FlightControl
312007b51c
Progress
2017-05-18 20:53:15 +02:00
FlightControl
3106f62709
Progress
2017-05-18 16:26:31 +02:00
FlightControl
48595e1282
Merge remote-tracking branch 'refs/remotes/origin/master' into 419-A2A-Tasking
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# Conflicts:
# Moose Mission Setup/Moose.lua
2017-05-18 14:20:23 +02:00
FlightControl
091373f98f
Fixes #528 - DETECTION_UNITS uses a string as the index
2017-05-18 14:10:20 +02:00
FlightControl
9abc4f9725
INTERCEPT logic working
2017-05-18 13:26:25 +02:00
FlightControl
cc064c95b1
Merge remote-tracking branch 'refs/remotes/origin/master' into 419-A2A-Tasking
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# Conflicts:
# Moose Mission Setup/Moose.lua
2017-05-18 12:22:09 +02:00
FlightControl
6d1ab6bd98
Updated messages being displayed wrongly
2017-05-18 09:16:39 +02:00
FlightControl
4b62fbd497
First A2A class
2017-05-17 19:12:39 +02:00
FlightControl
caedaddd06
Fixed with A2G tasking
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Imagine, the mission had a static moose.lua. I was testing with a static
moose.lua
2017-05-16 21:24:38 +02:00
FlightControl
71c59aec74
Mission complete disabled when a task is finished
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The concept was completely wrong. A mission will require separate logic
or triggers to register goal completion. I will need to do a training
video on that one.
2017-05-16 16:58:40 +02:00
FlightControl
aa159b1337
Documentation tags and release prep text
2017-05-16 10:35:26 +02:00
FlightControl
0e0e9bb550
Cancel route implemented
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-- Cancel route option added
-- Added first version of MGRS or LL coordinate system.
2017-05-15 22:24:10 +02:00
FlightControl
30d9f369f3
Fixed
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When the deployzone is nil, the troops are deployed 60 meters in front
of the carrier.
2017-05-15 13:05:19 +02:00
FlightControl
cc4a6a5f01
Fixed #517 - When detected set is empty, script fails when lasing is activated.
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Now, when there is no target detected and lase is activated, the system
does not crash.
2017-05-15 12:40:32 +02:00
FlightControl
7df1963de4
Updated the mission menu generation and task menu maintenance
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-- Added Mission Briefing menu showing the Mission Briefing.
-- Mission menus are generated once for the groups when they belong to
the SetGroup.
2017-05-14 08:33:28 +02:00
FlightControl
755e71f6d9
Added
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-- FormationBox
-- FormationTrail
-- Optimized formation forming by inclination...
2017-05-13 13:29:44 +02:00
FlightControl
4359831423
Updates in POSITIONABLE
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-- Added :GetBoundingBox()
-- Added :GetHeight()
-- Updated documentation
2017-05-13 06:36:13 +02:00
FlightControl
bd75743800
Much improved AI_FORMATION version
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not the different models supported, but the core logic to route the
followers.
fiew! Was the whole day busy with this!
2017-05-12 18:39:09 +02:00
FlightControl
ea1b204145
Update with correction of angle
2017-05-11 21:48:16 +02:00
FlightControl
f8454daf9f
Removed cargo menu is ready.
2017-05-11 21:17:12 +02:00
FlightControl
546b960951
method AI_FORMATION:FormationCenterWing implemented.
2017-05-11 14:10:49 +02:00
FlightControl
15c52e03d9
Documentation updates
2017-05-11 12:48:10 +02:00
FlightControl
2c4a33aacb
Fixes
2017-05-11 12:38:24 +02:00
FlightControl
b7d37c42af
Working Version!
2017-05-11 11:47:30 +02:00
FlightControl
b9c51ffc75
Release of AI_FORMATION
2017-05-10 10:33:23 +02:00
FlightControl
7c9d6774c4
Documentation
2017-05-09 21:37:24 +02:00
FlightControl
4ed94d9051
Merge remote-tracking branch 'refs/remotes/origin/master' into 344-AI-Bomb-Zone
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# Conflicts:
# Moose Mission Setup/Moose.lua
2017-05-09 21:30:18 +02:00
FlightControl
f359c8c380
Attack map object as part of BA
2017-05-09 21:29:19 +02:00
FlightControl
299fef16c1
Fixes for tasking
2017-05-09 14:16:22 +02:00
FlightControl
03d215dc2a
Home page change and BAI name changes
2017-05-09 11:25:33 +02:00
FlightControl
743fa8ced1
new AI_BAI class
2017-05-09 10:40:05 +02:00
FlightControl
f181101d8b
Merge remote-tracking branch 'refs/remotes/origin/master' into 344-AI-Bomb-Zone
2017-05-09 09:29:43 +02:00
FlightControl
d8ba37af8d
When cargo is destroyed, it will stop working...
2017-05-09 09:29:08 +02:00
FlightControl
ce1f85e09a
Fixed menu and deployment of cargo
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-- You can now deploy cargo anywhere in the battlefield.
-- The menu generation is improved.
---- No more first remove menu and then build, but "refresh"...
2017-05-08 16:28:36 +02:00
FlightControl
3329465fd3
Improved boarding process
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Fixed boarding process when a carrier would ascend while boarding, the
boarding process would be cancelled by the cargo. the carrier is
notified of that event. When the carrier lands again, he can again board
the cargo using the cargo menu options.
2017-05-08 14:57:16 +02:00
FlightControl
2fadd949a6
Fixes
2017-05-07 15:37:27 +02:00
FlightControl
d2d59a7ba3
Fixes cargo
2017-05-06 23:06:21 +02:00
FlightControl
11c20d57fd
Fixes
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-- Cargo deployment
-- Mission text in menu
-- Event log decrease
2017-05-06 10:11:22 +02:00
FlightControl
192dbadd51
Cargo and smoke
2017-05-05 23:16:57 +02:00
FlightControl
c9121ed672
Menu fixes and Report Fixes
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-- Added player count to plannes task menus
-- Detailed task report only shows the players in the task.
-- Added method GetPlayerNames for a Task
-- Added method GetPlayerCount for a Task
-- Started with a threat level implementation on the menus, but there is
a problem with the refresh...
2017-05-05 19:50:28 +02:00
132nd-Entropy
6d4eb818ba
Merge pull request #499 from FlightControl-Master/Bugfix-132nd
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Fix Missile Distance Message in Missile Trainer Menu
2017-05-05 16:52:53 +02:00
FlightControl
cb7ba702ff
Correct handling of crashing player
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when assigned to a task
2017-05-05 15:50:21 +02:00
FlightControl
9a54462164
Fixed problem upon mission success.
2017-05-05 14:37:55 +02:00
entropySG
dac4c48850
Fix Missile Distance Message in Missile Trainer Menu
2017-05-05 14:32:56 +02:00
FlightControl
625450ba12
Event prefix can be nil, if the event occurs on a non-spawned group with no # tag.
2017-05-05 13:37:04 +02:00
FlightControl
6f9bfc4211
Abort logic improvements
2017-05-05 12:40:16 +02:00
FlightControl
0b87b265c7
Fixing abort
2017-05-05 12:05:46 +02:00
FlightControl
1c4002fb37
Fixes abort
2017-05-05 11:50:24 +02:00
FlightControl
82477c93d2
Fixed abort logic and trace overhead on menus
2017-05-05 11:45:17 +02:00
FlightControl
02e2f21ec6
test good abort
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when more than one player is still assigned to the task, the task should
not abort, only the player...
2017-05-05 10:57:29 +02:00