Frank
e3121781d0
AIRBOSS v0.2.4
2018-11-13 00:00:20 +01:00
FlightControl
2c788b1b38
Finish 2.4.11
2018-11-12 19:38:49 +01:00
FlightControl
369606f0f1
Finish 2.4.11
2.4.11
2018-11-12 19:38:48 +01:00
FlightControl
8d4ce5e486
Fixing autolase problem... now the duration is fixed.
...
I think I also fixed the lase duration problem ...
2018-11-12 19:38:22 +01:00
FlightControl
1b691e5887
Documentation
2018-11-12 19:35:32 +01:00
Frank
2d7d19880f
AIRBOSS v0.2.3
...
group fixed init heading
2018-11-11 23:55:19 +01:00
FlightControl
8b06af01b0
More documentation for A2G dispatcher.
2018-11-11 21:51:11 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
adb8b6cbca
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:39 +01:00
FlightControl
252950af73
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:20 +01:00
FlightControl
14189e1bca
Images
2018-11-11 07:31:13 +01:00
FlightControl
ed60c5dca4
Images
2018-11-11 07:25:47 +01:00
FlightControl
c4984a7576
Doc update
2018-11-11 07:22:22 +01:00
FlightControl
6a1052d95f
Introduction documentation of A2G dispatching.
2018-11-10 16:30:31 +01:00
FlightControl
caa3bcb02b
Introduction documentation of A2G dispatching.
2018-11-10 16:30:00 +01:00
FlightControl
74123d8ff3
Fixed overhead bug in dispatchiing from ground.
2018-11-10 13:21:46 +01:00
FlightControl
70b858d200
- Optimized the overhead problem in case of engage from patrol.
...
- Change in defense reactivity and distance calculations.
- Select correct template to engage is working now also.
2018-11-10 12:44:13 +01:00
FlightControl
3ca712a223
Optimized the overhead problem in case of engage from patrol.
2018-11-10 12:42:16 +01:00
Frank
cf4be99093
AB v0.2.2
2018-11-10 00:57:14 +01:00
FlightControl
900a55614b
Change in defense reactivity and distance calculations.
2018-11-09 17:00:40 +01:00
FlightControl
f76b0dc7d3
Select correct template to engage is working now also.
2018-11-09 16:47:06 +01:00
funkyfranky
4542c96eae
AB v0.2.1w
2018-11-09 16:07:30 +01:00
FlightControl
dd242bc1fe
Finish 2.4.10
2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
456a38022f
Finish 2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
34d73af8bf
Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself. Use SetLaseDuratioin API!
2018-11-09 07:44:11 +01:00
FlightControl
238b1cb925
Finish 2.4.9
2018-11-09 06:46:24 +01:00
FlightControl
604255bfba
Finish 2.4.9
2.4.9
2018-11-09 06:46:23 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
488804308b
Undo my last stupid mistakes.
2018-11-09 06:27:16 +01:00
Frank
6fac8fe940
CT v0.2.1
2018-11-09 00:17:57 +01:00
funkyfranky
b53b1edd29
CT v0.2.0w
2018-11-08 16:04:51 +01:00
FlightControl
5a2bac9979
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
# Conflicts:
# Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
# Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl
e7181c255b
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
Frank
ac074ca23d
CT v0.2.0
2018-11-07 23:26:51 +01:00
funkyfranky
b21bb3d433
CT v0.1.9w
2018-11-07 16:08:13 +01:00
FlightControl
0e656c8520
Progress, patrolling works. Engagement not yet.
2018-11-07 07:24:45 +01:00
Frank
708ff794b0
CT v0.1.9
2018-11-07 00:37:49 +01:00
FlightControl
6e34f12ac8
Finish 2.4.8
2018-11-06 19:11:26 +01:00
FlightControl
f4a89d62e3
Finish 2.4.8
2.4.8
2018-11-06 19:11:25 +01:00
FlightControl
a36e39205b
Further fixes and optimizations for the A2A dispatcher plane optimization.
2018-11-06 18:50:42 +01:00
funkyfranky
6d45c09ea2
CTv0.18w
2018-11-06 16:04:19 +01:00
Frank
9fac65f31f
CT v0.1..8
2018-11-06 00:04:52 +01:00
FlightControl
3789674666
First version of AI_A2G_DISPATCHER ...
...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
* SEAD, CAS and BAI attacks from airbases.
* AddDefenseCoordinate() to set a defense coordinate.
* RemoveDefenseCoordinate() to remove a defense coordinate.
* SetDefenseReactivenessHigh() for high reactiveness.
* SetDefenseReactivenessMedium() for medium reactiveness.
* SetDefenseReactivenessLow() for low reactiveness.
* Overhead for ground attacks.
* Grouping for ground attacks.
* Evaluates task type based on enemy group composition.
- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
* SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl
a22774b278
Fixing takeoff bug in air for dispatchers.
2018-11-05 21:44:47 +01:00
FlightControl
81bb8dd65f
Reworking a confusion with the takeoff in air spawning.
2018-11-05 21:41:52 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
funkyfranky
ba4caf179a
CTv0.1.7w
2018-11-05 16:18:15 +01:00
Frank
1febe765bf
CT v0.1.7
2018-11-05 00:35:48 +01:00
Frank
087ac992a2
CT v0.1.6
2018-11-04 01:14:47 +01:00
FlightControl
3e3dfc83aa
First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points.
2018-11-02 16:43:06 +01:00