* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
* AI_A2A_DISPATCHER: Planes remaining on the airfield is now fixed. The
issue was with planes out of fuel doing CAP, which would return to a
different airbase because they were out of control. At the landing,
these weren't despawned.
* CAP now counts correctly per squadron. The specified amount of CAP
will work now.
* CAP now schedules at different start times, and have different repeat
times. More random.
Now the GCI will spawn the actual overhead needed, independent of the
grouping parameter. For example, when grouping was 1 and overhead 1.5,
only one plane was spawned. Now two planes are spawned of 2 groups of 1
unit.
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.
Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
A lot of new methods have been added to set the default behaviour for:
* function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff )
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir()
* function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
* function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
* function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
* function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
* function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping )
* function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )