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synced 2025-08-15 10:47:21 +00:00
Reference points implemented
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@ -157,17 +157,49 @@ do -- ACT_ROUTE
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #string
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function ACT_ROUTE:GetRouteText( Controllable )
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self:E()
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local RouteText = ""
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local Coordinate = nil -- Core.Point#COORDINATE
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if self.Coordinate then
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RouteText = self.Coordinate:ToString( Controllable )
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Coordinate = self.Coordinate
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end
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if self.Zone then
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local Coordinate = self.Zone:GetPointVec3( self.Altitude )
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Coordinate = self.Zone:GetPointVec3( self.Altitude )
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Coordinate:SetHeading( self.Heading )
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RouteText = Coordinate:ToString( Controllable )
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end
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local CC = self:GetTask():GetMission():GetCommandCenter()
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if CC then
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if CC:IsModeWWII() then
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-- Find closest reference point to the target.
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local ShortestDistance = 0
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local ShortestReferencePoint = nil
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local ShortestReferenceName = ""
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self:E( { CC.ReferencePoints } )
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for ZoneName, Zone in pairs( CC.ReferencePoints ) do
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self:E( { ZoneName = ZoneName } )
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local Zone = Zone -- Core.Zone#ZONE
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local ZoneCoord = Zone:GetCoordinate()
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local ZoneDistance = ZoneCoord:Get2DDistance( self.Coordinate )
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self:E( { ShortestDistance, ShortestReferenceName } )
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if ShortestDistance == 0 or ZoneDistance < ShortestDistance then
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ShortestDistance = ZoneDistance
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ShortestReferencePoint = ZoneCoord
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ShortestReferenceName = CC.ReferenceNames[ZoneName]
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end
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end
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if ShortestReferencePoint then
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RouteText = Coordinate:ToStringFromRP( ShortestReferencePoint, ShortestReferenceName, Controllable )
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end
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else
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RouteText = self.Coordinate:ToString( Controllable )
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end
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end
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return RouteText
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@ -1025,8 +1025,8 @@ function DATABASE:_RegisterTemplates()
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end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
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end --for coa_name, coa_data in pairs(mission.coalition) do
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for ZoneID, ZoneData in pairs( env.triggers.zones ) do
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local ZoneName = ZoneData.Name
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for ZoneID, ZoneData in pairs( env.mission.triggers.zones ) do
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local ZoneName = ZoneData.name
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self.ZONENAMES[ZoneName] = ZoneName
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end
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@ -62,6 +62,7 @@ do -- COORDINATE
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--- @type COORDINATE
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-- @extends Core.Base#BASE
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--- # COORDINATE class, extends @{Base#BASE}
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--
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-- COORDINATE defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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@ -182,7 +183,7 @@ do -- COORDINATE
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-- @param #COORDINATE self
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-- @param Dcs.DCSTypes#Vec2 Vec2 The Vec2 point.
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-- @param Dcs.DCSTypes#Distance LandHeightAdd (optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.
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-- @return Core.Point#COORDINATE
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-- @return #COORDINATE
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function COORDINATE:NewFromVec2( Vec2, LandHeightAdd )
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local LandHeight = land.getHeight( Vec2 )
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@ -204,9 +205,8 @@ do -- COORDINATE
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-- @return Core.Point#COORDINATE
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function COORDINATE:NewFromVec3( Vec3 )
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local self = self:New( Vec3.x, Vec3.y, Vec3.z )
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local self = self:New( Vec3.x, Vec3.y, Vec3.z ) -- #COORDINATE
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--local self = BASE:Inherit( self, POINT_VEC3:NewFromVec3( Vec3 ) ) -- Core.Point#COORDINATE
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self:F2( self )
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return self
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@ -773,6 +773,37 @@ do -- COORDINATE
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return "MGRS, " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
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end
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--- Provides a coordinate string of the point, based on a coordinate format system:
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-- * Uses default settings in COORDINATE.
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-- * Can be overridden if for a GROUP containing x clients, a menu was selected to override the default.
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-- @param #COORDINATE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @param Core.Settings#SETTINGS Settings
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-- @return #string The coordinate Text in the configured coordinate system.
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function COORDINATE:ToStringFromRP( ReferenceCoord, ReferenceName, Controllable, Settings ) -- R2.2
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self:E( { ReferenceCoord = ReferenceCoord, ReferenceName = ReferenceName } )
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local Settings = Settings or ( Controllable and _DATABASE:GetPlayerSettings( Controllable:GetPlayerName() ) ) or _SETTINGS
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local IsAir = Controllable and Controllable:IsAirPlane() or false
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if IsAir then
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local DirectionVec3 = ReferenceCoord:GetDirectionVec3( self )
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local AngleRadians = self:GetAngleRadians( DirectionVec3 )
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local Distance = self:Get2DDistance( ReferenceCoord )
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return "Targets are the last seen " .. self:GetBRText( AngleRadians, Distance, Settings ) .. " from " .. ReferenceName
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else
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local DirectionVec3 = ReferenceCoord:GetDirectionVec3( self )
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local AngleRadians = self:GetAngleRadians( DirectionVec3 )
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local Distance = self:Get2DDistance( ReferenceCoord )
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return "Target are located " .. self:GetBRText( AngleRadians, Distance, Settings ) .. " from " .. ReferenceName
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end
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return nil
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end
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--- Provides a coordinate string of the point, based on a coordinate format system:
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-- * Uses default settings in COORDINATE.
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-- * Can be overridden if for a GROUP containing x clients, a menu was selected to override the default.
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@ -1107,7 +1138,7 @@ do -- POINT_VEC2
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LandHeightAdd = LandHeightAdd or 0
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LandHeight = LandHeight + LandHeightAdd
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local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- Core.Point#POINT_VEC2
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local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- #POINT_VEC2
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self:F2( self )
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return self
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@ -1119,9 +1150,7 @@ do -- POINT_VEC2
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-- @return Core.Point#POINT_VEC2 self
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function POINT_VEC2:NewFromVec3( Vec3 )
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local self = BASE:Inherit( self, BASE:New() )
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local self = BASE:Inherit( self, COORDINATE:New( Vec3.x, Vec3.y, Vec3.z ) ) -- Core.Point#POINT_VEC2
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local self = BASE:Inherit( self, COORDINATE:NewFromVec3( Vec3 ) ) -- #POINT_VEC2
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self:F2( self )
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return self
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@ -225,7 +225,6 @@ end
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--- Returns a @{Point#COORDINATE} of the zone.
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-- @param #ZONE_BASE self
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-- @param Dcs.DCSTypes#Distance Height The height to add to the land height where the center of the zone is located.
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-- @return Core.Point#COORDINATE The Coordinate of the zone.
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function ZONE_BASE:GetCoordinate()
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self:F2( self.ZoneName )
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@ -262,13 +262,14 @@ end
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-- @param #string ReferenceZonePrefix Reference points.
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-- @return #COMMANDCENTER
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function COMMANDCENTER:SetReferenceZones( ReferenceZonePrefix )
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local MatchPattern = "(" .. ReferenceZonePrefix .. ")" .. "#(a+)"
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local MatchPattern = "(.*)#(.*)"
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self:F( { MatchPattern = MatchPattern } )
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for ReferenceZoneName in pairs( _DATABASE.ZONENAMES ) do
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local ZoneName, ReferenceName = string.match( ReferenceZoneName, MatchPattern )
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self:T( { ZoneName = ZoneName, ReferenceName = ReferenceName } )
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if ZoneName and ReferenceName then
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self.ReferencePoints[ZoneName] = ZONE:New( ZoneName )
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self.ReferenceNames[ZoneName] = ReferenceName
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self:F( { ZoneName = ZoneName, ReferenceName = ReferenceName } )
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if ZoneName and ReferenceName and ZoneName == ReferenceZonePrefix then
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self.ReferencePoints[ReferenceZoneName] = ZONE:New( ReferenceZoneName )
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self.ReferenceNames[ReferenceZoneName] = ReferenceName
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end
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end
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return self
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@ -284,6 +285,17 @@ function COMMANDCENTER:SetModeWWII()
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self.CommunicationMode = "WWII"
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end
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--- Returns if the commandcenter operations is in WWII mode
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-- @param #COMMANDCENTER self
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-- @return #boolean true if in WWII mode.
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function COMMANDCENTER:IsModeWWII()
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return self.CommunicationMode == "WWII"
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end
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--- Sets the menu structure of the Missions governed by the HQ command center.
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-- @param #COMMANDCENTER self
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function COMMANDCENTER:SetMenu()
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@ -384,6 +384,53 @@ do -- TASK_A2A_INTERCEPT
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end
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do -- TASK_A2A_SWEEP
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--- The TASK_A2A_SWEEP class
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-- @type TASK_A2A_SWEEP
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-- @field Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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TASK_A2A_SWEEP = {
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ClassName = "TASK_A2A_SWEEP",
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}
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--- Instantiates a new TASK_A2A_SWEEP.
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-- @param #TASK_A2A_SWEEP self
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-- @param Tasking.Mission#MISSION Mission
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-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
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-- @param #string TaskName The name of the Task.
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-- @param Core.Set#SET_UNIT TargetSetUnit
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-- @param #string TaskBriefing The briefing of the task.
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-- @return #TASK_A2A_SWEEP self
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function TASK_A2A_SWEEP:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
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local self = BASE:Inherit( self, TASK_A2A:New( Mission, SetGroup, TaskName, TargetSetUnit, "INTERCEPT", TaskBriefing ) ) -- #TASK_A2A_SWEEP
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self:F()
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Mission:AddTask( self )
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--TODO: Add BR, Altitude, type of planes...
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self:SetBriefing(
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TaskBriefing or
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"Perform a fighter sweep. Incoming intruders were detected and could be hiding at the location.\n"
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)
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local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate )
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self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" )
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local DetectedItemsCount = TargetSetUnit:Count()
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local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
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self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) )
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return self
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end
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end
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do -- TASK_A2A_ENGAGE
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--- The TASK_A2A_ENGAGE class
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