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MP test
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@ -1200,7 +1200,9 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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end
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-- Delete now the hit cache if the target was destroyed
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-- Delete now the hit cache if the target was destroyed.
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-- Otherwise points will be granted every time a target gets killed by the players that hit that target.
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-- This is only relevant for player to player destroys.
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if Destroyed then
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Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170321_0926' )
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env.info( 'Moose Generation Timestamp: 20170321_1125' )
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local base = _G
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170321_0926' )
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env.info( 'Moose Generation Timestamp: 20170321_1125' )
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local base = _G
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