FlightControl
252950af73
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:20 +01:00
FlightControl
ed60c5dca4
Images
2018-11-11 07:25:47 +01:00
FlightControl
c4984a7576
Doc update
2018-11-11 07:22:22 +01:00
FlightControl
caa3bcb02b
Introduction documentation of A2G dispatching.
2018-11-10 16:30:00 +01:00
FlightControl
74123d8ff3
Fixed overhead bug in dispatchiing from ground.
2018-11-10 13:21:46 +01:00
FlightControl
3ca712a223
Optimized the overhead problem in case of engage from patrol.
2018-11-10 12:42:16 +01:00
Frank
cf4be99093
AB v0.2.2
2018-11-10 00:57:14 +01:00
FlightControl
900a55614b
Change in defense reactivity and distance calculations.
2018-11-09 17:00:40 +01:00
FlightControl
f76b0dc7d3
Select correct template to engage is working now also.
2018-11-09 16:47:06 +01:00
funkyfranky
4542c96eae
AB v0.2.1w
2018-11-09 16:07:30 +01:00
FlightControl
456a38022f
Finish 2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
34d73af8bf
Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself. Use SetLaseDuratioin API!
2018-11-09 07:44:11 +01:00
FlightControl
238b1cb925
Finish 2.4.9
2018-11-09 06:46:24 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
488804308b
Undo my last stupid mistakes.
2018-11-09 06:27:16 +01:00
Frank
6fac8fe940
CT v0.2.1
2018-11-09 00:17:57 +01:00
funkyfranky
b53b1edd29
CT v0.2.0w
2018-11-08 16:04:51 +01:00
FlightControl
5a2bac9979
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
# Conflicts:
# Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
# Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl
e7181c255b
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
Frank
ac074ca23d
CT v0.2.0
2018-11-07 23:26:51 +01:00
funkyfranky
b21bb3d433
CT v0.1.9w
2018-11-07 16:08:13 +01:00
FlightControl
0e656c8520
Progress, patrolling works. Engagement not yet.
2018-11-07 07:24:45 +01:00
Frank
708ff794b0
CT v0.1.9
2018-11-07 00:37:49 +01:00
FlightControl
a36e39205b
Further fixes and optimizations for the A2A dispatcher plane optimization.
2018-11-06 18:50:42 +01:00
funkyfranky
6d45c09ea2
CTv0.18w
2018-11-06 16:04:19 +01:00
Frank
9fac65f31f
CT v0.1..8
2018-11-06 00:04:52 +01:00
FlightControl
3789674666
First version of AI_A2G_DISPATCHER ...
...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
* SEAD, CAS and BAI attacks from airbases.
* AddDefenseCoordinate() to set a defense coordinate.
* RemoveDefenseCoordinate() to remove a defense coordinate.
* SetDefenseReactivenessHigh() for high reactiveness.
* SetDefenseReactivenessMedium() for medium reactiveness.
* SetDefenseReactivenessLow() for low reactiveness.
* Overhead for ground attacks.
* Grouping for ground attacks.
* Evaluates task type based on enemy group composition.
- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
* SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl
a22774b278
Fixing takeoff bug in air for dispatchers.
2018-11-05 21:44:47 +01:00
FlightControl
81bb8dd65f
Reworking a confusion with the takeoff in air spawning.
2018-11-05 21:41:52 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
funkyfranky
ba4caf179a
CTv0.1.7w
2018-11-05 16:18:15 +01:00
Frank
1febe765bf
CT v0.1.7
2018-11-05 00:35:48 +01:00
Frank
087ac992a2
CT v0.1.6
2018-11-04 01:14:47 +01:00
FlightControl
3e3dfc83aa
First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points.
2018-11-02 16:43:06 +01:00
funkyfranky
27bf6069d7
CT v0.1.5w
2018-11-02 16:07:40 +01:00
Frank
3153d196a2
CT v0.1.5
2018-11-02 00:29:50 +01:00
funkyfranky
8c320f729a
CT v0.1.4w
2018-11-01 16:20:49 +01:00
Frank
c7fdc77ec8
CT v0.1.4
...
Added aircraft check.
Fixed problems with new player.
2018-11-01 00:09:58 +01:00
Frank
dfd20ced59
CT v0.1.3
2018-10-30 00:02:45 +01:00
funkyfranky
5f40feb1af
CTv0.1.2w
2018-10-29 16:25:09 +01:00
Frank
ae754fe334
CT v0.1.2
2018-10-29 00:01:53 +01:00
Frank
023eae825d
RCT
2018-10-28 13:16:32 +01:00
Frank
1a4baeafb6
Warehose v0.6.6
...
WAREHOUSE:
- Improved parking spot check for airbase ship.
AI_FORMATION:
- Added Stop option
CT:
- fixes
COORDINATE:
- Improved landing waypoint.
2018-10-28 13:15:38 +01:00
Frank
b754972490
Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop
2018-10-26 18:55:41 +02:00
Frank
0c36e4e40d
CT
2018-10-26 18:55:36 +02:00
funkyfranky
1f97495fdd
CT,RAT,WH work
2018-10-26 16:04:02 +02:00
FlightControl
f0b5ec1025
Fixed the out of fuel bug.
2018-10-26 12:08:48 +02:00
Frank
b72ea2d02c
minor
2018-10-26 00:12:21 +02:00
Frank
238fcf1176
WAREHOUSE v0.6.5
...
* fixed bug for assignments
2018-10-24 23:13:56 +02:00
Frank
c354fecc6d
Merge branch 'develop' into FF/Develop
2018-10-24 21:47:52 +02:00