98 Commits

Author SHA1 Message Date
FlightControl
8905a49d0c Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
2017-03-05 09:52:13 +01:00
FlightControl
0ebff60e8d Updated Set 2017-03-05 09:50:31 +01:00
FlightControl
de84accffa Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
2017-03-05 09:37:06 +01:00
FlightControl
f7bf997511 Implemented a new method on ZONE:BoundZone
Creates a visual boundary around a ZONE_* of tires with a white flag.
These tires will also move when the ZONE is "rebound".
2017-03-05 09:32:17 +01:00
FlightControl
cd3648f03d Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/ABP - Airbase Police/APL-001 - Caucasus/APL-001 -
Caucasus.miz
#	Moose Test Missions/ABP - Airbase Police/APL-002 - Nevada/APL-002 -
Nevada.miz
#	Moose Test Missions/ACL - Airbase Cleaner/ACL-001 - Airbase
CleanUp/ACL-001 - Airbase CleanUp.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-001 - Spawned AI/AIB-001 -
Spawned AI.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-002 - Patrol AI/AIB-002 -
Patrol AI.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-003 - Two coalitions
InitCleanUp test/AIB-003 - Two coalitions InitCleanUp test.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-004 - Respawn Test when
Destroyed/AIB-004 - Respawn Test when Destroyed.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-005 - Patrol AI and
Randomize Zones/AIB-005 - Patrol AI and Randomize Zones.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-006 - Declutter AI at
Airbases/AIB-006 - Declutter AI at Airbases.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air
Patrol/CAP-001 - Combat Air Patrol.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage
within Range/CAP-010 - CAP and Engage within Range.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage
within Zone/CAP-011 - CAP and Engage within Zone.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by
Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane
Group - Engage with Speed.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by
Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by
Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in
1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS
in 1 Radius Zone by Helicopter and AirPlane Groups.miz
#	Moose Test Missions/CGO - Cargo/CGO-001 - Unit Boarding/CGO-001 - Unit
Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-002 - Unit Unboarding/CGO-002 -
Unit Unboarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-003 - Unit Transferring/CGO-003 -
Unit Transferring.miz
#	Moose Test Missions/CGO - Cargo/CGO-101 - Group Boarding/CGO-101 -
Group Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-102 - Group Unboarding/CGO-102 -
Group Unboarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-103 - Group Transferring/CGO-103 -
Group Transferring.miz
#	Moose Test Missions/CGO - Cargo/CGO-201 - Package Boarding/CGO-201 -
Package Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-202 - Package Unboarding/CGO-202 -
Package Unboarding.miz
#	Moose Test Missions/DET - Detection/DET-001 - Detection Areas/DET-001
- Detection Areas.miz
#	Moose Test Missions/DET - Detection/DET-101 - Detection
Reporting/DET-101 - Detection Reporting.miz
#	Moose Test Missions/ESC - Escorting/ESC-001 - Escorting
Helicopters/ESC-001 - Escorting Helicopters.miz
#	Moose Test Missions/EVT - Event Handling/EVT-001 - API Demo 1/EVT-001
- API Demo 1.miz
#	Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
#	Moose Test Missions/FSM - Finite State Machine/FSM-100 - Transition
Explanation/FSM-100 - Transition Explanation.miz
#	Moose Test Missions/GRP - Group Commands/GRP-200 - Follow
Group/GRP-200 - Follow Group.miz
#	Moose Test Missions/GRP - Group Commands/GRP-300 - Switch
WayPoints/GRP-300 - Switch WayPoints.miz
#	Moose Test Missions/GRP - Group Commands/Moose_Test_WRAPPER.miz
#	Moose Test Missions/MEN - Menu Options/MEN-001 - Menu Client/MEN-001 -
Menu Client.miz
#	Moose Test Missions/MEN - Menu Options/MEN-002 - Menu
Coalition/MEN-002 - Menu Coalition.miz
#	Moose Test Missions/MEN - Menu Options/MEN-003 - Menu Group/MEN-003 -
Menu Group.miz
#	Moose Test Missions/MIT - Missile Trainer/MIT-001 - Missile
Trainer/MIT-001 - Missile Trainer.miz
#	Moose Test Missions/MOOSE_Test_Template.miz
#	Moose Test Missions/PAT - Patrolling/PAT-001 - Switching Patrol
Zones/PAT-001 - Switching Patrol Zones.miz
#	Moose Test Missions/SCH - Scheduler/SCH-000 - Simple
Scheduling/SCH-000 - Simple Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-001 - Simple Object
Scheduling/SCH-001 - Simple Object Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-100 - Simple Repeat
Scheduling/SCH-100 - Simple Repeat Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-110 - Object Repeat
Scheduling/SCH-110 - Object Repeat Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-200 - Simple Repeat Scheduling
Stop and Start/SCH-200 - Simple Repeat Scheduling Stop and Start.miz
#	Moose Test Missions/SCH - Scheduler/SCH-300 - GC Simple Object
Scheduling/SCH-300 - GC Simple Object Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-310 - GC Object Repeat
Scheduling/SCH-310 - GC Object Repeat Scheduling.miz
#	Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100
- Scoring of Statics.miz
#	Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to
Client/SCO-101 - Scoring Client to Client.miz
#	Moose Test Missions/SET - Data Sets/SET-001 - Airbase Sets/SET-001 -
Airbase Sets.miz
#	Moose Test Missions/SET - Data Sets/SET-101 - Group Sets/SET-101 -
Group Sets.miz
#	Moose Test Missions/SET - Data Sets/SET-201 - Client Sets/SET-201 -
Client Sets.miz
#	Moose Test Missions/SEV - SEAD Evasion/SEV-001 - SEAD Evasion/SEV-001
- SEAD Evasion.miz
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/TAD - Task Dispatching/TAD-010 - Task Dispatching
Demo/TAD-010 - Task Dispatching Demo.miz
#	Moose Test Missions/TSK - Task Modelling/TSK-010 - Task Modelling -
SEAD/TSK-010 - Task Modelling - SEAD.miz
#	Moose Test Missions/TSK - Task Modelling/TSK-020 - Task Modelling -
Pickup/TSK-020 - Task Modelling - Pickup.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
2017-03-05 07:45:08 +01:00
FlightControl
842aa878ad EVENTDATA structure was hidden in documentation. 2017-03-04 16:02:21 +01:00
FlightControl
b46d61d865 Got Task_SEAD template working with all the variations and complexity! 2017-03-04 08:51:31 +01:00
FlightControl
b75c1a92ad Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation 2017-03-03 13:34:10 +01:00
FlightControl
846edca815 Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	docs/Documentation/Zone.html
2017-03-03 09:51:17 +01:00
FlightControl
5d17cde83a Added methods to POINT_VEC3 and documented 2017-03-03 08:31:45 +01:00
FlightControl
c476c7df27 Fix of scheduler.
When trace is off, the scheduler removed the link to placed schedules.
This was wrong due to a wrong weak table. Corrected.
2017-03-02 23:33:54 +01:00
FlightControl
316d7325bc Progress 2017-02-28 18:16:05 +01:00
FlightControl
d779fb4167 Event too 2017-02-28 14:01:57 +01:00
FlightControl
8edbb5ca23 Progress, a lot is working already. 2017-02-28 14:01:38 +01:00
Sven Van de Velde
604db7e53c BIGFIX: Reworked the code so that SCORING is working with STATIC objects.
The problems were in the EVENTDISPATCHER.

-- Reworked the Event Dispatcher code...
-- Added fields IniCategory and TgtCategory that indicate which Object
Category is involved in the Event.
-- Added fields IniPlayerName and TgtPlayerName that indicate which
Player Name is the initiator or Target (only when the Object Category is
a UNIT).

-- In the Event.lua, I poperly documented every field in EVENTDATA and
typed it correctly.

-- Reworked te Scoring code..
-- Incorporated the Event.* added fields into the Scoring Code.

-- Added a SCO-100 test mission
-- A shooting range with STATIC objects, so that a player can TEST the
scoring for STATIC objects in  a mission.

Hope this helps.
FC
2017-02-24 12:10:27 +01:00
FlightControl
e243ff32fa Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/ReleaseNotes.txt
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
#	docs/Documentation/Zone.html
2017-02-19 13:43:44 +01:00
FlightControl
d7c2e0f900 Reworked zone and vector functions
2017-02-08 - Reworked some vector functions.
-- POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd ) added.
-- ZONE_RADIUS:GetRandomPointVec2( inner, outer ) added.
-- ZONE_RADIUS:GetRandomPointVec3( inner, outer ) added.
-- ZONE_POLYGON_BASE:GetRandomPointVec2() added.
-- ZONE_POLYGON_BASE:GetRandomPointVec3() added.
2017-02-18 22:38:31 +01:00
FlightControl
f9708de598 Progress 2017-02-18 19:51:20 +01:00
FlightControl
5c090b108c Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/ABP - Airbase Police/APL-001 - Caucasus/APL-001 -
Caucasus.miz
#	Moose Test Missions/ABP - Airbase Police/APL-002 - Nevada/APL-002 -
Nevada.miz
#	Moose Test Missions/ACL - Airbase Cleaner/ACL-001 - Airbase
CleanUp/ACL-001 - Airbase CleanUp.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-001 - Spawned AI/AIB-001 -
Spawned AI.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-002 - Patrol AI/AIB-002 -
Patrol AI.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-003 - Two coalitions
InitCleanUp test/AIB-003 - Two coalitions InitCleanUp test.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-004 - Respawn Test when
Destroyed/AIB-004 - Respawn Test when Destroyed.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-005 - Patrol AI and
Randomize Zones/AIB-005 - Patrol AI and Randomize Zones.miz
#	Moose Test Missions/AIB - AI Balancing/AIB-006 - Declutter AI at
Airbases/AIB-006 - Declutter AI at Airbases.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air
Patrol/CAP-001 - Combat Air Patrol.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage
within Range/CAP-010 - CAP and Engage within Range.miz
#	Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage
within Zone/CAP-011 - CAP and Engage within Zone.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by
Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane
Group - Engage with Speed.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by
Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by
Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz
#	Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in
1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS
in 1 Radius Zone by Helicopter and AirPlane Groups.miz
#	Moose Test Missions/CGO - Cargo/CGO-001 - Unit Boarding/CGO-001 - Unit
Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-002 - Unit Unboarding/CGO-002 -
Unit Unboarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-003 - Unit Transferring/CGO-003 -
Unit Transferring.miz
#	Moose Test Missions/CGO - Cargo/CGO-101 - Group Boarding/CGO-101 -
Group Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-102 - Group Unboarding/CGO-102 -
Group Unboarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-103 - Group Transferring/CGO-103 -
Group Transferring.miz
#	Moose Test Missions/CGO - Cargo/CGO-201 - Package Boarding/CGO-201 -
Package Boarding.miz
#	Moose Test Missions/CGO - Cargo/CGO-202 - Package Unboarding/CGO-202 -
Package Unboarding.miz
#	Moose Test Missions/DET - Detection/DET-001 - Detection Areas/DET-001
- Detection Areas.miz
#	Moose Test Missions/DET - Detection/DET-101 - Detection
Reporting/DET-101 - Detection Reporting.miz
#	Moose Test Missions/ESC - Escorting/ESC-001 - Escorting
Helicopters/ESC-001 - Escorting Helicopters.miz
#	Moose Test Missions/EVT - Event Handling/EVT-001 - API Demo 1/EVT-001
- API Demo 1.miz
#	Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
#	Moose Test Missions/FSM - Finite State Machine/FSM-100 - Transition
Explanation/FSM-100 - Transition Explanation.miz
#	Moose Test Missions/GRP - Group Commands/GRP-200 - Follow
Group/GRP-200 - Follow Group.miz
#	Moose Test Missions/GRP - Group Commands/GRP-300 - Switch
WayPoints/GRP-300 - Switch WayPoints.miz
#	Moose Test Missions/GRP - Group Commands/Moose_Test_WRAPPER.miz
#	Moose Test Missions/MEN - Menu Options/MEN-001 - Menu Client/MEN-001 -
Menu Client.miz
#	Moose Test Missions/MEN - Menu Options/MEN-002 - Menu
Coalition/MEN-002 - Menu Coalition.miz
#	Moose Test Missions/MEN - Menu Options/MEN-003 - Menu Group/MEN-003 -
Menu Group.miz
#	Moose Test Missions/MIT - Missile Trainer/MIT-001 - Missile
Trainer/MIT-001 - Missile Trainer.miz
#	Moose Test Missions/MOOSE_Test_Template.miz
#	Moose Test Missions/PAT - Patrolling/PAT-001 - Switching Patrol
Zones/PAT-001 - Switching Patrol Zones.miz
#	Moose Test Missions/SCH - Scheduler/SCH-000 - Simple
Scheduling/SCH-000 - Simple Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-001 - Simple Object
Scheduling/SCH-001 - Simple Object Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-100 - Simple Repeat
Scheduling/SCH-100 - Simple Repeat Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-110 - Object Repeat
Scheduling/SCH-110 - Object Repeat Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-200 - Simple Repeat Scheduling
Stop and Start/SCH-200 - Simple Repeat Scheduling Stop and Start.miz
#	Moose Test Missions/SCH - Scheduler/SCH-300 - GC Simple Object
Scheduling/SCH-300 - GC Simple Object Scheduling.miz
#	Moose Test Missions/SCH - Scheduler/SCH-310 - GC Object Repeat
Scheduling/SCH-310 - GC Object Repeat Scheduling.miz
#	Moose Test Missions/SET - Data Sets/SET-001 - Airbase Sets/SET-001 -
Airbase Sets.miz
#	Moose Test Missions/SET - Data Sets/SET-101 - Group Sets/SET-101 -
Group Sets.miz
#	Moose Test Missions/SET - Data Sets/SET-201 - Client Sets/SET-201 -
Client Sets.miz
#	Moose Test Missions/SEV - SEAD Evasion/SEV-001 - SEAD Evasion/SEV-001
- SEAD Evasion.miz
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-120 - Repeat Spawning/SPA-120 -
Repeat Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/TAD - Task Dispatching/TAD-010 - Task Dispatching
Demo/TAD-010 - Task Dispatching Demo.miz
#	Moose Test Missions/TSK - Task Modelling/TSK-010 - Task Modelling -
SEAD/TSK-010 - Task Modelling - SEAD.miz
#	Moose Test Missions/TSK - Task Modelling/TSK-020 - Task Modelling -
Pickup/TSK-020 - Task Modelling - Pickup.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
#	Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
2017-02-15 17:44:34 +01:00
FlightControl
84b5f2dd68 Added EVENTHANDLER class for generic event handling 2017-02-14 13:15:11 +01:00
FlightControl
a24717e30e Fix for delayed __Event( DelaySeconds ) trigger
DelaySeconds must ALWAYS be given!
2017-02-14 10:53:46 +01:00
FlightControl
62b668029b Updates 2017-02-14 08:49:59 +01:00
FlightControl
a47195198e Fixes and framework stabilization 2017-02-08 22:40:26 +01:00
FlightControl
fa8fcfec89 Event Documentation 2017-02-07 20:20:58 +01:00
FlightControl
1441d035d7 updated event handling 2017-02-07 13:44:59 +01:00
FlightControl
3db8062583 Event Handling Optimization
-- Created a HandleEvent method
-- Created an UnHandleEvent method
2017-02-07 13:33:29 +01:00
FlightControl
154f729788 Event Handling improved 2017-02-07 10:34:16 +01:00
FlightControl
93e7fab116 Fixed AI_CAS_ZONE
-- Added separate detection loop during engagement
-- Detection during patrolling is off.
-- Engage now has several parameters that specify how to engage within
the zone.
-- Created several additional test missions, more to come.
2017-02-06 14:58:19 +01:00
FlightControl
b9b829a09a Various fixes
-- Fixed AI_CAP_ZONE: Groups not engaging when an engage was "aborted",
but was actually erroneously set to "Accomplished". Is fixed now. An
engage that cannot be accomplished (due to no unit in the Engage Zone,
will be Aborted). Groups are engaging now when an Engage Zone is set.
-- Fixed FSM: There was a big issue with delayed function scheduling.
When creating "loops", meaning an Event handler calles again itself
delayed, would start propagating multiple times when the event was
scheduled, and another schedule of the event would be planned.... Thus 2
to x events handled and would end in chaos. Implemented delayed event
scheduling accepting a *negative* parameter in seconds, which would
check if an event would be already scheduled. If so, no new event would
be scheduled until the event handler would have been processed. In this
way, only maximum one event can be scheduled when this is wanted (this
is not always the case by the mission designer). So providing a negative
value as the seconds would make the event being scheduled only once!
-- Added EventPriority field in EVENT logging
-- Removed logging from POSITIONABLE
-- Moved the start of the detection to the Start event handler in
AI_CAP_ZONE
2017-02-05 18:06:29 +01:00
FlightControl
a530cea326 Fixed glitch in EVENT with new EventPriority logic
The Init method was wrong. It is fixed now.
SPAWN and other event handling will now be correctly processed!
2017-02-05 10:26:07 +01:00
FlightControl
8acfb79c0e USAF agressors fix (and also for other countries with _ names in country.id)
-- reworked the DATABASE template population logic
2017-02-05 08:31:03 +01:00
FlightControl
52f4051901 Various Fixes
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
be4d51237b Improved the event handling
-- Removed the sort
-- Implemented the order in the existing table.
-- 5 levels
-- _DATABASE = 1
-- SET and SET_ derived classes = 2
-- UNIT = 3
-- GROUP = 4
-- all other = 5
2017-02-04 11:35:58 +01:00
FlightControl
ab345f5ad2 New Event Dispatching based on priorities
-- First _DATABASE
-- then SETS
-- then the rest
-- changed AIRBASEPOLICE
2017-02-03 22:18:51 +01:00
Sven Van de Velde
30c7fce430 comment 2nd line that makes menu crash 2017-02-02 08:37:57 +01:00
Sven Van de Velde
e4ad046bbf commented line that crashed menu... 2017-02-02 08:31:33 +01:00
132nd-etcher
ac7dd8cb2f
add "inner" and "outer" parameter to ZONE_RADIUS:GetRandomVec2() method 2017-01-28 20:08:30 +01:00
FlightControl
8a1765141a Task Scores are now calculating correctly
The task scores are now working . Jippie!!!!
Demo time!!!
2017-01-23 15:04:20 +01:00
FlightControl
d4497fbf5e Cleanup of logging volume in fsm.lua
-- replaced all self:E with self:T
2017-01-23 14:16:24 +01:00
FlightControl
84a1fc1ac7 Documentation of SetState and GetState and BASE documentation update.
-- SetState documented.
-- GetState documented.
-- BASE main documentation.
-- Test mission updated and documentation.
2017-01-20 20:15:02 +01:00
FlightControl
15fdb0fd45 Fixed AI_CAP
-- ROE fine tuned.
-- Detection events cross firing and exploding...
-- Crash, Ejected, PilotDead is detected, makes the FSM stop.
-- FSM bug fixed. There was an issue with the onbefore and onleave
events returning false, which did not stop the transition! Fixed now.
-- Event calling can return errors, and these must be logged correctly
-> xpcall implemented.
-- Added help from moose club members as a reference in the
documentation. -> delta99 en whisper.
-- ...
2017-01-19 19:51:37 +01:00
FlightControl
1206c51fe1 Final updates 2017-01-17 12:19:35 +01:00
FlightControl
6d5655e56a Progress on AI_CAS_ZONE and AI_PATROL_ZONE rework. 2017-01-15 11:11:58 +01:00
FlightControl
6716f2907b Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl
51780b1d9b AI_BALANCER revised completely
-- Revised and Added documentation.
-- Added pictures to documentation.
-- Add/Exit clients is working. AI balances perfectly.
-- FSM bug fixed. SUBS should not execute OnAfter, OnEnter
2017-01-08 21:07:25 +01:00
FlightControl
1f90c0c766 Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl
196f85f07b AI_BALANCER fixes and other stuff 2017-01-07 16:44:41 +01:00
FlightControl
fc100716e0 FSM Updates 2017-01-06 11:08:42 +01:00
FlightControl
a5298a950f Deleting JPG Files ... 2017-01-06 07:42:08 +01:00
FlightControl
743609310b FSM Documentation 2017-01-06 07:37:20 +01:00