopBroadcast">RADIO:StopBroadcast()</a></td>
|
||||
<td class="summary">
|
||||
<p>Stops a transmission</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -453,7 +459,7 @@ If Positionable is invalid</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(RADIO).NewGenericTransmission" >
|
||||
<strong>RADIO:NewGenericTransmission(Filename, Frequency, Modulation, Power, ...)</strong>
|
||||
<strong>RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -464,7 +470,7 @@ If Positionable is invalid</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Filename </em></code>: </p>
|
||||
<p><code><em>#string FileName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -484,11 +490,6 @@ either radio.modulation.AM or radio.modulation.FM</p>
|
||||
<p><code><em>#number Power </em></code>:
|
||||
in W</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -507,7 +508,7 @@ but it will work with a UNIT or a GROUP anyway
|
||||
<dt>
|
||||
|
||||
<a id="#(RADIO).NewUnitTransmission" >
|
||||
<strong>RADIO:NewUnitTransmission(Filename, Subtitle, SubtitleDuration, Frequency, Modulation, Loop, ...)</strong>
|
||||
<strong>RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -518,7 +519,7 @@ but it will work with a UNIT or a GROUP anyway
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Filename </em></code>: </p>
|
||||
<p><code><em>#string FileName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -548,11 +549,6 @@ either radio.modulation.AM or radio.modulation.FM</p>
|
||||
|
||||
<p><code><em>#boolean Loop </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -736,7 +732,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(RADIO).SetSubtitle" >
|
||||
<strong>RADIO:SetSubtitle(SubTitle, SubTitleDuration)</strong>
|
||||
<strong>RADIO:SetSubtitle(Subtitle, SubtitleDuration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -747,12 +743,12 @@ self</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string SubTitle </em></code>: </p>
|
||||
<p><code><em>#string Subtitle </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number SubTitleDuration </em></code>:
|
||||
<p><code><em>#number SubtitleDuration </em></code>:
|
||||
in s</p>
|
||||
|
||||
</li>
|
||||
@ -765,6 +761,28 @@ self</p>
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not its duration</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(RADIO).StopBroadcast" >
|
||||
<strong>RADIO:StopBroadcast()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Stops a transmission</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(RADIO)">#RADIO</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Especially usefull to stop the broadcast of looped transmissions
|
||||
-- Only works with broadcasts from UNIT or GROUP</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -80,8 +80,6 @@ and create a CSV file logging the scoring events for use at team or squadron web
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
|
||||
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
|
||||
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
|
||||
|
||||
@ -136,6 +134,8 @@ These CSV files can be used to:</p>
|
||||
Use the radio menu F10 to consult the scores while running the mission.
|
||||
Scores can be reported for your user, or an overall score can be reported of all players currently active in the mission.</p>
|
||||
|
||||
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
|
||||
<h2>1.1) Set the destroy score or penalty scale</h2>
|
||||
|
||||
<p>Score scales can be set for scores granted when enemies or friendlies are destroyed.
|
||||
@ -169,8 +169,6 @@ For example, this can be done as follows:</p>
|
||||
<pre><code> Scoring:RemoveUnitScore( UNIT:FindByName( "Unit #001" ) )
|
||||
</code></pre>
|
||||
|
||||
|
||||
|
||||
<h2>1.3) Define destruction zones that will give extra scores.</h2>
|
||||
|
||||
<p>Define zones of destruction. Any object destroyed within the zone of the given category will give extra points.
|
||||
|
||||
@ -1871,6 +1871,9 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2324,9 +2327,6 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2341,9 +2341,6 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2379,7 +2376,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@ -2396,7 +2393,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
@ -2714,7 +2711,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnUnControlled" >
|
||||
<strong>SPAWN.SpawnUnControlled</strong>
|
||||
</a>
|
||||
|
||||
@ -49,6 +49,7 @@
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Radio.html">Radio</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scenery.html">Scenery</a></li>
|
||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
||||
|
||||
@ -49,6 +49,7 @@
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Radio.html">Radio</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scenery.html">Scenery</a></li>
|
||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
||||
|
||||
@ -353,8 +353,6 @@ and create a CSV file logging the scoring events for use at team or squadron web
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
|
||||
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
|
||||
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
|
||||
</td>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user