mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
ZONE - Docu bug fix
This commit is contained in:
parent
6cae3e62cf
commit
fd1b2ecb86
@ -183,12 +183,12 @@ function ZONE_BASE:IsCoordinateInZone( Coordinate )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Returns if a PointVec2 is within the zone.
|
||||
--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 The PointVec2 to test.
|
||||
-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
|
||||
-- @return #boolean true if the PointVec2 is within the zone.
|
||||
function ZONE_BASE:IsPointVec2InZone( PointVec2 )
|
||||
local InZone = self:IsVec2InZone( PointVec2:GetVec2() )
|
||||
function ZONE_BASE:IsPointVec2InZone( Coordinate )
|
||||
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
|
||||
return InZone
|
||||
end
|
||||
|
||||
@ -498,8 +498,8 @@ end
|
||||
--
|
||||
-- @field #ZONE_RADIUS
|
||||
ZONE_RADIUS = {
|
||||
ClassName="ZONE_RADIUS",
|
||||
}
|
||||
ClassName="ZONE_RADIUS",
|
||||
}
|
||||
|
||||
--- Constructor of @{#ZONE_RADIUS}, taking the zone name, the zone location and a radius.
|
||||
-- @param #ZONE_RADIUS self
|
||||
@ -510,15 +510,15 @@ ZONE_RADIUS = {
|
||||
function ZONE_RADIUS:New( ZoneName, Vec2, Radius )
|
||||
|
||||
-- Inherit ZONE_BASE.
|
||||
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
|
||||
self:F( { ZoneName, Vec2, Radius } )
|
||||
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
|
||||
self:F( { ZoneName, Vec2, Radius } )
|
||||
|
||||
self.Radius = Radius
|
||||
self.Vec2 = Vec2
|
||||
self.Radius = Radius
|
||||
self.Vec2 = Vec2
|
||||
|
||||
--self.Coordinate=COORDINATE:NewFromVec2(Vec2)
|
||||
--self.Coordinate=COORDINATE:NewFromVec2(Vec2)
|
||||
|
||||
return self
|
||||
return self
|
||||
end
|
||||
|
||||
--- Update zone from a 2D vector.
|
||||
@ -746,11 +746,11 @@ end
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return DCS#Vec2 The location of the zone.
|
||||
function ZONE_RADIUS:GetVec2()
|
||||
self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
self:T2( { self.Vec2 } )
|
||||
self:T2( { self.Vec2 } )
|
||||
|
||||
return self.Vec2
|
||||
return self.Vec2
|
||||
end
|
||||
|
||||
--- Sets the @{DCS#Vec2} of the zone.
|
||||
@ -1165,20 +1165,20 @@ end
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return DCS#Vec2 The random location within the zone.
|
||||
function ZONE_RADIUS:GetRandomVec2( inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local Point = {}
|
||||
local Vec2 = self:GetVec2()
|
||||
local _inner = inner or 0
|
||||
local _outer = outer or self:GetRadius()
|
||||
local Point = {}
|
||||
local Vec2 = self:GetVec2()
|
||||
local _inner = inner or 0
|
||||
local _outer = outer or self:GetRadius()
|
||||
|
||||
local angle = math.random() * math.pi * 2;
|
||||
Point.x = Vec2.x + math.cos( angle ) * math.random(_inner, _outer);
|
||||
Point.y = Vec2.y + math.sin( angle ) * math.random(_inner, _outer);
|
||||
local angle = math.random() * math.pi * 2;
|
||||
Point.x = Vec2.x + math.cos( angle ) * math.random(_inner, _outer);
|
||||
Point.y = Vec2.y + math.sin( angle ) * math.random(_inner, _outer);
|
||||
|
||||
self:T( { Point } )
|
||||
self:T( { Point } )
|
||||
|
||||
return Point
|
||||
return Point
|
||||
end
|
||||
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user